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MAFIA 106 - The triumphant return of Mafia - Day Six - GAME OVER.


House Hightower

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* PLEASE DO NOT POST IN THIS THREAD IF YOU'RE NOT A SIGNED UP PLAYER *


No, this isn't some vile ploy to take the Iron throne.

This is an announcement of an Altless Mafia Game that will take place as soon as I have enough players to run one. If you want to join the fun, PM House Hightower or Zar.
I am forced to run an alt-less because we don't have enough alts available yet after the password reset incident. I promise it won't be convoluted, because we are all brain dead after being on Mafia withdrawal for over two months.

The more, the merrier *EDIT: [hopefully looking to make the cut at 13 to keep it small]*. If I get less than that, I will mod a game with whatever amount of players I get though. *Had a new player at last minute and re-counted, turned out being 14.

EDIT #2: Had a new player back out, so giving out the slot to somebody that had wanted to join.

Total Count: 14

THE PLAYERS

Monday
TheMalcolm
The Greater Walrus - Petyr Baelish the Second
Gertrude
KiDisaster
Emmit
Expecto Patronum
SnowStorm
Faraday - Plessiez
The Kingmaker
Tammy
EarlyEarl
BloodRider - Whiskeyjack
Jupiter - BBMolla


End of Day 1
Start of Day 2
End of Day 2
Start of Day 3
End of Day 3
Start of Day 4
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For the lawyers and the verbose, this is the most recent expanded set of rules being used. If there is a conflict between these rules and the Player Agreement Below, whatever has been said in the player agreement will take precedence. I have spoilerized them to prevent overwhelming you. Feel free to read through them and you get bonus points for spotting any spelling mistakes and sending them to me for correction. (The bonus points will be awarded in the Brownie Points Thread Over at Soph's).

RULES

A.) ALL PLAYERS MUST ...

A1) ... have an account on the mafia discussion board, with the same account name as on the main board.

A2) ... log in and view the game thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons. (If you see that somebody playing isn't viewing the thread anonymously, don't post this information on the thread, because that would be silly. Similarly, please refrain from commenting on the number of people viewing the thread anonymously.)

A3) ... post at least once every 24 hours. Failure to do so may lead to a player being replaced or modkilled, unless they have previously arranged an extension with the mods. Please contact the mods as early as possible if you wish to request an extension. See Inactivity and Extensions, below, for more on how activity will be enforced in this game.

A4) ... send in role prescribed night actions (including the desire to take no action) within the time limit. (The mods encourage players to send in night actions before night falls, if this is practical and won't unduly influence your choice of action).

A5) ... treat everybody involved in the game with courtesy and respect. Personal attacks on other players will not be tolerated. There will be zero-tolerance against offensive comments or slurs based on race, gender, religion, ethnicity, sexual orientation, etc. You may be harshly punished for even a first violation of this rule.

A6) ... make any edits the mods request of them as soon as possible (whether or not they believe that the posts need to be edited).

A7) ... contact the game mods as soon as possible if you feel you are at risk of breaking a rule or fear they or another person may have already done so. (Please do not post about possible rule violations on the thread itself.)

B.) PLAYERS MUST NOT:

B1) ... deliberately behave in a way intended to reduce the chance of their faction achieving its win conditions, except when this is a necessary result of following some other rule.

B2) ... discuss the game with any other living players outside this game thread except when told they may do so in their role PMs. If you aren't sure if somebody is playing or not, don't risk it.

B3) ... reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) ... give anybody but the mods access to any of their accounts (including game alts if applicable), either here or on the mafia discussion board, or post on the game thread or the discussion board using multiple accounts.

B5) ... attempt to obtain advice or information about the game from anybody not currently playing or by accessing the any hidden forums on the mafia board to which the mods have not given them access..

B6) ... post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread later.

B7) ... discuss the precise timings of any PMs sent to or received from the mods. In fact in general we would prefer you not to talk about PMs sent to the mods at all.

B8) ... quote or allude to flavour-text from their role PMs that, in the judgement of the mods, could be used to persuade people that they are telling the truth about a role they are claiming or may claim later on.

B9) ... post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts made (accidentally or otherwise) after death should be immediately edited blank.

B9) ... make any bets about the game, or attempt to influence the game through previously arranged pacts, wagers, promises or alliances. Try not carry grudges from one game to another even grudges against the people who are really annoying.

B10) ... make any posts to the game thread with any account other than their given game alt, before the game is over. Any posts made "out-of-alt" should be edited blank as soon as possible.

B11) ... offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken. Both the players and the mod have a duty to enforce the rules of the game.

C.) ALTS AND ALT RULES.

This game will be an ALT-LESS GAME. Therefore, rules governing alts do not affect this game in any way and have not been included here.

D.) REPLACEMENT AND INACTIVITY

"Modkilling for inactivity" works similarly to how it worked in Mafia 96.5, but with some tweaks to annoy Plessiez

D1) If you fail to post in thread within the first 24 hours, then you may be replaced.

D2) If you wish to be replaced at any time between receiving your role information and the end of day 1, please contact the mods and we will attempt to find a replacement. As long as a suitable replacement is available, you will be replaced. If you become inactive, the mods will attempt to find a replacement.

Once the game begins, everyone is expected to be reasonably active and involved in the game. As rule (A2) says, you are expected, as a minimum, to post at least once every 24 hours. A player who fails to post for a 24 hour period and has not arranged an extension (see below) is said to have become "inactive".

D3) If a player becomes inactive during a night phase, or is inactive when night falls and no replacement is found before the beginning of the morning scene, they will be modkilled. The mods will change their password so that they can no longer post in the game (as well as sending them a PM to explain what has happened). They will take no special action at night, even if they had already sent in a night action. For all other purposes they are still alive until the mods post the morning scene. They will be reported dead in this morning scene, and nothing can prevent this death.

D4) A player who becomes inactive during a day phase will not be killed, but will instead lose the ability to vote for the rest of the day. The mods will announce this as soon as possible, but technically their vote is lost as soon as they become inactive. Any vote they have cast that day will be ignored.

D5) A player who cannot vote can still be voted for. The voting requirements will be adjusted to reflect the current number of players with the ability to vote. All other votes will remain outstanding: if the change in voting requirement means a lynch is now secured, this will automatically end the day.

D6) Players who have had their votes removed can still post in the game thread and are encouraged to do so. As soon as they post they cease being "inactive" and, in particular, will not automatically die when night falls. However, they do not regain their vote for the rest of the day. If an inactive slot is picked up by a replacement, they will not be able to vote for that day phase either.

D7) A player who lost their vote for inactivity on a previous day will, if alive the next day, regain their vote and face no further automatic sanction. However, the mods may take action against any player or players who repeatedly become inactive during the day phase.

If you know that real-life commitments will make it difficult or impossible to post in the game for a period of time (longer than 24 hours but shorter than the expected length of the game), please contact the mods to request an extension. The mods reserve the right not to grant an extension, but will only refuse to do so in exceptional circumstances.

D8) An extension is only valid once the mods post to announce it in the game thread. If the mods forget to announce an extension, or you fail to give enough warning, all the usual penalties will apply.

D9) The mods will announce extensions in the form "player X has an extension and will not be expected to post between [this time] and [that time]". The extension lasts from the first time given until the second or until you next post, whichever is sooner. After the extension ends, you have as much time remaining before becoming inactive as you had when the period of the extension began.

E.) SPOILERS AND SPECTATOR THREADS FOR THE DEAD AND THOSE WATCHING FROM THE SIDELINES

As well as running the game on this thread, the mods are also responsible for administering the spectator threads on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the spectator forums, spectators should also take note of the following rules, and must not ...

E1) ... share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

E2) ... offer any advice, hints or strategy to living players.

E3) ... make personal attacks on players in the game or on posters in the spoiler thread itself.

E4) ... post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore the rules in E.) are likely to have their access to the spectator threads revoked.

F.) APPLICABLE SANCTIONS AND MESSAGING THE MODS

F1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the Metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

F2) Feel free to PM or IM your thoughts (or questions) about the game to the mods at any time. We love to hear them!

F3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something. Or indeed, for any other reason that seems like a good idea at the time.

Finally,

Thanks for reading all these rules (or at least skimming this far down). Please contact us as soon as possible if you feel we've made a mistake or oversight.

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PLAYER AGREEMENT

By signing up for the game, you agree to:

  • Treat your fellow players with courtesy and respect. Personal attacks on other players will not be tolerated. Nor will offensive comments or slurs based on race, gender, religion, disabilities, ethnicity or sexual orientation. You may be severely punished by the first infraction of this rule.
  • Play to your given winning conditions. You must not attempt to influence the game through previously arranged pacts, wagers, promises or alliances. Try not carry grudges from one game to another even grudges against the people who are really annoying.
  • Not discuss the game outside this thread with any other player, or with anybody you don't know isn't playing. This also means you must not reveal information about the game anywhere where it may be read by another player. Sharing thoughts with mods or people you know are merely spectating is fine, but do not ask for or accept concrete suggestions on how to play the game. Do not give anybody else access to your account.
  • Not take advantage of any spoilers or hidden information that you should not be aware of. If you think you have been spoiled, for any reason, you are obliged to (privately) inform a mod as soon as possible. The mod will then decide what action should be taken (if any).
  • Not directly quote any communications with the mods or discuss the timing of any PMs sent to or received from the mod.
  • Not attempt to influence the game after your death. Once you die, you are no longer an active player . Do not post in the game thread or any secret forums you had access to while living. and do not reveal spoiler information to any living players in any way.
  • Not offer to break any of these rules (or break any other rules the mods enforce) and not hide the fact that rules have been broken. If you think a rule has been broken which the mods may not be aware of, please (privately) let them know.
  • Treat the game as a commitment until you are killed or the game ends, and post at least once every 24 hours. Failure to post at least this often will result in an automatic sanction of some sort from the mods. Inactivity rules are mentioned in the expanded rule set.
  • Follow any other rule the mods have given, edit any posts you are asked to edit in a timely manner and agree that any decision made by the mod is final.
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We have some new folk playing. I will post here how the game is set up, so they can learn along the way if they want to.

GAME MECHANICS

1. GENERAL STRUCTURE

Players may begin posting as soon as the mods announce that the game has started on the thread. In general terms games are divided into two phases: DAY and NIGHT. Day and night phases continue to alternate until the game ends. Mafia 107 will begin in Day One. The day phase is the only time during which players are allowed to cast votes in thread.

The DAY ends when:

1) a sufficient number of people [a.k.a. MAJORITY DEFINED] have voted to lynch a player (remove that player from the game);

2) a sufficient number of people have voted to go to NIGHT without a lynch (at least 50% of the players in play);

OR

3) the time of the Day Phase expires, if applicable. In Mafia 107, DAYS will have a maximum length of 32 Hours.

As soon as the day phase has ended, NIGHT begins. The mods will post a scene reporting the outcome of the day and announcing the beginning of night.

NIGHT ends when the mods post the morning scene reporting the outcome of the night actions. NIGHTS will have a maximum length of 8 Hours, but may be shorter. The Minimum length of night will be 4 Hours.

A detail of procedures in each phase follows:

2. DAY PHASE

During the day, players may post in the thread and vote. Some players may have special roles (powers) which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics

To vote for a player: bold that player's name.

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote or unvote.

2.2 - Voting Restrictions

You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions

The use of bold should be limited to voting or the incumbent moderator's messages. If you want to emphasize a players name or another word, you can underline the word or post using a different color.

2.4 - Majority Defined

Unless otherwise expressed by the moderator, majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods'; choice, and the'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

FOR THE SAKE OF CLARITY: Bolded names of players in the game, including diminutives, and misspellings that can be reasonably tied to a player will be interpreted as votes [all of the following Zar, ZAR L., Zar Lannister, ZL will be interpreted as votes cast on player Zar] and anything that resembles a vote (tweaking the font-size to look like a bolded vote) will be interpreted as a vote.

3. NIGHT PHASE

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this time frame. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, or ( b ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods.

3.6 - Changing a Night Action

As long as the night lasts, PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and acknowledged to have read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Time Limit

If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. Nights in this game will have a fixed length, but all players should send in PMs as soon as they feel comfortable doing so.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

4. ENDGAME AND WINNING CONDITION ACHIEVEMENT

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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This is the sample Role-less Innocent (RI) role PM. (EVILS WILL YOU PLEASE READ THIS ROLE PM? THANK YOU VERY MUCH). There is at least one RI in play in this setup.

You are a role-less innocent. Aside from your ability to vote during the day phase, you have no special knowledge and no special abilities. You win when all the threats to the innocents have been eliminated and at least one member of the innocent faction is still alive.

THREAD

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ROLE LIST

The following roles may be used and may be combined with one or more other roles. Not all roles will be used. All roles may have additional limitations beyond those described, and (with the exception of Killer, Sympathiser, Hedge Knight, Noble, and Roleless Innocent) may be given to any faction. All roles may be fake-claimed.

DISCLAIMER: This role-list has been reviewed and co-approved as normal by a Sad Robot that likes Math. :P

NOTE this post may be edited before the game starts.

Roleless Innocent (a.k.a. RI)

A roleless innocent has no special knowledge and no special abilities. This is probably why it's the best role in the game. Unsurprisingly, given the name, they are allied with the innocent faction. There is at least one RI in game. The RI role PM will be published before game start

Killer (a.k.a. FM)

There is at least one killer in the game, allied with the evil faction. If there is more than one active killer belonging in play, they may communicate off-thread at all times. Each night, the killers can send in (collectively) the name of one player they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, the target player will die at the end of the night.

Sympathiser (a.k.a. symp)

A Sympathiser is allied with the evil faction, and knows the identity of at least one of the killers belonging to their faction, though the killer(s) do not know of them. If investigated, sympathisers will come up" not a killer". If there are multiple sympathisers in the game, they may or may not be able to communicate with each other off-thread (this will be made clear in their role PM).

Berserker

A Berserker does not have any special powers during the game. However, if lynched they can PM the mods the name of one player to kill. This player will die as soon as the mods post the night scene (to help the mods keep the game moving, the berserker should PM a name before they are actually lynched).

Blind Watcher

At night, the blind watcher may choose a player to target at night. Assuming no interference by other roles, he will be informed if that player was targeted by someone else other than the watcher (although not by whom or what). A message of no result means that something may have interfered with the Blind Watcher's action.

Finder

At night, the finders can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player is "killer" or "not a killer". A message of no result means that something may have interfered with the Finder's action.

Night Action Finder (a.k.a. NAF)

At night, the night action finders can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player "Performed a night action" or "Did not Perform a night action". A message of no result means that something may have interfered with the Night Action Finder's action.

Apprentice Finder

At the start of the game the Apprentice Finder has no special abilities. However when a finder or night action finder (specified by the mods – the identity of whom may or may not be known by the apprentice finder) dies, the apprentice finder will inherit all remaining investigations and limitations of the dead finder or NAF. If the finder or NAF is night killed but performed their action that night, the apprentice finder will be given the investigation result the dead player would have received. The existence of an apprentice finder definitely means some sort of investigative type role in the game.

Healer

At night, the healer can PM the name of one player other than themselves to the mods. Assuming no interference by other roles, That player will be healed, and will not die if targeted at night.

Guard

At night, the guard can PM the name of one player to the mods. Assuming no interference by other roles, that player will be blocked from taking night actions. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked. If there are multiple guard-type roles in play (Guard(s) and/or Healer-Guard(s)), they will perform their actions simultaneously.

Healer-Guard

At night, the healer-guard can PM the name of one player other than themselves to the mods. Assuming no interference by other roles, the target player will be blocked from taking night actions and will not die if targeted at night. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked. If there are multiple guard-type roles in play (Guard(s) and/or Healer-Guard(s)), they will perform their actions simultaneously.

Herald

At night, the herald can PM the name of one player other than themselves to the mods, along with a message of up to fifty words. Assuming no interference by other roles, the mod will forward the herald's message to his target at the beginning of the next day phase. The Herald will not be informed of their success.

Royal Herald

At night, the royal herald can PM the mods a message of up to one hundred words. Assuming no interference by other roles, the message will be published in the game thread at the beginning of the next day phase.

Hedge Knight

The Hedge Knight is necessarily aligned with the innocent faction. At night, the Hedge Knight can PM the name of one player other than themselves to the mods. Assuming no interference by other roles, the mod will send a message to the target player informing them you are the Hedge Knight, and thus a sworn member of the innocent faction for this game. The Hedge Knight will not be informed of their success.

Martyr

At night, the martyr can PM the name of one player to the mods. Assuming no interference by other roles, that player will be healed, and will not die if targeted at night. However, if the player the martyr protects were to die as the result of an action, the martyr will die in their place.

Friend

Friends can communicate off-thread at all times. They do not have the ability to perform any special actions unless indicated by their role PM. However, friends DO NOT know their friend(s) faction. There may be multiple groups of friends in the game; if so they will not be aware of each other.

Noble

A Noble is a player that may publicly mod-confirmed as a member of the innocent faction. At any point during the Day Phase, the player may bold the words I AM A NOBLE. The mods will proceed to publicly confirm in thread "Player X is confirmed to be a member of the innocent faction". If anybody other than a noble posts this message the mods will not be amused.

Mystery Voter

The mystery voter has the ability to place an additional vote during one day phase of the game, by PM’ing the Name of the player to the Mods. The vote will be cast when the Mods post in the game thread. (Which will be ASAP from when the Mods Read the PM, not when the PM was sent.) The Mystery voter cannot change or remove the mystery vote once it has been cast.

Invisible

At night, the invisible is passively immune to any kill or find night action once during the game. If targeted by a killer they will not die. If targeted by a finder the finder will not get a result. Note that the player will be immune to one kill OR one finder type night action (any ability with the name "finder" in the title), and loses his invisibility status the first time he's targeted by either role. Guard-Type Roles (Guard and or Healer-Guard) do not affect his invisibility status. You will not be informed if you lost your shot.

Lynch Protector

The lynch protector can make another player lynch proof for the next day. Each night, the player can PM the name of one player other than themselves to the mod. Assuming no interference by other roles, as soon as day is announced the Mods will reveal the player who cannot be lynched that day.

Miller

This miller is, essentially, a roleless innocent and can perform no special actions. However, if investigated* by the Finders they will be reported "guilty".

Ninja

During the day, the ninja has the ability to kill another player. To do so they should post on the thread to say in bold ."I am a ninja, and I kill <name of player>". Both this player and the ninja are now dead, and the day will end, as soon as this is posted. If anybody other than a ninja posts this message the mods will not be amused.

Soldier

At the beginning of the game they have no special abilities. However, in the scenario where only one member of each faction is left alive at the beginning of a day phase, if the soldier is last man standing of their faction, their team will win the game.

Vigilante

The vigilante has the ability to kill one player at night over the course of the game. To do so they should PM the mods the name of that player. Assuming no other role intervenes, that player will be reported dead at the start of the next day. If the kill fails for any reason, the Vigilante will lose their shot.

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* THERE ARE NO CLUES IN THIS SCENE *


Of the 30 alts available in Westeros, only Hightower and 2 others remain. They stand alone, missing the other 27 accounts that accompanied it in the golden age of Mafia that mostly Plessiez some veteran players reminisce. For so long, had Hightower been forgotten... and only when Zar in all his benevolence and much to Plessiez's spite was able to retrieve the long-forgotten password, the salting incident happened.


Gues what, we think some of you are alt haters and possibly behind it! Not only do you want to take away mafia as we know it from us, you want to eliminate the players to control Sophelia's Discussion Board! You want all those brownie points for you :bawl:!! You want access to the HIIIII thread all by yourselves! You want to take away the :banana: smiley from us!


Well then, let's sort this out the only way we know. The fourteen of you that showed your faces surely have the culprits among you. Weed them out and save the day... or let them win and pay the "scum"sequences. (You thought I'd finish this without a pun?)

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It is Day One,

14 Players Remain:

EarlyEarl, Emmit, Expecto Patronum, Faraday, Gertrude, The Greater Walrus, Jupiter, KiDisaster, The Kingmaker, TheMalcolm, Monday, SnowStorm, Tammy, Whiskeyjack

With 14 it takes 8 to Lynch and 7 to Go to Night.

14 Players not voting: EarlyEarl, Emmit, Expecto Patronum, Faraday, Gertrude, The Greater Walrus, Jupiter, KiDisaster, The Kingmaker, TheMalcolm, Monday, SnowStorm, Tammy, Whiskeyjack.

End of Day One is Scheduled for: Thursday, 2/20 @ 4 PM EST.

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No sparkles? anyone?

(I hardly consider earl's post as valid. I was expecting great entrances, fireworks... blood-thirst... anything really =s)

Am I a vampire?

Thank you Earl. Am I looking suspicious already?

Your picture is a dog. With a hat. You are my number one suspect at the moment.

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