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Mafia 108 - Doctor Is In!


Donald Trump

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Hello people, this is mafia game 108 brought to you by The Kingmaker!

To sign up, pm this account. DO NOT POST in this thread until game begins.

I'm not looking for a particular number of people, I'll get what I can get and tweak the setup.

Game will be here and it will be altless.


The Players:
BBMolla
brAnthelAstgreenseer
Cityface
Dunhallym
Gertrude
KiDisaster
Lany Cassandra
Masonity
Nachomamma8
Petyr Baelish the Second
SnowStorm
Tammy
TheMalcolm

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Basic rules(stolen from Lany with some changes :P )

RULES



All players must ..

A1) Have an account on the mafia discussion board, with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.


B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods




Basically, play nice, don't talk about fight club, don't spoil things for others



Mechanics of the Game




Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

DAYS WILL LAST 32 HOURS

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods will reveal that player's alignment. There are no hidden clues in the evening scenes.

3 - Night Phase

NIGHTS WILL LAST FIXED 4 or 8 HOURS

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and will also reveal information about the lynched player, such that player's alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

Basically same rules from the last game except days will be 32 hours since people wanted longer days.

And there is a CF that reveals alignment of the dead player.

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FAQ (Edited for the mod's amusement and gathered from collectivity.

1. OMG I'm so confused! You are confusing! Why am I confused?
Miss Panama once said Confusion was invented by Confucius. Ask her about your inner dilemmas.

2. What's a healing type role?
A role that can heal. Duh.

3. WTF is this all-evil?
Eh. Did you not read that post that says there's at least one RI in play? Plus the title mod is not Masonity. You get a bonus point if your role PM is innocent aligned and you asked this question.

4. WHAT THE HECK WOULD SILENCE DO OMG WILL I FORGET I EXIST
:sigh:

Silent: Aligned with the Silence faction. Thanks to their memory-proof nature they are capable of erasing other players' memories of them.

This means any tracking/following/watching type role would produce a false result on Silence-aligned players, should they be in play.

5. SO IF I TARGET A WEEPING ANGEL HE WON'T KILL ME?
Targeting a Weeping-angel aligned player would freeze them, should they be in play. Bear in mind it doesn't mean it would stop factional actions from happening should there be more than one weeping-angel aligned player in play.

6. Who are you?
The proud lord said, that I must bow so low...

7. What is mafiascum, is that a term?
It's the source of all things wrong in this world, according to bitter Westerosi Veterans.

8. What's the Coroner Finder for this game?
Read them rules... yes, they are long, so?

9. Can the healer heal a Dalek?
<_<.
Sure... I won't stop a HypoHealer from trying? It doesn't mean he'll succeed, though!

10. So this FAQ is written by only one of the mods, right?

Not anymore 8)

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Following aligment-specific roles may be present in game. Not all of the listed alignment roles are present in this setup.

Note: Any alignment-specific roles(except Bystander) may have special powers fitting their flavor.

Bystander: Aligned with innocents. Has no special powers.

Dalek Puppet: Aligned with the Dalek faction. With their internal organs replaced with Dalek machinery, Puppets may react differently to any attempt to heal them.

Cyber Infiltrator: Aligned with the Cybermen faction. Built for stealth purposes, it is nearly impossible to track Cyber-Infiltrators.

Silent: Aligned with the Silence faction. Thanks to their memory-proof nature they are capable of erasing other players' memories of them.

Weeping Angel: Aligned with the Weeping Angel faction. Being targeted makes Weeping Angels quantum-locked, forced to freeze whereever they are.

Worshipper: Never aligned with innocents. Will know any members of his faction from the start. Flips as "Aligned with innocents."

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This is the sample Bystander Role PM (Role-less innocent, or RI). There is at least one RI in this setup.

HEY EVILS DID YOU READ THIS POST?

Role name: Bystander
Alignment: Innocents
You are just a bystander, someone who has nothing to do with this conflict.
Abilities: None.
You win (whether alive or dead) when all threats to the Innocents have been eliminated and at least one innocent remains alive in the game.
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---------------------

Following roles may be present and given to ANY faction

Note: Explanation on every role assumes no interference from any other role.

Note: In any situation involving interference from multiple types of roles, all role-blocking abilities resolve first, and simultaneously.

Auton Scout: At night Auton Scout may send the name of a player to [target] to the mods. Targeted player will be prevented from taking any actions that night. At the start of the following day phase, the mods will pm Auton Scout the name of any non-factional abilities target player may possess. If target does not possess any non factional abilities Auton Scout will get the result 'irrelevant'. A message of 'No Result means something interfered with Auton Scouts ability. Note: For action priority issues, check the rules.

Companion : At night Companion may send the name of a player to [target] to the mods. Companion will visit that player during the night. This has no effect, and Companion is not informed of the success of this ability.

Ice Warrior: In any scenario where there is only 1 member of each faction remaining in which Ice Warrior is the last surviving player of his faction, Ice Warrior's faction wins the game.

Judoon Hunter: At night Judoon Hunter may send the name of a player to [target] to the mods. At the start of the day mods will pm Judoon Hunter to inform them if targeted player is a member of the faction they are specialized in finding or not. For possible factions Judoon Hunter may be specialized in finding, see Role List.

K-9 Mark IV: At night K-9 Mark IV may send the name of a player to [target] to the mods. Targeted player will be immune to night kills as long as K-9 Mark IV is alive. This choice is fixed and permanent.

Ood: During the day phase, once in the game only, Ood may bold in thread the phrase "[target(including himself)]'s song must not end today!". This will remove any votes on target and make target unlynchable for the rest of that day. Voting majority is not affected. Please note that Ood may only use this role before the End of Day Three.

DO NOT try to be funny and post this if you don't have the role. You will be modkilled in the most inconvenient way for your faction(which may involve ending the day early if you're innocent).

Psychic Paper: At night owner of psychic paper may send the name of a player to [target] and a message with maximum 140 characters to the mods. At the start of the day mods will pm target player the message anonymously.

Silurian Healer: At night Silurian Healer may send the name of a player to [target] to the mods. Should that player be targeted by a killing ability that night, they will be healed. If not Silurian Healer will kill them instead.

Sontaran Veteran: At night Sontaran Veteran may send the name of a player to [target] to the mods. That player is protected from any killing attempts that night. Targeted player will be prevented from taking any actions that night. Note. For action priority issues, check the rules.

Teselecta: At night Teselecta may send the name of a player to [target] to the mods. At the start of the day mods will pm Teselecta to inform them if targeted player performed any action that night or not. Please note this includes factional abilities.

Time Agent: During the day phase, once in the game only, Time Agent may bold in blue in thread a player's name. This will remove his vote from the count in the current day phase, and add it to the target player in the following day phase, as long as the player is alive at the time. Once the vote is cast, Time Agent may change it as many times as he wishes before the end of that day phase.Voting majority is not affected. Please note that Time Agent may only use this role before the End of Day Three.

DO NOT try to be funny and post this if you don't have the role. You will be modkilled in the most inconvenient way for your faction (which may involve ending the day early if you're innocent).

Vortex Manipulator: When owner of vortex manipulator is voted off by majority he tries to run away but he screws up and travels to end of the following day instead. This will cause him to flip one day later. Player will be still dead though and will not be allowed to post after the final vote on him.

Any role in the game may have following mechanics. These may be combined or be conditional in nature:

Ascetic: This role is immune to every night action except night kills.

Bulletproof: This role is immune to night kill.

Compulsive: This role must be used every night.

Limited: This role can be used for only x times through the game.

Non-Consecutive: This role may not act in two or more consecutive nights in a row.

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GO!!!!!!!

It is day 1

13 players remain: BBMolla, brAnthelAstgreenseer, Cityface, Dunhallym, Gertrude, KiDisaster, Lany Cassandra, Masonity, Nachomamma8, Petyr Baelish the Second, SnowStorm, Tammy, TheMalcolm.

7 votes are needed for a conviction or 7 to go to night.

13 players have not voted: BBMolla, brAnthelAstgreenseer, Cityface, Dunhallym, Gertrude, KiDisaster, Lany Cassandra, Masonity, Nachomamma8, Petyr Baelish the Second, SnowStorm, Tammy, TheMalcolm.

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