This discussion is even more revealing that Erikson's one.
I'm not particularly an Harrison fan and only read "The Pastel City" (here jumps the bandwagon of everyone saying I can't say anything till I've read all books and short stories...), but if one criticizes it for lacking complex characters or worldbuilding, then it's a proof of totally missing the point. And Richard is absolutely right on that.
Why a book has to be always judged through the same canons of characterization, worldbuilding or whatever? These mark traits of a certain type of fantasy and that are generic enough to be applied usefully to many different books, but they aren't UNIVERSAL canons of quality. They are merely tools to analyze and describe a book, for example when writing a review. Canons help to simplify, but they aren't absolute rules.
So, really, if Harrison's original intent was to go AGAINST a certain type of worldbuilding, how can it make sense to criticize the book because it doesn't adhere to that canon? It was meant to go AGAINST it, so what? That was the whole point. It's like saying Japanese movies suck because there are too many silent/boring/descriptive scenes, or that actors in Werner Herzog's "Heart of Glass" didn't act realistically.
And, again, why for example I don't see the same canons applied to Gene Wolfe, for example? Because I already said that Severian definitely isn't that realistic and sympathetic character you seem to pretend in the novels you enjoy. You narrow to a small hole with no light not just "fantasy", but literature in general.
Things don't need to be necessarily molded to a particular canon and structure. It would be like pretending that all movies should be Hollywood-like. Which is its own canon, produces some effective, powerful, popular stuff, but it's not EXCLUSIVE of quality. It's exclusive of a particular cinematographic language and culture, but, thanks God, there are also different voices, different canons, different destinations. And fortunately art leaps away from cages of all kinds.
It's like this last Starcraft: the exact same game we played for 10 years. But then it's so well executed that it will sell like a juggernaut. So, can you only appreciate execution? The exact same story retold over and over and over, but told well? All about self-gratification of what is predictable? Can't you enjoy different stories told in different voices? And appreciate that voice for what it uniquely is and wants to communicate, and not in comparison/relation to a particular canon of analysis?
Viriconium, not totally unlike Wolfe's New Sun, is all about haunted atmosphere. It's dream-like, fragmented, hallucinated. Memory and nostalgia. Geographic space that can't be charted. Blurred, shape-shifting. What do you expect, HERE, a well rounded, realistic character engaged in traditional narrative? Moral choices? Politics? Warfare? Complex magic systems? Modernity dressed as a fantasy setting? It's its own thing, doing atmosphere really well, and it should be appreciated, or disliked, for what it is, and not in relation to a canon.
Edited by Gormenghast, 27 July 2010 - 05:45 PM.