Crusader Kings II
#201
Posted 19 June 2012 - 05:48 PM
ST
#202
Posted 19 June 2012 - 06:31 PM
Heer Donderdag, on 19 June 2012 - 05:48 PM, said:
ST
Oh, that makes sense (about the Stewardship), thanks! My character is still a kid, so he still has a lot of low stats.
#203
Posted 19 June 2012 - 06:34 PM
#204
Posted 19 June 2012 - 08:26 PM
If you want to increase your stewardship and are still a child, have yourself educated by someone with both Midas Touched and a high S skill. Oh and make sure this person is of your primary ethnicity, and ambitious is good as well (it's good if you can pick it up from them as it gives +2 to all traits, but likely any lord who is ambitious will be a problem). Do not be afraid to send yourself outside of your kingdom for a good tutor - use the people search to filter. Of course, inside your kingdom is better, to ensure that you don't switch nationalities.
#206
Posted 20 June 2012 - 10:14 AM
So1ar, on 20 June 2012 - 09:56 AM, said:
It definitely gets easier, but it takes some time. I had no idea what I was doing when I started my first 3 games, and they all failed miserably. I still don't know much about a lot of the different aspects of it. The learning curve is pretty high, but it's definitely worth getting over it.
#209
Posted 27 June 2012 - 10:03 AM
Edited by a wooden chair, 27 June 2012 - 10:07 AM.
#211
Posted 02 July 2012 - 05:30 PM
a wooden chair, on 27 June 2012 - 10:03 AM, said:
Have you had a chance to play it some more? Is it worth buying, do you think?
#212
Posted 02 July 2012 - 05:53 PM
They even put in the patch notes how they tweaked inbreeding code just to help out the Game of Thrones mod. You don't see that level of interaction with many other modding communities.
Oh oh, and I've noticed Iberia gets steamrolled like never before since I purchased it. Is that Sword of Islam-centric, or simply 1.06? I'm assuming all of it is as of 1.06 and the DLC is just changing some 0's to 1's in order to make it playable for me.
Edited by a wooden chair, 02 July 2012 - 05:55 PM.
#213
Posted 02 July 2012 - 06:55 PM
I think I'll probably end up buying the expansion at some point. CK 2 has such immense replay value that $10 is an easy investment to make.
#215
Posted 21 July 2012 - 07:25 AM
Peasant Rebel Leader, on 20 July 2012 - 04:12 PM, said:
You'll be fine. Start a game somewhere quiet, Ireland is a good spot, and just play around a bit. While the game does not exactly take you by the hand and explain everything it does allow for a quite passive style of play, where you can look at what is happening and only act when nudged.
#216
Posted 22 July 2012 - 09:28 AM
I did start a game in Ireland and was succesfull in annexing a few counties, so that's interesting game play. But f.e. I was stopped a long time before declaring war because I raised my levies first and then tried to declare war. That's just annoying, especially when the translation tells you to do exactly that.... The German Translation btw. is horrible, wrong syntax, wrong terms, sometimes even an other content than intended. I do have to switch to the original language now I guess. But that's just a very bad business decision by Paradox. If you want to sell the game in other countries, a correct translation is really essential or you will have very bad publicity...
But then it went on, so I had married one of my kids to a Welsh princess and could exert a claim. As I wanted to try that I did declare war, hire the mercenaries I needed and wanted to put them on a ship. But I couldn't. Although my navy was large enough, I couldn't combine it to host the whole mercenary troops at once, and I couldn't split the mercenary troops. So although I had a large enough navy and a large enough host, I couldn't conquer that damn county and had to make peace... the money for the mercenaries down the drain and my vassals like me less now.. All because the UI was bad and the micromanaging is too high.
Take the whole army management. the movement is intransparent and especially the combining into one large force is very complicated. I have to click them all through and the combine button, but since my armies are all named the same (Munster), I lose oversight over what is where and who is who. Really nerveracking.
There's also other instances where the micromanaging takes over. For example when I have to marry off all my cousins and courtiers and so on. Why can't I just tell them to search themselves for a suitable bride/groom?
I just feel like this game would have benefited a lot from an expert in streamlining, not the content, but the actions you take. The navies f.e. are totally unnecessary, as they are just troop transports, right? (I was on the same tile as a welsh navy that time, but they didn't fight). So why have them at all? Make troop transportation a function of the harbors built in your cities, or so... Take Civilization 5 where they did just that, all land units can embark and move on the ocean, it helps the AI (somehow), takes less clicks, you don't get annoying problems like me above, etc. ... Even if it's a God Game, you don't have to do all yourself...
That said, I will continue playing, since as I have now learned how to declare war efficiently and not to try oversea invasions, better put that to use
#217
Posted 22 July 2012 - 12:18 PM
I don't know about the translation, I only ever played their English versions.
Some of your problems seem to come from not knowing some interface tricks. The easiest way to organize armies and navies is select a couple by drawing a square around them (keep left mouse button depressed), then order them to move to the same province, once there it is only one button to merge them. Fine-tuning armies is easier if you start from this big stack.
I believe navies have to be out at sea for the armies to be able to move onto them, but at least it is a method that works.
You don't actually have to arrange marriages for anyone but your direct family. At times it can be convenient to do it anyway (spread your dynasty around), and at times a courtier can ask to be married (but that can be ignored). But in either case as long as you go through the portrait and the ring/marriage button there you immediately get a list of people willing to accept the marriage.
The navies at the moment are a bit useless as they are indeed pure transports, perhaps they will get some more depth in a future DLC/patch. In the previous game navies appeared magically if someone paid for sea-transport, and that had its own set of problems.
#219
Posted 22 July 2012 - 03:59 PM
Galactus, on 22 July 2012 - 12:24 PM, said:
#220
Posted 22 July 2012 - 04:18 PM







