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Mafia 88: Glimmers of the Pattern


House Targaryen

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Welcome to Wheel of Time Mafia: Glimmers of the Pattern, (cool name!) this is based on the best selling series by Robert Jordan (and continued currently by Brandon Sanderson).

PM this account or Faraday on the mafia perindination board if you want to sign up to play. The lovely Lany will be co-modding this game.

I am looking for 19 players if possible, so if you're a fan of the series or even if you're a fan of mafia you should sign up.

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The Wheel Weaves as the Wheel Weaves (Alive players)

Cadsuane Melaidhrin

Faile Bashere

Gawyn Trakand

Mat Cauthon

Moiraine Damodred

Nynaeve al'Meara

Siuan Sanche

Thom Merrilin

Tuon

Ripped from the Pattern (Dead)

Loial - Aligned with the Dragon - Lynched Day 1

Galad Damodred - Aligned with the Dragon - Killed Night 1

Logain Ablar - Aligned with the Dragon - Killed Night 1

Egwene al'Vere - Aligned with the Dragon - Lynched Day 2

Perrin Aybara - Aligned with the Dragon - Killed Night 2.

Verin Mathwin - Aligned with the Dragon - Lynched Day 3

Min Farshaw - Aligned with the Dragon - Killed Night 4

Hit by a lightning bolt(Modkilled)

Elayne Trakand - Aligned with the Dragon- Modkilled Day 1

Lan Mandragoran - Aligned with the Dragon - Modkilled Day 2.

Important Links:

Day 1 - a Storm Strikes Elayne:

here

Day 1 - Ogier battered:

here

Night 1- The Spider Watches:

here

Day 2 - Birgitte arrives:

here

Night 2: Slayer hunts:

Day 3: Fain observes:

here

Night 3: Min Taimed:

here

Day 4 Aviendha. be gone:

here

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RULES (Please pay attention to rule A3 which is slightly different than usual)

All players must ..

A1) Have an account on the mafia discussion board , with the same account name as on the main board

A2) Log in and view the game thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons. (If you see that somebody playing isn't viewing the thread anonymously, don't post this information on the thread, because that would be silly.)

A3) Post at least once every 24 hours.

There will be no modkills due to inactivity as long as a replacement is available. If a modkill (for inactivity) is appropriate, a replacement will be sought, and a modkill will only be used as a last resort. Should a slot need to be modkilled due to a lack of replacements, then all following inactivity breaches will also result in modkills. Modkills for other issues--such as where game integrity has been compromised--will still be in effect

The mods may grant extensions to this 24 hour time limit in some cases. Please contact the mods as early as possible if you wish to request an extension. The modkill limit will certainly be extended over the weekend; see the game thread itself for details.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit. (The mods encourage players to send in night actions before night falls, if this is practical and won't unduly influence your choice of action).

A5) Treat everybody involved in the game with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if you feel you are at risk of breaking a rule or fear they or another person may have already done so. (Please do not post about possible rule violations on the thread itself.)

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of the evil faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody but the mods access to any of their accounts (including game alts), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts made (accidentally or otherwise) after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Make any posts to the game thread with any account other than their game alt, before the game is over. Any posts made "out-of-alt" should be edited blank as soon as possible.

B11) Speculate about the identify behind the alt of any living player, expose the identity of any living player or provide information that the mods consider reasonably likely to cause a person's identity to be exposed.

B12) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something. Or, you know, if we have any other reason.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. In particular, players who are modkilled for inactivity will not be spoiled. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and to be reported to the metamods.

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Game Mechanics

1 - General Structure

Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. The mods will post maximum time limits for the length of a day on the game thread. If no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase

During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See the role list for details.

2.1 - Voting Mechanics

To vote for a player: bold that player's name

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote or unvote.

PLEASE NOTE

According to these Rules, if you bold the phrase

unvote (player's name),

your vote from said player

will not be removed

, as you would have unvoted, but revoted him again.

2.2 - Voting Restrictions

You may only vote during the day phase. This means you can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post. Edited Votes into Posts will not be considered valid.

2.3 - Bold Restrictions

The use of bold should be limited to voting, except in some cases and for some specific roles. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined

A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the players fail to vote for any action, once the time limit for the day has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods will also reveal the alt and alignement (innocent/evil) of the lynched player. The Joker will turn up as "innocent".

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. See the role list for details.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear in the description of the role: see the role list. If you chose to not perform your allowed action, you must PM "no action" to the mods. The game will also have a time limit on the maximum length of a night. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible: you may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, or ( b ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action

PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it. In this case the action originally indicated will be performed.

3.7 - Abusing the Time Limit

The time limit for the night begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and will reveal the alts of all of the players killed. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

3.10 - Action PM

In order to make it easier to track a players Night Actions, we will only be acknowledging Actions sent in PMs under the Title "Night Action PM" or something similar. We will confirm the receival of your PM with a "Noted" reply. If you change your mind about your Night Action, please do not edit your Message, send us a new one and we will acknowledge it if it has arrived before the last action of the Night has come in.

Section 4 - Endgame

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in the game thread.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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Set-up

In this game players may either be Aes Sedai - who are all female, Asha'man - who are all male or Roleless - who for the purposes of this game will have no gender. Roles will be determined independant of alt gender.

Each player will have one of the following clauses in their PM:

Killer:

You are Aligned with the Shadow (FM). Your partners are X/Y/Z/A/B/C.

You and your partners may choose a person to kill each night.

A killer may both partake in the nightkill and choose to use another action if applicable.

Sympathiser:

You are a secretive follower of the Shadow. You know that X/Y/Z/A/B/C are all Aligned with the Shadow. There may be others aligned with the Shadow that you do not know of, or other secretive followers you also do not know of.

Innocent: (Note: Only a roleless innocent will have the part in parentheses)

You are Aligned with the Dragon. (You have no special powers.)

In this game players will flip either 'Aligned with the Shadow' or 'Aligned with the Dragon' - a symp will flip as being aligned with the Dragon. That is all that will be revealed upon death.

If there are any Aes Sedai in the game they will belong to the following Ajah's, and thus have the ability relevant to that Ajah. (Any Shadow Aes Sedai will also be Black Ajah, but that's not relevant to their abilities :P )

Ajah's:

You are a member of the Yellow Ajah.

You specialise in Healing. Each night you may choose to Heal a player. If they are targeted for a nightkill you will prevent that. You may not target the same player two nights in a row.

You are a member of the Blue Ajah.

You are a schemer. During the night phase you may PM me the name of a player you wish to scheme with. You will be given a private place to chat in a secret forum, away from prying eyes with this person from the following day should no other abilities interfere. You may only invite one person per night. Should your be able to use your ability more than once any additional people you add will join the same forum. This forum will cease to be in use upon your death

You are a member of the Green Ajah.

You are the battle Ajah. You are a vigilante. During the game you may PM me the name of a player. If your action is successful and nothing else interferes you will kill them. You may use it at night only.

You are a member of the Red Ajah

You may attempt to Gentle a player each night. If you target an Asha'man you will 'gentle' them. This means they lose any abilities they have (exluding the ability to commit the factional FM nightkill if they may do so). You will not be informed if your action is successful. Please note that this action resolves last along with Stilling. Should you target a player they will be Genlted at the end of night. So any actions they carry out that night will not be interfered with. Should you target an Asha'man who targets you for stilling both actions will occur simultaneously and you will both lose your abilities.

You are a member of the Grey Ajah

You are a powerful mediator. Your words hold sway. At night you may PM me a 50 word message to post in the thread with the scene for Daybreak, should nothing else interfere your words will be posted. You may not attempt to hide encrypted messages/post in a language that's not English in this message. The message will be clear that it is from the Grey Ajah.

You are a member of the White Ajah <--- it says white ajah. Damn white text!

Logic reins supreme! All this lynching is so illogical. You may PM me a player's name during the day, I will publically announce that they can't be lynched during this day phase. You may only target one player a day phase and may not self target. Any votes that are placed on the target will not count The player who has been made immune's vote still counts and majority is not affected.

You are a member of the Brown Ajah

Your love of books has given you knowledge. You may penetrate the Mask of Mirrors laid on by the Dark One. You are a finder, each night you may PM me the name of a player. Your results will be in the form of 'Aligned with the Shadow (FM)' 'Aligned with the Dragon (Not an FM)' or 'No Result'. Please note a Symp will show up as 'Aligned With the Dragon.

No result means that something interfered with your ability and it did not resolve successfully.

Any of these abilities may have modifiers such as 'X-shot', (e.g. 1-shot), 'X-night' (e.g. even night).

You know there may also be 'Asha'man' in this game.

All Asha'man Pm's will contain the following statment:

You are an Asha'man. Trained in the black tower you are deadly with the one power.

If you are an Asha'man you may have access to the abilities listed below. Please note: unlike an Aes Sedai an Asha'man is not limited by an Ajah and may have more than one of the below abilities. If you do possess more than one you may only use one ability each night.

The following Abilities could be available to Asha'man of either alignment.

Healing with...side effects You can heal with the one power, but unfortunately this has side affects. Often times for unknown reasons your target feels tired after.

You may PM me the name of a player you wish to target. They will both be healed and prevented from taking any other action that night. If they are the last member of the Shadow Faction this will prevent them from killing.

Should there be 2 players with the ability to 'heal with side effects' in the game both actions will resolve simultaneously. So, for instance if 'Healer with Side Effects A targets 'Healer with side effects' B who targets Power role C, Power role C's role will be blocked. If Healer with Side Effects A and B target each other and one of them is the last FM comitting the Night Kill then the night kill will be go through (think of it as both disrupting each other in mid air)

.

Travelling: Using the one power, you can travel instantly from place to place, spying on the people around you as you do.

Each night, you may PM the mods the name of one player. At the start of the next day, the mods will send you a PM containing one of three possible answers: "Took an action", "Took no action" and "No result".

"No result" means that somebody in the game peformed an action that prevented you from acting that night.

"Took no action" means that the player you investigated did not sucessfully perform an action that night. They either do not have the ability to do so, chose not to use it, or were prevented from doing so by an action that targetted them directly.

"Took an action" means that the player performed a night action, and was not directly prevented from doing so. However, the actions of a third party may have prevented their action from having the intended result.

Blessed is his name! Oh, blessed the Lord Dragon/Dark One. He shall remake the world in his image!

You have been blessed by the Dragon/Dark Lord himself with an angreal. This allows you to survive the first attempt on your life, during the night. You will not be informed if an attempt on your life has been made.

Stilling! Cutting someone off from the source is a last resort!

You may PM me the name of a player you wish to target each night. If they are an Aes Sedai they will lose the chance to use their abilities for the rest of the game (Note: the ability to commit the factional nightkill will not be lost). Please note that this action resolves last along with Gentling. Should you target a player they will be Stilled at the end of night. So any actions they carry out that night will not be interfered with. Should you target an Aes Sedai who targets you for gentling both actions will occur simultaneously and you will both lose your abilities.

Blossoms of Fire: Oh, you can kill a man across the battlefield. Or woman.

You may PM me the name of a player during the Day Phase. You will strike them dead immediately, killing them. Day will not end. They are dead as soon as the PM reaches the mod - any votes cast by them or on them after this will not count. However, the number of votes needed for a lynch will not change until the mod announces their death on the thread .

Shielding: Hold your shield in place and prevent them from using the one power!

You may PM me the name of the player you wish to shield at night. Should they have an ability that uses the one power they will be prevented from using it. This does not stop factional nightkills. This resolves before all abilities including 'healing with side effects', so should you target someone using that role you will negate it from being used

Should there be 2 players with the ability to shield in the game both actions will resolve simultaneously. So, for instance if Shielder A targets Shielder B who targets Power role C, Power role C's role will be blocked.

Tar'angreal power: This angreal stops weaves targeting you. This means all One Power usage, both male and female, will fail. (Note a factional kill will still work on you). Should this ability be limited shot, it will stop ALL abilities that target you that night if more than one target you.

Goosebumps: When women channel you get goosbumps. Those witches from Tar Valon can channel, you best be careful.

Each night you may target a player and find out if they are a Woman who can channel or not. Your results will be in the form of 'Woman who can channel', 'Not a woman who can channeli' or 'No result'. You will only recieve no result should 'Shielding', 'Healing with benefits' or a 'Ter'Angreal' ability interfere with your action.

A woman who has been stilled will not give you goosebumps, obviously as she can no longer channel.

Any of these abilities may have modifiers such as 'X-shot', (e.g. 1-shot), 'X-night' (e.g. even night).

Any abilities that are limited shot in nature will count as being used should a guard/healer with side effects prevent you from using your role. Likewise a vigilante's ability will be used up should they target a person who was healed or a bulletproof player.

A stilled or gentled player WILL be informed of the fact they have been stilled/gentled.

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Day/Night length

Days will be thirty-two (32) hours long, nights eight (8) hours long. Nights however may be shorter, if Night Actions are sent in on time. The minimum stipulated Length of Night will be Two (2) Hours.

Night Actions

All actions must be sent in a PM titled "Night Actions".

If for any reason, you are not sending in a Night Action, please be kind enough to send a

"No Action"

night PM. If you are just not going to be available during the Night please try to send provisional Night PMs or Contingency PMs (see: rules). I do not want to hold the Night unless it's necessary. If you feel you need time, PM me (Faraday) or my co-mod (Lany Cassandra) and we'll consider your request

Coroner Finder

You will get 'Aligned with the Dragon' or 'Aligned with the Shadow' upon a players death.

Other Stuff

- Don't quote your Role PM's - that's modkillable

- Cryptography is probably cool but not in a mafia game, so don't be a doing it.

- Have fun. Because you know, that's the whole point of the game. If you stop having fun well...go listen to Taylor Swift, then come back and play the game reinvigorated.

- FM may communicate at all times.

-

Alted rules. If you're going to sleep a simple 'I won't be around for a while' will suffice. Asking about general experience levels is fine but anything beyond that is stretching it. For instance 'I'm going to get drunk because I'm irish and an alcoholic' would not be allowed - kinda gives away it's me. Your Lord Dragon apologises for the interruption.

Game will start at 5pm GMT tomorrow, here's a countdown

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Chapter 1 - The Mask of Mirrors

The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legends fade to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the third age by some, an Age yet to come, an age long pass, a wind rose on the slopes of Dragonmount. The wind was not the beginning. There are neither beginnings or endings to the turning of the Wheel of Time. But it was a beginning.

Rand al'Thor stood upon Dragonmount. The Last Battle awaited. He was ready to strike at Shayol Ghul and to break the seals, once and for all. He embraced saidin, allowing it fill him - he felt alive. He opened a gate and strode through, coming out in the Two Rivers. This was where it had started, and this was where he would stay until he had to go to Shayol Ghul.

Rand turned the corner to see 19 faces stare up at him. He embraced the power, but something was wrong. He remembered that he had left his most trusted friends scattered around in different cities: Mat was supposed to be in Ebou Dar and Perrin in the Borderlands trying to talk some sense into his fool wife. But... he saw their faces now among the crowd, staring up at him.

'My lord dragon, my lord dragon', one said while rushing forward. 'It... Our faces have changed. A man did this to us.'

Ishamael, Rand thought angrily.

'He has laid the mask of mirrors upon us, Lord al'thor', another said.

Rand tried to unravel the weave, but no luck. The true power had been used, it seemed.

Blood and bloody ashes. Something needed to be done. He couldn't fail now. He had to die. His blood on the rocks of Shayol Ghul; to live he must die, he recited the words to himself. It was like a sweet song now; he would be glad when his time came. He smiled a sad smile and spoke for all to hear: 'It appears the Dark One has planted some of his most trusted agents amongst you to try and cause me more worry. He has obviously learned of my SUPER SECRET PLAN to bring you to seal the bore with me. Alas, I know what to do, but I cannot take part. He knows me too well; I will not harm any of the faces before me. You must sort this out amongst yourselves. Uncover those not loyal to the Dragon.' His eyes searched for understanding. They nodded, one by one. They knew this was the only way.

"We will play a game the Aiel described to me once. It is played in Shara quite often. Many know it as the "Game of Shadows", The Dark One's own game. The more common name is Mafia, however."

'Each day you will vote for one of the people here to die and kill them. I will then be able to search their dead body and determine if they were a loyal follower to the Dragon or not. Unfortunately, The Dark One knows this game. As per the rules, after each vote, you will retire for a while. This will give the Shadow a chance to strike, but fear not - we can win this game if you trust the right people.

'Let us begin. We have no time to waste. The Last Battle comes, and I need you with me', Rand commanded. He backed away and entered the void. He was ready... or as ready as he could be. It was time to dance with the Dark One.

=================

PM's will go out in about 2 hours or so. Game is still set to start at 5pm. Still don't post. (I mean no one has their PM's anyway)

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Day 1 begins. GO, GO, GO.

It is day 1

19 players remain: Aviendha., Cadsuane Melaidhrin, Egwene al'Vere, Elayne Trakand, Faile Bashere, Galad Damodred, Gawyn Trakand, Lan Mandragoran, Logain Ablar, Loial, Mat Cauthon, Min Farshaw, Moiraine Damodred, Nynaeve al'Meara, Perrin Aybara, Siuan Sanche, Thom Merrilin, Tuon, Verin Mathwin.

10 votes are needed for a conviction or 10 to go to night.

19 players have not voted: Aviendha., Cadsuane Melaidhrin, Egwene al'Vere, Elayne Trakand, Faile Bashere, Galad Damodred, Gawyn Trakand, Lan Mandragoran, Logain Ablar, Loial, Mat Cauthon, Min Farshaw, Moiraine Damodred, Nynaeve al'Meara, Perrin Aybara, Siuan Sanche, Thom Merrilin, Tuon, Verin Mathwin.

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