Blood of Dragons opened for beta on October 1st, 2006, and opened fully about a year later. By the time the beta started we had had George R. R. Martin’s approval for the game since 1998 and been working on it on and off for several years. Initially, we had had the (foolish!) notion of not opening until everything was completed. It turned out that two people working alone in a vacuum wasn’t a good way of completing a game and once we did open we found ourselves reworking many of our initial ideas. The CharGen was tweaked, the application process was streamlined (it was a beast to start with!), and so on.Of course, once you open a game, the on-going maintenance may make it hard to continue developing things at a good pace. Especially when you’ve setup the game to be pretty maintenance-heavy and made much of that maintenance too intricate to easily be delegated.We haven’t accomplished everything we wanted with the game. Its not perfect and there are definitely things that could be better. But we now see it as a perpetual work in progress and are determined to keep developing it. During the last year, we vastly improved the documentation available on the website in order to help the many new players who’ve found the game thanks to the rising prominence of the series. This year, we’ve been reviewing policies and working on code to enhance the social and political roleplay that we see as the primary focus of the game.In addition to various shortcomings that we want to and hope to be able to address, we’ve always been very upfront about the fact that we know that certain decisions we’ve made for the game aren’t everyone’s cup of tea. If you don’t like consent games, you won’t like our game. If you don’t like a game that follows the canon history of the setting, you won’t like our game. That said, there are some misconceptions about the game that we would like to address seeing as they were made public with the claim that they, in part, are based on information from current players. This would suggest that there are issues that need clarifying.read on >>>
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Addressing Some Common Misconceptions
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