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The Elder Scrolls Online announced


77 replies to this topic

#21 nickg

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Posted 04 May 2012 - 02:54 PM

View PostCadiva, on 04 May 2012 - 08:16 AM, said:

It's being headed up by Matt Firor, and a lot of his Shrouded Isles team who worked on the best RvR MMO ever made - Dark Age of Camelot. It's following DAoC's three factions not two factions which always makes PvP better, it has the brilliant Elder Scrolls cannon to draw from as well as the huge open world scenarios of those games.
Definitely interested in this one.

This is what really has me excited ( with a fair bit of caution ). DAoC was a great mmo despite a pretty rough start. That's the norm for mmos though so oh well.If you're going to base a game, or at least end game, on pvp/rvr, three factions is basically a must. The fact that I instantly thought DAoC 2 when I saw the announcement probably just set me up for a huge disappointment, but I can hope.

#22 AquariumDrinker

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Posted 04 May 2012 - 02:59 PM

View PostMindphlux, on 04 May 2012 - 01:31 PM, said:

I'll reserve judgement until I see gameplay, but if it follows the standard MMO formula I won't give it a second glance.  It doesn't matter what world it's set in, for me that type of game has run its course.

doesn't look promising to me

http://imgur.com/a/fO9Ty#4

#23 nickg

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Posted 04 May 2012 - 03:36 PM

The fact that it's an rvr mmo, at least from what I can tell, and they have three factions ( fuck you warhammer ) is promising enough for me to follow it. Whether I buy it or not is too early to tell but im much more interested in this than any other mmo in recent years.

#24 coltraz

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Posted 04 May 2012 - 04:03 PM

I thought the makers of TES specifically stated they had no intention of ever bringing Tamriel to an online environment. I guess that's not the case after all. I'll try it if it's FTP, but a monthly payment subscription does not suit me.

#25 nickg

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Posted 04 May 2012 - 04:12 PM

View Postcoltraz, on 04 May 2012 - 04:03 PM, said:

I thought the makers of TES specifically stated they had no intention of ever bringing Tamriel to an online environment. I guess that's not the case after all. I'll try it if it's FTP, but a monthly payment subscription does not suit me.

Well, the company developing it aren't the people who work on the single player rpgs. And seeing as it won't affect the RPG, I don't see why or how they would pass up the chance to make a ton of money.

#26 Francis Buck

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Posted 04 May 2012 - 04:16 PM

Wait, so is it going to have the same gameplay style as other Elder Scrolls, or is it going to be the same old hotkey thing a la WoW?

#27 nickg

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Posted 04 May 2012 - 04:55 PM

View PostFrancis Buck, on 04 May 2012 - 04:16 PM, said:

Wait, so is it going to have the same gameplay style as other Elder Scrolls, or is it going to be the same old hotkey thing a la WoW?

third person, hotbar. Similar to most mmos I would guess.

#28 Francis Buck

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Posted 04 May 2012 - 05:11 PM

View Postnickg, on 04 May 2012 - 04:55 PM, said:

third person, hotbar. Similar to most mmos I would guess.

Oh. Well then yeah that does suck. I don't even see what the point is in that case. As someone else said, the Elder Scrolls world isn't particularly special in its own right, it's the the first-person/action gameplay combined with the freedom that actually makes it stand apart from other stuff in the first place. Disappointing.

#29 Leviathan I

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Posted 04 May 2012 - 06:19 PM

View PostFrancis Buck, on 04 May 2012 - 05:11 PM, said:

Oh. Well then yeah that does suck. I don't even see what the point is in that case. As someone else said, the Elder Scrolls world isn't particularly special in its own right, it's the the first-person/action gameplay combined with the freedom that actually makes it stand apart from other stuff in the first place. Disappointing.
I'm surprised you couldn't see that coming. They're obviously trying to pander to the large MMO market (who seems to enjoy throwing large amounts of money away), to do this they would have to incorporate the typical MMO style, this just reinforces what my first reaction was. I think Zenimax one day said: "Hey MMOs make lots of money, we own trademarks to video games that make lots of money, let's hire some mediocre MMO designers and make a ton of money using our popular trademark". Maybe that's just me being a cynical asshole though...

#30 nickg

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Posted 04 May 2012 - 06:28 PM

Play Darkfall

#31 Kaldaur

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Posted 04 May 2012 - 06:47 PM

View PostLeviathan I, on 04 May 2012 - 06:19 PM, said:

I'm surprised you couldn't see that coming. They're obviously trying to pander to the large MMO market (who seems to enjoy throwing large amounts of money away), to do this they would have to incorporate the typical MMO style, this just reinforces what my first reaction was. I think Zenimax one day said: "Hey MMOs make lots of money, we own trademarks to video games that make lots of money, let's hire some mediocre MMO designers and make a ton of money using our popular trademark". Maybe that's just me being a cynical asshole though...

Yep. It is.

#32 Leviathan I

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Posted 04 May 2012 - 07:17 PM

View PostKaldaur, on 04 May 2012 - 06:47 PM, said:

Yep. It is.
I love how you say that with absolute certainty when there is a decent chance that I'm right.

#33 nickg

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Posted 04 May 2012 - 07:21 PM

Is it really a bunch of mediocre mmo designers? I dont know if I would say that with as much certainty as you do

#34 Leviathan I

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Posted 04 May 2012 - 07:35 PM

View Postnickg, on 04 May 2012 - 07:21 PM, said:

Is it really a bunch of mediocre mmo designers? I dont know if I would say that with as much certainty as you do
I didn't realise anyone from the team had actually been announced, that was purely an assumption, not based off of anyone actually on the team.

#35 Kaldaur

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Posted 05 May 2012 - 03:31 AM

As has been stated four times in this thread, one of the lead designers was involved with DAoC.

Edited by Kaldaur, 05 May 2012 - 03:32 AM.


#36 Talleyrand

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Posted 05 May 2012 - 04:33 AM

I can't stand MMO's so I shall sit this one out.

#37 Leviathan I

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Posted 05 May 2012 - 04:40 AM

View PostKaldaur, on 05 May 2012 - 03:31 AM, said:

As has been stated four times in this thread, one of the lead designers was involved with DAoC.
Yes I realised that after he made that comment. I also have no idea what DAoC is because I don't play MMOs because in my opinion they are a waste of money and a scam. My friends get addicted to doing the same repetitive shit for hours and hours  and pay a ridiculous amount of money per month for the privilege. Anything with a 'subscription fee' is highly suspect because they rely on the players to become addicted to the game so they keep paying for it while a sane person would see that it's a complete waste of money. How much money have you effectively burned by playing MMOs? Was it worth it? Atleast you enjoyed the 100s of hours sitting at your computer monitor...

#38 Werthead

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Posted 05 May 2012 - 05:38 AM

Dark Age of Camelot was a highly-acclaimed MMORPG released in 2001, and is generally regarded as the best fantasy MMORPG released between EverQuest and World of WarCraft. It was the first game to feature a three-sided PvP (Player vs Player) struggle and an environment that reflected that. Many of its ideas have cropped up in later MMORPGs. Though never as popular as the other big MMORPGs, it's generally regarded as one of the most influential. It's still active and being played today, though subscribers have now dropped into four figures.

#39 Leviathan I

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Posted 05 May 2012 - 06:22 AM

Quote

Though never as popular as the other big MMORPGs, it's generally regarded as one of the most influential. It's still active and being played today, though subscribers have now dropped into four figures.
That's exactly what I mean, I don't care about how good or "influential" it was, people paying a certain amount per month for 11 years. It seems plainly obvious to me that the MMORPG genre is a genre that attempts to make very addictive content and have people pay a ridiculous amount of money for as long as possible. I'm a big fan of "let people do whatever the fuck they want to do with their money" but there should be a certain amount of corporate responsibility, they shouldn't be able to exploit people for their addiction to the content they produce. I'd compare it to something like cigarettes.

That's why I'm automatically skeptical of a new company making an MMO using an already popular trademark. The Elder Scrolls Online.

#40 Kaldaur

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Posted 05 May 2012 - 07:02 AM

You don't play MMOs. That's fine. You don't read the threads you're commenting on. That's fine as well. Just don't interject your opinion and expect people to take it seriously when you have not done even a basic level of thread reading or learned about the genre as a whole. We understand that you find the MMO genre to be silly and worthless. I personally don't understand how people get so worked up about football, or rugby, or why they waste time posting in threads where the topic is something they have never tried or are interested in.

Many people enjoy MMOs because...wait for it...they're social games that encourage massive interactions between players. DAoC was a game that pitted three factions against each other for dominance. This encouraged incredibly social behavior and squabblings between three different sides. It made for compelling gameplay and tactics. It also allowed people to seek out relationships with others who, like themselves, enjoyed the genre and the game.



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