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Diablo 3: The path to Hell is paved with real money

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#21 Nathanael

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Posted 11 May 2012 - 03:16 PM

I actually found the Monk the least fun to play during the open beta, mostly because of the resource system. Everyone else's resource systems encourage you to use your abilities other than LMB, or at least don't actively discourage them, but the Monk feels much more conservative in that regard and as such it played the most LMB-LMB-LMB-LMB rinse repeat out of all the classes.

#22 Gus

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Posted 11 May 2012 - 04:23 PM

I really like to play melee support so monk is really my class. With that in mind I will start with the barbarian and see how I will like it first. I know I will drift towards a monk at some point anyway. Besides I know how I function in Diablo from before. I start one character play it until I find a cool item for another class shift over for a while. Thats one good thing with switching templates if I find a good item I can just switch play style instead of starting over.


#23 Mexal

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Posted 11 May 2012 - 05:03 PM

View PostNathanael, on 11 May 2012 - 03:16 PM, said:

I actually found the Monk the least fun to play during the open beta, mostly because of the resource system. Everyone else's resource systems encourage you to use your abilities other than LMB, or at least don't actively discourage them, but the Monk feels much more conservative in that regard and as such it played the most LMB-LMB-LMB-LMB rinse repeat out of all the classes.

LMB?

#24 devotee

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Posted 11 May 2012 - 05:19 PM

Left Mouse Button, I would presume. I am going Demon Hunter first, female of course.

#25 Nathanael

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Posted 11 May 2012 - 05:28 PM

Yeah, left mouse button. If I remember, I'll go into more detail later but I don't have time at the moment.

#26 Mexal

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Posted 11 May 2012 - 05:46 PM

View PostNathanael, on 11 May 2012 - 05:28 PM, said:

Yeah, left mouse button. If I remember, I'll go into more detail later but I don't have time at the moment.

Thanks. Don't know all the acronyms yet.

#27 kalbear

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Posted 11 May 2012 - 09:34 PM

I found the monk the most run to play in the beta. Their basic attacks are awesome, but the secondary attacks and abilities are stellar. It really rewards an aggressive playstyle. Much more than the demon hunter, who has to hoard her discipline since it takes forever to get more.

I'd just hit a few mobs and refresh my spirit if needed.

The demon hunter was really disappointing to me. An assassin crossed with an amazon should have been great, but in the beta she constantly felt so weak, her attacks puny. The animations aren't that exciting either. I'll try again, but the assassiny stuff is all trapassin - if you want the melee assassin style the monk is a much better fit.

#28 devotee

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Posted 11 May 2012 - 09:56 PM

I never had any problems with lack of discipline for the demon hunter, only if I spammed Vault. I agree about the weak attacks, but I kinda got that feeling from every character, and with the low level cap and crappy items most characters did about the same damage anyways. I also pretty much decided to go DH long ago anyways, so guess I am primed for it to be fun pretty much no matter what.

With the fist weapons going to the monk, and the hand crossbows as the DH's unique weapons it's quite clear which character fits what role. I found the traps fun, but mainly I look forward to using more skills in general, I was a bit younger when I played D2, and I tended to chose builds where I spammed one skill.

#29 kalbear

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Posted 11 May 2012 - 10:10 PM

I know, kinda sorta, that the monk and dh did about the same, but the monk had much better and more effective aoe and cleave abilities. Better mobility too.

Mostly when I attacked with the monk and word the attacks felt really meaty. They felt powerful even if they weren't doing tons of damage. The dh signature ability was rapid fire, and it never hand the oomph that lash tail kick or the spinning vortex of terror or the laser beams did.

And from what I've seen it doesn't get much better for the dh. Multishot and fan of knives are probably it. The monk just made things into giant fountains of gore by comparison.

#30 karaddin

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Posted 11 May 2012 - 10:28 PM

I tried wizard and DH during the beta, I had been intending to play wizard but I felt the same about it as you seem to feel about DH (well and it got deleted before I finished on the wizard so I tried the DH).  On my DH I just stuck with the first LMB and RMB abilities instead of switching, I found the piercing shot to be really good for most trash, and the knife throw to the face was both cool and actually did do a lot of damage (unlike rapid fire).  If I needed snares then thats where the caltrops came in, and you've got vault as well.  The piercing gets good real fast, I think I got something like 7 kills from a single shot towards the SKs room.

#31 devotee

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Posted 11 May 2012 - 10:41 PM

Rapid fire felt like a popcorn gun, didn't use it (nor figure out the hold-to-shoot mechanic before later) and went for Chakram. Between putting down the slow-traps, firing the aoe (Chakram) and vaulting back to do bola shots it was fun. Something feels strange about the skill not really corresponding with the weapons though, I want to equip hand crossbows, but my main attack will probably be grenades or bola.

Monk will probably be my second character. Do you mean the first passive for the better mobility? Will that be used with all the later passives?

#32 kalbear

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Posted 11 May 2012 - 11:23 PM

Not just the first passive. Monks get a charging running attack that is channeled, a passive speed boost, an attack that teleports you to a mob and beats it to death, tons of runes that improve speed and mobility, etc. you're just zipping around out there. Dh can get away from things well, but not get to things well. And they're slower. And everything revolves around slowing mobs - caltrops, bola, chain gang. Just felt like a slower game when I played dh.

Now I love how the dh looks and sounds. But the abilities just look weak and it's slow.

#33 Solmyr

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Posted 12 May 2012 - 03:11 AM

About the Discipline resource system:

Diablo 3 will be a game of skill experimenting, at least for the first months of the game. You have so many choices and only 6 skill slots, therefore many builds may not even use Discipline-heavy abilities (or any Discipline-abilities at all). But then you're definitely doing it wrong, for one of your resources will remain unused, you may counter? Not exactly. Firstly, if you like to spam Hatred stuff and dislike Discipline, simply take runed Preparation and convert your Discipline into Hatred. Even if you actually want to use your Discipline, you can pick abilities that don't drain it in seconds and allow for a steady use - like Companion or Marked for Death; or Shadow Power and Smoke Screen for specific encounters.

The idea of the Discipline resource system is that instead of putting a hard cooldown on most Discipline abilities, they are allowing you to choose whether to use them over a steady interval (as if there is a cooldown), use them several times in a quick succession, but have to wait longer to repeat the feat, or even use them several times, drain your Discipline, restore it with Preparation, and use them several times again. You couldn't have achieved such diversity with cooldown alone.

I used to think the DH class sucked, when I just read about it on paper. When I played it in the beta I was quickly disabused. Its resource systems allow for perhaps the greatest diversity of builds and playstyles. I would even say that the class is perhaps too complicated to play, compared to the other four Diablo 3 classes and might therefore be perceived as unattractive, for Diablo 3 is meant to be a game of hack'n'slash of hordes of hellspawn and not a game where you sit down and do math on an A4 paper to figure out which build to use.

Edited by Solmyr, 12 May 2012 - 03:12 AM.


#34 Kvothe_ModTech

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Posted 12 May 2012 - 04:02 AM

Cool new video released for Diablo 3 today ladies and gents.

http://www.youtube.c...h?v=yRSemkSY5P0

#35 Soylent Brown

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Posted 12 May 2012 - 04:59 AM

Apparently there's an issue with the EU version of the digital downloader. Not a big deal though, as those affected can pop over to Battlenet for a fix.

Quote

We became aware of an issue affecting the previously available German and EU English versions of the digital install downloader for Diablo III, which would not download all the necessary files. If you've pre-downloaded the digital version of the game in these languages before 10:00 AM CEST (9:00 AM GMT) on Saturday May 12, you must obtain the new downloaders to be able to install properly once the game is released on May 15. We apologize for the inconvenience, and ask that you please let friends and acquaintances know so they can begin downloading the working installer that's now available.

Edited by Soylent Brown, 12 May 2012 - 05:16 AM.


#36 Gus

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Posted 12 May 2012 - 05:06 AM

Thanks I will reinstall everything before the 15th. The video looked really good. I'm glad I haven't spoiled myself too much it looks really good.

#37 Soylent Brown

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Posted 12 May 2012 - 05:11 AM

It's actually not that bad - if you point the new installer to the same place as the previous one, it's just a 50mb download and a few minutes updating files.

#38 Tyrellius

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Posted 12 May 2012 - 06:02 AM

Tyrellius #2355 - EU

I'm gonna be a Monk :D

For a fiercely anti religious dude, I always choose Paladin or Monk or some holy warrior.  I am such a geek.

#39 paddington

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Posted 12 May 2012 - 06:45 AM

Padders#2489-EU

Going to give the Witchdoctor a try first.  However never played diablo so its all pretty new to me.

#40 Galactus

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Posted 12 May 2012 - 07:09 AM

Arilou#2343-EU

Edited by Galactus, 12 May 2012 - 07:09 AM.