Crusader King II
#3
Posted 21 May 2012 - 11:38 PM
http://i.imgur.com/pr8Pk.jpg
Edited by drigoly, 21 May 2012 - 11:39 PM.
#5
Posted 26 May 2012 - 01:23 AM
flame7926, on 25 May 2012 - 11:21 PM, said:
nobody who hasn't registered the game can view that link, go to http://citadel.proph...com/forum3.html
#7
Posted 26 May 2012 - 10:58 AM
#9
Posted 26 May 2012 - 09:08 PM
The mod is certainly fun, the biggest problem is that the CK2 system doesn't represent some parts of the game well. CK2 is all about the big picture, playing dynasties through the centuries, whereas all of the events from the Rebellion to the end of ADWD have happened in less than 20 years. CK2 war's don't end quickly after a couple big battles like the Rebellion did, so you can expect the War of the Usurper to last at least 20 years every time, likely longer. The game just isn't made for short term events. And then of course there's the white walkers- the mod doesn't deal with them, and considering that the series isn't over yet, there really isn't a way to include an invasion of the Others. But if you can ignore that part of the story and just enjoy Westerosi politics and wars over the decades and centuries, its a very impressive start for a mod.
The detail that has gone into the character system is staggering, and it makes for near limitless possibilities of sandbox experimenting. Playing a game as Leyton Hightower, I noticed the rebels were struggling against the royalists, and nearly all of the Stormlands were occupied by the Targaryens and Tyrells. I decided to turn the tide by declaring for Robert, putting me at war with my own lord. This became interesting, since Gerold Hightower, the White Bull and Lord Commander of the Kingsguard, was a member of my family. The Mad King had to choose what to do with a member of his KG that belonged to a rebelling house, and he lived up to his name: he had the White Bull executed.
Definitely worth checking out for any ASOIAF fan.
Edited by salt, 27 May 2012 - 05:20 AM.
#11
Posted 27 May 2012 - 04:09 AM
The Greyjoys are sitting at the side waiting for the chance to strike, though apparently Euron wants to fall in love.
#12
Posted 27 May 2012 - 05:55 AM
i'm planning to have a huge MP game on wednesday at 19:30 CET, feel free to join :
http://forum.paradox...nesday-19pm-CET
(game needs to be registered to join MP games and view that thread)
Edited by drigoly, 27 May 2012 - 05:57 AM.
#17
Posted 28 May 2012 - 01:05 AM
salt, on 26 May 2012 - 09:08 PM, said:
The mod is certainly fun, the biggest problem is that the CK2 system doesn't represent some parts of the game well. CK2 is all about the big picture, playing dynasties through the centuries, whereas all of the events from the Rebellion to the end of ADWD have happened in less than 20 years. CK2 war's don't end quickly after a couple big battles like the Rebellion did, so you can expect the War of the Usurper to last at least 20 years every time, likely longer. The game just isn't made for short term events. And then of course there's the white walkers- the mod doesn't deal with them, and considering that the series isn't over yet, there really isn't a way to include an invasion of the Others. But if you can ignore that part of the story and just enjoy Westerosi politics and wars over the decades and centuries, its a very impressive start for a mod.
I've only been playing a Targ for a few years (killed Aerys, took his place) but I've discovered that they're not the best house to play for the long term, there's just not any challenge yet. So I think I'll go with a Great House and try to destroy the Seven Kingdoms from the inside, to create a more chaotic and exploitable situation. Yes, I'm basically Littlefinger.
As for the War of the Usurper, it's pretty easy if you get the mechanics of the war. Fighting the Northmen and Valers is literally pointless, you'll lose men for only a small gain in warscore. Gather all you men, and hopefully latch on to a Tyrell host and go straight for Robert, smash his 20K army, and siege Storm's End. It'll take about two years so peel off a 2K force to mop up Robert's levies wherever they form before they can become a problem and sit and wait. The Martells and Tyrells will fight the war for you against the Tullys and Starks, who are too busy taking meaningless castles to pay attention to me. Maybe I was lucky, but the minute I took Storm's End, the war was over, and since the Starks and Tullys were supporting forces, they were immediately knocked out of the equation.
On that note, if you do happen to get Robert in a cell, do NOT, for any reason give him a trial by combat. He killed Rhaegar and the courtier I sent as my champion.
Right now I'm trying to build up enough prestige to revoke the Stormlands from him.
#18
Posted 28 May 2012 - 07:46 AM
Edited by KingFlayer, 28 May 2012 - 07:48 AM.







