Mass Effect 3 Extended Cut DLC
Posted 26 June 2012 - 09:59 AM
I am not gonna say much yet, im gonna wait till more people have actually gotten a chance to play before i say how i felt about the DLC. The one thing i will say right now and it's not a spoiler and i'm not sure if you could do this before the DLC, but when you guys play don't shoot the hologram ghost kid it turns out if you do that now it is an ending. I suggest doing either the destroy reapers or control reapers or synthesis endings first, i accidently shot the kid first and had to do the whole thing again to see the new destroy reapers choice ending.
Posted 26 June 2012 - 10:43 AM
Posted 26 June 2012 - 12:19 PM
In the meantime, maybe it'd be a good idea to just merge this thread with the old ME3 one? I don't really see a point in keeping them separate.
Posted 26 June 2012 - 03:20 PM
Posted 26 June 2012 - 04:16 PM
So far i'm not happy about this DLC at all, i'm not sure how i feel about Bioware at all after this to be honest. All this DLC does is make me feel like Bioware released a unfinished game and what they give us does not feel like it was worth 4 months of waiting.
Fuck all that, im just gonna youtube the other 2 endings.
Edited by ICE CROW, 26 June 2012 - 04:18 PM.
Posted 26 June 2012 - 05:45 PM
I think they only recommended that as that's the point where the EMS score gets locked-in, and they changed the score necessary for the "Shepard lives!" ending.
Posted 26 June 2012 - 05:47 PM
I just will never be able to get past the fact that they realease a game that was unfinished and the part they left unfinished, was the most important part of the whole series.
Edited by ICE CROW, 26 June 2012 - 05:49 PM.
Posted 26 June 2012 - 06:42 PM
Interesting choices by BioWare. For those who were okay with the direction of the ending in theory but loathed the execution, this is much better and makes more sense. It also gives Control more weight, as it always felt like the lamest of the endings before. If you hated the overall direction of the ending, this doesn't really help much.
However, there was one thing that left me totally bemused. The asari homeworld is apparently now fine. What? They made a huge deal about the planet going dark and being totally toasted in ME3 itself, unlike the other planets where fighting was continuing. Now it's okay. Huh? That was one of the best bits about ME3 that no matter what you did, one of the major homeworlds was going to be completely destroyed by the Reapers and it was going to drive Shepard into the final confrontation. Now it turns out that was never necessary.
I wouldn't be too sure of that. The game's only been out three and a half months, it took them a few weeks to decide to make the DLC and it would have had to have spent several weeks with Sony and Microsoft's QA teams, so really they only had a few weeks to throw this together. I wasn't actually expecting it for a couple of more months, with the hope there'd be more gameplay options.
The first change kicks in during the final charge down to the transport beam. None of the YouTube videos show every change yet (though they probably will imminently). As far as I can tell, the changes go:
1) During the assault on the final beam, your companions are apparently injured by Harbinger's weapon and have to abort the run. Normandy swoops in and picks them up whilst you charge down and get shot, as before. However, as you pass out Hackett mentions that 'someone' made it to the beam.
2) The Illusive Man/Anderson sequence unfolds exactly as before. Someone has said that the dialogue is tweaked so it's less weird how Anderson gets to the control room before you, but I haven't seen this bit myself.
3) The Catalyst is a bit more talkative, and explains exactly what each choice entails in more detail. The Catalyst notably no longer says that making the choice will destroy the Mass Relays.
4) You either tell the Catalyst to STFU, or shoot him once you have control. This results in the new 'Refusal' ending. The Crucible shuts down and the Reapers merrily obliterate the massive fleet in Earth orbit. One of Liara's beacons is then shown activating and a message plays with Liara downloading the plans for the Crucible to whoever discovers it so they can destroy the Reapers later on.
5) The other endings broadly proceed as before, with a few differences. All of the endings have an added scene of Admiral Hackett telling the fleet to jump out of the system once the Crucible starts activating. Garrus has to convince Joker to leave. We see the Crucible beam starting to fire and all the ships jumping for the mass relay. The firing proceeds as before, except the CGI of the Reapers in London has a new sequence added showing a soldier saving a fellow from a bunch of husks. They see the beam fire and react with, er, bemusement. We see the beam hit the mass relay and travel around the galaxy as before, except we have added cinematics on the turian, asari (!) and krogan homeworlds showing the Reapers shutting down/taking off and people cheering.
6) The Normandy jumps through the relay ahead of the beam, is caught by it, and crashes as before. Each of the three endings continues after the final scene of the crashed Normandy with essentially a slideshow narrated by a different character. Reaper-Shepard narrates Control, relating how the Reapers are now helping the other races rebuild (we get a new cinematic of the Reapers reassembling a mass relay) and how they will defend 'the many' from any future threats that arise. Reaper-Shepard comes across a bit creepy in this bit. EDI narrates Synthesis, revealing how both organic and synthetic life coexist, the Reapers are helping everyone rebuild and how everything is awesome because she is now 'alive'. Hackett narrates Destroy and basically high-fives everyone for their victory, noting that they will rebuild even if it takes years (he also says the mass relays are repairable, but it's going to be tough work). All three endings feature a memorial bit where dead characters appear and are saluted (the Destroy ending includes EDI, confirming she is killed in that scenario) before Garrus adds Shepard's name to the memorial wall on the Normandy (in Synthesis EDI joins the memorial service and becomes upset, showing her new emotions) and the ship, now repaired, takes off. The slideshow bits show the krogan rebuilding their planet and having babies, the quarians hanging out in a cool new city on Rannoch and London being rebuilt.
Interestingly, Destroy also now shows that the Citadel is still intact after the end of the game, though several sections have broken away. Over Hackett's monologue, the Citadel is rebuilt and is shown remaining in Earth orbit with the transport beam to London intact. We then get the 'Shepard wakes up' ending as before if you got a high score, though how that makes sense (given that years must have passed) is rather unclear.
Posted 26 June 2012 - 07:20 PM
edited for slight correctness
Edited by Merentha, 26 June 2012 - 07:44 PM.
Posted 26 June 2012 - 07:28 PM
They don't become totally organic, they become a blending of organic and synthetic. There's no reason they cannot retain their synthetic compontents and gestalt mind. Basically, they go from being robots to being the Borg.
Posted 26 June 2012 - 07:41 PM
edit: And I thought DE1's Merge option was easily the best choice there. The difference is entirely who gets Borgified. In DE1, you choose to take that on yourself. In ME3, you just decide that the entire galaxy should become cyborgs, and that's taking it a little far for anyone.
edit2: Control is, again, my pick. While Shepard is kinda creepy in the ending, you know, at least I didn't make everyone become something against their will.
Edited by Merentha, 26 June 2012 - 08:03 PM.
Posted 26 June 2012 - 08:30 PM
Also the best ending where Sheppard lives and if you keep watching you get the scene with the old man talking to the child about the Shappard, i think the point of that is that Sheppard survived and continues to fight against evil in the Universe, leaving the option open for more Mass Effect games with Sheppard in them.
Posted 26 June 2012 - 11:13 PM
And if it makes some people content, or at least ok with it, thats fine. Up to this point a Bioware game was one that I would want to purchase on release day if I could, even though their good name had been tarnished somewhat in recent years. As for me the only way I would purchase anything from Bioware in the future is if I hear from a lot of fellower gamers whose opinions give I creedance to that one of their games actually is up to their former standards. They've lost all credibility with me and it would take a lot to get even some of it back.
Oh, well. My gaming money will go elsewhere.
Posted 27 June 2012 - 01:02 AM
I'm pretty sure the dialogue isn't tweaked at all. Anderson still says that he followed you, then the stuff about shifting walls and the chasm, then you step through the door and see him way ahead. Speaking of this sequence, couldn't they at least have changed the walking speed here? That's still fucking annoying.
It would have been awesome if they showed the species discovering the time capsule as being the Yahg. That way we'd at least know that the Reapers will be totally fucked in the next cycle.
Just a sidenote: the convincing Joker bits, as well as putting Shepard's name on the wall, is done by the respective love interest, it doesn't have to be Garrus.
Synthesis is still awful. Not only does it still feature the cringeworthy "final step of evolution" line, not only does it not make turning everyone into cyborgs against their will any less creepy, but the Catalyst actually mentions that it is a change that "cannot be forced", yet that's exactly what happens. Shitty writing is shitty writing, short of scrapping the whole thing this wasn't salvagable.
No. Unless you want to convince yourself that Bioware now introduced a bunch of additional cutscenes that actually never happened because Shepard was being indoctrinated...
What made me laugh is that they replaced the "be ready to spend money on future DLC!" message with something that basically says "we worked real hard on this, guys, please don't be mean!".
Edited by Sir Jon Ramsey, 27 June 2012 - 01:03 AM.