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Rome II: Totally War. And bugs. But mostly war...


214 replies to this topic

#1 Pony Queen Jace

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Posted 05 September 2013 - 09:25 PM

Old thread was getting a little lengthy. Anyone know if the multiplayer allows for campaigns?

#2 Ouroboros

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Posted 05 September 2013 - 11:46 PM

Had a bug that kept one of my armies from landing on an island or moving in general. They were just stuck at sea. Pretty much had to restart that campaign because of how badly that fucked my country.

#3 Tony Soprano

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Posted 06 September 2013 - 03:24 AM

The diplomacy system is so broken, it's frustrating. Every time I get to about the 30th Turn, everyone starts breaking their trade agreements with my faction for no good reason. I'm getting along really well with most of them, we even have alliances in place, but they still break the agreement Seeing as how I spent a lot of money on commercial building in every city, the ever declining trade pretty much cripples me.

Also, I've only played one multiplayer battle so far, and that was on launch day. Haven't been able to connect since. I keep refreshing the damn list, and I can't get any servers to show up.

I heard there might be a patch coming today, so I hope it fixes these issues.

#4 Werthead

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Posted 06 September 2013 - 05:36 AM

Should be able to, they actually take longer per faction than they do in Shogun, not just together.


Shogun 2 took advantage of the smaller map and the more limited terrain to make the AI appear to be smarter than in previous Total War games. There was a lot less for the AI to consider doing, which is why the turns were shorter. In Rome II it has vastly more things to take into consideration. Without making Rome II into a smaller or less ambitious game, I'm not sure it is possible to radically speed up the AI.

Have all the TW games post-M2 been this crappy?


No. Empire was far worse but Napoleon and Shogun 2 both launched in a far superior state.

Lo and behold, they are in open battles.,


I'm 14 hours into the game, have fought at least two dozen open field battles and never had a flag spawn. They've only appeared during siege battles.

Googling up on it, this sounds like a very infrequent bug. If you attack an enemy army in Forced March mode the flag generates to represent the enemy's baggage train. By holding it, you destroy their supplies or something. In a defensive stance, a victory point will spawn at the centre of your encampment. The flags appearing in open, normal field battles should just never happen but several other people are reporting it happening all the time.

I've had no issues with the turn time as of yet. It starts slow as it cycles through the major factions, but then it just zips through all the small factions until it gets to your neighbors where it shows the AI movement. Maybe my games goes faster, I don't know.


At the start of the game, yes, the turns take a few seconds. A few hours in they start creeping up and up to the point of lunacy (I'm now getting up to a minute), though I still haven't seen the 3 minute+ waits that are widely reported elsewhere.

How is that annoying? EB is a mod on a 9 year old game. Rome 2 is not. Seems to me they might have tried fixing this. But hey CA is awesome right?


It fees the, "CA are evil and modders are saints who fix their mistakes," meme which is getting a lot of play at the moment. CA and Sega have done a lot to warrant criticism, sure, but it's interesting how quickly people forget things that have come before. In particular, Rome II is in absolutely nowhere near as bad a state as Empire or Medieval II were on release and probably about on a par with the dog's dinner Rome I was on release, yet it's getting kicked for it much more badly than any of those games. Seeing the exact same reviewers who gave the fundamentally broken Empire 94% tear into Rome II, when Rome II is certainly playable (if erratic) for most people, is ridiculous.

But the thing that irks me the most so far is that it seems you cannot approach an enemy city without attacking it, so you can't nicely set up 2-3 armies around a heavily defended city.


You can, but only one is besieging. The other two lend support.

Though I was confused as to why the army that I though was garrisoned in the city (newly conquered one mind you) did not spawn in the city, and it spawned at the edge of the battlefield instead.


I've had this happen a few times as well. Sometimes legions don't got into the city when they take it but remain outside. However, the 'outside' of cites, particularly big ones, gets covered in buildings as the city expands. This makes it look like your army is standing inside the city when they're actually camped in the suburbs and outside the walls. You have to make sure they're standing in the city centres.

Edited by Werthead, 06 September 2013 - 05:37 AM.


#5 Stannis Eats No Peaches

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Posted 06 September 2013 - 06:34 AM

So when is this supposed patch meant to turn up?

#6 Corvinus

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Posted 06 September 2013 - 07:33 AM

You can, but only one is besieging. The other two lend support.


Yeah, but I had one army which I wanted to send close to a city but not attack it, and I couldn't do it. I guess it has something to do with that red field, the engagement zone, or whatever it's called.

#7 Jonathan28

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Posted 06 September 2013 - 08:27 AM

From what I'm hearing Empire Total War had a much worse launch than this, I don't even want to imagine what it was like, but people are telling me it was literally unplayable. Is it fixed now though? I might have to go and check it out whilst I wait for CA to fix Rome 2.

#8 Werthead

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Posted 06 September 2013 - 10:30 AM

Yeah, Empire's fine now by all accounts. Haven't played it myself yet. Shogun II is certainly 100% fine now.

Anyway, BRIAN BLESSED does a Rome II weaponry instructional video thing, which consists of shouting a lot and making references to his previous projects. It is, of course, amazing.

PS, the patch is available now but it's taking longer to download than the game itself for some reason.

Edited by Werthead, 06 September 2013 - 10:30 AM.


#9 Stannis Eats No Peaches

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Posted 06 September 2013 - 11:10 AM

Weird thing happens when I try to edit the graphics settings, the options for any settings above medium or blacked out. I physically can't select hig, ultra or extreme. I can still customise it to be extreme, but my computer isn't powerful enough to run that with large unit scale and large armies (it lagged and froze when I tried it in a custom battle) so I'll just be keeping it standard army sizes.
Edit: that didn't work either, I'll just have to reduce the graphics quality for battles.

PS, the patch is available now but it's taking longer to download than the game itself for some reason.

/stillsick.gif' class='bbc_emoticon' alt=':stillsick:' /> I'll be doing that overnight then.

Edited by Stannis Eats No Peaches, 06 September 2013 - 11:25 AM.


#10 Stannis Eats No Peaches

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Posted 06 September 2013 - 11:14 AM

What's battle realism mode?

#11 paddington

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Posted 06 September 2013 - 11:20 AM

Battle realism means no mini-map, no tactical map and all units past 600 metres are hidden. Camera is also restricted to 200 metres from selected unit.

Edited by paddington, 06 September 2013 - 11:21 AM.


#12 Stannis Eats No Peaches

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Posted 06 September 2013 - 11:24 AM

Battle realism means no mini-map, no tactical map and all units past 600 metres are hidden. Camera is also restricted to 200 metres from selected unit.

Thanks

#13 Jon AS

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Posted 06 September 2013 - 11:43 AM

/stillsick.gif' class='bbc_emoticon' alt=':stillsick:' /> I'll be doing that overnight then.


Took about 5 minutes for me, but the download was very stop and go.

#14 Stannis Eats No Peaches

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Posted 06 September 2013 - 12:03 PM

Took about 5 minutes for me, but the download was very stop and go.

Well preloading the game took me about 10 hours...

#15 The Iceman of the North

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Posted 06 September 2013 - 12:46 PM

Yeah, but I had one army which I wanted to send close to a city but not attack it, and I couldn't do it. I guess it has something to do with that red field, the engagement zone, or whatever it's called.

Did you have another army already besieging the city?

#16 Tony Soprano

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Posted 06 September 2013 - 01:36 PM

Brian Blessed makes everything better.
" Burn in hell, barbarian! Better than the 5th of November! " /lol.gif' class='bbc_emoticon' alt=':lol:' />

Does anyone know how I can incite a civil war? I liked how Rome had a " right click here for a civil war " option. The whole party system here is confusing. The Magistrates have more Gravitas than the Oligarchs, and yet, the Oligarchs have more popular support.

Also, do the barbarian factions have anything similar to the party mechanic? Or is that exclusive for the Romans and the Hellenic factions?

#17 Stannis Eats No Peaches

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Posted 06 September 2013 - 01:59 PM

I sent an assault quadrieme (spelling?) and 2 archer support ships up against an Etruscan League army heading towards Rome across the Tyrrhenian. It said I had a massive advantage so I decided to real time it as my intro to naval warfare, yet when I got to the deployment I was at a disadvantage.
(I counted 6 enemy ships, all transport with no missile troops. I decided to draw them out of formation one by one with the support ships by harassing them with arrows. This worked twice but by the third enemy ship I had lost most of my melee infantry and my archers were out of arrows. I lost the battle, though inflicting three times as many casualties as I took.)
Point is, why did the advantage meter change so drastically?

#18 Werthead

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Posted 06 September 2013 - 02:41 PM

The patch has radically improved stability. I was having CTDs every 3-4 hours or so, but it's running fine now. Seems to be a bit faster, and the AI turns are a bit quicker as well (though not radically so). So that's good.

Just took Carthage in my Roman campaign but was prevented from spreading out across North Africa as several of my allies suddenly blitzkrieged across the north of the continent. They seem pretty reliable so I'm abandoning the African front (as in, keeping a legion and a full stack there but not expanding any more) for now and concentrating on attacking up into France and Germany. I just had a massive slave uprising up there which nearly destroyed one of my legions, followed by a series of touching-cloth battles with local tribes which I just about managed to survive. If I can rebuild unimpeded I can resume the offensive but the cultural adaptation penalty thing is killing me at the moment. Good stuff though.

Point is, why did the advantage meter change so drastically?


The TW series autoresolve mechanic has always been a bit strange, but it's definitely odder in Rome II. Half the time it is better to autoresolve than fight, especially for anything more than where you have a 75% chance of victory.

Weird thing happens when I try to edit the graphics settings, the options for any settings above medium or blacked out. I physically can't select hig, ultra or extreme.


What graphics card are you running and are the drivers up to date? That sounds odd.

#19 Pony Queen Jace

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Posted 06 September 2013 - 03:00 PM

As Sparta I've never really felt the need to enter the sea, but do I need dedicated transports for my infantry, or will they make their own?

#20 Stannis Eats No Peaches

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Posted 06 September 2013 - 03:06 PM

As Sparta I've never really felt the need to enter the sea, but do I need dedicated transports for my infantry, or will they make their own?

They make their own, but you may want escorts.



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