Jon AS

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  1. Yeah, there were several moments where it seemed pretty obvious that Pawter was not long for this world. It could also just have been hinting at moving her into a more distant position relative to the main cast, but death was the likeliest outcome. Like in the first season, Killjoys manages to pull the disparate threads together for the season finale. I love how the show is committed to delivering on plot build-up fairly rapidly, where a lot of other shows would be dragging their feet. Then again, they only have 10 episodes per season. Looks like we should be in for some big reveals in the finale. I'm just going to say that Khlyen better explain the mechanics of interstellar space travel and the socio-economic structure of the J. Preferably with diagrams.
  2. Yeah, but the civilization they seem to be conquering can manage to travel from the first known point of contact to the Quad in 400 years (probably quite a bit less, actually; San presumably wasn't travelling in a straight line and did make numerous stops along the way) and the green goo has arrived ahead of them, possibly centuries ago, yet virtually nobody has heard of them. I think it's time we got a clearer picture of how interstellar society works in this universe.
  3. Password Manager

    I'm aware of the article. He misconstrues where the security of the method comes from: it's not security by obscurity, it's plain, simple math. The assumption that attackers will be checking for strings of random words is built into the premise of the comic. That's how you can calculate password entropy in the first place: you assume that the attacker knows exactly how your password was generated and has access to the full list of symbols you used. In the case of the comic the assumption is that you picked four words at random from a list of 2048 (2^11) words and that the attacker has that list and knows you used four words. This is how you get the 4*11 bits of entropy. Double the original list of words and you get 48 bits, add a fifth word and the entropy increases to 60 etc. This rebuttal to Schneier's article goes into some detail and points out potential weaknesses in Schneier's suggestions that are hard to quantify (a problem the xkcd-method doesn't share):
  4. So it looks like there are proper aliens out there. I'm guessing that's the outside threat that's been alluded to in the past. Though if they're out to conquer the known universe they're really taking their sweet time with it. I was wondering why that last scene went on for so long... so, is/was Sabine an undercover level 6 agent or did D'avin inadvertently infect her?
  5. Password Manager

    Actually the calculation in the comic is done under the assumption that the attacker knows the exact method of password generation and has access to the full list of potential words that the components were chosen from. It's quite secure.
  6. Password Manager

    No, as long as they're long and made up of random components passwords can be easy to remember. Obligatory XKCD link.
  7. New D&D movie(s) on the way

    Most D&D dragons can shapeshift into humanoid form, that mechanic is how you usually get half dragons in D&D...
  8. The only connection Mar-Vell has with Monica Rambeau is that she used his codename, then she stopped doing so to allow his son to have it. Then said son changed his name again to her second codename, so she changed hers again. I think most of the Spider-Women are different enough from Spider-Man. The fact that they're women is probably a more limiting factor from Marvel's perspective.
  9. The Flash - Alleged Superhero

    Maybe instead his obvious attempt at hooking up with alternate reality Iris are frustrated in some other way, providing the impetus for him resetting the timeline once again. Does the inevitable reset count has him murdering two entire universes, or is the count still just one or do the two somehow cancel each other out, btw?
  10. Rogue One: 2 Rebellious 2 Fail

    12! I have to say a Han Solo prequel strikes me as one of the less interesting ways to go for a one-off movie, but if it's the story Kasdan wants to write then I guess he's earned enough goodwill to get that chance.
  11. Yeah, a definite drop for Killjoys. The whole mine plot was fairly basic and never even fully commited to misleading us into thinking that there was really a crazed Killjoy stalking them, and once they killed off the guest actress the stakes were basically nil. Pawter freeing herself was nice, but then she just got captured again, which made the whole plot of her being held captive by the Company creep in the first place rather redundant. On the positive side, they keep the mysteries of level 6 and the green goo in focus, and if they move that plot at the same pace as they did the civil strife in the Quad last season, we should be getting some answers in the forseeable future.
  12. At least 73 killed in Nice, Hundreds injured

    What about a man who deliberately crashes a plane, indiscriminately killing over a hundred people? Is he also making a political statement, or does that only apply if we're talking about Muslims?
  13. Video Games: France not a WWI Nation

    I can't say that makes sense to me, no. Having recently replayed ME2 and continuing into 3, gameplay in the latter game does everything the ME2 gameplay does, only better. Right down to stuff like getting rid of the annoying time dilation effect when sprinting (and allwoing for more than ~3s of sprint before Shepard is exhausted). I agree that the Mass Effect series delivers a lot of great emoutional moments, including and especially in the third installment. I disagree that the series at any point is about hopelessness and futility. It's always about overcoming impossible odds, with the best results being achieved when people manage to work out their differences and cooperate. Even the crappy ending isn't nihilistic. It's trying to be hopeful. It's just really, really dumb.
  14. Nitpicking: The Next Generation

    Geordie's sudden attack of romantic feelings for the good old days is kind of in line with one of Trek's more troubling issues. For all that Star Trek presents a utopian future society, there's a strange thread of technophobia and romanticisation of a "simpler, better" past that runs through the franchise. When it comes to the fore you usually get really crappy stories, like Insurrection. Even in stories where the luddite of the day is the villain, there's usually a sense that we're supposed to be thinking that they kind of do have a point, like in DS9's Paradise. I go back and forth between thinking that the glaring design flaws when it comes to the Entereprise's systems are just the writers being lazy when looking for ways to propel the plot forward, and thinking that it's an expression of Clarke's famous statement about sufficiently advanced technology being indistinguishable from magic. Which would mean that Star Trek technology is too advanced for Trek writers to grasp.
  15. Given how successfully Killjoys used its procedural elements to build the larger story in the first season, it's kind of meta when the characters use their day job as an excuse to get where they want to go. The running gag of Pree being some kind of super criminal is still funny, I hope we don't ever get any details or find out how much of it is actually true. I have to question the economic viability of the bar given the current state of Oldtown, though. Most of his potential customers can't have much to pay or barter with, and it's not like he'll be able to rent it out to the RAC for super secret briefings anytime soon. It's also nice that, although they got the band back together really quickly, the setting has been irrevocably changed. I guess I'll have to try and remember the team's douchebag RAC boss' name now.