Jon AS

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  1. It's not really a plotline, it's a design structure. What those games do is giving you a hub (or 2, in the case of JE; and was it 3 or 4 with NWN?) from which you can do required and optional quests, once all the required quests are done you can move forward in the story or continue to spend time on optional content. BG2 for that matter didn't have any required quest beyond "gather 15,000 gp" (which got reduced by 5,000 as soon as you had gathered 10,000), everything else was optional content. The advantage of this structure is pretty clear: if for whatever reason one area or sidequest isn't working out, it can be easily cut with minimal repercussions for the critical path through the game. The disadvantage is that if you stick to the structure too rigidly, it will feel formulaic. Which is why Bioware have consistently played around with it over the years, after using it very noticeably in KOTOR, ME1 and DAO. E.g. ME2's base structure isn't really different, but it feels very different because the content is split up by character as opposed to location.
  2. Man, D'avin is definitely the most improved character since the start of the series. "How do you feel about apostrophes?" So we get two seasons to deal with the Lady, which I guess means that Dutch and Aneela will ultimately fail in the Green next season (Aneela gets to do the heroic sacrifice, I'd guess) and the last season will be a fight against the Lady in the real world.
  3. Yeah, they didn't even do a good job of securing the prisoner. IIRC they only ever announced the show getting renewed after the last episode of the season had aired, so I'm hopeful we'll get a fourth season (preferably without wasting an episode or two on a nonsensical crossover). I don't see the Hullen threat being ended this season, that's clearly the endgame. Aneela might be done as an antagonist after next week, though.
  4. 85,000 people bought the annotated version in its first year of publication. Germany has over 80,000,000 inhabitants. Please refrain from making wild claims until you have mastered the abitlity to grasp basic numbers.
  5. Oh don't worry, quite a few more of these types of enemies down the line. Oh, one thing I found makes the game even easier: beam emitter augmentation on a high dps gun like the valkyrie or hornet. Effectively the beam emitter turns a gun whose damage is partially balanced out through high recoil and gives it pinpoint accuracy. The only real problem is magazine size, but that's an issue with the base gun as well.
  6. Sure. IMO insanity is the way to go with any ME after the first. Some things to consider when playing Andromeda on the highest setting: * after the first 10-20 levels, playing as a vanguard style character is probably the easiest route to go, since that playstyle almost completely negates the fact that enemies in this game are much more mobile than in previous ones and won't just sit behind cover until you take them out one by one; the only exceptions being anything with sync-kill abilities (sadly this does include ascended) * it goes without saying that you'll need high DPS guns to take out an ascended. preferably ones that can fire off more than one or two shots before you need to reload; you might also consider hitting them with a cobra once the shield is down (or alternatively use a cobra to destroy the orb; I think in multiplayer at least, you'll take out the shield and damage the ascended themselves in that case) * failing that, you can never go wrong with tactical cloak
  7. That's because it's one of those Amazon affiliates links. This one should work. If not search for "Babylon 5: The 22 Volume Collector's Set - Scripts of J. Michael Straczynski." Finding these translation errors could be fun. Like how the translators for The Simpsons clearly had no idea what "Dungeons and Dragons" was.
  8. Ten years ago, humanity faced extinction. The Minbari weren't messing around, they were out to wipe out every human they could find, completely ignoring all offers of surrender. The Babylon project was not just an idealistic pipedream, it was considered vital to ensure the survival of the species. And after four attempts costs were definitely becoming an issue, which is why B5 was significantly smaller than B4 and Earthgov accepted backing from the Minbari at the cost of giving them veto rights when it came to naming the station commander.
  9. Not really, no.
  10. So the first trailer for the inhumans show is out. This looks pretty terrible, from the production values to the way the characters come across.
  11. He reminded me so much of Zathras that I stopped the episode to check whether it was the same actor, only to be reminded that he was actually one of the earliest victims of the B5 curse. As a result of this I also completely forgot that Simm was supposed to be in the episode and only remembered when he confronted Missy in the end. Otherwise it was probably my favourite episode of the season. After not being too enamored with a lot of the stories dunring his stint, Capaldi looks set to go out on a high note at least. Which is good, because I really like him as the Doctor.
  12. Hm, probably a good idea to revisit some past episodes, I've actually forgotten a lot of what went down in season 2.
  13. Lots of stuff going on this season. They really ramped up the tension leading into the finale. Good thing that there's another season coming, else I'd be worried they might not be able to wrap things up properly.
  14. Yup, it's supposed to be the next big thing. I guess we'll have to wait and see if it can actually distinguish itself from the various games based around similar concepts.
  15. Anthem has been in development at Bioware Edmonton for five years, originally under Casey Hudson. That decision had nothing to do with the financial success of Destiny or the relative disappointment of MEA (can't have been a total financial disaster considering it's still getting extensive patches). I'd hope so, but I don't think it's been officially announced. Since the DA team has also been based in Edmonton, it's possible that a number of those developers are currently working on Anthem rather than the next DA game.