Jon AS

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  1. He reminded me so much of Zathras that I stopped the episode to check whether it was the same actor, only to be reminded that he was actually one of the earliest victims of the B5 curse. As a result of this I also completely forgot that Simm was supposed to be in the episode and only remembered when he confronted Missy in the end. Otherwise it was probably my favourite episode of the season. After not being too enamored with a lot of the stories dunring his stint, Capaldi looks set to go out on a high note at least. Which is good, because I really like him as the Doctor.
  2. Hm, probably a good idea to revisit some past episodes, I've actually forgotten a lot of what went down in season 2.
  3. Lots of stuff going on this season. They really ramped up the tension leading into the finale. Good thing that there's another season coming, else I'd be worried they might not be able to wrap things up properly.
  4. Yup, it's supposed to be the next big thing. I guess we'll have to wait and see if it can actually distinguish itself from the various games based around similar concepts.
  5. Anthem has been in development at Bioware Edmonton for five years, originally under Casey Hudson. That decision had nothing to do with the financial success of Destiny or the relative disappointment of MEA (can't have been a total financial disaster considering it's still getting extensive patches). I'd hope so, but I don't think it's been officially announced. Since the DA team has also been based in Edmonton, it's possible that a number of those developers are currently working on Anthem rather than the next DA game.
  6. I watched an episode of his Batman series in his honour. Hadn't done that since I was a child, I think. I don't think I appreciated just how wonderfully campy everything about this show was as a kid. It actually must have been really hard to deliver some of those lines with a straight face. May he rest in peace.
  7. Terrible news. Rest in peace.
  8. That does look really bad. Combined with the showrunner and the plot description we got a while ago this show won't have to do much to exceed my expectations at this point.
  9. I think I liked what the film tried to do more than the actual execution on screen. A lot of it felt clunkier than the first one. It was still overall enjoyable, but I was somewhat disappointed with it overall.
  10. Drack is great with pretty much every character (except possibly Liam, they don't seem to click), he's so... parental. Not really surprising considering his bond with Kesh, but it's nice to see, and even Peebee opens up more to him than anyone else. Bah, the proper way to go is to charge enemies and then chop them up with a sword. Thanks to the shield syphon passive, a melee-focused vanguard with low cooldowns is actually really hard to kill once you've added some defensive passives. When I switched up styles to try out some more guns I had to be alot more careful.
  11. I thought Havarl was a nice change of pace from the other planets, and reasonably small. Pretty sure that was featured so prominently because it's planned as DLC. I think you found the ones who can die. Seems that Bioware might have learned the lesson that only potentially killing off major characters creates a lot of headaches for any sequel. One thing I'm really liking a lot in my replay are the various remnant Vaults, both major and minor. They're basically classic RPG dungeons, combining some combat, puzzles and exploration in a way none of the earlier games did. If it wasn't for the boring random loot system you could even put cool stuff in them for the player to find.
  12. I have really high hopes for the villain Trespasser sets up, but one thing I've learned is that you can always do worse. The problem is that the last time they did that with DA2 they got a pretty scathing reaction. So the next DA game was almost the exact opposite of DA2 and it got a lot of critical acclaim and sold extremely well. I'd disagree that PoE or the Witcher games blow Bioware's output away. The characters and story in PoE didn't engage me enough to actually motivate me to finish the game (kind of a rarity for me; with long video games I at the very least tend to fall for the sunk cost fallacy), and the Witcher franchise may be a series of fantasy RPGs, but it's pretty damn far from the Bioware style 'customisable main character with a gang of followers'. Since we're on the subject, what is it that people tend to associate with Bioware games? As I said, to me there's mostly the core characters and the combination of linear story with plenty of optional content (which in their own IPs includes an impressive amount of worldbuilding). Other than that, the games they have put out are a pretty diverse bunch. E.g. the exploration of big, open maps in Inquisition and Andromeda is in some ways as much a throwback to the BG series as DAO's combat was, but I'd say you can't really draw a straight line from BG to NWN to KOTOR to JE to ME in terms of gameplay. The presentation has gotten more cinematic as technology improved, but they tried a lot of different things, creating games with various strengths and weaknesses along the way.
  13. Definitely. Which is why I think it's silly to go "person X left the company, they're never going to make a game as good as Y again". That's not to say individual talent doesn't count, but from the outside it's often very hard to tell what someone's contribution was beyond very specific stuff (e.g. writer X wrote character A and quest B). Andromeda is not a bad game. It has issues, as all of Bioware's games have had. Only they tend to keep trying new things while sticking to some basic core principles (reasonably well developed supporting cast, central plot with lots of optional side content) so that every game has different issues. And every game is a betrayal of everything the company has stood for in the past, an abomination in the eyes of gods and men as well as a personal insult to the fan reviewer and their family. I remember people refusing to get the ToB expansion for BG2, because that messed with the perfection that was the base game, nevermind that said game needed fan-made fixes to address some of its issues that were never dealt with in official patches. When BG2 originally came out some people were up in arms about how the map was reduced to a handful of areas instead of the open world in BG1 that let you wander around and discover side content that way. DA2 was the worst thing ever, a sign of EA killing the company (and most of its issues were definitely down to publisher demands), but nowadays it's not unusual to see people refer to it as their favourite Bioware game, and why can't they make games like that anymore, dammit, etc. That's obviously partly nostalgia, partly people having different preferences, and unless something obvious like the animation issues in MEA comes along for everybody to latch onto, complaints about what exactly is wrong with the latest game tend to vary. Too action-y - too slow; too big - too small; too much diversity - not enough diversity; not up to current technical standards - too much focus on graphics etc. Thinking about it, I believe the core formula works extremely well for me, so I can usually roll with the issues I have with any particular game and focus on the stuff that it does well. In the case of Andromeda, that's one of the better cast of characters, plenty of humour and the best action gameplay Bioware has ever provided (barring possibly Shattered Steel, which I never played). I'm still having plenty of fun discovering small side stories because I'm enjoying experimenting with the gameplay. If combat in this game was as boring or annoying as in ME1 or DA2 I'd probably be extremely bothered by the fact that many of these sidequests have the same structure of 'find 3-4 apparently randomly distributed objects on one of the planets, then proceed to a final place to finish up'. As I said in an earlier post, none of this side content is as bad as the worst of Inquisition, but considering that there's so much of it that the generously sized maps feel somewhat overstuffed, I am wondering why the hell at least half of these weren't cut.
  14. It was contact with the material the diviners were made of that killed non-inhumans (that's how Tripp died, for example). Most of the terrigen crystals used in the show contained traces of the diviner material, so they also killed anyone not an inhuman who was exposed to them. The ones in the simulation are supposedly pure terrigen.
  15. It should be noted that only ~40% of eligible Turkish voters in Germany voted in the referendum, and a lot of those living in these Turkish communities weren't eligible to vote at all.