Complete rogue, I'm pretty sure. I imagine his "I'm tired of this life" line pertains to being an underling for any of the Gerhardts. Yeah, I've always enjoyed him on the screen. His whole "Satan is a woman" thing had me laughing. Like, time and a place, man.
I have to wonder what Ed and Peggy are playing at. Are they trying to buy their safety with Dodd and/or have they gone full-Lester and think they can tangle with mobsters? They seemed way too happy in the 'next time on'.
I thought it was good. They did a good job with exposition though it's a bit hard to judge having read the book, and all the cast seem to fit (Holden in particular looked a lot less boyish than I expected). It looks way more expensive than I would've gathered from the trailers. Was the torture scene from the books at any point? Avasarala seems darker than I remember.
I thought it was a little bit unbelievable that Dodd would just leave his electric prod lying on the ground for Peggy to grab, but then if anyone was going to underestimate a woman like that, it'd be Dodd. Good catch, hah. I wonder if Bear will want to surrender if the compound is destroyed and his family captured. Dodd won't.
Not really. I think it makes running around the wasteland better if you can see your character, but combat is more annoying, grabbing items is more annoying, and maintaining a certain angle when having conversations with some NPCs is annoying.
There's a neat, unmarked story that connects several of the different raiders locations in the northwestern part of the map, and the terminal entries at each location seem to change depending on which you hit first. Was pretty cool, but 'Gunners' and 'Raiders' make me miss the raiders and gangs in NV, who actually had backstories, HQs and leaders, and operated in the one region rather than being found randomly across the map. The vaults this time around are quite lackluster. Aside from 81 (and 111 I guess) none of the others have interesting experiments and all the enemies are basically the same.
Anyway, traversing the Glowing Sea with a radiation storm above you is very spooky. It's probably one of the best locations they've done. Can't imagine how you'd survive the journey if you didn't have power armour or a companion.
Just got up to the part where you first see the Prydwen, which was very cool, and reminded me of this. The game's done a really good job of making power armour feel and look imposing as well, rather than just mildly more useful normal armour. And Elder Macklemore is much cooler than Elder Lyons. Hmm, I've played a bit in Diamond City and haven't noticed that many quests that don't involve killing. Other than doing some brief main quest stuff within the city, the interview, and accidentally causing a robosexual marriage I've just been pointed to some dangerous area and told to grab things.