Jump to content

The Staff Situation


Westeros
 Share

Recommended Posts

As you know from his post, Damphair will stepping back for the foreseeable future. He will remain on Staff, but his active involvement will be highly limited. This has raised the question among players whether we plan to recruit or open applications for new Staff. The short answer is no, we have no such plans at the moment. We’ve never entertained applications for Staff and we don’t feel that is the right way to go about things. We have always kept the possibility open of asking additional players if they are interested, but at the moment we do not have any such candidates in mind. We have a good number of experienced players, but we know from experience on other games that this is not the only important factor in putting together a functioning Staff team.

Now, the reality is that this will mean we are somewhat understaffed, in particular when it comes to GMing scenes, which was something Damphair has been doing a fabulous job of for years. It is an area which neither myself nor Balerion excel at; our MUSH backgrounds involve minimal exposure to GMing, as either players or staff. Given this, that is an area which will see less staff involvement for the moment. Instead, we will be focusing on trying to cut back on the +jobs queue as well as looking at some larger projects that we would like to finish in time for the 10-year anniversary of the beta opening this autumn. These projects include some CharGen changes (how ambitious these can be depends on whether we feel that we can leave existing CGed characters with a different setup than future CGs; not in terms of numbers, but in terms of some of the written parts), the reputation/renown system, further house expansions and maybe (a very big maybe) the combat system. As we are quite unlikely to do the same kind of coverage of Season 6 of Game of Thrones as for past seasons, we won’t be as swamped during the show period as previously, though keeping the website from going down with some regularity will undoubtedly still take extra work.

When it comes to plots, we are working on some long-term timelines for both areas, with the Dornish one being the furthest along so far. For King’s Landing, we have some canon events to build around, but we need to work on some more solid details. Considering the lack of a dedicated GM on Staff, we would certainly like to see more plot proposals from players willing to take the lead on such projects. However, we do have to stress that one reason we’ve been hesitant about this in the past is that we’ve often found that the requisite updates have been very hard to get out of players afterwards; any larger plots need submissions for Tidings and for the Chronicle, Events for any CDB NPCs that are used and so on. But players who are willing to step up and run plots with these requirements in mind are more than welcome to submit proposals.

We’d also like to ask players to help us with the process of getting the +jobs queue shortened; make sure to check your +jobs regularly to see if we’ve submitted notes asking for additional information or any other kind of feedback. Its much easier to get a particular +job finished up if once we start working on it the responses come in fairly quickly. And if you do have any outdated +jobs that should be closed, do add a note letting us know that this is the case.

If you have any questions or comments, do let us know. For example, is there anything really major we’ve missed in our list of potential projects for the year? And should we put out a guide/rulebook for GMing on the game and what should it contain?

[url={url}]Visit the Site![/url]

Link to comment
Share on other sites

 Share

×
×
  • Create New...