Werthead

Video Games: Dawn of Waaaaagh!

92 posts in this topic

1 hour ago, Corvinus said:

Also, at what point can you actually add the various shit you pick up to your gear? 

You have to change gear at a loadout interface, which practically speaking means on your ship or at a Forward Station (essentially like the camps in DA:I). 

This is a gripe for me.  I really don't understand the point of not being able to switch gear while out in the world.

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4 hours ago, Corvinus said:

I find the combat in Andromeda quite challenging right now. The absence of the command hud and the detailed environment (at least on that first planet) makes me feel like I'm fighting alone every time. I hear the voices of the NPCs, but there is way too much stuff to track. I also prefer the cover system in ME2 and 3, rather than this intuitive cover system.

Also, at what point can you actually add the various shit you pick up to your gear? 

From playing the trial, I found the combat on Hab 7 to be punishingly hard compared to the later ones.  Getting more than a single power helps a ton, especially when that power is Charge.  Basically, get off the intro planet and see how you feel about it.  

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I'm not sure how "challenging combat" can be a criticism, unless by challenging people mean mechanically inferior compared to other games with a similar combat style, or normal enemies are bullet sponges whereas Ryder and squad mates die to one or two shots from normal enemies.

My default attitude is that I'm not all that good, so challenging combat is my fault, not the game's fault, unless there is something obviously broken or stupid about the game, like DA2's multiple enemy waves.

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Testing out the new PC with Just Cause 3. Whacked everything up to maximum and the new machine handled it so well it didn't even switch on the extra fans (which only kick in when the GPU produces extra heat). Impressive.

What's the latest on the PC version of Dishonored 2? It is fixed and playable yet? Online sources seem to disagree whether it's playable or still problematic.

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20 minutes ago, Werthead said:

Testing out the new PC with Just Cause 3. Whacked everything up to maximum and the new machine handled it so well it didn't even switch on the extra fans (which only kick in when the GPU produces extra heat). Impressive.

What's the latest on the PC version of Dishonored 2? It is fixed and playable yet? Online sources seem to disagree whether it's playable or still problematic.

Per my daughter it's still pretty hosed, especially for better PCs. 

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On 3/22/2017 at 1:31 PM, Rhom said:

I had a good discussion on this with my ME2 replay.  I was going Renegade and decided to say "F@&$ it... I'm getting Legion now." Got him right after Haestrom, but wish I had gotten him before that.  Took him on every mission in the last half of the game.  Dr. Chakwas was very judgemental of me.  You'd think she would just be grateful to have been rescued... but noooooo it's all "I watched everyone turned into goo while you took your sweet time!!!"

Made it really hard when I decided at the last second that I couldn't let Legion download the Reaper code to the Geth.  Put three bullets in him.  Hitting that Renegade action button was not easy. :crying: 

 

I might have done that on my first playthrough (on accident, because I didn't know about the suicide mission)--and it was just so much more fun having Legion everywhere with you.

You killed him!? I wouldn't play through that part until I found a way to let the Geth become complete and convince Tali not to off herself.

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I'm not used to combat enough to say for sure, but the impression I had is that they want you shooting from cover less than in previous games. Once adjusted the auto cover system may be better than the manual one of previous versions. Another hotkey (since I didnt find it for a while) jump pack dodge is directional + middle mouse button on PC. It makes a big difference to out of cover fighting.

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I've encountered a couple more issues with ME:A that I think are entirely the result of lack of polish (which is kinda crazy considering the development time the game had). They aren't huge, and I'm having a lot of fun with the game, but it is disappointing how often things like this seem to crop up. There's a GOTY-quality game buried deep in ME:A, and its shame that for whatever reason it didn't reach its potential. 

First issue is that the devs did not do a good job of gating content on the Tempest. If you are meticulous about regularly talking to everyone on board and checking all the terminals, you will still getting references to things that haven't happened yet (e.g. I got an email about a poker night that mentioned the 6th crew member, who I hadn't met yet).

Also, the conversation scripting for flirting seems to be moving way faster than any other crew interaction. I very quickly got to pretty intimate flirting with both Suvi and Peebee, even though the other conversation options I have with been are still in the 'initial conversations about getting to know you' phase. Every crew member, including the non-party ones, have a flirt option the first time you talk to them (and most of them led to them going 'WTF. I'm not interested.' which is hilarious); but Suvi and Peebee, who are both romance options for female Ryder, have had a new flirting conversation almost every time I've talked to them. Even if they have no other new dialog options yet.

Second issue is how

Spoiler

first contact with the angarans was handled. It was way, way too casual and rushed. Maybe meeting new species isn't a big deal for the Milky Way races, they've all done it a ton of times before. But the angarans have only met one other sentient species, and they were hostile; meeting us should be a way bigger deal for them. Also, I understand why the writers didn't want to get bogged down in a 'slowly overcoming the language barrier' story, and just went with 'universal translators are awesome!' But they don't even mention translators until a throw-away line around 20 minutes in; or ever explain that the translators are converting the anagarans' proper nouns to the ones we use (e.g. kett, remanent, vault, etc.). Which I at least assume is what's happening.

 

7 hours ago, karaddin said:

I'm not used to combat enough to say for sure, but the impression I had is that they want you shooting from cover less than in previous games. Once adjusted the auto cover system may be better than the manual one of previous versions. Another hotkey (since I didnt find it for a while) jump pack dodge is directional + middle mouse button on PC. It makes a big difference to out of cover fighting.

I'm barely  ever in cover, except when I need to recharge my shields. Granted, I'm playing vanguard in SP, but I've played all the common classes in MP; and staying cover is a good way to get flanked and killed. Mobility is really important this time around.

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I am slowly getting the hang of combat in ME:A. I got off Habitat 7 and just arrived at the Nexus. I do find the story and the way they set up the whole Andromeda Initiative interesting, so I will keep playing. My progress is slow because I am alternating playtime with TW: Warhammer, where I am nearly done with my Dwarf campaign. (though I want to start a campaign with Chaos)

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13 hours ago, Werthead said:

What's the latest on the PC version of Dishonored 2? It is fixed and playable yet? Online sources seem to disagree whether it's playable or still problematic.

I had no issues with it.  

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2 hours ago, Fez said:

I've encountered a couple more issues with ME:A that I think are entirely the result of lack of polish (which is kinda crazy considering the development time the game had). They aren't huge, and I'm having a lot of fun with the game, but it is disappointing how often things like this seem to crop up. There's a GOTY-quality game buried deep in ME:A, and its shame that for whatever reason it didn't reach its potential. 

First issue is that the devs did not do a good job of gating content on the Tempest. If you are meticulous about regularly talking to everyone on board and checking all the terminals, you will still getting references to things that haven't happened yet (e.g. I got an email about a poker night that mentioned the 6th crew member, who I hadn't met yet).

Also, the conversation scripting for flirting seems to be moving way faster than any other crew interaction. I very quickly got to pretty intimate flirting with both Suvi and Peebee, even though the other conversation options I have with been are still in the 'initial conversations about getting to know you' phase. Every crew member, including the non-party ones, have a flirt option the first time you talk to them (and most of them led to them going 'WTF. I'm not interested.' which is hilarious); but Suvi and Peebee, who are both romance options for female Ryder, have had a new flirting conversation almost every time I've talked to them. Even if they have no other new dialog options yet.

Second issue is how

  Reveal hidden contents

first contact with the angarans was handled. It was way, way too casual and rushed. Maybe meeting new species isn't a big deal for the Milky Way races, they've all done it a ton of times before. But the angarans have only met one other sentient species, and they were hostile; meeting us should be a way bigger deal for them. Also, I understand why the writers didn't want to get bogged down in a 'slowly overcoming the language barrier' story, and just went with 'universal translators are awesome!' But they don't even mention translators until a throw-away line around 20 minutes in; or ever explain that the translators are converting the anagarans' proper nouns to the ones we use (e.g. kett, remanent, vault, etc.). Which I at least assume is what's happening.

 

I was going to post something about the exact same issues. People mentioning things that haven't happened yet is a major issue that keeps happening for me. The spoiler stuff you posted really annoyed me as well. That could have been handled so much better without having to get bogged down in any kind of unnecessary detail. Even a throwaway line to explain would have been alright. 

The other problem I keep running into is items that I need to scan or interact with bugging out. The first time it happened was as soon as you get to the Nexus after Habitat 7, I couldn't activate the tram to go to the next area and reloading the most recent save (from when I was already on the Nexus) didn't help. I had to reload a save from Habitat 7 and replay a portion of it before it would work. And this sort of thing keeps happening. All over Hoth I keep having to reload saves and redo combat sequences so I can scan something that bugged out. Extremely frustrating. 

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6 hours ago, MerenthaClone said:

I had no issues with it.  

Yeah, it ran pretty flawlessly for me as well. 

I'm fine with that, though, because I was one of those people who basically found Arkham Knight unplayable at certain points when it became a fucking slideshow.  I was due to get lucky with one of these shoddy PC ports.

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