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House Targaryen

Mafia 56.5 - Cleon the Butcher wants to play a game...

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[u][b]Playerlist[/b][/u]
[s]House Bulwer[/s] Lynched Day 1
House Cockshaw
House Donniger
[s]House Drumm[/s] Lynched Day 2
House Marbrand
House Merlyn
House Pommingham
House Rykker
[s]House Stark[/s] Killed Night 1
House Tallhart
House Volmark
[s]House Wylde[/s]Killed Night 1

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[b]RULES[/b]

[b]Section 1
Introduction[/b]

[b]1.1[/b]
Welcome to the latest installment of A Game Of Thrones Mafia. Even if you've played before, please at least skim these rules.

[b]1.2[/b]
If you're new to the game, you might find the following links useful:

[url="http://asoiaf.westeros.org/index.php?s=&showtopic=12970&view=findpost&p=502552"]A Short Introduction to Mafia[/url]
This introduction is primarily aimed at people who have never played the game in any form before, but also contains some information that might be useful for people who have merely not played on this board before.

[url="http://www.sitesled.com/members/mikeburnfire/mafiascum04.swf"]Flash Introduction To Mafia[/url]
Another quick introduction, featuring a short sample game. However, note that the rules used here vary in several key ways from the rules of this game.

[url="http://gotmafia.freeibboard.com/"]The GOT Mafia Discussion Board[/url]
For spectators who want to discuss the game away from the players.

[b]1.3[/b]
If you would like to play in the game, then send a PM to me indicating your desire to do so.

[b]Section 2
Before The Game[/b]

[b]2.1[/b]
Everyone who is playing will be sent a PM assigning them an alt and telling them their login name and password just before the game starts. If you think you should have been given an alt but haven't been, please contact the mods. Do not post about it on the thread.

[b]2.2[/b]
As soon as you have been given an alt you are an active player. You will continue to be an active player until your character is killed in the game or you are replaced by the mods. If you are replaced, please do not post on the thread any more.

[b]2.3[/b]
The alt that you have been assigned should have received a PM listing your role and alignment. Your alignment is your team. Mafia is a team game, and there is no individual winning or losing.

[b]2.4[/b]
In addition to your faction you will also have been given a role (this role may of course be 'no role'). Players with any role other than simply Killer or Roleless Innocent may belong to any faction(except where the role list states otherwise).

For a list of roles, see the post below. Not every role listed will be used in the game, but no role will be used if it is not listed.

[b]Section 3
During The Game[/b]

[b]3.1[/b]
The game is divided into two phases: day and night. During the day people can vote for people they want to lynch (remove from the game) or vote to go to night without lynching. At night people with roles can perform special actions; in particular the Killers can pick one target and attempt to kill.

Discussion on the thread can continue freely during both phases of the game.

[b]3.2[/b]
During the day, people can vote for someone to be lynched or vote to end the day without lynching anyone ([b]'vote to go to night'[/b]). You can only have one vote outstanding at any time, but need not have any vote at all. To remove a vote without voting for night, simply [b]'remove vote'[/b]. You cannot ever vote for yourself.

All votes must be in [b]bold[/b] to be counted. Please make new votes in new posts, don't just edit old ones; this makes it much easier for the mods to keep track of votes properly.

[b]3.3[/b]
As soon as a majority of votes have cast for one decision, the day is over. While the mods will post to officially declare this, the day actually ends as soon as the final vote is cast. Anyone lynched is now dead and cannot post on the thread any more. When the mods post to announce their death they will reveal that player's alt, faction and role. Votes cannot be withdrawn and new votes cannot be made.

A majority means either more than half the number of people playing (for a conviction) or half or more of this number (for a vote to go to night)

[b]3.4[/b]
There is no time limit for days. The day will only end if players agree to lynch or go to night.

[b]3.5[/b]
During the night, some players will have the ability to perform special actions. To do so, they should PM the mods either before night falls or up to 8 hours after it does so. Note that no player ever has to perform an action, but that to do nothing they should PM the mods stating their desire to carry out 'no action'. Also note that it is acceptable for PMs sent in before night falls to list alternative actions depending on the outcome of the day. If such a PM is sent which does not specify what action to take given the way the day actually ended, the mods will act as if no PM was sent. In this case, it is the player's responsibility to send in a new night action PM.

If not all PMs are received within this time, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties (up to and including modkilling or replacement).

Because of this, we [u]strongly[/u] recommend that players send in provisional night action PMs. Such PMs may be sent in during either the day or the night, and may be changed at any time up until the point they become definite. A provisional PM becomes definite as soon as the mods have received definite PMs from all other players who can perform night actions or as soon as the time limit for the night is reached. Provisional PMs may also be confirmed as definite by the people who sent them in, and in fact the mods urge people to confirm any provisional PMs they send as soon as they are happy with them in the interests of shorter nights.

To be clear: the night can last as long as it does so that everybody who needs to will have time to send in a PM. It does not last this long to give people lots of extra time to think about their choice of night action. Shorter nights make the mods happier.

[b]3.6[/b]
PMs to the mod can be changed at any point before the new day is announced, provided there is a legitimate reason for the change. What exactly constitutes a legitimate reason is left to the discretion of the mods.

Note that you do not need to give a reason for changing a provisional PM.

To help the mods, please state the reason you are changing your PM when you send in a new choice.

[b]3.7[/b]
Once the mods have received all PMs (or the time limit for night has been reached) they will post a morning scene to inform everyone on the thread of the result of the night's actions. If an action was blocked or prevented for some reason no mention will be made of this fact. There are no hidden clues in the death scenes. All night actions sent in will be considered to have occurred simultaneously. As soon as this post is made the new day will begin and any players who have been killed at night will be dead. The mods will reveal the alts, role and faction of any dead players. The time limit for the new day will begin with this post.

[b]3.8[/b]
The game begins during a day phase and will continue to alternate between phases until the game ends. The game can end during either the day or the night.

[b]Section 4
General Conduct[/b]

[b]4.1[/b]
By signing up to play, you agree that you will do your best to be involved in the game and will be able to post on the thread as long as you remain an active player. In particular, all players must make at least one post every 24 hours (and PM the mods within 8 hours of night falling if you have a role with night powers). If, during the game, you realise you will have to be inactive for (slightly) longer than the required period please contact the mods privately to let them know. The mods will then post an announcement on the thread so that everyone will be aware of the absence in advance. Intentionally not posting for 24 hours for strategy reasons is an egregious breach of this rule and the spirit of the game.

Anyone who fails to post within the required time and has not informed the mods will be automatically mod-killed or may be replaced if they have not yet posted and a replacement is available. Though the mods will post to announce the death, this will only be as confirmation of an event that has already happened.

[b]4.2[/b]
PMs from or to the mods should stay private. Please do not post them on the thread or offer to do so. Please also avoid discussing the timing of your PMs if you are a roled player. That is, while you may post on the thread during the night to say you have sent in your PM, please do not post to tell people that have sent in your PM at a certain time, you have not yet sent in a PM, or that you plan to wait a certain length of time before doing so.

[b]4.3[/b]
Discussion of the alts of living players on the thread is frowned upon. In particular we ask that you do not reveal your own alt or attempt to make arguments based on it. Note that this rule does [u]not[/u] simply mean you cannot explicitly say who you are on the thread; references to past games that make no attempt to hide your role in them or changes to your alt's signature are also strongly discouraged and the mods may ask you to edit any post in which you are considered to have implicitly revealed your alt in this fashion.

When a player dies, the mods will reveal the alt of that player. Once the mods reveal a player's alt, it is of course fine with us if you discuss it.

[b]4.4[/b]
Please try not to use off-thread information such as which players have recently been active, who is currently viewing the thread or anything of the sort as a basis for either your arguments or your actions.
More specifically, do not post any such information on the thread. If you do so we will certainly ask you to edit it out and may take further action.

To be clear: it is perfectly fine to discuss the times at which a player has posted as this information is available on the thread. However, discussing the times at which the player was viewing the thread is not, as this information is [i]not[/i] on the thread. We recommend that all players log in anonymously - both when viewing the game thread and when on the discussion board - while the game is ongoing.

[b]4.5[/b]
Active players should not discuss any part of the game with each other outside the thread. Active players should also avoid discussing the game with people who aren't playing (other than the mods), and should certainly limit themselves to general comments about the game if they do choose to do so.

[b]4.6[/b]
Active players should also not give anyone else access to the their alt. Please do not change the password of your alt account as it is important that the mods know all the passwords in case you need to be replaced. In rare circumstances you may be allowed to have somebody else make a post for you using your alt. However, this can only be done with the consent of the mods, and it is up to them to give the account information to the person standing in for you.

[b]4.7[/b]
Please avoid making personal attacks on other players in the thread. If you feel someone else on the thread has said something objectionable, you may contact the mods to register your feelings. However, what exactly constitutes a personal attack is left to the discretion of the mods.

If the mods feel a personal attack has been made, they will ask the player in question to edit the offending posts (and to not make any such comments in future, of course). In exceptional circumstances, or if the behaviour in question continues, they may feel forced to take further action.

[b]4.8[/b]
Please remember that this a team game, and that by signing up you agree to do your best to help your faction win. The mods will not be amused if anyone playing decides (for whatever reason) to try to stop their own team from winning. Anyone who does this should expect to be modkilled ... and should not expect to play in any other game the mods run, for that matter.

[b]4.9[/b]
In short: please remember that this is a game, and that the aim is to have fun, but not at the expense of other people playing. Any questions about conduct that are not answered here can almost certainly be decided by considering this fact. If you think you shouldn't do something, you probably shouldn't. At the very least, please PM the mods for advice before you do anything you think may be considered questionable by other people playing.

Mafia is run on the honour system and only works as a game if we trust in the good faith of our fellow players.

[b]Section 5
Endgame[/b]

[b]5.1[/b]
The game is only over when a mod posts in the thread to announce that it is over. Even if you know (or believe you know) the result of the game before then, please do not post in the thread if you are not an active player.

[b]5.2[/b]
The mods will describe the winning conditions in another post.

[b]5.3[/b]
Additionally, the mods reserve the right to end the game at any time before this (as a win for either side, a draw, or any other result they deem appropriate) provided there are exceptional and compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

[b]5.4[/b]
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spectator threads on the other board.

[b]Section 6
Miscellaneous[/b]

[b]6.1[/b]
Despite the best intentions of the mods, it is possible that these rules contain mistakes, ambiguities or contradictions. If you think you have spotted any, please PM the mods as soon as possible to let them know. If the mods agree that there is a problem with the rules, they will post on the thread to announce this and change the rules accordingly.

[b]6.2[/b]
Players are in general encouraged to send in their thoughts to the mods throughout the game, to be posted on the spoiler discussion thread. The mods reserve the right to edit any thoughts they receive before posting them, but will generally post all thoughts unchanged.

[b]6.3[/b]
In general, only the mods and active players should post on the game thread during the game. Dead players and spectators should ask the game mods for access to the spoiler forum on the discussion board if they wish to comment on the game. Equally, people posting on the game thread should try to restrict themselves to comments about the game - if they wish to make an out of character comment on the thread they should clearly denote their comment as such by writing it in [i]italics[/i]. However such comments should be made very rarely, if at all.

[b]6.4[/b]
If something happens in the game that is not covered by these rules, it is up to the mod to decide how to deal with it. The mods' decision on this matter is final. However, the mods will endeavour to have as small an impact on the game as possible, intervening only when they feel it is necessary to keep the game running and not doing so to favour any one side or group of players over another.


[size=1]These rules have been adapted from the Westeros mafia standard ruleset by the game mod for this game and are copyrighted by the Westeros mafia community at [url="http://asoiaf.westeros.org/index.php?showforum=18"]A Song of Ice and Fire discussion board[/url] and [url="http://gotmafia.freeibboard.com"]aGoT mafia discussion board[/url]. These rules are not to be copied or adapted for use on another board without permission from the Westeros mafia community, which can be applied for by contacting one of the metamods: Plessiez, unJon or Sophelia.[/size]

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The murders had been going on for weeks. Astapor was tearing itself apart on his watch, and that was not something that Cleon was going to allow. Both slaves and slave owners had been found murdered all over the city, far too many for a single serial killer, however there was no clear method to the madness. The young Unsullied had only just killed their puppies and therefore were extremely green and ill suited to this sort of work. However, truthfully, even the most veteran of the Unsullied, like those that Daenerys had taken, were unable to move through the dives and other unsavory areas of the city necessary to keep the dregs of the city in line.

Cleon had ordered many public humiliations and hangings of various lowlifes that seemed like likely culprits. The murders have simply increased since then. And the cries for the Butcher's head had grown more public. [i]Fuck these insects. I'd prefer to just stomp on their hovels and crush their foul, degenerate brood. Of course, I have to rule and show them some semblance of goodness or I will be strung up next to those we dragged to the gallows yesterday. They don't understand a couple eggs need to be broken sometimes. So what if it is a couple dozen? Fuck 'em. Unfortunately, things just don't work that way. We need to find another way.[/i]

The Sullied. A perfect counterpart to the Unsullied. A group of highly trained scum that can move in and out of the underworld of a city without sticking out like a sore thumb. Unlike the Unsullied. [i]Detective work can't be done when you don't even have any testicles. That, and when you never change out of the Unsullied garb, nobody has ever been confused for an Unsullied that wasn't one. And no Unsullied has ever been confused for anything else. [/i]Of course, even if the Unsullied were suited to this sort of task the Butcher would be in dire straits. [i]Damn her.[/i] Despite the power vacuum that Daenerys left, he still was angry that she took even the greenest of the Unsullied and refused to recognize the legitimacy of his rule. [i]Like mine own people. We need this group trained. Fast. We just need to find who would be best suited to the task...[/i]

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[b]Role List[/b]
Note: This list is subject to change until the start of the game. If there are any changes I will make them very clear.

The following roles may or may not be used, however if a role is not on this list then it will not appear. Some roles may be used in conjunction with each other.

FM- You are a mercenary. A coldblooded, but pragmatic, killing machine. Well, maybe not a killing machine, but you are pretty bad ass. Like, not someone that anyone would want to cross. Certainly not. In this case, you are a bit jittery because there is no backup and nowhere to..uhh..make a 'tactical flanking maneuver' to get out of a tight spot. This is a damn tight spot. You can kill at night, however you want to make sure the bastard dies and that it won't come back to you. Every other night (starting either night 1 or night 2, the mods will let you know), you may PM the name of a player to kill.

Symp-You aren't a member of any mercenary band, or rather weren't. You've been thrown into this situation and make the best of it. It is more than likely that if your band doesn't win Cleon's game, then you'll be turned into chum. Or maybe into some tasty steaks for whomever Cleon is serving dinner to. You must try to do whatever you can to propel your team to victory. Fear not, however, you can still be successful even if your master dies.

Finder- Reading people. Noticing things. That is just what you do. Doesn't matter if it is people from your homeland in Qarth, or whatever fools are here with you know. Each night you will be able to PM the name of one player to the mods and, in the morning, you will learn that player's role and whomever they are loyal to.

Healer- Once upon a time you were training to be a Maester in Oldtown. Then the Ironmen came, those bastards. They captured you just outside of the city while you were helping the smallfolk and sold you into slavery. Now you are stuck between a rock and a hard place. Well, more a lot of rocks and a lot of pretty nasty looking fucks. Still, you were going to be a Maester and the Seven didn't put you here to take lives. Each night you *MUST* PM the name of a player (other than yourself and any team members, if you are aware of any...aka the mods told you). If you do not, you will be unable to live with yourself and you will commit suicide in the morning. If you are successful in any of your heals you will feel better about yourself and the situation at hand, therefore you will be able to take a night off from healing at your leisure. If there are 4 or fewer players left (including yourself) you will not have to make a heal.

Vigilante- Vigilante? Spineless scum is more like it. Cleon's second-in-command, Weekapaug Snow, came up to you in the dead of night before the beginning of the game. Quietly, Snow told you he would slip a dagger to you at the end of the first night. Any night after that, you will be able to PM the name of a player and kill them. If successful, Snow will reward competence and give you another weapon (therefore another kill) after another night passes.

Coward- You've already wet yourself this morning, twice. Each night you can choose to hide behind another player to avoid night actions. If you are behind someone that is killed at night, you will be also.

Bulletproof (limited)- You are a pretty slick bastard. At night, you are able to avoid the attack of any untrained vigilante because of your superior skills. (Immune to vig-kills)

Ninja- This is just ridiculous. You are not happy at all with the current situation. At any point during the game, you may choose to kill another player and take yourself out at the same time. To do this you must make a post that says, "I am a ninja and I will kill House XYZ." After this neither you, nor your victim, may post because you will both be dead.

Guard- You are a Northman and above this kind of deceit and nonsense. Of course you need to try and win, but trying to stop some of the bloodshed or whatever is going on is something you can and probably should do. Each night you may PM the name of another player and prevent them from doing any night actions.

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[u]Tiebreaker System:[/u]

There is a possibility of ties, so the Butcher devised the following system to award competence, therefore increasing the likelihood of hiring the best group.

Successful heal-3 points
Successful kill-2 points
Successful guard-2 points
Successful hide-2 points
Successful find-1 point
First or last vote on a [i]completed[/i] lynch-1 point

Failed kill-0 points

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[b]Victory Condition[/b]
If only your faction remains. A win after a tiebreaker will amount to the same team. Cleon has no need for failures.
[b]CF[/b]
CF will give the faction a player belongs to and their alt. The role will not be given.
[b]Time[/b]
Days will last 30 hours and nights will last a maximum of 8 hours. This may change depending on if I am unable to get modding help.

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The Butcher contacted some mercenary bands in hopes of bringing in the type of people who would be willing (who doesn't want money?) and able to train his newly created group of soldiers. A number of groups sent representatives who were gathered in the Plaza of Pride along with a number of regular slaves.

The Butcher looked over the group. He leaned and whispered to Weekapaug Snow, a former slave who was his second in command. Weekapaug spoke a quick word to his men and then drew their bows. Nine twangs. Nine screams. The nine men who were hit lay squirming, dying, on the ground, desperately trying to draw air and stem the flow of blood from their wounds.

"Good, now it is fair," the Butcher said to the confusion of the crowd. "Some of you are from mercenary bands and some are not. You all have a goal. Live. I have given aid to each group of mercenaries with a few slaves of my own who know their task. If you and your unknown supporters live, then your mercenary group will get the contract to defend the city and to train my new group."

The ground at their feet was slick with blood, the air hot and dusty. Each turned to look at each other, sizing them up. "GO!" yelled Weekapaug Snow.

And so it begins.

[i]A few posts above I have made a few clarifications. Please PM me immediately if you have any questions, concerns, etc. If I made a mistake I would like to fix it as quickly as possible. Have fun and get posting![/i]

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Just so it is clear...bump and
[size=6]GO[/size]
:)
It is day 1.

12 players remain: Bulwer, Cockshaw, Donniger, Drumm, Marbrand, Merlyn, Pommingham, Rykker, Stark, Tallhart, Volmark, Wylde.

7 votes are needed for a conviction or 6 to go to night.

12 players have not voted: Bulwer, Cockshaw, Donniger, Drumm, Marbrand, Merlyn, Pommingham, Rykker, Stark, Tallhart, Volmark, Wylde.

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*checks clock*

*eyes mod suspiciously*

I see how this is going to be. :/

eta: oooo cool av :thumbsup: I take back my scarcasm :D

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Vote [b]Bulwer[/b]. Why not? Life is real, life is severe. In such a dark setting, it's better to start fighting for your life before anybody else would.

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I like this setting, it's interesting.

Note that there are no RI, making symp the lame-role-by-default.

Also note that you can gain points! It's the first mafia game I've played where you could earn points! If you're first or last on a lynch you get 1 point, so I'm going to cast a preemptive vote on [b]House Merlyn[/b] in case he says something suspicious or someone makes a brilliant case against him. Then if someone else is one vote away from being lynched I'll quickly jump on that mob instead!

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So how much do we think modapaug got paid to tie in this game with the release of [url="http://en.wikipedia.org/wiki/Mercenaries_2:_World_in_Flames"]Mercenaries 2[/url]?

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It seems to be first game where we have three votes in four starting posts. Go, people, go!

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[quote name='House Volmark' post='1501962' date='Sep 1 2008, 09.02']So how much do we think modapaug got paid to tie in this game with the release of [url="http://en.wikipedia.org/wiki/Mercenaries_2:_World_in_Flames"]Mercenaries 2[/url]?[/quote]
Nothing unfortunately, but for some reason I do really love that ad. It is hilarious.

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[quote name='House Drumm' post='1501967' date='Sep 1 2008, 09.05']It seems to be first game where we have three votes in four starting posts. Go, people, go![/quote]

Well, I should add a vote then too. How about [b]House Drumm[/b]!

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[quote name='House Pommingham' post='1501957' date='Sep 1 2008, 11.58'][size=5]I [/size]like this setting, it's interesting.

Note that there are no RI, making [size=4]symp[/size] the lame-role-by-default.

Also note that you can gain points! It's the first mafia game I've played where you could earn points! If you're first or last on a lynch you get 1 point, so I'm going to cast a preemptive vote on [size=5][b]House Merlyn[/b][/size] in case he says something suspicious or someone makes a brilliant case against him. Then if someone else is one vote away from being lynched I'll quickly jump on that mob instead![/quote]

[b]House Merlyn[/b] as this is obviously a symp clue by Pommingham.

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[quote name='House Volmark' post='1501976' date='Sep 1 2008, 11.13'][b]House Merlyn[/b] as this is obviously a symp clue by Pommingham.[/quote]

:stunned: [b]Merlyn[/b] must die, let's get 'em!

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