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Mafia 57: The stowaways


House Targaryen

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I (mentat) will be modding the following Mafia big game together with HT Reddy and Anatole Kuragin.

It will (hopefully) be a 2 FM team game if I reach my goal of 16 players.

The setting will involve a pirate ship infiltrated by vampires and ninja.

If you want to sign up and play (and you know you do) PM House Blackfyre. Do not post on this thread. If you're new to mafia you have to join Soph's mafia website to play (it's really easy, just hit the link on the bottom of this post).

ETA: [u]We're up to 11 sign-ups right now. The game will be starting on Saturday afternoon. I encourage you all to sign up for this game if you haven't yet so it reaches its 16 player goal. It will be loads of fun![/u]
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[u][b]Game Mechanics[/b][/u]

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (30 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (8 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if House Black is lynched I kill House White, otherwise I kill House Black).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player’s alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

[b][u]RULES[/u][/b]

All players must:

A1) Have an account on the mafia discussion board (follow the link on the bottom of the post), with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.
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Specific rules for Game 57:

These are the specific rules for Game 57. We encourage you to read them carefully, as merely glancing over the rules usually results in lack-luster performance during the game. If you have any doubt regarding the rules you may PM the mods. Questions asked on the game thread will not be answered. These rules may change at any point prior to the beginning of the game. If the game doesn’t reach its 16 player goal they may change drastically, otherwise any change will likely be minor.

This will be an alted game. Day-time limit is 30 hours; night-time limit is 8. You will be mod-killed or replaced if you fail to post during 24 hours unless you notify the mods in advance that you might have a problem.

There are three teams in the game; Team Pirate, Team Vampire and Team Ninja. A team wins if all members of the other two teams are dead. Team Pirate will also win if a lone wolf aligned with it and another player are the only two players alive during any day phase. If all players from all three teams die the game ends in a tie.

Roles:

Roles which will only be aligned with Team Pirate:

[b]Roleless Innocent[/b]:
A player with this role has no special knowledge and no special abilities, and must rely on his wits alone to achieve victory.

You are a member of the “Maiden’s Bounty” crew.

[b]Friend[/b]:
Friends do not have the ability to perform any special actions. However, they do know that their friend is a member of Team Pirate, and can communicate off-thread with them at all times.

You have befriended another member of the crew. You trust him completely and know he’s neither a vampire nor a ninja. You are both members of the “Maiden’s Bounty” crew.


Roles which will only be aligned with Teams Vampire and Ninja:

[b]Killer[/b]:
There is at least one killer in the each of the Vampire and Ninja Teams. If there is more than one active killer, they can communicate off-thread at all times. Each night, the killers can send in (collectively) the name of one or more players they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night. The killers will find out which of the three teams the players they kill are aligned with. Killers begin the game with three kills, which they may use on any night they choose with a single limitation: no more than one kill on nights one and two. The killers will gain an extra kill on day 7 and every even day thereafter.

Your special powers, poisons, smuggled weapons, blood-sucking fangs or ancient martial arts enable you to kill at night, in cooperation with any partners you may have. You are either a vampire, converted by Duchess Bathory to kill the other members of the crew and aid her in her escape, or a ninja assassin, hired to murder everyone aboard the ship.


Roles which may be aligned with any Team:

[b]Lone Wolf[/b]:
A player with this role may perform any of these actions during the night:
- Heal: target a player to prevent him from dying at night. You may target yourself.
- Guard: guard a player to prevent him from taking any action at night. If an action is performed by a team every member of that team must be guarded in order to block the action.
- Investigate: target a player to find out if he’s roled or not. Any role other than roleless innocent will come up as roled.
- Kill: target a player to kill him during the night and find out which team he’s aligned with.

A lone wolf that performs any action during the night must rest the following night and perform no action. A lone wolf that performs a kill action may take no further night actions during the game. A lone wolf aligned with the Vampire or Ninja Team will recover the power to perform night actions if he’s the last member standing of his team. If he performs a kill action when no other of his team members are alive he will die the following day unless he’s the last player standing in the game. A lone wolf aligned with the Pirate Team who is the last member standing of his team will become a soldier, which enables him to automatically win the game for his team if during any day phase there’s only one other player alive other than himself. A lone wolf aligned with the Vampire or Ninja Team will know who the other members of the Team are. There will be a maximum of one lone wolf player per team.

Like Ogami Itto, the Magnakai or J.J. McQuade, you’re a lone master of life and death.

[b]Coroner Finder[/b]: All players will find out the alignment (but not the role) of any players that are lynched.
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Captain Blackfyre poked the two members of the Maiden’s Bounty’s crew with his sheathed sabre. They were both very dead. The rest of the crew crowded around him trying to get a glimpse of the bodies.

The first corpse was ghostly white, and had two small bite-marks on its neck.
“Vampires” murmured one of the crew-members. “I heard legends of them from the Romanian captain. Undead revenants who feast on the blood of the living and infect them with their curse!”

The pirates had recently boarded and plundered a Romanian vessel. They had killed all of the crew except for the captain and some Duchess Bathory who was a passenger aboard: the Duchess was kept locked in a cabin; the captain had died of thirst when they forgot to give him water.
“So let’s kill the Duchess and put and end to this” suggested one of the Pirates.
“Fool!” retorted Blackfyre “the Duchess was locked away in her cabin, she couldn’t have done it. She must have infected at least one of us”.
The nervous pirates started pointing accusingly at each other, but they had all taken their turn with the Duchess and knew it.

The crew member who seemed literate in vampire-lore spoke out again:
“Vampires will die and turn into dust if a wooden stake is driven through their heart. If we stick a piece of wood into someone’s chest we’ll know whether he’s a vampire or not!”
The plan was not received too warmly by the members of the crew, but Captain Blackfyre was adamant the vampire menace be eradicated before they infected the whole ship,
“Each day one of you will be tested to see if he’s a vampire or not, you can decide yourselves who takes the test”.

Once that had been settled the crew turned its attention to the other corpse, a small throwing star with poisoned tips sticking out of his chest.
“’Tis the weapon of a ninja!” murmured one of the crew-members. “Their name means shadow in the Japanese tongue. They are deadly assassins, masters of the arts of stealth and infiltration”.
“Don’t you think we would have noticed if a Japanese assassin were onboard this ship?” growled Captain Blackfyre.
“Oh no!” answered the crew member who seemed literate in ninja-lore, “the ninja are masters of subtlety, infiltration and disguise. One of us could be a ninja and no one would notice!”.
Again the crew members started pointing at each other accusingly, noting how so-an-so had been acting strangely lately. They all fell silent when Captain Blackfyre glared at them venomously.
“This must be some kind of revenge for that Japanese village we plundered a year ago while trailing those Portuguese ships, remember? Someone must have hired ninjas to kill us all.”
The crew indeed remembered fondly razing a Japanese village, killing the men, ravaging the women, looting the livestock (or something along these lines, anyway).
- “So how do we kill one of these ninja?” asked Blackfyre “would they die if you drove a wooden stake through their heart?”
The crew agreed they probably would.
“Okay then! Each day you’ll drive a stake through someone’s heart to see if he’s either a vampire or a disguised ninja. When I’m satisfied we have no more unwanted stowaways on the Maiden’s Bounty you can stop and we can go back to good old pirating”.
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If you signed up for this game you should have received a post with the details to your alt account, which should feature a post with your role. All the role descriptions are in the post after the rules. Be sure to read yours (and the others...) carefully.

You may start to post in the thread

Go!

ETA:

The following players are active in this game:

House Botley
House Drumm
House Farwynd
House Goodbrother
House Harlaw
House Kenning
House Merlyn
House Myre
House Orkwood
House Saltcliffe
House Stonetree
House Volmark
House Wynch
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It is day 1.

13 players remain: Botley, Drumm, Farwynd, Goodbrother, Harlaw, Kenning, Merlyn, Myre, Orkwood, Saltcliffe, Stonetree, Volmark, Wynch.

7 votes are needed for a conviction or to go to night.

13 players have not voted: Botley, Drumm, Farwynd, Goodbrother, Harlaw, Kenning, Merlyn, Myre, Orkwood, Saltcliffe, Stonetree, Volmark, Wynch.
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[quote name='House Drumm' post='1516903' date='Sep 13 2008, 14.57']Sup.

I'm slightly disappointed with my role, how about the rest of you?

ETA: Actually, I'm REALLY disappointed with my house. Drumm? I mean, srsly nao?[/quote]
I think the roles are great. But I agree, your av sucks.
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* watches Drumm destryoing the good mood on board *

* checks rum casks *

Aye, let me offer you some of our Jamaican rrrrum! I have enough of that sake piss forrrr surrre!

* spits overboard *

* grins and shows his brown teeth *


Botley, you said in your first post that the roles are good, aye, but your second post implies that you did not even know what they are about?
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[quote name='House Stonetree' post='1516972' date='Sep 13 2008, 16.17']Botley, you said in your first post that the roles are good, aye, but your second post implies that you did not even know what they are about?[/quote]
Well I had read them briefly, but not enough to notice the details. On rereading, I noticed a bunch of complications.
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[quote name='House Kenning' post='1516985' date='Sep 13 2008, 16.26']It always fills my heart with joy, seeing such an active game.

And there is only ONE complicated role. And it's also an awesome role.[/quote]
That's true. But the killer role is a bit compliated. 3 kills, but not on night 1 or 2, but then you get more kills later . . .
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[quote name='House Kenning' post='1516985' date='Sep 13 2008, 23.26']It always fills my heart with joy, seeing such an active game.[/quote]



Well we can always fill your heart with something else. :pirate:

[quote name='House Kenning' post='1516985' date='Sep 13 2008, 23.26']And there is only ONE complicated role. And it's also an awesome role.[/quote]

Aweseome, aye, but it can belong to any faction. Or do you know more, [b]Kenning[/b] Fivefingers?
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[quote name='House Botley' post='1516987' date='Sep 13 2008, 17.28']That's true. But the killer role is a bit compliated. 3 kills, but not on night 1 or 2, but then you get more kills later . . .[/quote]
You seem to know awfully lot about it, eh [b]Botley[/b]?

And no, you don't get more kills later on. It's virtually impossible for a 13-player game with 2 killing teams to last for 7 or more days.
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[quote name='House Stonetree' post='1516988' date='Sep 13 2008, 17.30']Aweseome, aye, but it can belong to any faction. Or do you know more, [b]Kenning[/b] Fivefingers?[/quote]
In fact, I do. Given the complete absence of the other innocent roles, there has to be an innocent lone wolf. And since there are no symps, the evil teams are consisted of either two killers or a killer and a lone wolf. Teams are almost certainly symmetrical.
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[quote name='House Kenning' post='1516992' date='Sep 13 2008, 17.34']You seem to know awfully lot about it, eh [b]Botley[/b]?

And no, you don't get more kills later on. It's virtually impossible for a 13-player game with 2 killing teams to last for 7 or more days.[/quote]
Let me correct myself. Additional kills are tiebreakers. They use for a killer to win if he/she/it stays among the last two living players.

*passes Stonetree a pint of rum* :cheers:
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