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Ye Aulde Mafia Game LXVIII


House Targaryen

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Hi!

This is the sign-up thread for Mafia Game LXVIII, an old school mafia game.

Old School means partnered finders, no CF, an excessive number of roles and a very dodgy balance! All the things that we love and miss from the old days of mafia.

If you care to join in for this reminiscence of mafia's golden age, send me PM. We'll be starting as soon as I have enough players.

I'm also in search of a couple of people to help me mod this, so if you feel like you won't have enough time to play properly but wouldn't mind doing some occasional vote-counting, scene-writing and the such then please send me (mentat) a PM at the mafia board.

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We now have 15 players, which means the game will start next week (Monday evening or Tuesday morning euro-time).

Thanks to everyone who signed up.

I could really use a co-mod or two, though. I'll send a few PMs, but if you read this and would like to volunteer I'd be very grateful.

Rules, roles and an opening scene coming up!

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Standard Rules and Game Mechanics

RULES

All players must ..

A1) Have an account on the mafia discussion board, with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods.

---------------------------------------------------------

Game Mechanics

1 - General Structure

Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase

During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics

To vote for a player: bold that player's name.

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions

You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions

The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined

A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action

PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit

If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player’s alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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There are two factions in the game: Killers (FM) and Innocents.

The members of the Killer faction will know each other's identity and will win the game once they've eliminated all members of the Innocent faction or once that outcome becomes inevitable. They may collectively kill a player every night by PMing their name to the mods.

The Innocent faction wins once all members of the Killer faction are dead.

The day phase will last up to 32 hours, and the night phase up to 8. Remember, provisional actions are your friends!

Players will be modkilled if they fail to post in 24 hours since the start of the game or since their last post. If a player is modkilled before the start of day 2 the mods will try to replace them if possible.

There will be no CF in this game, and a player's alt will not be revealed upon their death.

List of possible roles

bulletproof

Is able to survive a night-kill attempt once.

finder

May investigate one player each night to find out if they're guilty (FM) or not.

symp-finder

May investigate one player each night to find out if they're a symp or not.

friends

May communicate off-thread with another player (their friend) in a secret forum at the mafia discussion board.

guard

May target a player each night to prevent them from taking a night action. If the player is part of a team and has other active team members the guard will fail.

healer

May target one player every night, preventing them from dying as a result of a night-kill.

soldier

If at any point in the game there are only two players alive and he is one of them his faction wins the game.

vigilante

May perform a single night-kill once during the game. If the kill is blocked it is lost.

symp

Is aware of the killer's identity and will win the game if they do.

godfather

Will come up innocent if investigated regardless of faction.

miller

Will come up guilty if investigated regardless of faction. The miller may or may not know if he's been given this role.

Roles may belong to both factions.

Roles may be combined or used multiple times.

Roles may work in teams. If they do, the team members will know each other's identity and may communicate off-thread in a secret forum at the mafia discussion board. They will have one action per team rather than per player.

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“Walk with me, Varys,†said Tyrion. They left through the king' door behind the throne, the eunuch's slippers whisking lightly over the stone.

“Lord Baelish has the truth of it, you know. The queen will never permit you to send away her guard.â€

“She will. You'll see to that.â€

A smile flickered across Varys's plump lips. “Will I?â€

“Oh, for a certainty. You'll tell her it is part of my scheme to free Jaime.â€

Varys stroked a powdered cheek. “This would doubtless involve the four men your man Bronn searched for so diligently in all the low places of King's Landing. A thief, a poisoner, a mummer and a murderer.â€

“Put them in crimson cloaks and lion helms, they'll look no different from any other guardsmen. I searched for some time for a ruse that might get them into Riverrun before I thought to hide them in plain sight. They'll ride in by the main gate, flying Lannister banners and escoring Lord Eddard's bones.†He smiled crookedly. “Four men alone would be watched vigilantly. Four amongst a hundred can lose themselves. So I must send the true guardsmen as well as the false... as you'll tell my sister.â€

George R.R. Martin, A Clash of Kings

Lady Catelyn Tully looked at her husband's bones, dressed in her husbands clothes and laid upon the direwolf banner, yet she did not recognize the man she once loved in the morbid remains that lay before her.

“Who delivered my husband's body to us?†she asked.

“'Twas Ser Cleos Frey†her brother Edmure answered, “on the Imp's orders. He also carried Lannister terms for peace... unacceptable of courseâ€.

Catelyn nodded, this war would not be fought by diplomats, but by warriors. Her son would have to earn his victory with steel. She knew this all too well, and yet a part of her still hoped he could be spared the deadly trials that lay before him.

“Where is Ser Cleos?†she asked “I would speak to him.â€

Edmure frowned “In Riverrun's dungeons, Sister.â€

“You locked an envoy in a dungeon?â€.

“A false envoy. He tried to free Jaime, or at least some of his men did. Four amongst the King's Landing's red cloaks who escorted him here were the Imp's agents, sent to free his brother. They almost succeeded too. We caught them just when they were about to cross the river gate. We killed one of them with an arrow and re-captured the Kingslayer, but the other three managed to flee back to their quarters and weren't properly identified. We've told Cleos that he'll stay in his cell until he hands them over, but he says he doesn't know who they were. He blames everything on the Imp. I'm pretty sure we can't trust him, though. Half a Frey and half a Lannister, that man is, and that makes him all liarâ€

Catelyn pondered. “Half a Frey, half a Lannister indeed... and that makes him all coward. The Imp would never trust Ser Cleos with his plans, he's much too clever for that. Brother, I'm afraid I might need the good Ser Cleos for other doings... I'm going to have to ask you to free himâ€.

“And what about those three rogues?†asked Edmure “I can't just let them go. One of them poisoned five of my men, and another killed two guards with his bare hands. And that's not counting the men that forsaken Kingslayer managed to slay before he was recaptured...â€

“How many men were resting in those quarters?â€

“Fifteen red cloaks. All of them swear they're innocent, of course. I'd gladly hang them all.â€

Catelyn smirked “I think I may have an alternative solution. A trial of sorts that we can use to separate the wheat from the chaff and put those three murderers to justice. Let me tell you about the game of Mafia. I suspect you'll find it appropriately harsh even for Lannister men.â€

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The fifteen red cloaks were herded into one of Riverrun's deepest cells. The stone walls were moist with water, leaking from the river-ford above, and the air was as damp and cold as a dense mist. Edmure's guards looked at them with grim, merciless eyes, still rembering their companions that three of them had killed.

Edmure's captain of the guard spoke thus:

“By the orders of Lady Catelyn Tully you are to be subjected to a trial by mafia to determine which amongst you were responsible for the attempted rescue of the Kingslayer and for murdering seven of my men, five of them by the vile and cowardly method of poison.â€

The captain glared at the redcloaks. Some of them looked scared, some indignant, some defiant... yet none more guilty than the next, at least to the captain's eyes.

“Every day you shall vote which one of you shall be carried away and put to the question. I can guarantee that after the torturer is done with you you'll be far more inclined to provide him with the truth you now pretend to ignore, though I cannot guarantee you'll ever recover from his tender mercies...â€

The captain smirked, as even the most steadfast of the redcloaks shuddered, imagining the horrors of the torturer's dungeon.

“When we're satisfied that the three of you who were sent here by the Imp to free Jaime Lannister are dead, we will allow the rest of you to go free and return to King's Landing, but as long as there's any doubt, you must continue to choose a victim a day to be interrogated. Are there any questions?â€

None replied.

“Then I'll leave you to it! I'll return in a day's time to escort the first pick to the torturer's abode.â€

The Riverrun guards left, firmly locking the door to the cell behind them. A cursory inspection of the cell revealed nothing. It was bare except for a stinking chamber pot and a few straw mattresses.

Unexpectedly, a voice spoke from the other side of the dungeon wall.

“So you're here too? A pity! A sorry end to a fine attempt at rescue. For a second I was free again, wielding a sword once more, cutting down that Tully scum like so many blades of grass!â€

It was the voice of Jaime Lannister.

“It's a pity, so many Lannister men and only three are willing to attempt to save their liege. Only three loyal Lannisters amongst a hundred! I'll make sure you're properly rewarded for your boldness... if we ever manage to leave these cells.â€

Most of you scowl to be called cowards. You were unarmed. You had eaten Edmure's bread and salt. Did he expect you to break hospitality? One would expect the Kingslayer to equate treason with boldness... You must find these traitors and deliver them to Edmure before this wretched game kills the lot of you.

Some of you dare to hope, though, for the promise of a rich reward back in King's Landing. You are resourceful and cunning, and if there exists another escape route, a way to exploit this game to your own advantage... then you know you can find it.

The game will start this evening. Get ready!

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The following players take part in this game:

House Arryn

House Baratheon

House Cerwyn

House Dondarrion

House Greyjoy

House Kettleblack

House Lannister

House Martell

House Piper

House Plumm

House Reyne

House Stokeworth

House Stonetree

House Tully

House Tyrell

I'll start sending your log-in information to your mafia board accounts now. Your alignment and role info is in your inbox. The game should start in about half an hour. Don't post before I give the start.

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It is day 1.

15 players remain: Arryn, Baratheon, Cerwyn, Dondarrion, Greyjoy, Kettleblack, Lannister, Martell, Piper, Plumm, Reyne, Stokeworth, Stonetree, Tully, Tyrell.

8 votes are needed for a conviction or to go to night.

2 votes for Lannister ( Martell, Plumm)

1 vote for Martell ( Greyjoy)

1 vote for Tyrell ( Stonetree)

11 players have not voted: Arryn, Baratheon, Cerwyn, Dondarrion, Kettleblack, Lannister, Piper, Reyne, Stokeworth, Tully, Tyrell.

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