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Mafia Game 78 - Tales of the Malazan Book of the Fallen


House Targaryen

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The following alts will be used in this game:

Anomander Rake.

Apsalar

Dassem Ultor

Fiddler.

Gruntle

Icarium

Kalam Mekhar.

Karsa Orlong

Onos T'oolan

Quick Ben

Sandalath Drukorlat

Silchas Ruin

Tehol Beddict

Toc the Younger

Trull Sengar

Yedan Derryg

The game will start tomorrow. Rules should be posted some time in the morning (US Central time). After that, alt logins/passwords will be sent out via PM to each player's regular account, and role/alignment information to each player's alt account.

Please do not post in this thread until after I post that the game has begun.

Game updates

Start of Day 1

End of Day 1

Start of Day 2

End of Day 2

Start of Day 3

End of Day 3

Start of Day 4

End of Day 4

Start of Day 5

Lynched day 1: Dassem Ultor (Harlot) - evil

Killed night 1: Kalam Mekhar (Masonity) - innocent

Modkilled day 2: Apsalar (Seventh Pup) - innocent

Lynched day 2: Anomander Rake (Carpe) - innocent

Killed night 2: Karsa Orlong (Weekapaug) - innocent

Lynched day 3: Icarium (TheMalcolm) - innocent

Killed night 3: Trull Sengar (Halo) - innocent

Disappeared and later found dead on Night 3/Day 4: Sandalath Drukorlat - ???

Lynched day 4: Gruntle (Faraday) - innocent

Killed night 4: Yedan Derryg (Kalaw) - innocent

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RULES

All players must ..

A1) Have an account on the mafia discussion board, with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Following the end of Night 1, any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

There will be no modkills due to inactivity on day/night 1. If a modkill (of any kind) is appropriate before the end of night 1, a replacement will be sought, and a modkill will only be used as a last resort.

The mods may grant extensions to this 24 hour time limit in some cases (if so, they will give details in a later post). Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods.

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Game Mechanics

1 - General Structure

Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase

During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics

To vote for a player: bold that player's name.

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions

You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions

The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined

A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action

PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit

If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player’s alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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Role list.

Coroner Finder

There will be an automatic Coroner Finder in this game.

Chaos Faction

The faction working on behalf of Chaos will consist of 3 killers (FM). If there is more than one active killer, they can communicate off-thread at all times. Each night, the killers can send in (collectively) the name of one player they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night.

The FM will have powers/roles beyond the ability to kill 1 player per night.

There will be no sympathiser in this game.

Innocent Faction

The following roles may be used. If they are used, they will be aligned with the innocent faction.

Roleless Innocent

A player with this role has no special knowledge and no special abilities.

Adept of Denul

On each night that his power is available, the Adept of Denul can PM the name of one player other than himself to the mods. That player will be healed, and will not die if targeted at night (unless the Adept of Denul is blocked by another role). The number of times that he can use his power may be limited.

Shield Anvil of Hood

At the beginning of the game, the Shield Anvil of Hood has no special abilities. However, as the game continues, he will gather the souls of all of the dead innocents, taking away their pain. By the end of the game, the Shield Anvil of Hood will be so powerful, that he will win the game for the innocent faction (e.g. if he is ever one of the last two players left alive, he automatically wins the game for the innocent faction).

Other Possible Roles

The following roles may be used, and may be aligned to either the Chaos or Innocent Faction.

Champion of High House Life

On each night that his power is available, the Champion of High House Life can PM the name of one player to the mods. That player will be guarded from taking night actions. However, if the target belongs to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked. The number of times that the Champion can use his power may be limited.

Knight of High House Shadow

On each night that his power is available, the Knight of High House Shadow can PM the name of one player to the mods. As long as he is not blocked by another role, he will hide in the Shadow warren and track his target throughout the night. At the end of the night, he will be told whether or not the target was active during the night. The result will consist of "yes, the target was active" if he took any night action, including the collective FM action of killing another player. The result will consist of "no, the target was not active" if he did not take any night action. The number of times that the Knight can use his power may be limited.

Member of the Claw

One night during the entire game, the Member of the Claw can PM the name of one player to the mods. As long as he is not blocked by another role, he will kill that player during the night. The Member of the Claw loses his power if his target is healed. He does not lose his power if he is blocked by the Champion of High House Life.

Priest of D'rek

The Priest of D'rek worships the Worm of Autumn, mistress of decay. He is well versed in the art of poison, and has brewed 5 doses to use throughout the game. Every night (for as long as he still has some poison), he may choose to target one other player. If he poisons the same player for 3 nights total, the player will die after the 3rd dose of poison.

If the Priest of D'rek targets somebody who is healed that same night, only that one dose of poison will be blocked. Any previous doses of poison will remain flowing through the target's blood. If his target is healed, the Priest will lose that one dose of poison.

If the Priest of D'rek is innocent or an individual FM, he can be blocked by the Champion of High House Life. However, he will not lose any doses of poison after being guarded. If the Priest of D'rek is evil and has FM partners, then he cannot be blocked by the Champion, because he can pass his poison on to one of his partners. Also, if the Priest has FM partners and he is killed, then his FM partners still get to make use of his poison (because he already brewed it prior to the start of the game).

Mortal Sword of Fener

One time during the game, the Mortal Sword of Fener can go berserk and kill another player of his choosing. He must post in the thread I am the Mortal Sword of Fener, and I choose to kill [fill in target's name here]. He must then confirm the kill, via a PM to the mods. He cannot be blocked by any other role. However, the Mortal Sword of Fener will also die in the attack. He can only use his power during the day. If he uses his power, the day will not end - instead, the game will continue as normal.

D'ivers

The D'ivers has the ability to divide his soul into multiple bodies. At a certain time in the game (which may be up to the player or may be pre-determined), he will have the option (or be forced) to split into his alternate forms. If a D'ivers is divided into more than one body, then each and every body must be lynched or killed to kill the D'ivers. Also, the alignment of the D'ivers will not be revealed if he is lynched/killed while in his D'ivers forms (unless all of his bodies are lynched/killed). The use of the D'ivers power may be limited in terms of the number of times it can be employed, as well as the length of time it will last (hours, days, etc.). The D'ivers will get one vote per body, and the number of votes required to lynch a player will be altered by the use of the D'ivers power.

In addition to all of the possible roles listed above, there is one additional role/power/event that will be used in the game, which I will not specify in the rules. Also, the roles listed above may have additional rules/conditions that will not be publicly disclosed prior to the start of the game.

ETA - Just to clarify, no role was used more than once, other than Roleless Innocent and FM. Also, some roles may not have been used.

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The message was a summons, not an invitation. And in spite of your own great power, you never even considered ignoring it.

You knew that Draconus would not demand your presence lightly. You knew that anything dire enough to draw his interest would be of great importance. And most importantly, you knew that the Elder God was not one to provoke.

And so you traveled to the location he had specified in his message, deep within the Wastelands on the continent of Lether. The blasted, lifeless plains stretched away on both sides, as far as your eyes could see.

Eventually, others joined you. A gathering of epic strength – nearly every man and woman boasting enough power to match an Ascendant. In fact, some of you actually were Ascendants, nearly gods in your own right. You eyed one another warily.

Finally, Draconus arrived, flying down from the otherwise empty sky in the form of a massive black dragon. Shadows flowed around him as he landed, blurring...and then, where the dragon had once been, was a tall, broad-shouldered man. Black hair, black beard, black eyes. Cloaked in darkness, as he stood before you.

He did not waste time dissembling for the crowd. Cut right to the matter at hand.

“I have spent much of my life battling chaos. Fighting its attempts to overcome this world. The decision seemed obvious to me – keep chaos at bay, or it would destroy us all.”

“But apparently, some of you have come to a different conclusion.”

He paused, eyes burning with an inner fire.

“I have recently learned that three of you gathered here today are servants of chaos, working to bring its endless terror to our shores. My friend and ally, Ublala Plessiez, brought me this information. He traveled into the Warren of Chaos itself to learn all he could of your plans.”

Draconus lowered his head in sorrow. “But sadly, he succumbed to his great wounds before he could reveal the names of the traitors. All I know is that three of you are the villains that we seek, for you were the names listed on the scroll he carried with him.”

His dark eyes rose again, and he looked you straight in the eye. “I want you to find these slaves of Chaos. Find them, and bring them to me. They must be stopped, before they can annihilate this world.”

“And they must pay for their crimes. Ublala Plessiez will be avenged. This I swear.”

With that, he veered back into his dragon form, man shifting into beast. Rising into the sky, sentinel to watch over your deliberations.

You slowly slid your gaze across the rest of the men and women gathered. Some of them were secretly your enemies. You would find them, as Draconus had demanded. There was no choice. Chaos had to be defeated...

-------------

THE GAME HAS BEGUN. YOU MAY BEGIN POSTING NOW.

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What is a drukorlat? Can I get a grande drukorlat at Starbucks?

Something that comes out of the sand? :dunno: Never read the books either.

eta: huh

A female Tiste Andii and Queen of Darkness in Kharkanas, once a Tiste Andii hostage.

Mother of Orfantal and Korlat

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Never read these books and only skimmed the wiki article on this guy, so enjoy this improv RP:

"I am the First Sword! Something about a TY'Imuss or Logorin or something." :pirate:

That's all I got.

Dassem Ultor is showing a shocking lack of respect for the series. It's the rope for him!

Of course, seeing as

Dassem = Dessembrae, Lord of Tragedy

he'll probably end up being the healer or something if we lynch him on day 1. So remove vote I guess. :(

That said, wouldn't it be tragic if I opened with a vote on one of the killers, then WIFOMed my way out of voting for him? Dassem Ultor will have to swing.

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