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Everything posted by Fez

  1. Scott is enough of an empty vessel that lots of different GOPers can project whatever they want on him; it's why he has the highest favorables of any of them (including Trump) among primary voters. But so far, he hasn't translated that into a ton of support; partially because one of the bigger natural support groups for him, evangelicals, are being split with Pence (and Trump of course). I think Haley would be their strongest general election candidate, but I don't think she'd do great even 1-on-1 with Trump. Being both a woman and POC I think is too big a hurdle for those voters.
  2. Even two is probably too much. But in a one-on-one race, I could see a couple of the candidates being able to beat Trump; Tim Scott still being the strongest of them I think. But it won't be a one-on-one race until far too late. Too many of them are running for reasons other than trying to actually win, and so have no incentive to drop out.
  3. He does have a second plane that was in the air at the same time. I suppose it is possible that he was on that plane. But it seems pretty likely he's dead. What an unbelievably stupid man. He inexplicably folded during his one shot at victory and then seemed to think he'd actually be safe to just roam Russia?!
  4. After looking at a few more trailers, I'm thinking maybe Armored Core VI actually isn't a game for me. That kind of impersonal (I haven't seen a single human character model or artwork) mission-structure game gets boring for me way too quickly; like the Ace Combat games. But I do want something new to play while waiting for Starfield and patches for BG3. Maybe this would be a good time to get Shadow Gambit actually, or one of the other small games I mentioned before.
  5. I liked Cyberpunk, though I understand many of the complaints. I think the difference is that Act 1 of BG3 is so good, and is exactly what the complaints want the whole game to be, that there's a lot more good will towards Larian than CDPR. Also, because Act 3 has the biggest issues, and the game is so, I think a lot of players just haven't experienced the issues yet. I wouldn't be surprised if there starts being a growing backlash over the next couple weeks though (unless Patch 1 is very big indeed).
  6. Act 3 design and gameflow, but not story, spoilers
  7. It's a mix. There's some bugs that are very random, especially the more technical ones (I had a conversation last night where the NPC's head rotated around like Linda Blair's). But there are also bugs that everyone is experiencing, it's just that some people don't realize that it's a bug (like with a certain companion being too quiet). And there's the cut content. Some of it seems like normal cuts that happen during game development due to changes in design decisions. But the Act 3 stuff that was cut literally less than 2 weeks before release (and was being actively promoted at a PR event at that 2 week mark) feels like it was absolutely meant to be in the game but was so broken that it had be excised to ensure that there was a shippable product. To me, it feels like a reasonable assumption that such content will eventually be put back into the game once it's working correctly. Probably not in the first patch, but at some point. And it sounds like, if/when it is, Act 3 in general would flow a lot better.
  8. IIRC, there's been one patch mentioned so far. Patch 1 will have "thousands" of bugfixes according to Larian. They haven't given a time frame, but the rumor is that it'll be in advance of/at the same time as the PS5 release. The one major bug that Larian has confirmed will be addressed is that the companion you get by going evil in Act 1 is supposed to be a lot more fleshed out then they are right now. Apparently the various dialog triggers aren't working correctly. Also, I don't know all the details because I've been trying to avoid spoilers, but it sounds like there's a lot of bugs in Act 3 stemming from the fact that a major area of the game was cut sometime in the final 2 weeks before release (which likely relates to the last minute 'crisis' that the studio head accidentily mentioned in an interview). And quests that relied on going to that area are all screwed up. The hope is that either the area gets restored or that the various quest triggers get fixed (e.g. one companion's good ending is literally impossible to do right now). But there's been no announcement of if/when this will get fixed.
  9. Okay the game is definitely showing its cracks now. I reloaded and... I think maybe I'm going to put the game down until it gets a few more patches. Maybe come back to it after Armored Core 6 and Starfield.
  10. Either the game is getting buggier in Act 2 or Larian didn't expect that some players would ever take certain options. The whole thing felt really disheartening. And I'm thinking I'll probably reload from before that moment and act more the way the game expects.
  11. Even in WoTR, where multiclassing is a lot more common/necessary I try to only use two classes at most and have them be thematically related. So far I haven't multiclassed at all in BG3 and I haven't felt the need to. I might do it in a second playthrough, sticking with my thematic rule. But I'm hoping they patch in a class progression encyclopedia first. I don't want to have to use any outside tools to figure out what I want to do.
  12. The absence of variant human is a change I'm totally fine with, they're too OP. And the replaced racial feature is shockingly good actually for casters. Remember, it means that they can get a free +2 AC by having a shield; and that includes party members like Gale and Wyll. It's also good for any ranged martials that don't otherwise have shield proficiency, since you get the shield bonus even if you are using your ranged weapon set. This is my number one complaint by far. It seems like a relic of when the game was intended to force you to chose which 3 party members you'd have for a playthrough. But even inventory management within the active party is a real pain.
  13. That's basically where I'm at too, early in Act II. I really like how cinematic it is, and the voice acting is top notch. But in most other respects I think WotR is the better game. I've also noticed that the battles mostly don't seem as tactical as D:OS2. I'm glad there's not the overwhelming reliance of surfaces, since that's not really 5E. But it feels like there's a lot less verticality or terrain involvement in most fights. There's some, like the Grove defense. But a lot of fights enemies rush right up to me (or I can rush right to them) and it's just back-and-forth rolling until something is dead. Separately, kinda funny start of Act II spoilers:
  14. Absurd how busy this gaming year is. It's not just all the big games either. There's also Shadow Gambit (from the makes of Shadow Tactics and Desperados 3), Book of Hours (from the makers of Cultist Simulator), Dredge (horror-ish fishing game), Roots of Pacha (prehistoric Stardew Valley), Viewfinder (puzzle game), Jagged Alliance 3, and Remnant 2. All came out this year, and all I haven't touched yet. There's also The Lamplighter's League in October. And, probably at some point this winter, WH40K Rogue Trader (which, if it's anything like Wrath of the Righteous will seriously eat my time, I've put over 1,000 hours into that game).
  15. I got the booze one too. The whole hirelings system just seems odd to me. We can already respect any of the companions anyway. And I think the hirelings are all appearance-locked, right? So they aren't even good for adding another custom character as a workaround for the multiplayer issues that exist. I guess they're useful if you happen to kill/drive away too many party members and can't get a full team otherwise?
  16. If you have animal speaking you can get out of the fight. But even if you do, if you wander too closely she'll attack you. The main draw, I think, is that the owlbear egg is valued at 750 gold. Not sure yet if there's a way to hatch it and have two baby owlbears in your camp. You can also trick some cultists into attacking the owlbears. And, most importantly, in the other part of the cave there's a selune statue. There's some decent early loot there and if you have shadowheart with you there's a dialog check to trigger the next part of her story earlier than you'd otherwise get it.
  17. The Oath of Vengeance is basically the easy mode for being a Paladin and keeping the Oath. But also, Oathbreaker isn't really a bad thing (except from a RP perspective potentially). It's its own fully defined subclass with some good spells that pure paladins otherwise can't get.
  18. So I did decide to restart as the Dark Urge; albeit one struggling to be good rather than embracing the evil so my major decisions haven't been too different yet. And the playthrough has been a lot faster so far since I already know where a lot of stuff is. At 10 hours I'm level 4, halfway to 5, and have done everything on the first map except the goblin camp at all or the Underdark (also, from what I explored of the Underdark on my first playthrough, I really did not like how navigating it felt; maybe I'll skip it this time). I really like a lot so far. I appreciate that, unlike a regular playthrough (or just about any other RPG), some of the conversations with party members are about me and my problems rather than about them. And trying to be good does, so far at least, really make it feel like a "Tav+" playthrough. I could see how an embracing the evil playthrough should wait until a second game though, since it seems like it would cut off a lot of stories prematurely. But as is, I get lots of cool choices (and plenty of RPing opportunities) and only a couple unavoidably evil moments. It's also been interesting seeing how playthroughs can feel different even when making similar choices. I'm not sure what hidden triggers are causing it (I don't think its related to the Dark Urge stuff specifically), but this time I've gotten a lot more Asterion camp events and almost no Gale events (no staring into the fire, no looking at his image, etc.). In fact, the first event I had with Gale after his initial intro was when he was telling me about his big problem. And since I won't be able to play much this week anyway, I'm also hoping that by the time I finally hit the later parts of the game the bugs have gotten smoothed out more (since it does sound like Act 3 can be pretty buggy for some people).
  19. I decided to read this spoiler since I knew you were behind me in the game and...
  20. Been continuing my Act 1 exploration. I'm still wrapping up quests and getting XP, but I'm kinda getting the sense that maybe I should push the main story forward. The map is starting to feel pretty depopulated (not that everyone is dead of course, there's been an awful lot of "oh, i'll see you in Baldur's Gate!" lines from NPCs too) and most of the companions haven't had much to say in a while. But at the same time, I've been reading some general non-spoilery things and am starting to wonder if I should start over as The Dark Urge. It really does sound cool and some people are saying it doesn't need to wait until a second playthrough.
  21. 1) Nope, its a universal change. See the reddit thread here complaining about it 2) The change does bring its own benefits. But I hate casting it in a patch of burning ground for instance and it taking damage. And if it gets killed its first round of being, that just feels like a major waste of a 2nd (or higher) level spell slot. I agree that it was strong in 5e, but it was a critical part of a cleric's offensive package. Also, I don't feel like this was a balancing nerf. This feels more like a game engine limitation, where they didn't have a way to make an untargetable summon.
  22. I don't have an encylopedic knowledge of 5e so in many cases I don't even notice the changes. But there are two that I have that I think are awful: 1) Making mage hand a once per short rest spell 2) Making spiritual weapon a targetable unit that has a health bar and its own initiative separate from the caster's. To compensate, it no longer requires a bonus action to use each turn. But it feels awful to use now.
  23. DeSantis has run a disaster of a campaign. He tried running to Trump's right. But Trump's supporters don't care about most of those issues (like cutting social security). Or, if they do care (like hating LGBT+ people), they prefer Trump's style and approach on them. And meanwhile, going so far right has soured DeSantis among all his supporters/donors who wanted a candidate that would focusing on cutting taxes, gutting what little is left of the regulatory state, and outlawing abortion and otherwise staying quiet. I think DeSantis plan of pretending to be the frontrunner could've worked. But he needed to be much smarter about what positions he took, not have terminally online staff getting him sucked into dumb controversies, and be way more charismatic. No guarantees, but seems like roughly 60% of Republicans are at least theoretically open to voting for someone besides Trump. But right now a bunch of them are planning on voting for Trump anyway and the rest are spread way too thinly.
  24. So I'd heard that too. And, without knowing anything else, from what I've heard the city is mind-boggling huge. Like comparable to the size of Novigrad from the Witcher 3; except that you can enter every building. I read an interview with the developers where they said the original plan was for a series of smaller maps of key areas (like the city was in BG1). But they decided that would be too big a departure from the rest of the game. So they made an entire city instead.
  25. I just hit level 5 and I'm still in that opening zone too. I am trying to be a bit completionist though. I think I've only got a couple things left, then check out the underdark, and then move on to the next zone. Game is massive, especially considering I know there's alternate paths for some of the big quests I've finished. But even setting aside that aspect, I don't understand how Larian estimated a playthrough would be only 40-50 hours. I guess you can skip a lot of stuff, but it feels like you'd be too underleveled for the critical path fights if that's all you did.
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