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Jon AS

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    Jon AS

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  1. Jon AS

    Video Games: A Far Cry From E3

    I think the campaign is completely linear, so the only thing your choices can do is give you little boni and penalties (sometimes probably based on a hidden die role, like the pirate attack event that can happen while travelling). I don't think the characters in the campaign are supposed to do any more than add a bit of flavour.
  2. Jon AS

    Video Games: A Far Cry From E3

    Seems that I've reached the point of just messing around in Battletech. I found out that changing your starting lance composition is extremely easy, so that offers an opportunity to play around with a few 'mechs that I got too late for them to seem like a serious alternative in my original run through the game. It also makes me think that it would have been a cool feature to give you a different 'mech based on your character background. Keep the Blackjack for the Federated Suns, give a Draconis Combine character a Panther, a Vindicator for a Capellan, an Atlas for Lyrans...
  3. Jon AS

    Video Games: A Far Cry From E3

    The Behemoth/Stone Rhino was assault, yeah. The Matar is apparently from a sourcebook that came out in 2013, I'm not counting that as properly predating anything.
  4. Jon AS

    Video Games: A Far Cry From E3

    Nah, got lucky: took one out with a headshot. That's newer stuff, though, not appearing before about 100 years after this game.
  5. Jon AS

    Video Games: A Far Cry From E3

    Mostly luck of the draw, I think. Those Orions showed up on a two skull mission near the Marik border. The funny thing is that heavier 'mechs are easier to salvage as a whole, because you're unlikely to blow them up on accident while knocking them down repeatedly. Of course usually I just try to take out 'mechs as quickly as possible. Better to get through a mission mostly unscathed and immediately be ready to go on another one than to waste time and risk injuries and major damage to your 'mechs while trying to get that extra part of salvage.
  6. Jon AS

    Video Games: A Far Cry From E3

    BattleMechs are categorised "light" (up to 35t), "medium" (up to 55t), "heavy" (up to 75t) and "assault" (80t+). Within those classes different 'mechs can fulfill different roles (i.e. Spider and Panther are both light 'mechs, but the Spider is a scout whereas the Panther is made for fighting). I have absolutely no memory of how I did that campaign mission, only that after a certain point I found most missions fairly trivial and I never bothered to switch away from just dropping with my heaviest hitters. The only exception being my fronline brawler, where I rotated a Grasshopper, Black Knight and Banshee. Trying to play smarter in a seconod campaign, most notably trying to keep most of my 'mechwarriors alive (of the starting roster, only Behemoth lived to the end of my first campaign). Went pretty well until in one mission the last enemy 'mech standing, an armless Panther, walked up to Dekker and headbutted his 'mech's head right off. Seems Dekker really deserves that meme status. I got incredibly lucky this time around in that I scored a couple of Orion's before even getting the Argo. They make for a pretty solid backbone for my lance, but now I could really do with a Grasshopper or Black Knight to complement them.
  7. Jon AS

    Video Games: A Far Cry From E3

    The Awesome 8Q and the unique Highlander are some of the best stock configurations in the game (though neither the heatsinks nor the gauss rifle in the highlander are replaceable, barring the exploit Werthead descibed above, which I kind of feel like trying now; King Crab with two gauss, hm...). I feel like messing with the default setup for the Highlander is kind of unnecessary, except for replacing basic weapons with better variants. Finally finished the campaign, which is clearly not balanced for a full assault lance as the two last missions were really easy, even considering you can't repair any 'mechs in between. As a reward you get what should be the only Atlas II in the Inner Sphere and Periphery and can then travel to even more star systems. Presumably you'll be able to do missions for Kurita and Steiner up there, as I never encountered them anywhere else.
  8. Jon AS

    Video Games: A Far Cry From E3

    I don't recall there being salvage for that mission.
  9. Jon AS

    Video Games: A Far Cry From E3

    The good old demolisher, the one tank to even give an Atlas pause. Luckily they, like all vehicles, are much, much less durable than a 'mech. Finally got my Atlas and King Crab the other day. After never even seeing either one in any random mission, I encountered them in consecutive missions on the same planet. Oh that excitement when your sensors inform you that that 'mech over there weighs the mythical 100t. And then the sobering thought that you'll have to take out two lances of assault 'mechs to get to that sweet salvage... And boy do they wreck enemy 'mechs, the King Crab in particular. Those dual AC/20s hurt. A lot. Of course that means I'm now headed into the campaign endgame. Overall I really like the game, I hope we get more campaigns down the line, I don't think the procedural stuff alone is going to hold my interest.
  10. Jon AS

    Video Games: A Far Cry From E3

    I think the Dragon works best as long range support. It's fairly mobile for a heavy, so it can get into good firing positions easily, but the large engine also means they don't have much tonnage to spare for weapons and armor, so they will get shredded if they draw too much attention, which close range brawlers inevitably do. The only way I see to make that somewhat viable is to give it nothing but that AC/20 plus 2-3 tons of ammo and then max out armour. Dragons aren't second to the Atlas in melee damage (there are about 10 that do more damage, and about 2-3 that are the same; most of these have more mount points for SL or MG which complement melee attacks), and even the heaviest 'mechs can't use DFA more than once or twice before they start losing legs. Also: DFA is a cool maneuver when it works, but boy do you feel silly when you miss...
  11. Jon AS

    Video Games: A Far Cry From E3

    You'll always get contracts from the closest few systems around your current position, so it's not like you're going to find yourself in a star system without any missions available (though the next best one might be a jump away).
  12. Jon AS

    Video Games: A Far Cry From E3

    Yep. I think there's even a loading screen hint about it. I went looking for money and salvage and ended up doing a bunch of missions on behalf of the Federated suns in Taurian territory. Later I returned there and basically bounced between New Vandenberg and Taurus (both rich, manufacturing worlds with Inner Sphere level civilization) in order to farm assault 'mechs until I got bored and went back to the story. I found that at least at a certain point it paid more to max salvage in contract negotiations since even medium 'mechs sell for hundreds of thousands of C-bills. You do need a bit of a cash reserve first though, since you'll probably have to do 2-3 missions for larger payouts. I'm rapidly approaching the 20 million achievement and it's not like I'm being particularly frugal.
  13. Jon AS

    Video Games: A Far Cry From E3

    I think you guys are playing through the Battletech campaign at a much brisker pace than I do. By the time I did the mission to take out the dropship my lance was mostly composed of heavies. I found it useful to have a composition of 1 LRM boat that hangs back (if you can't get your hands on a Trebuchet the Centurion you get early on will do, though I turned mine into a Yen Lo Wang knockoff), 2 long range snipers (preferably sporting AC/5s because those things are ridiculously more powerful in this game than in the tabletop version and easily outperform PPCs) and one close range brawler. I used the aforementioned Centurion for that, later a Hunchback 4P and then a Grasshopper, which seems made for the role. This 'mech tends to take lots of damage and more often than not I'll have to eject the pilot to save them, but until then it's capable of downing others in its weight class with a single alpha strike to the centre torso (even more easily when you manage to get behind the enemy) while the rest of the lance mops up everything else. Short of being completely outmatched (2 lances of assault 'mechs vs. 3 heavies and a medium...) or the assassination target getting up from a knockdiown and immediately limping into the evac zone that spawned right next to it, most missions tend to go pretty smoothly. Right now I'm trying to get the last two assault 'mechs missing for my collection, the Atlas and the King Crab, before finishing up the campaign.
  14. The test Jemma came up with was really stupid. She had a chance of 25% of not poisoning herself, and when she does in fact not drink the poison she sees that as proof that she's invincible due to time travel shenanigans?
  15. Jon AS

    Catalan thread continued

    Yes, that's what I said earlier. The German authorities don't get to decide to not execute a European arrest warrant because they've decided the authorities of the country that issued it did so "for political reasons". Which is presumably why the Spanish government made sure to add the embezzlement charge: even if the charge of treason is too different under Spanish law from the German version, the embezzlement is likely to be similar enough to trigger the extradition.
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