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About Werthead

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    Social Justice Robot from the Future
  • Birthday 01/22/1979

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    Colchester, Essex, United Kingdom

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  1. Werthead

    Video Games: A Far Cry From E3

    I think it's a very good game that needs first a bit more clarification and explanation at the start of the game WTF is going on, then it needs a smoother mid-game period (I've seen a lot of people just give up when the difficulty spikes massively around Sinon) and more variety in the missions. I saw someone suggest a nemesis-style system where you can piss off opposing mercenary factions if you keep fighting them and that'd be kind of cool. Maybe a bit more customisability for your mechs as well. I also think it's too long. As a 25-odd hour game, it'd be fine, but as a 40-50 hour game (longer than all three Shadowrun games played back-to-back) it's a bit too monotonous. The good news is that HBS have a fantastic track record for after-sales support, so I'll be happy to see what they bring to the table in the form of patches, expansions and sequels, not to mention the inevitable Enhanced Edition/Director's Cut.
  2. Werthead

    UK Politics - From Russia with Love

    Many people in the Baltic States also have another, Putin-shaped reason for wanting to leave their home countries as well.
  3. Werthead

    The Poppy War by R.F. Kuang

    Entirely different. The god-spirits are summoned to possess the caster, and they channel the god-spirit's energy through themselves.
  4. Amazon provisionally reaches a deal to save The Expanse.
  5. Werthead

    The Poppy War by R.F. Kuang

    The Poppy War by R.F. Kuang
  6. Werthead

    Video Games: A Far Cry From E3

    The Matar and the Stone Rhino predate the game, although the Matar was a prototype so only a few were ever made and the Stone Rhinos were a Clan variant of the same (also, IIRC, the Stone Rhinos were lighter and fell into Assault class). But yeah, for the purposes of the video game they are effectively non-existent.
  7. Werthead

    Video Games: A Far Cry From E3

    Ha. The miniatures game and lore also has 100-130 ton Superheavies with names like Poseidon, Ares, Omega and Stone Rhino, although they're not very popular as they are a bit silly. Some of them have three legs and multiple crewmembers (shades of Pacific Rim) and are so slow that they lose whatever gains they make in a silly amount of weaponry for mobility. There's also OmniMechs, which fit into the existing classes but have customisable weapon pods. They don't show up until the Clan Invasion though (which I suspect will be a feature of a later expansion or sequel to this game). There's also armoured battle suits and mini-mechs (think of the power loaders from Aliens with more armour and weapons), although I don't think we'll see those unless the game is refitted to feature infantry. I now have a Battlemaster as well as the Highlander and am getting through the game at a fair clip. The Gauss/AC20+++/LL+++/AC10+++/LRM15+++ combos my mechs are rocking are wiping out Lights with single hits, Mediums with a couple, Heavies with not much more, and knocking down Assaults in a single turn. As long as I don't get swamped, everything is dying quickly. It helps that I refitted the Argo with maximum morale-boosting features, so now I get multiple morale boosters on the battlefield and can called-shot the CTs of every enemy mech in sight.
  8. Werthead

    Video Games: A Far Cry From E3

    I did that mission and now own the Highlander (sadly I didn't get a second Assault as salvage, but I got 1/3 of an Awesome, Zeus and Battlemaster each). I think how it works is that you need to get the Highlander's gauss gun shot off, or even the Highlander destroyed outright, but still finish the mission, which is a bit tricky (you really need the Highlander to help take out the 3 Assaults at the end).
  9. Werthead

    Video Games: A Far Cry From E3

    I haven't reached that mission myself, but apparently it's a bug that generates a 2nd Gauss Gun, the only way of doing it in the whole game. Went back to the Smithon moon (15 hours or so of ingame action after I last tried it) and completed the dropship mission. It was pretty tough, even with my newly-upgraded weapons and the Orion unleashing the damage. I also pulled out the LRMs from my Dragon armed with the AC20+++ and gave it tons of armour and more ammo, which ended up being the best choice as it sucked in a lot of the damage from the Catapult with the two PPCs (which kept firing so much it shut itself down, which was amusing). The Dragon just tore through the starting mechs like they were paper. I did run into some problems with the lance of heavies that landed at the end, mainly through the Firestarter they bring with them just not dying and overheating everyone. In the end I won the battle, but my LRM boat Dragon got totalled and I lost the pilot, and the mech's mighty LRM20++. I was tempted to reload, but it seemed cheap so pressed on.
  10. International viewership only works for them if it's accompanied by big bucks. If 10 people or 10 million watch it, they still get paid the same, although more viewers does mean the local network is more likely to buy future seasons. But the US networks see that as the responsibility of the local networks. Netflix and Amazon take the broader, global view, and the likes of HBO are also seeing benefits of taking that viewpoint, but SyFy is a bit behind the times (especially given how this deal works for them).
  11. Werthead

    Wheel of Time Discussion (Spoilers)

    I suspect any kind of channelling around the Choedan Kal without knowing what you were doing would be an extraordinarily bad idea: there's a reason you need the access keys. Maybe you could destroy them through the keys (Rand does destroy the male statue, if inadvertently). There's a good reason that the Forsaken didn't do this in the Age of Legends, given the proscription even the Shadow had on balefire at the time. The Choedan Kal probably have enough power to unravel the Wheel altogether if you balefired them. There's also the fact that the Shadow could do with the Choedan Kal themselves for their own purposes, so capturing them would be more preferable.
  12. Werthead

    Video Games: A Far Cry From E3

    When the Highlander shows up (that you get at the end of the mission regardless), apparently if you shoot off its Gauss Gun (the only one in the game) and then claim it as salvage afterwards, you end up with two of them, and that's the only way to get two Gausses. Stick them on the Highlander or on a King Crab afterwards and it's pretty much game over at that point. You can waltz everything.
  13. Werthead

    Wheel of Time Discussion (Spoilers)

    When the Cleansing was going on, both statues were utterly engulfed in the One Power. I suspect balefiring one of them in that state would have been ill-advised, at best. Definitely not an experiment the ultra-cautious Graendal or Moghedien would undertake.
  14. There isn't one. NBC's international business arm owns SyFy UK, but it is run as a completely independent, separate channel which means it has to bid to buy shows from its own sister-network. Netflix, Amazon, even Channel 5 can outbid it with ease as its budget is miniscule.
  15. Werthead

    Video Games: A Far Cry From E3

    Holy shit. This Fallout mod for Hearts of Iron IV looks incredible. It's been done to a very high standard and looks professional.