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Werthead

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About Werthead

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    Social Justice Robot from the Future
  • Birthday 01/22/1979

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  1. Arrrrrrgghhhh. HZD crashed again juster after I killed a Thunderjaw but before I could get its trophy so I could join the Carja Hunting Lodge. Infuriating. Ah, that's good.
  2. 25 hours into Horizon: Zero Dawn and completed all the optional cauldrons, vantage points, all but a couple of the corrupted zones, and found almost all of the collectables. Resumed the main story quest and the major backstory revelations are starting to kick in. I really like the worldbuilding and atmosphere, it's really clever trying to piece together how we went from the modern world to the SF world to the post-apocalyptic world. Also, Slightly annoying new bug has surfaced which can stop the game starting, which is weird. If you run into this, you can fix it by disabling auto-Steam synch, deleting your profile and then restarting the game and re-engaging auto-Steam synch. You do have to reset any options you changed before starting the game (like controls, graphic settings etc). Slightly annoying, as I've had it happen twice in the last 15 hours of gameplay or so. This isn't going to happen. CA kept getting their arses handed to them by modders (Third Age: Total War and the historical mods Toth mentions are better than any CA game by itself) and they realised they could do things the modders were doing but make money from it; they got the idea for the Warhammer TWs from Call of Warhammer, one of the most popular Medieval II mods. They are never going to make it possible for modders to show them up like that again when they could be making green from those ideas instead. Warscape allows you to reskin battle units and change unit stats, so you can create new armies in appearance and capability, although I believe they have to be based on an underlying, existing unit in the first place. You can't redesign cities or castles and I believe you can't change the UI. You certainly can't change the campaign map other than raising or lowering the sea level, which they haven't really done much with (ironically they could do a post-apocalyptic, sea level-changed kind of game, but no-one's done that yet). I think you can also fiddle with the AI. There's a guy called Radious who does an AI overhaul for every Total War game and makes it better, to the point there are players who pointblank refuse to play a game until the Radious mod is released (usually within 3-6 months of the original game release). Rome's battle started fast but then slowed down as the various sides gained access to heavier armour. The heavier armour your troops had, the longer they could stay in the fight without breaking. Medieval II, with even heavier armour, did the same thing, although you could also upgrade your weapons to try to overcome enemy heavy armour. So whilst it's true that battles could be as short as the Warscape games, in practice not really, not over the course of a whole campaign. I had battles in both games where I ran out the clock, which is borderline utterly impossible in the more titles. The Rome/Medieval II Engine had that built in. The campaign map is divided into invisible squares and each square generates a unique battle map based on the campaign map at that point, its heightmap, foilage cover, how close it was to the coast etc. Rome went really wild with it, so if you were near a city you could see the city on the horizon, if a fleet was nearby you could see it in the background, if you were near one of the Seven Wonders it would actually appear in the background. I think the Pyramids even appeared on the battle map, which considering probably 1% of players ever fought a battle in that space is quite impressive. I think the two games had something like 16,000 distinct battle map combinations. Warscape could do the same thing - I think Empire had a version of that, but each of the three theatres was significantly smaller than the Rome/Medieval II maps - but they seem to have given up at some point and have a smaller number of possible battlefields generated from some kind of seed number. I think it's still a lot, but it's dozens to a couple of hundred, not thousands. The Warscape games have things hardcoded into them so there's a limit to what you can do (unlike the previous engine which allowed you to do pretty much anything you wanted with it). So you can slow battles down by changing certain values, but it just turns things into a slug fest. It means you can pin troops down and then hit them with cavalry or heavy units in the flank, but the changes also make that less effective, which is frustrating.
  3. I think Filoni said it was this one sect of Mandalorians who don't remove their helmets, not all of them. , we should hopefully get more info then.
  4. That's a good point about the engine. Their original plan was to change engines every other title, but Warscape worked well enough for them through Empire/Shogun 2 (also Napoleon but was supposed to be an expansion pack) that they kept it and just updated, which meant it started doing things it was never designed to do and started running into limitations. They're not quite at Bethesda levels of badly needing an engine overhaul, but they're starting to get there. We haven't seen the quantum leap upwards in graphics, tech and design that we saw between Medieval and Rome and then between Medieval II and Empire. That's a good example of the problems they have with dividing their own audience the way they have. If you want to play a Roman Empire wargame, you basically have the Romans - who are going to be so OP that no-one else can stand up to them - and then a whole ton of "barbarian" and Greek-style rival civilisations who are going to be somewhat similar. But that's baked into the genre: you play a historical game because you want to play a historical game, and you play a fantasy game because you want to play a fantasy game. The problem is that the two Total Warhammers have sold so extremely well that Sega clearly don't want them to step back to doing lower-key historical games that don't sell as much (not that earlier games sold poorly by any means, but the Warhammers mean that Sega's sales expectations of the series are now a lot higher), so CA's solution is conflation of the two, as we see in Three Kingdoms and now Troy (Thrones of Britannia did roll back the fantasy stuff, but also seems to have done poorly in sales). I suspect this is the main reason why CA are so reluctant to make Medieval III despite it being the most-requested game by fans. Sega would likely want them to have badass super-knight units who can wipe out entire battalions of men by themselves (OG MF Sir William Marshal!) but that would go down badly with the history-only crowd. I'm actually interested to see what the next history-only main series game is going to be after Warhammer III, because they seem to have covered most suitable areas already. I was playing Steel Division and realised it's probably the closest we are ever going to get to a Total World War game, with much vaster battlefields and a more zoomed-out mode of play with a focus on mobile battle fronts. It'd be interesting to see CA tackle that kind of approach with their greater level of polish, or at least do something to break out a bit more from their current paradigm. Maybe if they did a 40K game with dropships and planets instead of cities, which would at least connect up with their existing licence.
  5. The methodology here seems unclear. COVID-19 itself seems to kill relatively few people directly, fatalities mainly stem from triggering the body's immune system into going into overdrive, but that can be a relatively fast process (happening between 2 and 4 weeks after the initial infection) or a longer and more drawn-out one, killing the person between 6 and up to 12 weeks after initial infection (even longer periods have been suggested, and some people diagnosed with the illness back in March are still reporting symptoms now). It's also unclear the extent to which permanent damage is done that will shorten a person's lifespan by months or years (this is something that we won't know for sure until years or decades from now, of course). Taking this new methodology into account, it appears that Nick Cordero would not have been counted as a COVID death despite rather obviously being one. It took him 107 days, or 3 months and 16 days, to die. The deaths-over-mean figure, currently at 65,000, is likely a more accurate figure, especially given the number of deaths from other causes (road and traffic accidents, accidents of almost all causes etc) is way down on the normal. Obviously in some cases some people were diagnosed with COVID, had no symptoms and did not develop pneumonia, then died of an unrelated pre-existing condition, but that number seems to be relatively small.
  6. Ebay, basically. There's occasionally been musings of doing some kind of wider publication, but it doesn't seem imminent.
  7. I'm fairly sceptical of it, but then the direction the Total War series has gone in for the last few titles (away from historical simulation in any form and pulling in more and more fantasy mechanics) has not been altogether to my taste anyway. I'm willing to give it a shot, especially as Total War has historically done better with the more focused, lower-scale titles like Shogun II and the Kingdoms campaigns (which is why Thrones of Britannia being so poor was surprising).
  8. Whedon cheated on his wife with an actress on one of his shows, whom has never been identified, which seems not to be in dispute (the claim he repeatedly did it with many difference actresses is, however, and the fact that none of these actresses have been identified is problematic). There seem to be two possibilities, one of whom was only three years younger than Whedon, and according to Whedon they instigated the relationship, he didn't go around creeping on considerably younger actresses using his position of power (the other actress was a lot younger, which would have been a lot more ew). Certainly zero other allegations have come out in the several years since then and pretty much all the actresses on all his shows aren't exactly people who wouldn't have voiced any complaints if given the opportunity. It is possible that Whedon was lying and was in fact abusing his position and is in need of a major MeTooing, but that seems less plausible the more time that passes with no further allegations being made. He clearly made a huge dick move, but it's not on the order of what, for example, Weinstein did or what Cas Anvar has been accused of. People are human and are allowed to make mistakes. There's a difference between making an emotional mistake once (Whedon), saying things that are a bit tone deaf and sketchy in an attempt to come across as cool but instead come across as just sad (Rothfuss) and someone actually repeatedly engaging in horrible behaviour multiple times over decades. It's not helped that both Whedon and Rothfuss have vast fanbases and everyone loved their work for so long that they both naturally created a group of people eager and anxious to tear them to shreds the nanosecond they were presented with the opportunity and excuse, and went to town with it.
  9. Fair play. I thought Thrones of Britannia was diabolical, to the point of it only being the second modern game I've ever got a refund on, but obviously for £0 Troy is worth a punt.
  10. Troy: A Total War Saga launches today and is also 100% free on the Epic Store for 24 hours. Although they're going by US time, so it won't be available until later on.
  11. How is he an introverted shut-in? He has a severely disabled daughter whom he spends most of his time looking after, but until comparatively recently (2014, I think) he had a full-time day job working in tech. That said, ML did have some issues about being super-defensive over his work - including here, I think, and even got a mod warning once - which I think stems from that one BS review at the very start of his career that could he derailed his entire writing career. I also note that he's recently gone on hiatus from writing, partially from burnout but I think also from the fact that he got so far ahead of schedule that he was writing books he knew wouldn't be published for 4 years, so he had some time in hand. Potentially. She's a reasonably well-known YA author with some adult works, Lawrence is one of the biggest-selling fantasy authors this decade (which isn't actually as impressive as it sounds, sales-per-new-author this decade have fallen off a cliff compared to the prior three or four). They're likely around the same.
  12. Normally, but the ASoIaF covers are pretty simple and they'll simply throw money at the artist to get them done in time. It's also possible that they might already have a redesigned cover standing by, but they haven't revealed it yet because people will get the wrong idea. I'm not sure when they redesigned the ADWD cover (they had two placeholder ones for years beforehand), as they only showed it about 2 months before release, but it could have been on standby for a long time before then.
  13. It's not editing as such, but the continuity in the LotR trilogy can be quite distracting at times, particularly as you can see they moved dialogue exchanges from later in the scene to earlier. It's particularly bad in Frodo/Bilbo and Gandalf's discussions in Bag End, and later at the Council of Elrond. People are standing one second, sitting down in the next, holding a drink to being bare-handed. It's one of those things you never notice on a first viewing but somewhere around the 50th becomes unmissable (like Ian McKellan knocking the table whilst talking to Bilbo and only the front half of the table wobbles, because of course the back half is a false perspective set for Ian Holm to sit at). Then there's stuff like Pippin finding Merry on the Pelennor Fields and the scene in daylight in the original cut is suddenly at night in the extended edition. The editing of the opening of RotK in the cinematic cut is also dodgy AF, as they take out all the stuff with Saruman and Wormtongue with all the grace and subtlety of a sledgehammer. TV would have a lot of good quality candidates. There's some stuff in Blake's 7 that is particularly nonsensical, like Brian Blessed's death scene which made zero sense (even for 1978).
  14. Racing Point. Vettel wouldn't consider going to Alfa under any circumstances. If Perez is still out, Vettel could go to Racing Point now and Ferrari could call up Hulkenberg (they probably couldn't call up Sainz early without spending a lot of money) for the rest of the season. Then when Perez is back, Vettel can take an extended break or RP can pay Perez off. I agree at the moment that it seems unlikely that Ferrari and Vettel can continue for another 10-12 races with this level of pure dissatisfaction going on. That said, Ferrari said this morning they found some damage on Vettel's car that had passed scrutiny, so they're going to completely replace the entire chassis. Could be a move to help Vettel save face, but it'll only work if he comes back this weekend and has a much better result.
  15. Original Avatar: The Last Airbender creators Michael Dante DiMartino and Bryan Konietzko have bailed from the Netflix live-action remake, which they are supposed to be showrunning, after saying they "lost creative control of the process." Reading between the lines of their statement, it seems that although they were the showrunners, their lack of live-action experience meant that other people felt entitled to make decisions that went against their wishes, and effectively meant they were no longer in charge of the project. It also sounds like some of the other people involved from Netflix's end were not keen on maintaining the spirit of the animated show and wanted to go in a different direction. Most concerningly, it sounds like casting may have been the ultimate flashpoint. DiMartino has made a point of mentioning in several recent interviews (since both Avatar and Korra moved to Netflix and started getting huge ratings) that the live-action show was supposed to be ethnically consistent with the series (i.e. non-white actors in all the key roles), which is odd because by that point he was off the project. I'm starting to think that Netflix may have rolled back on this and wanted bigger names, even if they were inappropriate for the roles. Basically, it sounds like Shyamalan all over again. There is a hint that DiMartino and Konietzko may now be considering creating a third animated show in the universe instead, which would at least be one good outcome.
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