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Caligula_K3

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  1. Yeah, I watched the first two last night. Episode 1 was fun, especially some of the Vault scenes - the Brotherhood stuff worked less well, and some of the dialogue was very awkward. Episode 2 was much better: it nailed the very funny tone of the games and got me invested in all three main characters. Plus Ben Linus was there!
  2. Maybe Baldur's Gate 3 really is the best game of all time.
  3. I'm getting close to the end of Act 1 of BG3 (at least, I've done the Underdark route, and now I'm going to go back and do the mountain route to the towers). I don't think I'm qualified yet to say whether it's the BEST RPG EVA. I doubt it ever will be my favourite or close, just because I'm not a fan of turn based combat. I'm playing on storytelling mode; the idea of repeating some of these 20 minute long fights multiple times, as higher difficulties force you to do when you fail, would bounce me off the game hard. But it's really, really fun. The game is at its best when it makes you feel like you're crafting your own narrative. The best example for me has been (Act 1 spoilers) But I find the overall narrative weak - frankly, there hasn't really been much of a narrative or real plot yet - and so the game is at its weakest (though still quite fun) when some of that "reactivity" falls to the wayside and you're forced into very lengthy combat against many foes for reasons you barely care about. Again, small complaints for a great game. If the plot picks up once I hit the towers and some of the companions develop in more interesting ways, I'm sure I'll enjoy it even more. But best RPG ever? There can only be one, and it's Kingdoms of Amalur.
  4. I know I shouldn't read anything in this thread so I don't get spoilered, but I started BG3 and am about six hours in. Considering that "old-school style" CRPGs are hit or miss for me (I got into Pillars 1 and especially into Tyranny, but not Pillars 2) and especially considering that I usually have no patience for tactical turn based combat (I bounced hard off of Divinity 2), I'm surprised by just how much I'm enjoying this. Playing a bard probably helps. There are so many great role-playing opportunities and funny bits of dialogue. Plus I just enjoy enthralling NPCs with my drum solos while Astarion steals all their belongings.
  5. If Witch King, Starter Villain and Translation State really are three of the best books of the last year, then sci-fi/fantasy is in real trouble as a genre.
  6. Nothing against the actors who do major characters like Bastila, though not all of them are up to that standard. But the voice acting for most non-companion NPCs is done by like four actors. And not particularly good actors. Example: Combine that with the really not fun combat and I found it a slog to get through the game again, even on easy mode. This isn't me trying to say that KOTOR wasn't a great or groundbreaking game for its time. But someone who hasn't played it is going to have a real hard time appreciating it now.
  7. Agreed! Yesterday I got out of work at 5, took the bus home, and by the time I was in my neighbourhood at 6 the sun was still out and I could take a nice walk. I'd lose a full night's sleep for that.
  8. I think Rodrigo has a fair point. The reality is that most games from 20 years ago, especially in the early days of 3D, have not aged well, and it's not comparable to cinema, except for perhaps early uses of CGI. Many RPGs from the time period are also far more tedious and simply have terrible UI. I'm able to go back and play some games that I loved from back then - Morrowind, FF7 and 9, the N64 Zelda games - especially if there's a modern update of them. But I find it impossible to get into any game from the early 3D era that I don't have nostalgia for. Baldur's Gate 2, for example: the interface is terrible and it's not at all intuitive how to do even the most basic things. Even some games I do have nostalgia for, like KOTOR 1 and 2, are just too dated for me enjoy now. I tried playing KOTOR 1 again this summer and the voice acting alone made me bounce off it. That's in contrast to the SNES era of games: many of those games do hold up really well. I would never recommend someone wanting to try out Final Fantasy the original FF7. But I'd still be willing to recommend FF6.
  9. I'm looking forward to the show too, and god knows I find the vitriol directed against Weiss and Benioff to be ridiculous and a sad reflection of the state of media discourse. I'm not sure I see the need to discount Sepinwall's opinions: he's a respected and very thoughtful critic. That doesn't mean I agree with every opinion he's had, but let's not say he's only in it for the flashy lights. His review essentially is saying that despite Weiss and Benioff's best efforts, it's too hard a series to adapt... which may well be true. We'll see in a couple of weeks. The first book was my least favourite of the trilogy, interesting cultural revolution stuff aside, so even if it's not an amazing first season, hopefully the next two seasons can get to the next level.
  10. Yep. This was a reminder (which I really shouldn't need at my age) that rumours on the internet are just about worthless. From the sounds of it, Microsoft is just going to be porting a few games out, probably their AA games like Pentiment, as they've already done with games like Ori. I see it making sense as a strategy: Pentiment is not going to convince someone to buy an XBox, so now that it's been out a couple of years, you might as well sell it on other platforms, make money, and get your branding out there. Anyway, I'm relieved that they're still committed to their hardware, if only because I just bought an XBox this year. As for their longterm strategy with Gamepass... I see what they're going for, but it's hard to know how successful it will be, especially if console sales plateau. But then again, it looks like the video game industry in general is in trouble right now, aside from Nintendo. Although PS5s are outselling XBoxes at a huge margin, even Sony seems pretty subdued. AAA Video game development simply takes too much time and money and it's getting riskier and riskier. I know Bioware is its own special case, but I still find it incredible that we got three Dragon Age games in five years and now it's been ten since the last one. Or you can look at Rocksteady: three Arkham games in six years, and then nine years to release Kill the Justice Squad, which seems to not be doing so hot. We may be headed for a general crash soon.
  11. For me the worry is that if all Xbox games go to Playstation as well, then it means Microsoft is probably abandoning their hardware sooner rather than later. Which would mean fewer people buying XBoxes (as it's viewed as a dying ecosystem) and less incentive for other studios to release games there. I also do worry about the effects of an essentially Playstation monopoly in the console space. Obviously Nintendo will still be there, but they do their own thing. Anyway, we'll see what Microsoft actually announces next week.
  12. I'm rereading these books for the first time since I was a teenager. I'm only on the Great Hunt, but oh man am I glad at some of the changes the showrunners made this season. Selene in the books is simply ridiculous, as is the stupidity of our main characters... I'd also forgotten how little Mat does in the early books, aside from whine, pout, and act out his best Gollum impression.
  13. There are a lot of rumours going around about X Box getting out of the hardware business and making all their exclusives multi-platform. The X-Box team has announced a press conference about their business direction next week. Who knows what's true or not, but this may have been a very bad year for me to buy an X-Box for the first time in my life... On the Switch side of things, I finished and 100%ed Mario Wonder. It's a completely delightful game, and I'm so appreciative of the creativity bursting out the seams. The wonder effects are generally amazing, but they're usually the cherry on top of fantastic level design, so that the game doesn't feel just like a series of gimmicks. And there are also some difficult platforming challenges in here: the Special World levels and the final marathon levels were very tough, as usual, but even many of the main game levels had their challenges. And I deeply love the multiplayer implementation. Definitely my favourite 2D Mario since Super Mario World. I highly recommend.
  14. Thanks for the tips. I'd started the Ranni questline on my own, but yes, there's no way I would have finished it without a guide. You need to talk to a doll three times? Huh? Meanwhile I still never figured out how to get Nepheli to stop moping. I actually beat Elden Ring yesterday (with Ranni's ending). It was a pretty hilariously anti-climactic ending, but then again, I don't think any ending would have worked for me since I'm so over Miyazaki's approach to storytelling. By the end of the game, the only two things/people that From Software had gotten me to care about were the turtle in a pope hat and the pretty tree. It was a great game overall. Definitely weaker after Leyndell, but the last parts of Dark Souls games have always been weaker than their beginnings and middles. The gameplay is generally top notch all the way through and they created a beautiful world that was fun to explore. Alongside Dark Souls 3, they've also finally removed many of the most frustrating parts of Dark Souls gameplay. I'm sure I'll play again sometime, either in New Game + or with a completely different build (sorcery, maybe?).
  15. I'm playing this game for the first time and the hilarious thing is that I somehow managed to figure all of this stuff with Blaidd out by pure luck. Yet I then spent about twenty minutes trying to do the gesture and it never actually worked. Such an exercise in frustration. I completely agree with you, by the way. Elden Ring is a fantastic game. I'm working through the Mountaintop of the Giants, which is not my favourite area, but I'm still having fun. The game is let down by a few things, which I think make it fall short of classic status for me. My main criticisms are some very random difficulty spikes, but especially the main and side quest design that you point to. Even for the main quest: I was trying to get the second half of the medallion to get up to the Altus Plateau. Gideon told me to go "find the Albinauric woman" near Liurnia. I looked for her for about two hours, before looking it up and realizing that the woman he was referring to was a woman who became a spirit Ash that I had picked up ten hours earlier. Maybe she had given a clue about the location of the second half of the medallion when I met her. But there was no way in hell I remembered any of that. I ended up looking up where the medallion was (on the other side of the map, as it happens), and since then, decided that I am very ok using guides for all quests. I know Souls fans love the esoteric style of storytelling, but it also just doesn't work for me at all in terms of producing any emotion. Characters die or go through things and I just don't care. And I've said before in this thread that I think going with this style of storytelling for such a huge game was a mistake.
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