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GOT Mafia 107: Return of the Faceless Man: It is Day 5


Donald Trump

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Hello good people of Westeros! Lany Cassandra here :)

I am looking to run a quick, small game of mafia. I will keep it simple for new players, but veterans are certainly welcome.

Disclosure up front, this can be a time consuming game. It is not much fun if people sign up, then just disappear. You will be required to post at least once every 24 hours (but really, the game requires much more that that)

To sign up, PM me at this Alt (GOT Mafia Game Moderator Lany's test). DO NOT POST in the thread until the game starts. (to keep the thread form getting too cluttered) (sorry, I screwed that up trying to be able to get PMs)

I am looking for 12 people to play (and wouldn't mind a Euro co-mod)

The game will be played here and will not include alts.

As always, don't discuss your role or theories on the game in other threads.

I recommend reading past games to see how we play mafia here.

Rules and set up to follow

Your moderating team: Lany Cassandra & The Kingmaker

Start of Day One (seems I can only link to the page, not the actual post, but I guess this is better than nothing as the days progress)
Start of Day Two

Start of Day Three

Start of Day Four

Start of Day Five

The Players:
BBMolla Lynched Day 3

brAnthelAstgreenseer
bryden blackfish tully Lynched Day 4
Gertrude
Masonity
Petyr Baelish the Second killed night 3
Piper of Chaos Lynched day 2
SnowStorm killed night 2
Stannis Eats No Peaches killed night 4
Tammy killed night 1
TheMalcolm
Emmit Zar
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Don't freak out if the rules and mechanics look daunting, it really can be pretty easy, but we like to cover all the basics.



Basic rules of the game:

RULES



All players must ..

A1) Have an account on the mafia discussion board, with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.


B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods




Basically, play nice, don't talk about fight club, don't spoil things for others



Mechanics of the Game




Game Mechanics

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

DAYS WILL LAST 24 HOURS

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the players alt or alignment. This is the mods choice, and theyll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase

NIGHTS WILL LAST 8 HOURS

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the players alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.



Possible Roles:

Roleless Innocents and Killer(s)/Faceless man(men) will be included. Anything else is possible, but not guaranteed:


ROLES

Roleless Innocent
A player with this role has no special knowledge and no special abilities. This is probably why it's the best role in the game. Unsurprisingly, given the name, they are allied with the innocent faction.

Killer
There is at least one killer in the game, allied with the assassin faction. If there is more than one active killer, they can communicate off-thread at all times. Each night, the killers can send in (collectively) the name of one player they wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night.

Berserker
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are. They do not have any special powers during the game. However, if lynched they can PM the mods the name of one player to kill. This player will die as soon as the mods post the night scene (to help the mods keep the game moving, the berserker should PM a name before they are actually lynched).

Finder
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up innocent if investigated but cannot communicate off-thread with the killers. If there is more than one active Finder in the game, they can communicate off-thread at all times. Each night, the finders can send in (collectively) the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player is "guilty" or "innocent". However, note that while roleless innocents will always come up innocent and killers will always come up guilty, other members of both factions may not be correctly identified. See the appropriate descriptions on the role list for more information. If the role description does not specify otherwise, the Finder will correctly determine whether the player investigated is guilty or not.

Friend
This role is allied with the innocent faction. Friends do not have the ability to perform any special actions. However, they do know that their friend(s) are innocent, and can communicate off-thread with them at all times. There may be multiple groups of friends in the game; if so they will not be aware of each other

Guard
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are.. Each night the guard can PM the name of one player to the mods. That player will be blocked from taking night actions. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked.

Healer
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are.. Each night the healer can PM the name of one player other than themselves to the mods. That player will be healed, and will not die if targetted at night. The number of times the healer can use their power may be limited

Healer-Guard
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are.. Each night the healer-guard can PM the name of one player other than themselves to the mods. That player will be blocked from taking night actions and will not die if targetted at night. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked.

Martyr
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are.. Each night the martyr can PM the name of one player to the mods. That player will be healed, and will not die if targetted at night. However, if the player the martyr protects is targetted, the martyr will die in their place.

Miller
This player is, essentially, a roleless innocent and can perform no special actions. However, if investigated by the Finders they will be reported "guilty". Note that the miller will [know | not know | not neccesarily know] if they have this role.

Ninja
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are. During the day, the ninja has the ability to kill another player. To do so they should post on the thread to say "I am a ninja, and I kill ". Both this player and the ninja are now dead, and the day ends, as soon as this is posted. If anybody other than a ninja posts this message the mods will not be amused.

Soldier
This player is allied with the innocent faction. At the beginning of the game they have no special abilities. However, if they are ever one of the last two players left alive, they become immune to all night actions and gain the ability to kill at night.

Sympathiser
This role is allied with the assassin faction, and knows the identity of the killers, though the killers do not know of them. If investigated, they will come up innocent. If there are multiple sympathisers in the game, they may be able to communicate with each other off-thread (this will be made clear in their role PM).

Vigilante
This role may be allied to either the innocent or assassin factions. If they are allied with the assassins, they will come up guilty if investigated but cannot communicate off-thread with the killers or any other member of the faction, though they will know who the killers are. The vigilante has the ability to kill one player at night over the course of the game. To do so they should PM the mods the name of that player. Assuming no other role intervenes, that player will be reported dead at the start of the next day. If the kill fails for some reason, the vigilante may or may not lose the ability to kill - this depends on the mods and the reason the kill fails

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"Welcome the the Wild Spirit Wolf Sanctuary! You 13 have won a week camping here with me as we conduct a survey of the wolves here. And who knows what stories I might tell around the camp fire at night!" said George R. R. Martin to those gathered around him.



You still can't believe you are one of the winners who get to spend the whole week with GRRM. The contest had been a random drawing from those who had donated to George's favorite cause. And to think you only donated $10 and here you are!



You are all in an enclosed area with a fire pit, and plenty of space for you pup tents and/or bed rolls. All your gear is in your back pack, food is hanging in bags from one of the trees, there is a well, everything you need here. The enclosed area is completely secure, after all, you wouldn't want the wolves, or any other wild animals getting in while you are sleeping.



It's late afternoon by the time everyone is here and set up. Dinner is cooked over the fire pit, beer flows freely and everyone is in very high spirits as you all get to know each other.



As evening sets in George starts telling stories of cons and book signings from years past.



You fall asleep to the sound of his voice, knowing this is just the start of the most amazing week of your life.




(to be continued....)


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Most people are asleep but one guy is still talking with George. They seem to have formed a bond over sports, history and just about everything. Unknown to them, spiteful jealous eyes watch them in the night.




You wake to the sound of wolves howling. They have surrounded the encampment, howling, giving you chills. Someone starts screaming. At first you think the wolves have scared them, then you see where people are pointing.



A body lies in a puddle of congealing blood. It looks like some animal shredded it. As you look closer, you see it was WhiskeyJack, the guy that George seemed to bond with last night.



A close examination of the body shows reveals that he was cut with a knife, not torn apart by an animal. That is sort of a relief. The wolves can't get in to kill you, but one or more of those in here with you are cold blooded killers.



As luck would have it, there is no cell phone coverage and no one is coming for you for at least 7 days.




George takes control, separates himself from everyone else and comes up with a plan to figure out who the killers are.



You will all try and find the killer(s) and vote each day on who it is. The person voted out will be kicked out of the encampment (yes, out with the wild wolves who are acting all crazy, smelling the blood already spilled).


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It is day 1

12 players remain: brAnthelAstgreenseer, bryden blackfish tully, BBMolla, Emmit, Gertrude, Masonity, Petyr Baelish the Second, Piper of Chaos, SnowStorm, Stanis Eats No Peaches, Tammy, TheMalcolm.

7 votes are needed for a conviction or 6 to go to night.

12 players have not voted: brAnthelAstgreenseer, bryden blackfish tully, BBMolla, Emmit, Gertrude, Masonity, Petyr Baelish the Second, Piper of Chaos, SnowStorm, Stanis Eats No Peaches, Tammy, TheMalcolm.

LET THE GAME BEGIN! GO! GO! GO!

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Woooooo happy to be back and town!



Also, hi.



Also Also this is a post and run.



Also Also Also, I was going to be first here :( but had to reset my password because I couldn't find it. (Is this over explaining why I couldn't post first like I wanted?)



Right, might as well get this out of the way.



Gertrude


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Should I have added another o?



Maybe I should raise my hands and add a YEEEEEAAAAAAHHHHH!



I was hoping someone would say my first post was obvfake. Bummer



Petyr - heh. I put that up during the last game a million billion years ago when Faraday was trolling me and pretending to suspect me. But it's true in this case too! If you aren't sure of my alignment just refer to the sig or whatever.


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Good point. I think you should start with Bryden Blackfish tully. I'm pretty sure he's new around here, and you know how much I love lynching newbies in their first game. Harsh introductions I say! Teach them the ropes.

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