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AncalagonTheBlack

Malazan: High House Shadow edition

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I actually think a Malazan world book should be light on the history element - which dominated the WoT and ASoIaF ones - for that very reason. ICE is doing the founding of the Empire and Erikson won't want to explain the Tiste Schism in full before Walk in Shadow can be published (years from now). So I think such a book would be more like a sourcebook, with lots of discussion of the world, cultures, religions and things going on "now" and being much lighter on the narrative history.

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Entries on people and places, empires, races, gods and ascended, the warrens/holds, some of the weapons (Dragnipur :drool: ), organizations/groups/military units. As long as it has great maps and illustrations I'd be happy.

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Gardens of the Moon by Steven Erikson

On the continent of Genabackis the Malazan army lays siege to the city of Pale, which sits under the protection of Anomander Rake, Lord of the Tiste Andii. As the final battle begins, the elite Malazan unit known as the Bridgeburners and several High Mages suffer a calamitous betrayal. Their next mission takes them to Darujhistan, City of Blue Fire, where an even more dangerous showdown awaits...

Steven Erikson's Malazan Book of the Fallen began unfolding back in 1999 with this divisive novel. Strongly hailed by authors from Stephen Donaldson to J.V. Jones as an important, breakthrough work and found utterly baffling by others, Gardens of the Moon has acquired a bit of a reputation over the years as a hard book to get into.

I've always found this suggestion to be overstated, just as much on this fourth reread as on my first fifteen years ago. Gardens of the Moon is a busy, bustling and striking novel which has little interest in slowing down to providing worldbuilding infodumps. You cling on for dear life and follow the story through or you don't. Still, the benefit of fifteen additional years of books from both Steven Erikson and co-creator Ian Esslemont means there are now other, gentler introductions to this world and this story: you can also jump on board with Erikson's Deadhouse Gates or Esslemont's Night of Knives or Dancer's Lament, which all have somewhat easier opening sections.

Gardens of the Moon opens with a bang and doesn't stop for 700 pages. In that time it introduces a whole, vivid world dominated by a powerful empire, dozens of characters, a whole new (and rather vague, at this stage) magic system, a dozen races, multiple gods, a prophetic Tarot card game, undead Neanderthals, a race of elves who are also dragons and more nods to other authors (from Leiber to Donaldson to Cook) than it's possible to parse in one read. It's a mess, without reasonable exposition or grounding in the reality the characters find themselves in.

But it's also a glorious mess. Erikson's imagination here is bigger than a planet, his prose is erudite and far wittier than any first-time author has any right to be (this was Erikson's second-published novel but was written many years earlier), and through the confusion the chaotic charisma of characters like Whiskeyjack, Anomander Rake, Quick Ben, Tattersail, Ganoes Paran, Kalam, Fiddler, Rallick Nom and Caladan Brood is clear. Yes, Gardens of the Moon sometimes feels like starting watching a movie that's already been on for a film, but that can also be quite good fun.

Once you get through the opening, confusing section at Pale, the action moves to Darujhistan where nobles scheme, assassins plot and thieves fight a clandestine war on the rooftops and things become a lot clearer. From there on it's an easier ride to the big climactic showdown, which is epic, impressive and random (not helped by a deus ex machina resolution, although on rereads when you know what the hell's going on this is much less of a problem).

There are other niggling problems, mainly relating to "GotMisms", worldbuilding and character tics that Erikson put into this book which he changed his mind about in the nine years that passed until he wrote the second volume, Deadhouse Gates. In particular, if the key theme of the Malazan Book of the Fallen is compassion, that theme feels a bit absent in this book as Anomander Rake shows an uncharacteristic amoral ruthlessness (compared to later books) and no-one seems to know anything at all about the ancient races and history of the world whilst later on everyone seems a lot more clued up (one of the more relatable things about this novel is that the characters are often as confused about what's going on as the reader, which is less the case in later volumes of the series). Still, these continuity issues are minor and understandable given the protracted genesis of the series.

Gardens of the Moon (****) is by turns bewildering, confusing, rewarding, exciting and intriguing. It will bewilder a lot of people, but out of that bewilderment will come understanding. The Malazan Book of the Fallen is the most accomplished work of epic fantasy published (predominantly) in the 21st Century to date, and this remains the best place to start, setting the scene as it does for its two successors, which are simply two of the finest fantasy novels ever written. The novel is available now in the UK and USA.

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Read the first five novels back when they were coming out.  By the time I got to Bonehunters, I couldn't remember what the hell was going on so I put it down until the whole series was out.  Finally got back around to it in September and, with the assistance of the Tor reread, am halfway through Crippled God.  Yes, the series has flaws and can pontificate a tad too much, but holy shit is the main series good (I have a much harder time with the Esslemont stuff...).  Stumbled on to this article by Erikson that deconstructs a few pages of Gardens.  It's pretty incredible seeing how much he has thought about his writing.

https://drive.google.com/file/d/0B4tRw3Z4d1FPblZpTWFHb1JLejNCb1pXVjJ0endYS2R4cm5V/view

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