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Westeros M2:TW mod


Marcus

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Song of Ice and Fire quotes

Hey guys. I have no idea if someone has thought of this or not, probably not since everyone is working on maps and units and factions etc.

I took the quotes.txt file and edited it. I removed all the vanilla quotes and pulled stuff from all the books. All the house quotes are in there, all kinds of stuff from all characters big and small.

To use it go to the data/text folder and drop it in, then delete the quotes.txt.strings.bin file. When the game starts it will take quotes.txt and convert it into a new quotes.txt.strings.bin. You can place it either in a mods folder or in the original folder and it works just fine. I am playing the vannila installation but now I have asoiaf quotes.

If you want to change the quotes just edit the file, just make sure you keep the spacing right. Feel free to add/remove quotes as you see fit.

There are 120 slots for quotes, but for some reason CA skipped 9 numbers, leaving 111 in the original file. The numbers they skipped are:

28, 62, 63, 70, 77, 90, 91, 97, 101

I will be adding those numbers back in to see if they work, and I will try adding more than 120 later this week. I don't know if 120 is a hard coded number or not, but its possible that it is. Cheers.

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Update on the quote mods. I added in the missing file, and took the count to 122 and everything seems to work. No crash at least. However I do not know if the extra lines are getting parsed as I have to hope one of those extra lines gets picked to be shown.

If you are using this mod and you see something like Quote 121 by Author 121 that's what I am looking for. I have been continuing campaign and ending campaign for 15 minutes just to see the quotes and havent gotten it yet. The ones I am looking for are:

Quote 28 - Author 28

Quote 62 - Author 62

Quote 63 - Author 63

Quote 70 - Author 70

Quote 77 - Author 77

Quote 90 - Author 90

Quote 91 - Author 91

Quote 97 - Author 97

Quote 101 - Author 101

Quote 121 - Author 121

Quote 122 - Author 122

If you get one of these shoot me a PM and let me know which one and I will replace it with a real quote. If we get 121 and 122 to show up then I will start adding them in groups of 10 and see how many I can get.

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Right, I've been playing some custom map seige battles to get a feel for the size of the maps. Fortresses with a few extra monetary buildings will work perfectly for Winterfell and other non-Citadel capitals.

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Song of Ice and Fire quotes

To use it go to the data/text folder and drop it in, then delete the quotes.txt.strings.bin file. When the game starts it will take quotes.txt and convert it into a new quotes.txt.strings.bin. You can place it either in a mods folder or in the original folder and it works just fine. I am playing the vannila installation but now I have asoiaf quotes.

If you want to change the quotes just edit the file, just make sure you keep the spacing right. Feel free to add/remove quotes as you see fit.

Where is the "quotes.txt.strings.bin" file? It never comes up when I do a search. Do I need a different program? Thanks for any help you can give me.

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Where is the "quotes.txt.strings.bin" file? It never comes up when I do a search. Do I need a different program? Thanks for any help you can give me.

M2TW files are not like RTW files, them come "packed" to save disc space. First you have to have the official 1.1 patch installed. Then go to the tools/unpacker folder and run unpack_all.bat. Make sure you do exactly as the read me says, if you are new to modding games it might be best for you to make a copy of the entire folder first.

After its unpacked its in the data/text folder.

There is a lot of information on this subject here:

http://www.twcenter.net/forums/showthread.php?t=73557

If people still have problems after reading that thread I will will write some more instructions.

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Where is the "quotes.txt.strings.bin" file? It never comes up when I do a search. Do I need a different program? Thanks for any help you can give me.

You have to use the unpacker, a tool located in (your install directory)/tools/unpacker. It came with the first released patch. Make sure you kind-of-sort-of-pretend to know what you're doing before playing around with this tool, as you can do some damage with it, but it's what creates your files for you. Follow the instructions in the readme, and you should be able to unpack the quotes file.

(I've done an unpack all, but I wouldn't think that would be particularly recommended if all you want are the Westeros quotes)

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I've actually had all the quotes done already... just need to do the cities types and stuff.

Cool, I would like to see what you came up with for quotes as I am sure we have some that differ. If I can get it to load more than 120 we can combine the files.

I didnt originally intend to do the entire thing but there was someone on the twcenter forum asking for it that didnt know how it worked, so I just did it. Only took a couple of hours.

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Here goes with the current list of implemented city settlements... need to fill in the blanks basically, give me some suggestions/corrections! Sorry about the formatting, it's direct from Excel

The Night's Watch

The Shadow Tower Castle

Castle Black Castle

Eastwatch by the Sea Castle

Mole's Town Village

The Wildlings

Thenn Village

The Frozen Shore Village

Hardhome Town

The Starks

The Dreadfort Fortress/M

Karhold Castle

Winterfell Fortress/E

Deepwood Motte Motte & Bailey

White Harbor City

Torrhen's Square Castle

Barrowton Town

Moat Cailin Castle

Greywater Watch Wooden Castle

Ramsgate Wooden Castle

Oldcastle Castle

Flint's Finger Motte & Bailey

Widow's Watch Castle

Last Hearth Wooden Castle

Hornwood Wooden Castle

Bear Island Motte & Bailey

The Rills Town

The Greyjoys

Pebbleton Town

Hammerhorn Castle

Saltcliffe Town

Pyke Fortress/E

Blacktyde Town

Orkmont Town

Ten Towers Castle

Old Wyk Town

The Tullys

The Twins Castle

The Twins Castle

Seagard Castle

Harrenhal Citadel

Pinkmaiden Wooden Castle

Fairmarket Town

Acorn Hall Wooden Castle

Maidenpool Large Town

Harroway Town

Saltpans Town

Darry Castle

Wayfarer's Rest Motte & Bailey

Stone Hedge Motte & Bailey

Raventree Hill Wooden Castle

Stoney Sept Large Town

Riverrun Fortress/M

The Lannisters

Casterly Rock Citadel

Lannisport Large City

Crakehall Castle

Kayce Town

Faircastle Wooden Castle

Golden Tooth Castle

Banefort Wooden Castle

Silverhill Castle

Ashemark Castle

Feastfires Motte & Bailey

The Crag Castle

Sarsfield

Hornvale

Deep Den

Cornfield

Renly Baratheon

Griffin's Roost Castle

Evenfall Hall Castle

Storm's End Citadel

Bronzegate

Stonehelm

Rainhouse

Blackhaven Castle

Felwood

Nightsong Castle

Mistwood

Greenstone

The Martells

Sunspear Fortress/E

The Tor Castle

Ghost Hill Motte & Bailey

Salt Shore Town

Lemonwood

Godsgrace

Wyl

Yronwood Castle

Sandstone Castle

Starfall Castle

Hellholt Wooden Castle

Skyreach Castle

Vaith Wooden Castle

Blackmont Castle

Planky Town Town

Stannis Baratheon

Driftmark

Claw Isle Castle

Dragonstone Citadel

Sharp Point Castle

Sweetport Sound

Joffrey Baratheon

Antlers Wooden Castle

Stonedance Castle

King's Landing Huge City/Unique

Rosby Castle

Duskendale

Rook's Rest Castle

The Arryns

The Eyrie Castle

Gates of the Moon Castle

Heart's Home

Runestone Castle

Gulltown City

Ironoaks Castle

Redfort Castle

Coldwater's Burn

Strongsong

Old Anchor

Longbow Hall

Wickenden

The Bloody Gate Castle

The Tyrells

Highgarden Fortress/M

Old Oak

Oldtown Huge City

Uplands Wooden Castle

The Arbor Large Town

Southshield

Three Towers Castle

Ashford

Goldengrove

Tumbleton

Bitterbridge

Grassy Vale

Cider Hall

Longtable Wooden Castle

Honeyholt Wooden Castle

Horn Hill Castle

Bandallon Motte & Bailey

Coldmoat Castle

Brightwater Keep Castle

Rebels

Craster's Keep Motte & Bailey

Fist of the First Men Motte & Bailey

Kinghouse Motte & Bailey

The North tends to have more castles in general because of how old the North is. The Riverlands may have a lot of provinces but they also have a lot of towns and are hard to defend.

Also note that whlie the Greyjoys have lots of towns, they might not have a disctinction in units produced at castles vs. towns

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When in doubt, make it a small town/village. Most of the obscure places in the books, especially in the riverlands as you mentioned, are smaller towns that get sacked. Also maybe start a few more of those off as rebels instead of being attached to a faction, not to change the story line any, just to make it a bit harder. For example, Saltpan and Darry in the Riverlands. Yes technically in the books they start off being held by the Tullys, but by the time of Storm of Swords Saltpan has been sacked and is mostly deserted, and the entire Darry family is dead, Darry was supposed to be given to Lancel Lannister but he went religious and isnt doing what Tywin wanted. Remember the conversation between Jaime and his aunt outside Riverrun? Just a thought anyways.

Also what about the abandoned castles of the Nights Watch? We know for a fact that the one Sam Tarly came through is pretty much abandoned, but the Reeds and Bran Stark did see some people there. For that matter Jon Stark ran across some people when he crossed the wall with the wildlings and they wanted him to execute one of them. Maybe throw those castles in as rebels too, I dunno. I would have to some reading to get a good feel for some of the other places.

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When in doubt, make it a small town/village. Most of the obscure places in the books, especially in the riverlands as you mentioned, are smaller towns that get sacked. Also maybe start a few more of those off as rebels instead of being attached to a faction, not to change the story line any, just to make it a bit harder. For example, Saltpan and Darry in the Riverlands. Yes technically in the books they start off being held by the Tullys, but by the time of Storm of Swords Saltpan has been sacked and is mostly deserted, and the entire Darry family is dead, Darry was supposed to be given to Lancel Lannister but he went religious and isnt doing what Tywin wanted. Remember the conversation between Jaime and his aunt outside Riverrun? Just a thought anyways.

Also what about the abandoned castles of the Nights Watch? We know for a fact that the one Sam Tarly came through is pretty much abandoned, but the Reeds and Bran Stark did see some people there. For that matter Jon Stark ran across some people when he crossed the wall with the wildlings and they wanted him to execute one of them. Maybe throw those castles in as rebels too, I dunno. I would have to some reading to get a good feel for some of the other places.

Well the Reeds and Bran mainly met the aforementioned Sam and Gilly, and there were lone people wandering around in the north as expected, as some people don't necessarily live in a home.

The only issue with there being abandoned castles is that you have to not only besiege them but also the wildlings could use them...

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Found a piece in Citadel dealing with the snowline in Westeros.

From what we've seen in the books so far, it looks like even in summer the snow covers most of the lands in the North, and it surely does cover all in winter, doesn't it?

I wouldn't say that snow "covers most of the lands" in summer. Rather than they have occasional summer snows. It never gets really hot in the north, even in summer, but it's not icy and snowing all the time either.

Surely, the import of grain from the South alone can't cover the North's needs. And, by the way, does it snow in the South during the winter?

Yes, some times, in some places. The Mountains of the Moon get quite a lot of snow, the Vale and the riverlands and the west rather less, but some. King's Landing gets snow infrequently, the Storm Lands and the Reach rarely, Oldtown and Dorne almost never.

Here's the linky

Hope it helps.

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Some other suggestions :

The Martells

Sunspear Fortress/E

The Tor

Ghost Hill

Salt Shore Town

Lemonwood It's a knightly house, so a Moat and Bailey or a village

Godsgrace Moat and Bailey ?

Wyl

Yronwood Castle

Sandstone

Starfall Castle

Hellholt Wooden Castle

Skyreach Castle, or Wooden Castle (Warden of the Prince’s Pass)

Vaith

Blackmont

Planky Town Town

Stannis Baratheon

Driftmark Castle ?

Claw Isle

Dragonstone Citadel

Sharp Point Castle

Sweetport Sound Large Town ?

Joffrey Baratheon

Antlers

Stonedance

King's Landing Huge City/Unique

Rosby

Duskendale Castle

Rook's Rest

The Arryns

The Eyrie Castle

Gates of the Moon Castle

Heart's Home

Runestone Castle

Gulltown City

Ironoaks Castle

Redfort Castle

Coldwater's Burn

Strongsong

Old Anchor

Longbow Hall

Wickenden

The Tyrells

Brightwater Keep Castle

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Renly Baratheon

Griffin's Roost

Evenfall Hall

Storm's End Citadel

Bronzegate

Stonehelm

Rainhouse Town ?

Blackhaven

Felwood

Nightsong Castle

Mistwood

Greenstone Castle

The Tyrells

Highgarden Fortress/M

Old Oak Wooden Castle (Oak ? :D) ?

Oldtown Huge City

Uplands

Vintown

Southshield Castle or wooden castle ?

Three Towers

Ashford Large Town ?

Goldengrove

Tumbleton

Bitterbridge Wooden Castle or Castle

Grassy Vale town ?

Cider Hall Moat and Bailey

Longtable

Honeyholt

Horn Hill Castle

Bandallon

Coldmoat Castle

Brightwater Keep Castle

And The Arbor ?? A Castle or a Large City, with the best shipyard

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In following with the realism aspect of this mod, here are some thoughts I've had about realism in build/recruit orders and some other aspects. I realize this isn't the current focus, but I was thinking this morning and couldn't help myself.

In vanilla M2, the timescale is 6 months per turn (or 1 year with modding). At this scale, it is believeable that any settlement could be given any orders, by implied messengers sent from generals to the settlements.

Because the time scale is shorter for this mod (some number of weeks or 1 month per turn), this is no longer as realistic.

Only generals can give any type of order while in a settlement. (I realize that this and the following ideas can be overidden by an option in the campaign window, but I'm assuming our players would opt out of this in favor of greater realism and enjoying the amount of work these concepts would take to mod).

There are some special agent units that can give certain types of orders, while in a settlement (and they would be such that there wouldn't be a reason to move them away), a castellan in a castle can recruit some basic units, a governor in a town can build some buildings and recruit militia, etc. These units would be either recruitable from a general's mercenary window, or from a town hall building, etc.

Generals can recruit (via mercenary window) free or cheap "messenger" units, very fast, that, once arriving at a settlement, can give any order, but only for one turn, it then disbands automatically after ending turn (ideally, but may not be possible). This simulates the amount of information a general could give a messenger to deliver to a settlement, even though you can change your mind after the messenger has left, but tbefore the week/month is out. Preferably this would be an actual military unit of 1-3 men (perhaps you could recruit an escorted messenger unit as well, with some bodyguard units), so that it follows the restrictions that military units do, and could be killed on the way to deliver his message.

While in a settlement with a "rookery" building, a general can recruit a raven unit which acts as an extremely fast messenger unit (but is an agent unit; though ravens can be shot down by enemy archers, this is rare and forgivable to omit). Though there are a couple downsides to this idea: The unit would be restricted by the same movement limitations that every land unit is, but the movement speed would be high enough for this not to matter. Also it would be nice to have a custom model for the unit, but this is forgivable in my opinion.

Following these ideas, it seems roads should give a moderately higher bonus to movement speed, and be placed logically, so that the player will be following them more, and also has the ability to set up checkpoints along roads in invaded territories to police messengers or any other units travelling along it.

Certainly they aren't as imperative as other aspects, but I'd love to seem them in this mod as I really feel like realistic medieval communication is a big factor in the books. Anyone agree?

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Here goes with the current list of implemented city settlements... need to fill in the blanks basically, give me some suggestions/corrections! Sorry about the formatting, it's direct from Excel

Here's what I came up with, from memory and from looking at the maps and the Concordance on The Citadel site.

The Tor Castle

Ghost Hill Motte & Bailey

Wyl Village

Sandstone Castle

Vaith Wooden Castle

Blackmont Castle

Claw Isle Castle

Antlers Wooden Castle

Stonedance Castle

Rosby Castle

Rook's Rest Castle

Heart's Home Castle

Coldwater's Burn Motte & Bailey

Strongsong Castle

Old Anchor Motte & Bailey

Longbow Hall Motte & Bailey

Wickenden Wooden Castle

Griffin's Roost Castle

Evenfall Hall Castle

Bronzegate Castle

Stonehelm Castle

Blackhaven Wooden Castle

Felwood Wooden Castle

Mistwood Wooden Castle

Uplands Wooden Castle

Vintown Town

Three Towers Castle

Goldengrove Castle

Tumbleton Town

Longtable Wooden Castle

Honeyholt Wooden Castle

Bandallon Motte & Bailey

The Arbor Large City

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