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Cyberpunk 2077 [split from video games]


C.T. Phipps

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46 minutes ago, C.T. Phipps said:

I felt that this game deserves its own thread now.

I'm glad that it's now playable on PS4.

It was crashing left and right before the enormous 36GB and 17GB patches this week.

I'm about halfway through the game now.

Patches that are over 50GB????  Jesus Christ... how big is the console game install?????  Is it possible to even have anything else installed on the system???

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37 minutes ago, Rhom said:

Patches that are over 50GB????  Jesus Christ... how big is the console game install?????  Is it possible to even have anything else installed on the system???

That is just the console way of patching I think. The hotfix was only a bit more than 1. 4 GB on steam. 

On a side note I just fucked a gig involving a faulty dick upgrade up because I suck at driving and the guy jumped out of my car and exploded in front of me.

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1 hour ago, Rhom said:

Patches that are over 50GB????  Jesus Christ... how big is the console game install?????  Is it possible to even have anything else installed on the system???

The overall install is reasonable, as far as these things go these days (check out the recent Call of Duty games for some crazy numbers). But the way console patches work, huge portions of the game code get re-downloaded even if they aren't changing anything and the old code gets deleted once the new stuff is in place. It does mean that you need a reserve amount of storage always open to cover this temporary ballooning, but since its free when you aren't actively installing something you can use it for all games. PC games sometimes do this too, though its less common I think.

Anyway, I'm liking the game quite a bit, despite its flaws. I don't care about most of the really vocal online complaints, about the "lack of interactivity," I wasn't expecting or wanting that. And I haven't encountered much in the way of bugs either. I do think there are some important quality of life issues that should be added though (e.g. a clothing transmog system, being able to customize your character appearance at all after the game starts, a better journal, better menu navigation, not going bald if you where a cap, etc.). I also think the driving and police AI needs some massive improvements. And, while I don't think this will ever be added, I still think this game could've easily been third person, and I would've liked it more if it had been.

But the core gameplay is fun. I like the writing, at least for the main story (haven't gotten to any of the meaty side quests yet). And everything is really pretty.

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I feel like this game shows a lot of signs of them starting and restarting development.

NON SPOILER THOUGHTS

1. The cyberpsychosis plotline is just 17 extra mini-bosses and some mild content about them but was apparently the basis for the original game where you were supposed to be a member of M-TAC and take them down.

2. The gameplay feels like Watch_Dogs, Hitman, Deus Ex, and Skyrim all shoved together with the original Cyberpunk 2020 and doesn't quite do any of them really well. Sadly, I feel its the least interesting part of the game.

3. I kind of wish I could work for the Moxes full time. I did a Gig where I hunted down a snuff porn killer of prostitutes for them and felt more invested in that short mission than most of the others.

4. I kind of wish V could get cyberpsychosis from modding too much.

5. Jackie is a true compadre and hermano. I rarely bond with my companions like this.

6. The romances in this game suck and it's doubly irritating given that there's multiple characters I would have liked to have romanced but aren't available.

SPOILER THOUGHTS

1. Killing Dexter was a major plot error as there's no way in hell I care about Saburo Arasaka or his spoiled brat son more than getting my revenge on that treacherous asshole. Who thought this was a good idea not to make into a adventure?

2. It's weird how much social satire about the environment, police brutality, media control, femicide, and other issues this game covers but I see almost zero in any of the reviews. They mention its poor handling of trans characters but almost nothing else regarding its very Leftist politics.

3. I am PISSED at the treatment of Evelyn Parker. Not in a good way either. That was just bullshit.

4. I like how Johnny Silverhand is just a genuine asshole. Rarely does Keanu play those anymore like he did in Johnny Mnemonic.

5. Jackie's death, however, got me in the feels. That was perfect.

6. I think Saburo went down too easy for a man who should probably be 90% cyborg if he's a 120.

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1 hour ago, Fez said:

about the "lack of interactivity," I wasn't expecting or wanting that.

Because I am a dinosaur, not only have I not played a single-player RPG in nigh on 30 years, but I also largely entirely missed all the "open world" games -- especially GTA and so on. Closest I've come to is Sleeping Dogs, which interested me for its story more than its expansive Hong Kong setting and random stuff to do, So when people compare CP2077 to GTA V or whatever, I just don't see what they're really complaining about. "The menus in the restaurants should be interactable, every chair should be interactable, all the random NPCs should have stories and actually be doing something besides walking around", etc., etc. are the complaints I see. I personally didn't get this game to do any of that. I wanted some cool stories in the cyberpunk setting, with a bit of visual sumptuousness, and so far I'm getting that and I've barely scratched the surface.a I figured that's what CDPR was indicating it was going to do, and so far they're doing it... but that's my understanding of what they were saying.

I don't know how much of this all is people hyping themselves into thinking this game was going to be everything for everyone, and how much its on CDPR for having suggested they were going to do that and then cutting back the development.

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Awesome, they have mono-whips at the ripperdoc. Was not going to melee much at all, but this changes that. I am taking it very slow and have not much left Kabuki yet. I want to explore the city, but I'm purposely going to hold off until it happens organically. 

People watching, watching the TV, and eavesdropping on conversations are some of the best things in the game. I often get distracted from jobs by this. 

Skill tree is incredible in its detail. Can definitely see I'll get a ton of play time out of this game. I want to make a cybersam and get really skilled in athletics, but don't even have the time to start on that right now.

Met the fixer and got the intro of the next big job. I'm way too intimidated to try it. I in no way feel ready, so I'll be doing small gigs for a while. Want to get a new cyberdeck.

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I have to say the stuff with Delamain is really cool. He starts off as comic relief and quickly becomes way more than that.

Spoiler

Although I called him being a Sentient Intelligence from beyond the Blackwall pretty early on, and it's amusing him going "undercover" as Future-Uber. The quest reuniting all his disparate intelligences, including the one based on GLaDOS, is good fun and adds a lot of interesting stuff to his character.

Unfortunately I missed:

Spoiler

Hideo Kojima, who's sitting in the hotel bar when you get to do the heist mission. I decided not to go into the bar and missed him. You can pitch a video game idea to him, suggesting he's actually Kojima, presumably still alive in 57 years time thanks to cybertechnology (or possibly just being Kojima). Reportedly there's a Death Stranding Easter Egg later on as well.

 

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On a gameplay mechanics front, has anyone been spec-ing into a Cold Blooded build? It looks interesting, but seems like it would take an awful lot of perk points, and I'm not sure if its worth it.

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Really wish I had done a little research on the throwing knives skill.  Ridiculous that your knife just disappears after throwing it.  I have to think that's a bug because it would be an idiotic fucking design choice.

I guess maybe it will be more viable late game when I have a lot of cash but I've found exactly one knife so far and the cost to buy them would quickly make trying to stockpile prohibitive.

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Speaking of missions:

Spoiler

Is there any mission tied to the scripted event where someone is either flung off a skyscraper to his death in front of you or commits suicide? Though I could swear I heard gunfire just before, so probably the former...

 

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So for anyone who is looking for the real side quests in the game, I'd recommend powering through the main story until you get to the title card.  Feels like the game opens up from a narrative perspective after that and you get a lot more options for what you can do next, whereas prior to that you're more or less railroaded into either doing the main quest or side gigs.

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I'm enjoying the game a lot but V is certainly no Geralt or Shepard and not a very interesting character so far. 

Quick hacking became even more fun now that I got more RAM although I get the feeling that I might lack dps in the late game if I go all in as you can't max all stats and I dunno if a hack/stealth build will work well in the late game on very hard.

I'm tempted to try a more aggressive build to test some things. Looks like good old restartitis is back. There I games I played a hundred+ hours in that I never finished.

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1 hour ago, briantw said:

So for anyone who is looking for the real side quests in the game, I'd recommend powering through the main story until you get to the title card.  Feels like the game opens up from a narrative perspective after that and you get a lot more options for what you can do next, whereas prior to that you're more or less railroaded into either doing the main quest or side gigs.

Yeah, I just got past all the stuff that happens after the title card at hour 15, and I kinda wish I had a bit sooner. I liked the gigs I was doing, but there's no way I'll do all of them; there's just a crazy amount of content there. I'd rather focus on the meatier side quests before I burn out. I'm also really digging the main story.

I did encounter an annoying bug during the big mission though. Once I got into combat once, stealth became impossible for the rest of the mission. Even after I left combat, as soon as I approached any new enemies they would see me through the walls. Turned into one hell of a shooting gallery instead.

11 minutes ago, briantw said:

You can.  Costs $100K in in-game money from what I've read.  Not sure if you can respec everything or just perks.

Damn, is it that much? I saw the item on a ripperdoc, and thought it said $10k, not $100k.

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9 minutes ago, Fez said:

Damn, is it that much? I saw the item on a ripperdoc, and thought it said $10k, not $100k.

Thought that's what I read.  I'm not deep enough in the game to have checked on it, yet. 

That being said, I imagine it'll be kinda like GTA where, by the late game, you're rolling in cash.

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Love the tense high-speed conversations in gigs. I just had a gun pointed at me by a female cop. Got 5 k for the job, too, without firing a single bullet. That's a lot of money to me as I only had 1 k. I haven't looked up very many mechanics and just discovered as well on that job that Technical is how you pick locks. I had actually gotten that as one of my second best attributes since it seemed a good idea for a hacker. I was one short of being able to pick this lock on the mission, but lucked out and noticed I had levelled. 

Looted a random apartment on the same job and stumbled on an access point. Those make hacking a ton more fun. Looks like there are access point perks under Breach Protocol, too. I was about to learn about them from the hacker shop mission, but I didn't know that. Picked up a weapon malfunction quick hack at the shop and it was only 300.

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11 hours ago, briantw said:

So for anyone who is looking for the real side quests in the game, I'd recommend powering through the main story until you get to the title card.  Feels like the game opens up from a narrative perspective after that and you get a lot more options for what you can do next, whereas prior to that you're more or less railroaded into either doing the main quest or side gigs.

Yes and no. I do think the narrative urgency of the main quest (for all you're told it'll be weeks, maybe months, before it's a problem) makes taking 80+ hours off to do side-jobs feel really odd, and doing the side-jobs in Watson before then makes more sense. OTOH, the side-jobs in Watson make up maybe 10% of everything there is to do in the game (if you're being very generous), so it doesn't make much odds.

I did find the extra XP very handy. I started off speccing for combat, switched to stealth and then switched to hacking, because that electro-shock attack is pretty handy (allowing you to take 30-50% of an enemy's HP down before they even know you're there).

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I'm enjoying the game a lot but V is certainly no Geralt or Shepard and not a very interesting character so far. 

I think that's partially a consequence of the design-your-own-hero thing. Compared to Geralt or Shepard, no, but compared to the protagonist of Fallout 4 or Baldur's Gate, V is far superior. I think it also helps playing with the voice actress, who seems a lot better than the guy, who's a bit more generic gunmandude. The actress plays V a bit more twitchy and on edge, which is more interesting.

Quote

Damn, is it that much?

Money does almost fall out of the sky in this game. If a mission requires you to kill or knock out say 10 enemies, you can loot their corpses for all their armour, guns, ammo, personal items, money and sometimes even implants that are easily removable. Selling all the loot from one gig can easily net you thousands, and from a big, involved missions tens of thousands.

It's why respeccing is so much and it's why the big implants cost so much and why the cars are so expensive. The game wants to give you something to spend your money on.

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I did encounter an annoying bug during the big mission though. Once I got into combat once, stealth became impossible for the rest of the mission. Even after I left combat, as soon as I approached any new enemies they would see me through the walls. Turned into one hell of a shooting gallery instead.

I'm not sure if that's a bug. The general rule in CP77 is that enemies have the same abilities as you do, so once you've engaged one person, especially if there's cameras around, then the enemies can "tag" you the same way you can them, and they can see your outline through walls.

If you want to stealth a mission, you really need to stealth it start to finish without being spotted once, and that includes not failing any hacking checks (which won't give away your position but will put the enemies on yellow "alert" status for the reset of the mission). Once the enemies are put in yellow or red status, they won't come out of it until you leave.

That's harsh but I think fair enough. Having just played Watch_Dogs 2, it was stupid you could knock out or kill people, then hide behind a wall for 90 seconds and people would go, "Guess he's left the area" and you can then kill someone else and just do the same thing again. It got very silly.

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Spoiler

 

I found a detonator and hit it figuring it'd kill some bad guys or be a nice distraction or maybe even blow the door to his cell open. Yeah he's dead now. 

Also in that mission the Militech lady gave me some credits with a virus and there was a popup about hacking into to to learn its secrets but I couldn't figure out how? It was obvious when she insisted you pay with her credits that it was some kind of trick but I couldn't figure out how to hack the credits card and have my character realize that.

 

 

You can hack encrypted data cards the same way you hack everything else, by matching up the numbers and letters. I believe with the cards you need to hack both lines simultaneously to fully unlock them, unlike other things where you only need to unlock one line to trigger that effect.

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