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The Discworld Series by Terry Pratchett


Werthead
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Pyramids was the first Pratchett I remember. I think I was about seven or eight, and my dad read aloud the passage where Teppic elaborately preps for his final exams before falling over. Funniest thing I'd heard at that age. I read Hogfather a year or two later, and then started working my way through all the Discworld books. 

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As an American I'm not sure "Hersheba" is the equivalent of Djelibeybi at all. It took me about 30 seconds to realize what he was doing there and it would have taken me longer if it wasn't in the context of Djelibeybi. My mind went to the Queen of Sheba instead of the candy company. Djelibini would be the real American equivalent of Djelibeybi. :)

Oh, and I never realized until I just Googled it that "jelly babies" are actually shaped like babies instead of just being the British term for jelly beans! Seems sort of gross to me but if you've grown up with them since childhood I suppose it would just be normal. 

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25 minutes ago, Werthead said:

Some Americans knew the term from 1970s PBS broadcasts of Doctor Who, since Tom Baker's Fourth Doctor had an insane predilection for them.

That may well be where I had heard of them before, but again, until today I just assumed it was a synonym for "jelly beans."

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7 hours ago, Which Tyler said:

Only 90%?
It's not like the flavour war ever part of it

Or the filmy coating of icing sugar that was like biting into chalk. I'm shivering judging thinking about that feeling.

Of course I still bit all of their heads off and lined the bodies up in a morbid display of childish cruelty. Or sometimes I would squeeze them and try to make them pop.

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13 hours ago, Werthead said:

Some Americans knew the term from 1970s PBS broadcasts of Doctor Who, since Tom Baker's Fourth Doctor had an insane predilection for them.

The US editions of the Doctor Who novelisations changed "jelly babies" to "jelly beans". It's a pity they didn't publish The Face of Evil, which would have ended up with the line "They say the Evil One eats beans." :D

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Discworld #8: Guards! Guards! by Terry Pratchett

Captain Sam Vimes of the Ankh-Morpork City Watch is not a happy man. He has a thankless job, a bunch of incompetent subordinates and he doesn't get no respect or, more accurately, actually gets no respect. The arrival of a fresh, eager-eyed new recruit (a six-foot-tall dwarf named Carrot - long story) whose relaxed and literal approach to policing (such arresting the head of the Thieves' Guild for being a thief) is another headache for Vimes to deal with. At the same time, the Unseen University Librarian is upset over the theft of a book that could be used to summon dragons and, in an almost certainly unrelated incident, people over the city are vanishing, leaving behind only fine traces of ash and scorched brickwork. Yes, things are definitely afoot...

Guards! Guards! is Terry Pratchett's tribute to detective novels and all those hapless extras dressed in chainmail who's only job in films is to run into the grand hall and get cut down by the hero. No-one ever seems to ask them if they want to. The Ankh-Morpork City Watch is arguably the most popular and enduring of all of Pratchett's creations and this first book about them is one of the very best Discworld books, a solid combination of Pratchett's gifts for plot, satire, pacing, character and engaging in weightier themes of love, life, death and, er, municipal governance.

This unrepentantly eighth book in the Discworld series introduces some of its most popular characters: Captain Vimes of the Night Watch, a drunkard with a tiny sliver of civic responsibility that's just waiting to be reborn; his deputies Sergeant Colon (one of the most sergeanty sergeants ever committed to the page) and Constable "Nobby" Nobbs (a specimen who may be human only by dint of all other species refusing to acknowledge him); and their cheerful new recruit Carrot, a man raised by dwarfs and who is at all times surrounded by an impenetrable air of naivete which is more effective than full plate mail. There's also Lady Sybil Ramkin, who feels like a prototype for half the cast of Downton Abbey combined into one human being, and also the debut of the immortal Cut-Me-Own-Throat Dibbler, fast food seller and related purveyor of gastro-intestinal distress to the masses. Established characters also return: Lord Vetinari, the Patrician, a man so deviously cunning he could have Machiavelli for breakfast and Littlefinger for lunch before polishing off all of the Borgias for dinner, and of course the Librarian, who by contrast would settle for a nice banana.

Also returning, with an increased starring role, is Ankh-Morpork itself. In the great lexicon of fictional cities, Ankh-Morpork ranks right at the very top for its sheer believability as a metropolis for fantasy hijinks. For its first few appearances, the city was just a backdrop but in Guards! Guards! it is the star, Pratchett selling the grubby city through the unabashed and wholly irrational love that Captain Vimes has for it (whilst acknowledging it's million faults, oddly the same number as its population). What was once a self-acknowledged Lanhkmar tribute act is now a very effective solo artist in its own right, and will only get better from hereon out.

Pratchett's writing takes another significant upward swing with this volume, exuding a greater level of confidence than ever before. He's funny when he wants to be, dramatic when he needs to be, even touching when it is required. The story threads are laid out, developed and then resolved with impressive efficiency and maximum comedic impact. The way the last few paragraphs hilariously resolve very minor story points from a hundred pages previously is very clever.

Guards! Guards! (*****) is not the best Discworld book, but it's certainly not far off. Funny, dramatic and just brilliantly entertaining from start to finish.

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Discworld #9: Eric by Terry Pratchett

Eric is a young demonology hacker who has discovered the spell he needs to summon a demon to fulfil his worldly desires. Unfortunately, due to a bit of a cock-up on the reality front, he summons the ostensible wizard Rincewind (who was banished to hell during the events of Sourcery). The always-reluctant Rincewind finds himself accompanying Eric on a prolonged road trip through time and space as he attempts to get back home.

Eric is a bit of an oddball Discworld novel, even by the series' elastic standards of tone, character and format. It's the shortest Discworld book of them all (barely cracking 150 pages) and feels almost bemusingly lightweight. After the previous several Discworld books featured much-improved and deeper characterisation and exploration of ideas, Eric is a bit of a throwback to the first couple of books by being more of a knockabout, travelogue adventure.

The explanation is that Eric isn't really a mainline Discworld novel, instead starting life as an illustrated side-project. The success of the Discworld novels in the UK was at least partially attributed to Josh Kirby's eye-catching cover art, which made up for in enthusiasm what it lacked in accuracy (such as Twoflower being depicted with literally four eyes rather than wearing glasses). Eric was conceived as a vehicle for Kirby's illustrations. However, the original, illustrated version of Eric fell out of print for many years, and it's the illustration-less version of the novel which has been most commonly encountered by readers. Fortunately, a new edition of the illustrated version of the book was issued a few years ago and is still commonly available.

Eric is a lightweight and disposable tale, though Discworld fans will enjoy it resolving Rincewind's cliffhanger fate from Sourcery and the mild worldbuilding work it does with setting up new locations (the Tezuman Empire). But there is a slight feeling of redundancy here. The Luggage rushes around and eats more people, the wizards of Unseen University fret futilely, Rincewind runs away from trouble, and the Tsortean-Ephebian War and its multiple not-Trojan horses which formed part of the subplot of Pyramids is here revisited without much effect. Eric feels distinctly half-assed in the writing stakes for a fair bit of its length.

Kirby's artwork is colourful and fun, and helps flesh out the relative sparseness of the narrative. Kirby's artwork is something of an acquired taste, though, much more stylised than it is accurate, and the continued rendition of Rincewind as an decrepit old man despite The Light Fantastic suggested he was only 32 years old (at the time of that book) remains odd. But it certainly makes the book work better than the unillustrated edition.

Eric (***) is a brief, mildly diverting tale which is a more successful showcase for the late Josh Kirby's artwork than it is for Pratchett's full writing powers.

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Discworld #10: Moving Pictures

The Guild of Alchemists have created a new form of entertainment: moving pictures! Soon, Ankh-Morpork, perennial city of fads, is gripped by the phenomenon and everyone wants to break into the business. Semi-rejected wizard Victor Tugelbend and Theda Withel - who comes from a small town you've probably never heard of - are surprised when they become the biggest stars in Holy Wood. They are more surprised when it turns out that the magic of the movies is causing the threads of reality to break down and endanger the future of the Discworld. But that's showbusiness for you.

If there's ever such as a thing as an archetypal Discworld novel, Moving Pictures is probably it. Pratchett finds a facet of our everyday life that he finds interesting and transplants it to the Discworld, where he subjects it to all kinds of satirical analysis and character explorations, having a huge amount of fun in the process. He'll later do the same thing to rock music (Soul Music), the theatre (Maskerade), Christmas (Hogfather), war (Jingo), the press (The Truth), the post office (Going Postal), banking (Making Money) and football (Unseen Academicals), among many other examples.

It's a solid format and one that results in a much greater variety of stories than you might expect, although there is the sense that Pratchett didn't have much more of an idea here beyond "Discworld movies" before starting writing, as the plot only loosely comes together. It's certainly not as tightly-plotted and constructed a novel as Mort or Guards! Guards! That doesn't stop it being entertaining. It helps that Pratchett avoids contemporary movie references (the novel came out in 1990) in favour of more classic and long-lived ones. A series of King Kong gags are fortunately still relevant thanks to more Kong movies being made, although the Keystone Kops and Laurel and Hardy references might go over younger readers' heads. One joke feels stunning prescient - a troll actor calling himself "Rock" and there being widespread mirth at the idea of an actor with such a name - until you realise that Pratchett is referencing Rock Hudson rather than Dwayne Johnson, but amusingly that joke still works for the next generation. It also helps that some of the things Pratchett was mocking - advertising, product placement and crass commercialisation - have become if anything even more dominant forces in modern films.

The book features some more world and character-building. The tendency of Unseen University Archchancellors to have a briefer lifespan than terminally depressed lemmings living next to the Grand Canyon comes to a merciful end with the arrival of Mustrum Ridcully, whose cheer and straightforward approach to all problems sends shockwaves through the establishment (most of them landing on the head of the Bursar, still semi-sane at this point, although his decline into terminal bewilderment arguably begins when Ridcully nearly shoots him in the face with a crossbow). Unseen University also gets most of its regular cast going forwards: the Dean, the Lecturer in Recent Runes, student genius Ponder Stibbons and the ancient Windle Poons. We also meet Gaspode the Wonder Dog, and more character development for characters introduced in Guards! Guards!, such as Detritus the troll and Cut-Me-Own-Throat Dibbler, who gets his biggest starring role of the series.

The book's biggest problem is pacing. Pratchett is usually very good with this, packing a lot into a modest 300-400 pages and then clearing out when the story is done, but Moving Pictures feels a bit sluggish, probably a result of the author knowing where he's starting and finishing, but a bit vague about making it join up in the middle. The book also arguably has a few too many endings, with several big climaxes in a row rather than one bigger, more elegant ending. Also, the fact that Victor and Theda become the biggest stars on the Disc only to go completely unmentioned in later books is odd, although possibly also a commentary on how the biggest actors can completely vanish from view after a few years in the doldrums.

Moving Pictures (***½) is a fine, readable but distinctly second-tier Discworld novel which has a ton of great ideas which don't entirely cohere into strong whole. But, as usual, Pratchett delivers enough laughs, intelligent observations and quotable lines to make the book worthwhile.

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  • 4 weeks later...

Discworld #11: Reaper Man

Windle Poons, the oldest wizard in Ankh-Morpork, has died at the grand old age of 130. To his bemusement, Death does not show up to collect him and he is forced to return to life as a zombie. Across the Discworld, people are dying, only to find that they're not moving on. On a remote farm, a new worker shows up to start cutting the corn. Fortunately, he's a dab hand with the old scythe...

Terry Pratchett was something of a "gardener" when it came to writing. He started books with an idea and maybe a character and just kept writing until he bumped into something approximating a plot, often working backwards in edits to stitch the whole thing together cohesively. By the time he got to Reaper Man, the eleventh book in the Discworld series, he had this structure down pat and could write an entertaining yarn with his eyes closed. For whatever reason, Reaper Man doesn't quite work as a cohesive novel in the same way as most of the rest.

In this case it seems that Pratchett had two separate ideas competing for attention, neither strong enough to propel an entire book, and decided to fuse them together. In the first storyline, something of a sequel to the earlier Mort, Death's growing affection for the lifeforms he has to cull has caused some controversy among the Auditors of Reality and Death is fired. He's given some time to put his affairs in order, but rather than do this he decides to live as a human for the last few days of his existence, taking up the role of Bill Door, handyman for hire, and going to work on a remote farm for Ms. Flitworth. This story is entertaining, well-characterised and even somewhat moving.

In the second storyline, strange artifacts are appearing all over Ankh-Morpork (nominally caused by the growing lifeforce left behind by people who can't move on from this plane of reality, though this connection feels strained), initially snowglobes and then shopping trolleys, culminating in the horrific appearance of the out-of-town shopping mall, a parasitical commercial tic which drains the life from the urban host. This isn't a bad idea, per se, and ties in with Pratchett's preferred scheme of finding a facet of human existence - movies, cops, opera, the press - and transferring it to Discworld to be poked around satirically. However, you can't quite shake the feeling that Pratchett's idea here is not fully-formed and may have been driven by an unpleasant parking experience at a shopping centre rather than a much stronger idea.

The result is arguably the most schizophrenic Discworld novel of them all, on one hand the splendid and enjoyable story of Death trying his hand at life, and on the other, the much more vague idea of the Unseen University wizarding faculty and an undead self-help group joining forces to taken down an, er, evil retail park.

Fortunately, the vagueness of the Ankh-Morpork storyline doesn't stop it from having some very funny lines and characters. The undead self-help group is great fun, populated by a traditional, Pratchettian cast of deranged-but-likeable characters, and the book delves deeper into the Unseen University faculty after their previous major appearance just one book earlier. The fact that the entire faculty survived that book into this one may cause hardened Discworld readers to pass out (the Archchancellor is the same one from the last book, which has never happened before) and enjoy the growth the characters show, or, in the case of the Bursar, the distinct decline in sanity. Unfortunately, the UU cast do have a tendency to reduce Pratchett to the most slapstick style of comedy, a style which he is not accomplished at, and later scenes of the wizards running around, being whisked off by self-steering shopping trolleys etc do become tiresome.

Still, Pratchett on an off day is still entertaining. Reaper Man (***) has some good laughs - Death trying to help out a cockerel with dyslexia, Poons mentoring a shy bogeyman - and the Death part of the novel is excellent. The rest just feels like it could have done with a few more rewrites.

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Hah, Reaper Man was my first Discworld and is still one of my favourites. It's true that the connection of the supermarket is a bit tenuous and is a bit of an artefact of the 'Discworld is invaded by modern concepts' phase Pratchett was going through with Moving Pictures and Soul Music released around it, but I didn't think it was really the important part of that plot strand and was really only there to give Windle and the self-help group something concrete to do without actually messing with the Death part, which needed to stand alone for his personal arc. What they were really there for was to be the feet on the ground giving context to what Death's time off did, while also delivering some great comedy and some pointed observations about regrets and lives not lived. I suppose it didn't really need the wizards, but hey. Didn't bother me too much.


It also deserves credit for introducing the Auditors, the defining bad guys of the Discworld despite only actually being in three books.

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After having read all the Death books, I have concluded for me that I don't think Death himself is a charachter to hold a book. I much prefer the Death books where Susan appears. 

Death, to me, works best in small doses.

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Discworld #12: Witches Abroad

A fairy godmother with an important mission has passed on, leaving her wand and quest in the hands of the well-meaning but inexperienced Magrat Garlick. Magrat teams up with Nanny Ogg and Granny Weatherwax to travel to the distant city of Genua to stop a fairy tale coming true, which seems a bit off until the witches meet the other fairy godmother and learn that "happy ever after" can be a curse as well as a blessing.

Witches Abroad is the twelfth Discworld novel and the second to focus on the coven of Lancre witches (also the third to feature Granny Weatherwax). With their native village of Lancre recovering from the events of Wyrd Sisters, Pratchett decides to send the witches off on a jobbing holiday. This results in a book of two halves: the first, where they travel across the Disc to Genua, and the second where they confront the "bad guy" in Genua itself. The first half is a splendid romp as the witches visit castles, villages and dwarf mines and meet wolves and vampires. Pratchett can be good at travelogues and this is one of his better ones, and the trail of inadvertent chaos two "little old ladies and a wet hen" leave across the continent is most amusing.

Events in Genua take a cleverer turn, where the witches encounter a mash-up of Baba Yaga, Sleeping Beauty and Cinderella in the Disc's version of New Orleans, complete with voodoo magic, zombies, alligators and some amazingly good food. It sounds odd but it works surprisingly well, and breaking the story in two in an already-short novel (under 300 pages) means the story cracks on with impressive pace. There's balls and glass slippers and lots of gumbo as the pages fly by.

The book features some of Pratchett's better one-novel-only characters, like Mrs. Gogol, Baron Saturday and Lily, as well as the formidable Legba. We also get a larger focus on Nanny Ogg than in the previous witches novel, and a much larger role (so to speak) for Greebo, Nanny's debauchedly murderous cat. Also look out for the debut of Casanunda, master swordsman and the world's greatest stepladder-assisted lover and/or liar.

Witches Abroad (****) is a free-wheeling book that mashes together influences from wildly different sources and creates a highly entertaining novel out of the results.

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I'd rate both Moving Pictures and Reaper Man a bit higher myself (though maybe just because they were some of the first Discworld books I read).  It's definitely true that the Bill Door half of Reaper Man is stronger than the Windle Poons half, but I think that the Bill Door sections are really good. 

On 5/28/2021 at 10:14 PM, polishgenius said:

It also deserves credit for introducing the Auditors, the defining bad guys of the Discworld despite only actually being in three books.

The Auditors really are much better villians than the Things of the early Discworld books, aren't they? Not sure I'd realised they were only in three books, either, though I guess after Thief of Time there really wasn't much more to do with them.

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5 hours ago, Plessiez said:

I'd rate both Moving Pictures and Reaper Man a bit higher myself (though maybe just because they were some of the first Discworld books I read).  It's definitely true that the Bill Door half of Reaper Man is stronger than the Windle Poons half, but I think that the Bill Door sections are really good. 

Yes, I love the final bit of the Bill Door section when, back in the day job, he returns to his house and changes the exterior decor. It's been about twenty years since I read Reaper Man, and I still remember that bit. 

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6 hours ago, Plessiez said:

The Auditors really are much better villians than the Things of the early Discworld books, aren't they? Not sure I'd realised they were only in three books, either, though I guess after Thief of Time there really wasn't much more to do with them.

 

 

The Things are some fairly cheap Lovecraft parodies with no depth and nowhere to go. Auditors and Elves make much better series villains.

 

 

 

Anyway, Witches Abroad has perhaps my favourite Granny-Weatherwax-is-a-sneaky-badass moment in it. It's also possibly fair to say that the travel part of the book is a much better attempt at a Hitchhiker's Guide style travelling romp than Colour Of Magic/Light Fantastic, where he tried too hard to ape the style directly. This had much more of his own by-now-solidified type of humour and the fairytale tropes are more suited- or perhaps he just understood them better- to this kind of piecemeal send-up than the epic fantasy/swords and sorcery ones the first two books dealt in.

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