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Video Games - Waiting for a New AAA Game (that isn't Elden Ring)


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9 hours ago, Corvinus85 said:

I finished the main storyline in HZD. I loved the narrative but what the hell, they just reset the game before the final mission?

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I'm guessing it had to do with the destruction of the city of Meridian and them not wanting to leave it as a smoking ruin as you go back to free exploration. Still, I think they could have done a minor time skip instead. I wanted to see what GAIA would do now.

I still need to do the Furious Wild DLC. I do feel a bit burned out though. About 45 hrs of gameplay and I know I didn't do all the minor quests and plenty of other places to explore.

Frozen Wilds? Furious is a Three Kingdoms DLC.

Frozen Wilds is good but I did it as part of the playthrough of the main game. I think it makes more sense before the final battle, since the end of the main plot makes it odder to have Syens still doing his "man in a van" spiel.

Otherwise it's more HZD. It's fun, it's reasonably long (10 hours, I think) and it has a couple of new enemy types that are interesting. Looking forwards to whenever Forbidden West comes to PC (probably another year or so).

I just finished Mass Effect: Andromeda and it oddly reminded me of Horizon: Zero Dawn more than any other game. The gigantic machine enemies (though only a few of them compared to HZD), the Vaults being very Cauldron-ish and the backstory about the machines remaking the Heleus Cluster according to a set design all felt weirdly similar, and they both feature a key location called Meridian. The odd thing is that they came out three weeks apart, so couldn't really impact on one another.

Edited by Werthead
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37 minutes ago, Werthead said:

Frozen Wilds? Furious is a Three Kingdoms DLC.

Frozen Wilds is good but I did it as part of the playthrough of the main game. I think it makes more sense before the final battle, since the end of the main plot makes it odder to have Syens still doing his "man in a van" spiel.

Otherwise it's more HZD. It's fun, it's reasonably long (10 hours, I think) and it has a couple of new enemy types that are interesting. Looking forwards to whenever Forbidden West comes to PC (probably another year or so).

I just finished Mass Effect: Andromeda and it oddly reminded me of Horizon: Zero Dawn more than any other game. The gigantic machine enemies (though only a few of them compared to HZD), the Vaults being very Cauldron-ish and the backstory about the machines remaking the Heleus Cluster according to a set design all felt weirdly similar, and they both feature a key location called Meridian. The odd thing is that they came out three weeks apart, so couldn't really impact on one another.

Ha, yeah Frozen Wilds. Funnily enough, I am familiar with Furious Wilds from 3K.

I did start it before finishing the main storyline and Sylens talks to you telling you to not get distracted and go back to doing the main thing. lol

The game has a lot of nods to various popular culture stuff. The one that made me lol is a reference in an ancient text about a podcast financed by the Rational Capitalist Network that pandered to corporations. It made me think they were giving a wink to the Rational National youtube channel/podcast hosted by David Doel.

Another similarity with ME is that the final battle seems to be influenced somewhat by the side quests you do. Characters that you helped in various side quests show up to fight alongside you and considering that they are all effectively immortal in the battle I suppose that helps you with distracting machines that may otherwise get in your way. I'm not sure how much that matters in the end.

Edited by Corvinus85
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I would also add, considering some of you talking about the narrative impact of the Vigil scene from ME1, that the reveal of what Zero Dawn means in HZD was just as impactful. The whole reveal of what happened to humanity as you progress was really depressing. (My reaction to it was probably affected by present day events)

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1 hour ago, Soylent Brown said:

It seems there's a fun-looking RoboCop game on the way-

I love the original film, so I'm keeping my fingers crossed this turns out well.

Its a shame I don't like FPS games (I'm hot garbage at playing them...)

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10 minutes ago, Rhom said:

Its a shame I don't like FPS games (I'm hot garbage at playing them...)

You'll be fine as long as you channel your inner TJ Lazer!

It's being developed by the same people that did Terminator: Resistance (which critics weren't keen on, but players seem to love.) They won't be working with a big budget, but hopefully they capture the feel of the films as they apparently did with T:R.

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6 minutes ago, Soylent Brown said:

You'll be fine as long as you channel your inner TJ Lazer!

It's being developed by the same people that did Terminator: Resistance (which critics weren't keen on, but players seem to love.) They won't be working with a big budget, but hopefully they capture the feel of the films as they apparently did with T:R.

It looks just like Peter Weller in that scene without the helmet.

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51 minutes ago, aceluby said:

That game looks like hot garbage

It literally looks less interesting and less ambitious than the 1991 RoboCop 3 game on the Amiga, which was a fully-3D (polygons and all) first-person shooter predating Doom by two years (!) and had driveable cars and a usable jetpack (!!).

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That RoboCop game genuinely was shit though. Other than the first level, the gameplay was horrible, and it was perhaps the blandest looking game on the system. Pushing one boundary to the point of making dozens of other sacrifices isn't an especially clever choice. (And even then, it's not like polygon graphics were new to the system - F29 Retaliator (also by DID) preceded it by 4 years.)

Teyon's previous game is any indication, this will be fun to play. Not everything can be AAA, but I guess if you can't get past it not having cutting edge graphics, give it a miss.

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10 hours ago, Soylent Brown said:

That RoboCop game genuinely was shit though. Other than the first level, the gameplay was horrible, and it was perhaps the blandest looking game on the system. Pushing one boundary to the point of making dozens of other sacrifices isn't an especially clever choice. (And even then, it's not like polygon graphics were new to the system - F29 Retaliator (also by DID) preceded it by 4 years.)

Teyon's previous game is any indication, this will be fun to play. Not everything can be AAA, but I guess if you can't get past it not having cutting edge graphics, give it a miss.

For 1991 it was technically impressive and the ambition was bonkers but yup, the gameplay was lacking. That was DID's thing though (Epic, the Cyberpunk 2077 of its day in terms of ludicrous hype, had the same problem).

9 hours ago, IlyaP said:

I didn't realise anyone was asking for a Robocop game?

To be fair, a really good RoboCop game would be awesome if done properly.

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4 hours ago, Werthead said:

To be fair, a really good RoboCop game would be awesome if done properly.

I put a lot of quarters into the old RoboCop arcade game at the mall!

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14 hours ago, Soylent Brown said:

Teyon's previous game is any indication, this will be fun to play. Not everything can be AAA, but I guess if you can't get past it not having cutting edge graphics, give it a miss.

It looks like a really boring first person shooter that wouldn't have brought anything to the table in 2010, much less 2022.

4 hours ago, Werthead said:

To be fair, a really good RoboCop game would be awesome if done properly.

I was actually excited when I saw the thumbnail, then was instantly disappointed by how terribly bland everything about the game looks.  Just the fact it went FPS is an immediate pass from me, unless this went full VR.

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The problem with doing Robocop is that in order to do it well you need to be mostly NOT about the action, because the action is not nearly as interesting. Robocop is either completely invulnerable or almost entirely outclassed, and there's very little in between. The cool parts are the hypercapitalist shitty world, the corruption, the super snarky Verhoeven jokes and the pathos of being a man wrenched back from the dead on the hunt for revenge.

Killing random mooks is just not that special, even if it has the cool targeting gig done. 

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Another interesting thing I've discovered in my Elden Ring re-playthrough is that by following the Rogier and then Ranni questlines in order and not going to any areas in advance, it almost feels like a main story questline in another game. But its something almost impossible to do without both a guide and having played the game before. Which is a shame since not only do the quests give some nice structure, they give a ton of lore too. I did the Ranni stuff in my first play, but well after I had been to most of the areas already, so it was just a lot of fast travel backtracking. And I hadn't done the Rogier stuff at all, it was too easy to miss. I'm really hoping From revamps their quest and NPC systems in their next game.

 

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On 7/7/2022 at 6:13 AM, Corvinus85 said:

I finished the main storyline in HZD. I loved the narrative but what the hell, they just reset the game before the final mission?

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I'm guessing it had to do with the destruction of the city of Meridian and them not wanting to leave it as a smoking ruin as you go back to free exploration. Still, I think they could have done a minor time skip instead. I wanted to see what GAIA would do now.

I still need to do the Furious Wild DLC. I do feel a bit burned out though. About 45 hrs of gameplay and I know I didn't do all the minor quests and plenty of other places to explore.

The sequel starts almost immediately after the final mission, and from what I’ve seen (not played it myself) park of its plot is what you say you want to see.

But part the Frozen Wilds main quest before Forbidden West - the DLC plot is important to the sequel.

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