Werthead Posted Wednesday at 11:07 AM Share Posted Wednesday at 11:07 AM Wrapping up Druidstone. Very solid game, if you want "fantasy XCOM" this scratches that itch (although the Banner Saga trilogy is overall the stronger series for that). It's tight, it's focused, it's borderline Final Fantasy copyright-infringing, and it's fun. Doesn't outstay its welcome, but both the levelling system (which grants you new abilities) and gem upgrade system (which boosts those abilities and unlocks new ones) are really fun and reward some replaying and fiddling around. Also, the ability to replay any mission at any time with your newly-upgraded powers is cool. Quote Link to comment Share on other sites More sharing options...
IlyaP Posted Wednesday at 11:12 AM Share Posted Wednesday at 11:12 AM I finished up my replay of Tomb Raider, aka Tomb Raider: Survivor. The game is honestly best experienced in 2022 with a reshade that restores the drained color that's oddly filtered out in the original release version. It is, on replay, a much better experience the second time around, especially in light of an expectation and understanding of the [thankfully] few quicktime events located within the game. That said, several bugs do still remain within the game, including a frustrating clipping error near the hunter's lodge that drops players beneath the map - which, though providing some interesting insight into the details and engine mechanics, is still a bit of a pain to escape. I hope someone at Crystal Dynamics might one day patch this. (Hell, I'd be happy to walk them through each and every bug I found!) Sadly, the opening title reveal sequence still features odd lighting and rendering issues that causes the screen to transform into a heckin' mess of triangles when the camera is moved in certain directions. And something I did not notice on my first playthrough: despite using motion capture to better depict the movements of Lara (courtesy of the brilliant Camilla Luddington), Lara's face doesn't move in sync with the dialogue in non-cinematic sequences, as meshes were used for facial animations in the place of more conventional (but CPU/GPU-intensive) polygons. All that said and done, it's a brilliant reimagining of Lara Croft and a terrific direction for the series following the less than satisfying Legend Trilogy - which didn't quite stick the landing with its final title, Tomb Raider: Underworld. All in all, Tomb Raider: Survivor (as I think it ought to have been subtitled, if only to not cause taxonomic confusion) is a majestic game, whose developers were clear fans of The Descent, and who clearly put a lot of love and care into crafting a game where each and every character received a sufficiently satisfying character arc - whilst also laying the groundwork for the antagonists of the subsequent sequels - Trinity. Quote Link to comment Share on other sites More sharing options...
Werthead Posted Wednesday at 06:45 PM Share Posted Wednesday at 06:45 PM (edited) Kicked off Subnautica: Below Zero. Very solid so far, much more polished than the first game. Also a little more hardcore in how you start: you can freeze if you spend too much time above water (the first game almost encourages you to stay on the surface for the first couple of hours) and there's no infinite, regenerating supply of medkits. Also, you don't have the crashed mass of the Aurora as a constant navigation aid and logical destination for your first few hours of play. You do have to maybe aggressively head out and brave the elements and risk drowning a bit more than in the first game to build up an initial supply of raw materials and resources. It does take a bit longer to get base-building underway and raw materials are a bit more of a challenge to find early on. Edited Wednesday at 06:45 PM by Werthead Quote Link to comment Share on other sites More sharing options...
Caligula_K3 Posted Wednesday at 08:01 PM Share Posted Wednesday at 08:01 PM I'd forgotten how great the middle of Mass Effect 3 is. The Tuchanka missions are phenomenal. I'm starting the Quarian vs. Geth stuff now and it's similarly exciting. In these missions, Bioware did a great job making you feel like you really were in the culmination of three games worth of plot, characters, and choices. The attack on the Citadel... Is not so great. I'm still confused why Udina is Council Ambassador in this game, let alone why he suddenly becomes a Cerberus agent. Shockingly, Kai Leng is also not a very compelling villain. But that's just one weird mission. My only real annoyance with Mass Effect 3 right now: I'm not sure why, but The Legendary Edition is cutting out characters and content. All my squad and crew members survived Mass Effect 2, but Thane and Kelly Chambers never showed up on the Citadel for me, Miranda appears to have gone MIA after one chat, etc... Really weird stuff, especially since I can't remember ever having issues like this when I played the trilogy before. Rhom 1 Quote Link to comment Share on other sites More sharing options...
Werthead Posted Wednesday at 08:43 PM Share Posted Wednesday at 08:43 PM 40 minutes ago, Caligula_K3 said: The attack on the Citadel... Is not so great. I'm still confused why Udina is Council Ambassador in this game, let alone why he suddenly becomes a Cerberus agent. Shockingly, Kai Leng is also not a very compelling villain. I believe a lot of this stuff is from the spin-off novels (I just picked up the first trilogy, so will check that out). Quote But that's just one weird mission. My only real annoyance with Mass Effect 3 right now: I'm not sure why, but The Legendary Edition is cutting out characters and content. All my squad and crew members survived Mass Effect 2, but Thane and Kelly Chambers never showed up on the Citadel for me, Miranda appears to have gone MIA after one chat, etc... Really weird stuff, especially since I can't remember ever having issues like this when I played the trilogy before. I believe Kelly only appears in ME3 if you romanced her in ME2, but I could be wrong. Miranda's quest goes AWOL for quite a while. I remember puzzling about her vanishing, but then I think she suddenly popped up on the communicator in the Spectre office on the Citadel, which felt random (the left-most of the three terminals). Thane should always show up as long as he survived in ME2, though I can't remember if he just appears or he contacts you first. Quote Link to comment Share on other sites More sharing options...
Corvinus85 Posted Wednesday at 09:12 PM Share Posted Wednesday at 09:12 PM 1 hour ago, Caligula_K3 said: I'd forgotten how great the middle of Mass Effect 3 is. The Tuchanka missions are phenomenal. I'm starting the Quarian vs. Geth stuff now and it's similarly exciting. In these missions, Bioware did a great job making you feel like you really were in the culmination of three games worth of plot, characters, and choices. The attack on the Citadel... Is not so great. I'm still confused why Udina is Council Ambassador in this game, let alone why he suddenly becomes a Cerberus agent. Shockingly, Kai Leng is also not a very compelling villain. But that's just one weird mission. My only real annoyance with Mass Effect 3 right now: I'm not sure why, but The Legendary Edition is cutting out characters and content. All my squad and crew members survived Mass Effect 2, but Thane and Kelly Chambers never showed up on the Citadel for me, Miranda appears to have gone MIA after one chat, etc... Really weird stuff, especially since I can't remember ever having issues like this when I played the trilogy before. 21 minutes ago, Werthead said: I believe a lot of this stuff is from the spin-off novels (I just picked up the first trilogy, so will check that out). I believe Kelly only appears in ME3 if you romanced her in ME2, but I could be wrong. Miranda's quest goes AWOL for quite a while. I remember puzzling about her vanishing, but then I think she suddenly popped up on the communicator in the Spectre office on the Citadel, which felt random (the left-most of the three terminals). Thane should always show up as long as he survived in ME2, though I can't remember if he just appears or he contacts you first. Thane is in the hospital and he sends you an email early in the game asking you to meet him. I guess I don't know what happens if you never interact with him. Quote Link to comment Share on other sites More sharing options...
Werthead Posted Thursday at 10:33 PM Share Posted Thursday at 10:33 PM A modder has done what Bethesda has never been able to: create properly-functioning ladders which you can actually climb up. To celebrate, he presents the mod in-game as a smooth tuxedo-wearing presenter. Seeing the amount of polish on a fucking video about climbing ladders is ridiculous. IlyaP 1 Quote Link to comment Share on other sites More sharing options...
Fez Posted Friday at 12:39 PM Share Posted Friday at 12:39 PM Picked up Hard West 2 on the strength of the reviews despite really not jelling with the first one. And so far it does seem really quite good as far as XCOM-likes go. It rewards being aggressive even more than some other recent games in the genre; to the point that you don't even have overwatch. You can't hold back. And on the flip side whenever one of your characters gets a kill they get back ALL their AP and there's no limit on that; so you can chain 10+ kills in a turn if you're clever enough. The different characters seem to have some pretty neat abilities too; like one can fire through cover and another can swap places with any visible character for a bit of health cost. The upgrade system is neat too, and thematic. You unlock a shared pool of playing cards and equip them to characters to create poker hands that grant abilities (each individual card also gives a small bonus). The out-of-combat map exploration and text-based side quests have been pretty basic so far, but do help break up the action. The voice acting is solid, but the writing is only serviceable so far. There's also a bit of jank where the main character is sometimes written in first person and sometimes third person and I can't tell why the difference exists. He also has less voice acting than the other party members, but does have some. It's like he's stuck between being a silent, player-insert protagonist and a fully realized character. Quote Link to comment Share on other sites More sharing options...
Werthead Posted Friday at 01:26 PM Share Posted Friday at 01:26 PM 46 minutes ago, Fez said: The different characters seem to have some pretty neat abilities too; like one can fire through cover and another can swap places with any visible character for a bit of health cost. They totally nicked that idea from Druidstone (although I have a feeling they nabbed the idea from elsewhere too). Quote Link to comment Share on other sites More sharing options...
IlyaP Posted Saturday at 12:15 PM Share Posted Saturday at 12:15 PM Am currently doing a replay of Rise of the Tomb Raider - as part of my revisit of the Survivor trilogy, but this time at a slower pace - completing all the tombs, side quests, and optional quests that aren't mindless fetch quests. Rhom 1 Quote Link to comment Share on other sites More sharing options...
sainttriple7 Posted yesterday at 12:14 AM Share Posted yesterday at 12:14 AM Monster Hunter Rise: Sunbreak. Having a lot of fun with the new monsters. All of them have been solid especially Blood Orange Bishaten who is a grenade throwing spastic monkey. Goss Harag who I never found challenging in high rank is probably the best upgrade fight in master rank. I’m going to be starting Bayonetta 2. I hope it can retain the fantastic combat from the first game. Platinum is two for two on games I have played so far. I really enjoyed Astral Chain when I played it last year. I’ve got more Platinum games lined up after that. For the rest of the year I’m looking forward to Bayonetta 3, GOW: Ragnarok, and Return to Monkey Island. IlyaP 1 Quote Link to comment Share on other sites More sharing options...
IlyaP Posted 17 hours ago Share Posted 17 hours ago I'd forgotten that Rise of the Tomb Raider featured some issues with optimisation that confounds some players - myself included, where places that don't seem particularly CPU/GPU intensive suddenly cause severe hits to the framerate. But it's all worth it in the end for the gloriousness of the cistern tomb - an optional tomb that's gobsmackingly gorgeous and that I completely missed in my first play-through. I'm thinking of, after this, trying out Deus Ex: Mankind. I've heard mixed thoughts on it. Has anyone here played it who's happy to comment on the game/provide their thoughts and observations? Quote Link to comment Share on other sites More sharing options...
KalVsWade Posted 7 hours ago Share Posted 7 hours ago 9 hours ago, IlyaP said: I'm thinking of, after this, trying out Deus Ex: Mankind. I've heard mixed thoughts on it. Has anyone here played it who's happy to comment on the game/provide their thoughts and observations? DX mankind Divided is a good game. Having Prague as the main hub, having more open worldy bits, more vertical exploring is good. It has some great missions and the end mission is amazingly good and fun. And you can best the game without a single shot fired. The big issue is that it doesn't feel like a complete game and the ending is.abrupt, and the scale of the game and the consequences are significantly smaller than any of the others. It feels like what it is - a beginning of a long series, a series they didn't end up doing. Quote Link to comment Share on other sites More sharing options...
Werthead Posted 6 hours ago Share Posted 6 hours ago 10 hours ago, IlyaP said: I'm thinking of, after this, trying out Deus Ex: Mankind. I've heard mixed thoughts on it. Has anyone here played it who's happy to comment on the game/provide their thoughts and observations? It's a great game, and if you enjoyed Human Revolution you will absolutely like Mankind Divided. The significance of some events is clearer if you've played the original Deus Ex - Mankind Divided is much more of an actual prequel to the original game, whilst HR only nominally felt it was in the same universe - but it's not required. It's a bigger and longer game than HR but it's storyline isn't quite as world-shaking. Quote Link to comment Share on other sites More sharing options...
Fez Posted 5 hours ago Share Posted 5 hours ago Anyone played Nioh 2; how does it compare difficulty-wise to Elden Ring? Is it similar or significantly harder? Quote Link to comment Share on other sites More sharing options...
Werthead Posted 3 hours ago Share Posted 3 hours ago 20 hours into Subnautica: Below Zero and it's very good so far, and certainly worthwhile for anyone who enjoyed Subnautica. Certainly Subnautica is a stronger game in many respects and it's better to play that first, especially as some storylines that Subnautica began Below Zero finishes off. I can see why some people are down on Below Zero though. The map is somewhat smaller and at least a third of the map is taken up by land, whilst in the OG game it's more like 5%, if that. Getting up on land for long haul exploration is also a major pain, because you need to re-fabricate a whole second set of equipment for surviving on land (including cold suits and a land-based vehicle). Building a second base in Subnautica is of course part of the fun, but Below Zero makes it a major ball-ache because you have no Cyclops. In the original game, you could use the Cyclops as a mobile base, pack it full of storage to carry your entire resource stockpile around with you. But the Cyclops isn't in Below Zero and its replacement, the Seatruck, is considerably weaker and can't carry as much stuff around, and isn't suitable for use as a mobile HQ. This means much more toing-and-froing than in the original game, especially if you've relocated your base from the starting location to a more central area (like the Delta Island). Still, once you get that out of the way there's still a lot of greatness, even if it's a safer game (the worst sea predators aren't a patch on the OG Leviathans) and not as deep a game (I mean literally, the OG map went down over 2km in terms of areas you actually needed to visit and as deep as 8km on the map edges, whilst Below Zero barely drops below 1000 metres). The expanded basebuilding is fantastic and the new UI options, like pinning the current resources you are looking for in the UI, is brilliant. These options are all being backdated into Subnautica in a future patch, which should be great as well. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.