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House Dondarrion

Mafia Game 48- It's over

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The game will begin shortly. I'm sending out role PMs in the next hour, but please wait until I say it's ok to post before going.

Travel warning: The U.S. Department of State has issued a warning for potential travelers that this island is a known hotspot for ORGANIZED CRIME and CULTISTS. Please prepare accordingly.

Estimated start time is Friday afternoon, Pacific time.

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RULES

All players must ..

1) Have an account on the the mafia discussion board, with the same account name as on this board.

2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

3) Post at least once every 30 hours. Any player who has not posted within the last 30 hours will be automatically modkilled, whether or not the mods announce this on the thread. There will be no exceptions.

4) Send in role prescribed night actions (including the desire to take no action) within the time limit

5) Treat everybody else playing with courtesy and respect. Seriously, don't be an asshole!

6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

7) Contact the game mods as soon as possible if they feel they are at risk of breaking a rule or fear they or another person may have already done so.

Players must not ...

1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

5) Attempt to obtain advice about the game from anybody not currently playing.

6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

9) Make any bets about the game.

10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. If you have not posted on the spoiler board before and are not currently playing the game, please sign up on the spoiler board and post in the introduction thread before asking for spoiler access. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

2) Offer any advice, hints or strategy to living players.

3) Make personal attacks

4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and/or to be reported to the metamods.

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ALT RULES

In this game all the players will be using alts.

1) Players must not post in any thread other than the game thread using their game alt. Any posts accidently made in another thread should be edited blank as soon as possible.

2) Players must not change the password to their game alt that the mods picked for them.

When posting in the game thread, all active players must take care not to:

1) Post using any account other than their game alt. Any posts made 'out of alt' must be edited blank, and players must not make any comment on their contents in the game thread.

2) Deliberately reveal any information relating to the identity behind the alt of any player (living or dead) or to any aspect of their identity (including their geographic location and their level of experience in playing mafia).

3) Speculate about the identity behind the alt of any player (living or dead) or on any aspect of their identity (including their geographic location and their level of experience in playing mafia).

4) Claim or hint at having any knowledge of, or having made any assumptions about, the identity behind the alt of any other player (living or dead)..

The mods reserve the right to edit any posts that do not comply with these rules, and may take further action if they feel it necessary.

In addition, all players and spectators should obey the following rules, and must not:

1) Either confirm or deny if they are playing in the game if this information may be seen by living players.

2) Speculate about, or reveal any information relating to, the identity behind the game alt of any player (living or dead) where this speculation or information may be seen or heard by living players.

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(If you've played before, you probably don't need to read this section. If you have any questions, PM the mods.)

Game Mechanics

1 - General Structure

Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase

During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics

To vote for a player: bold that player's name.

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions

You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions

The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined

A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action

PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit

If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player’s alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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Factions

There are three factions on the Island:

The Others (mafia): The Others are a group of people who, for various reasons, want everyone else off the island. Their charismatic leader, Benjamin Linus, has operatives working off the island helping him meet his mysterious goals. What it comes down to, however, is that through his channels, Ben arranged for several operatives to be on the plane when it crashed, and now he seems to want everyone else on the plane dead, in case they are DHARMA initiates. (Ben really, really dislikes Dharma.)

The Others have an unknown number of spies in the group of crash survivors. They know of each other, and can communicate secretly. Each night, they may kill someone. The Others win when all the Dharma Initiates and other crash survivors are dead.

The DHARMA Initiative (cult)- Does living on an island commune and experimenting with exotic wildlife and physics appeal to you? Alvar Hanso, founder of the DHARMA Initiative, thinks he has the solutions to the world's problems. Or rather, everything was going fine until a few decades back, when a young Ben Linus orchestrated a mass killing of everyone in the commune and took over the facilities. However, the Hanso Foundation has not entirely given up on the island, and has sent several members in secret on Oceanic 48 to regain control of the situation. Unfortunately, only one survived, but they are a master of propaganda. Dharma will stop at nothing to woo other survivors into its ranks with the prospect of institutional food and being able to wear a really cool logo.

Every other night, someone may be invited into the ranks of Dharma. If they turn out to be working for the Others, they will be killed. Otherwise, they will be able to communicate with other Dharma Initiates in secret. Anyone with special talents will retain their talent. DHARMA wins when all living survivors are also DHARMA.

The Survivors- This group is everyone who had the misfortune of choosing Oceanic flight 48 without realizing it was full of unsavory characters. Businesspeople, vacationers, and everyone else, maybe even with interesting backstories--but all they want to do is survive their time on the island and go home to their (possibly dysfunctional) families.

The Survivors win when all members of the Others and DHARMA are dead.

Roles

The Others- You are partnered with one or more Others. Each night, you may select one person to kill. You may communicate with your partners outside the game thread.

Dharma Operative- You may attempt to convert every other night. If you choose to skip the first night, you will be immune to kills on Night 1. If there are other Dharma converts, you may communicate with them outside the game thread.

Other roles: These rules may be used once, multiple times, or not at all. Roles may be given to Survivors or Others, and players will retain their powers if converted to Dharma.

Doctor- You are specially trained in medicine. Each night, you may choose one person to protect against being killed. Unless you are blocked, your target may not be killed, but they still may be converted.

Priest- You are specially trained in religion. Each night, you may choose one person to protect against being converted. Unless you are blocked, your target may not be converted by Dharma, but they still may be killed.

Doctor-priest- Not to be outdone, you were a doctor at a religious hospital. Each night, you may choose to EITHER protect someone against a kill OR protect them against conversion. Please specify to the mods which action you are attempting.

Martyr- You just love playing the selfless hero, don't you? Each night, you may choose someone to protect. If someone tries to kill them, they'll hit you instead, and you'll die, unless that person is also targeted by a healer or is bulletproof. If you get healed while protecting someone who's dying, tough luck. You die anyway.

Busybody (guard)- You're just a talkative and neurotic person. Each night, you may sit by someone and quietly watch them to make sure they don't get up and do anything. Any actions they may attempt will fail.

Busybody doctor (healer/guard)- Not only are you watching someone to make sure they don't do anything, but you also look after them to make sure they don't die. However, under your supervision, they may still be converted.

Bulletproof vest- You have a bulletproof vest. The first time someone tries to kill you at night, they will fail. On subsequent nights, you will have lost your power. The mods will notify you if your power is no longer active.

Unconvertable- Your beliefs are strong. You resist conversion by Dharma every time they attempt to do so. You will not be notified if someone tries to convert you.

Armed (vigilante)- You found a gun with one bullet. On one night, you may attempt to kill someone with it. If your target is healed, you will lose your bullet. If you are blocked by a guard, you will keep your bullet and you may try again on another night.

Crazy (ninja)- The island has made you crazy. Once in the game during the day, you may lose your temper in a bad way, and kill someone...and then you'll kill yourself. Send a PM to the mods if you would like to flip out.

Soldier- As a war veteran, you learned many survival tactics. You operate best when faced with a lone enemy. If you are left alone, with everyone else dead but one other person, you will win a tiebreaker for your faction even if you'd otherwise lose or tie. (That is, an innocent soldier will become a bulletproof, unconvertable vigilante at endgame. A Dharma Initiate soldier will win against a lone Other, and a Soldier for the Others will become unconvertable.)

Survivor- You have no particularly impressive skills. Maybe you were good at accounting, but that just won't cut it out here.

Coroner-Finder

Once someone is dead, their true faction will be revealed. There are no exceptions.

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On February 29, 2004, Oceanic Flight 48 left Hong Kong headed for San Francisco.

It never reached its final destination. This is the story of its passengers.

The weather was overcast, but otherwise fine leaving Hong Kong. The transpacific flight was completely full, except for two seats. The flight left 20 minutes late, to the dismay of a few anxious-looking fliers in business class, but shortly after takeoff, the pilot assured everyone that due to excellent wind, the plane would arrive ahead of schedule. After reaching cruising altitude, people began to take out their laptops, music players, and books and settled down for a long flight. Miniature TV screens on the backs of the seats showed movies for free, and the flight attendants served real meals with several options.

In the middle of the second movie, however, the pilot spoke over the loudspeaker: "I'm sorry, passengers, but it looks as though we may be arriving in San Francisco a little late. Unforeseen weather conditions have forced us to take a more southerly route. However, there's good news. The weather in San Francisco is 70 degrees and sunny."

Several passengers laughed nervously. One woman gripped the edge of her armrest in anticipation of turbulence, but none occurred. The flight continued smoothly until suddenly, with no warning at all, the electricity on the airplane shut off. Left in the dark, the passengers began to panic. They could feel a gradual drop in altitude. Emergency generators turned on, and oxygen masks dropped from the ceiling. Had everyone read the pamphlet in the back of their seat? Flight attendants walked around reassuring everyone that this was not a test, but the best-case scenario for a crash-landing at sea. And then, suddenly, chaos erupted. The plane dropped more quickly. Items went flying everywhere. Anyone left standing flew to the back of the aisles. The loudspeaker was full of static and shouting. The air flashed brightly, and then all was howling wind as the plane tore in half.

...

The front section of the plane collided with the water, full of screaming passengers. There was no orderly disembarking through inflatable slides; everyone fought to stay afloat, to get out of the sinking vessel. However, fortune smiled upon those crash survivors: they had landed just off the shore of an island, on a shallow coral shelf.

...

The shocked survivors gathered into a group on the white sandy beach. Waves washed sodden luggage onto shore as they huddled together, crying and shouting. Someone took a head count: 27 people, including 4 children. There had been three more earlier, but they had died of severe wounds. The tropical dusk settled and ended quickly, and they assembled makeshift shelters from palm fronds for the night. Surely it would only be a matter of hours, days until their rescue, what with the marvels of modern technology and GPS beacons.

The next morning, however, told otherwise. Now there were only 21 people--during the night, the children and two younger women had disappeared. A trail of footprints led off into the thick brush.

One person spoke up. "We need to find those other passengers. Maybe they're in shock, injured, but we need to go after them." Three people volunteered to go looking, but two came back after just 30 minutes. They spoke in whispers to the apparent leader of the group, who gathered everyone together. "Ed Chang is dead," said John Blackfyre, who everyone seemed to trust, speaking of one of the rescue group. "And we're not the only ones on this island. Someone else is out there, and they may be hostile. We'll go as a group to find the missing children. Dave and Xiao here will stay on the beach with the luggage, waiting for our rescuers, but we'll all be safer if we travel together."

And so they set off into the jungle.

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Roles are out. You may begin.

The following survivors are in the jungle with you:

Arryn

Baratheon

Blackwood

Bolton- lynched day 3- DHARMA

Crakehall - lynched day 4 - SURVIVORS

Dayne

Frey - killed night 5 - SURVIVORS

Greyjoy- lynched day 1- OTHERS

Lannister- lynched day 2- SURVIVORS

Manderly- killed night 2- SURVIVORS

Martell- killed night 3- SURVIVORS

Reed

Stark (House_Stark)

Swann - lynched day 5 - SURVIVORS

Tully

Tyrell

Westerling - killed night 4 - SUVIVORS

It is Day 6.

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All right then.

Could someone tell me what the settings is based on? Something tells me Lost, with the island and the flight and whatnot, but having never bothered to watch the show (hearing so much crap about it), I really don't know.

If it is based on Lost: Thanks for ruining the story for me. Not that I would ever watch it. If it is based on Lost but only so loosely that it doesn't reveal the story: I really couldn't care less.

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Could someone tell me what the settings is based on? Something tells me Lost, with the island and the flight and whatnot, but having never bothered to watch the show (hearing so much crap about it), I really don't know.

Neither have I.

My opinion's that if we're on a deserted island, then, well... Where has all the rum gone? :(

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Could someone tell me what the settings is based on? Something tells me Lost, with the island and the flight and whatnot, but having never bothered to watch the show (hearing so much crap about it), I really don't know.

If it is based on Lost: Thanks for ruining the story for me. Not that I would ever watch it. If it is based on Lost but only so loosely that it doesn't reveal the story: I really couldn't care less.

So uhh, if you wouldn't watch it and you couldn't care...what was the point of asking this?

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Holy nuts that was my third plane crash this year! What're the odds? :ack:

The chances of being in a plane crash is supposedly 1 in 11 million. Being in three in a year is rather special. Congratulations, you must be very lucky. Or somesuch.

As for why bother asking: Felt like saying something, and it was the first thing that came to mind.

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As for why bother asking: Felt like saying something, and it was the first thing that came to mind.

The first thing you came to mind was not finding the baddies? Shock! Horror! Greyjoy!

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So uhh, if you wouldn't watch it and you couldn't care...what was the point of asking this?

Well, one option's to say something pointless and the other option's to say nothing. So then either option's a waste of time, but I'd prefer something to nothing myself. Then again, useless chatter really slows the rereading later on, especially when so much of it's Day 1 crap. But it really is so much fun. Alas.

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I have never seen Lost, but I've seen Flight 29 Down. I wonder if they are the same :dunno:

I haven't seen Lost but I have seen the movie Alive; So what's for dinner?

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One question for Greyjoy - you knew it was based on Lost when you signed up, right? :o

*tramping through the jungle*

So, we didn't leave all the airplane peanuts with Dave and Xiao, did we? You see, cause I'm hungry and I really didn't wear the right shoes for jungle adventuring and I think I just broke a nail. And now it looks like it might rain - I see a dark cloud just ahead. Great. Friggin great.

*tramp tramp tramp*

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