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ASoIaF: The Pen-and-Paper RPG


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Guest Other-in-law
So I take it the book version hasn't quite been released yet? It wasn't in Borders, and they said they expected in a few more weeks, while Amazon said something about a delay. Or has it been released and it's just out of stock in those places? So that I might find a copy if I sought out RPG specialising bookstores?
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Interesting. I thought D20 was a plus, because it was familiar. There were some aspects, as applied to “Game of Thrones,” that I wasn’t entirely keen about. But that’s bound to happen. It’s good to read that the new system is even better.
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Anyone here run this yet? I haven't got the book yet, but I'm sure I'll buy the book, just want to see how well it goes.

I have both been in a few games and been running one of my own over on RPOL, and ran a quick one-shot with some friends of mine.

The system is well put together and is really good at invoking the tone and world of SIF. Much better than the Gardians of order one IMO. The book does not contain to much world details but with access the the Citadel and here, not to mention the books themselves you should be fine. There is also an companion world book they will put out for it in a few months.

SO if you have the interest I would check it out.

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These are much better.

Those two are reviews, the first a general one and the second specifically contrasting the game against the previous GoO version. It seems that the overall pluses are the ability to create your own noble house, its heraldry, its castle, its motto and determine its power and influence level, how many swords it can call upon etc, and the mass-battle system, which sounds excellent.

The only minuses for me are that dice pool systems are usually too clunky for my taste (each play needs fourteen d6s?), although this can be remedied: put a limit of say 5 d6s on everything and further improvements add a +3 numerical value to the result, which is an old-school Star Wars house rule to combat this problem. But this sounds like they handle it quite well.

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Anyone try it as a PbP game, perchance?

I am in one over at RPOL, and running a second. Both started early last month and have been moving strong since then, I was in a third before these and It crapped out, bad ST'ing.

Here are the links if you want to see how the system in working for actual play:

My Game Aegon's Landing (set during the conquest)

http://www.rpol.net/game.cgi?gi=36536&date=1243448369

the other Game:

http://www.rpol.net/game.cgi?gi=36355&date=1243439409

I would be happy to add any lurkers to my game, but am already backlogged on players so I can't offer that.

The game runs well, and using the collaborative house creation, is a really good way to get players invested into a game, as well as being a lot of fun.

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I just got my copy of this from Amazon yesterday and am still going through it to learn the rules. Making a first test character as I go along, Ser Malian Wellwood.

I played around with the system when they released the teaser months ago, and the basics are coming back to me. I've also played dice pool systems before so the concepts aren't too far off (though it's been a while, to be honest - been playing D&D 3.x exclusively for a long while now).

From what I can tell, the rules for designing a noble house are quite good and I like how the whole party gets together to do it. I had once toyed with running a D&D campaign along those lines and started doing a lot of work to flesh out the kingdom and other noble houses they would need to encounter. It's a kind of game I had always wanted to run. Might be easier to just jump in with two feet in this way.

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Guest Ontology Interface Layer

I'm not personally interested in role playing games at all, and only got the GoO book because I heard there were some juicy background setting tidbits that GRRM had provided for it. As far as I can tell, the Green Ronin book does not have anything of that sort? If not, I suppose I'll skip it...assisted by the fact that I've still not found a copy in any bookstores I've been to.

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You definitely don't need the Green Ronin one in your case - but I can't for the life of me imagine how it is to not be interested in RPGs, it's such a great hobby! :) To each his own though :)

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I'm not personally interested in role playing games at all, and only got the GoO book because I heard there were some juicy background setting tidbits that GRRM had provided for it. As far as I can tell, the Green Ronin book does not have anything of that sort? If not, I suppose I'll skip it...assisted by the fact that I've still not found a copy in any bookstores I've been to.

While there's a brief Westeros primer in the rulebook, the meat of the background setting is being released separately this summer. And while I'm biased ;) , the cover (by Michael Komarck) is rather sweet.

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Has anyone found online a House Sheet (you know, like a character sheet, but for designing one's noble house)? I'm actually surprised that Green Ronin hasn't made something like this and posted it as a PDF. Once I get a better handle on the rules I'll probably just make my own. (I'm really good with MSWord tables and can make character sheets and such every bit as professional as what the pro's make.)

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Okay, so I made my own Noble House Sheet because I couldn't find a good one online. Since I've not actually played this game yet, I'm not sure I've got everything that is necessary on there, so any feedback you have would be GREATLY appreciated. Also, any ideas about better ways to organize the information would be helpful too.

Here's the link to the pdf. (This file sharing service has a sort of annoying interface - if anyone knows a better one, let me know and I'll update the link. Thanks!).

Edit: I've created a noble house as I teach myself the rules. If anyone else has some, let's see 'em. We could all use them to fill out games that we are playing:

House: Wellwoode

Realm: The Reach

Liege: House Rowan of Golden Grove (we are an OLD house that had been banner to House Gardener, but after they fell, the way things shook out we became banner to Rowan instead of Tyrell)

Motto: "Growing Towards The Light" (I had wanted "Our Roots Are Deep" but another house in the books apparently already has something very similar, according to the Concordance.

Coat of Arms: A red weirwood tree growing out of a well on field argent (note, this is based on the real Wellwood arms I found online). A graphic of the arms that I "made." (I didn't draw it, I took the real Wellwood crest and altered it: cleaned it up, took out the acorns and tinted the whole thing red.)

Lord: Lord Mandon Wellwoode

Lady: Lady Talise Wellwoode

Heir: Ser Malian Wellwoode (PC)

Holdings

Defense: 12 (Tower "Minnowstream" - we lost "Wellwood Keep" after Robert's Rebellion, Minnowstream had been a secondary fort on our lands.)

Influence: 22 (Heir)

Land: 2 (yes 2!...1 stream)

Law: 11

Population: 17

Power: 13 (1 Trained Archer, 1 Trained Infantry)

Wealth: 5 (1 defrocked Maester which I decided I would rule could be bought at 1/2 price - he would be a PC, a false Maester or since we can't afford a real Maester we are making do with one who's training is suspect.)

History

First Founding: Age of Heroes

1: Favor - we were a truly powerful house in ancient times when Gareth Greenhand raised us up granted us the lands around the Wellwood tree. (my initial rolls were amazing)

2: Doom - Still in the Age of Heroes, a star fell from heaven and exploded over our lands, burning and scorching an entire region covering dozens of square leagues. The Curse of House Wellwoode begins.

3: Decline - a series of less than capable Lords Wellwoode oversaw a steady decline of the household fortunes of a long period of time.

4: Catastrophe - a terrible plague especially ravaged our people, far worse than most other parts of The Reach.

5: Decline - due to the plague, we did not have sufficient population for a very long time to properly tend the lands and much of them fell into terrible neglect.

6: Infrastructure - The one period of real advancement for the House since it's founding. One of the Lords Wellwoode gained high favor with the Targaryan King for deeds rendered to him and we were granted boons of land and wealth.

7: Decline - The house fell further due to a series of misguided attempts to grow grapes stolen from the vinyards of the Redwynes in our lands which were completely insufficient to the task.

8: Doom - Father backed the Targaryans in Robert's Rebellion, along with most of the rest of the Reach Lords. Hoping to duplicate the favor of our past ancestor won with the Targaryans, he readily agreed to command a brutal raiding party that ravaged the Storm Lands, including many nobles close to the Baratheons (much as Ser Gregor and Ser Amory Lorch have done in the Riverlands in the War of Five Kings). Though King Robert's amnesty was enough to save our house from utter obliteration and father's neck from the Headman's axe, it did not stop the King from having most of our remaining wealth and lands stripped, save the bare bones needed to maintain a household (we were left with a small tower, but lost our ancestral and ancient home of Wellwoode Keep, which still remains vacant to this day).

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