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Agent Modes for Westeros:TW(updated with assassins)


aeoleron9

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I've been working on improving the agents aspect of the mod, and I'll be posting up reviews of different features. Note that the pictures are in-development and not final. Hope you'll enjoy them.


Spies

The idea is Westeros didn't actually have something like a spy. The closest is the little birds of Varys, but they don't go out scouting armies or opening gates. Some folks back at westeros.org suggested that the spy's role could be changed to something like the outriders, which were used extensively around the Riverlands.

Like the original spies, outriders can go anywhere and are hidden to enemy factions. As Tywin himself learned when he got tricked by Robb, outriders are vital to uncovering enemy hosts lying in ambush and following enemy moves behind the fog of war. Unlike the original spies, outriders don't usually infiltrate enemy settlements inducing unrest and opening gates. They can still try, but the stakes are much higher.

[url="http://img178.imageshack.us/my.php?image=outriderdescrrg4.jpg"][IMG]http://img178.imageshack.us/img178/4408/outriderdescrrg4.th.jpg[/IMG][/url]

But that's not all. In addition to all the tweaks, I have written an raid script for the outriders, giving them the ability to steal supplies(money) when they successfully spy on an enemy army. When you've successfully raided someone or was harassed, an event will pop up to notify you.

[u][url="http://img507.imageshack.us/my.php?image=outriderraidvc4.jpg"][IMG]http://img507.imageshack.us/img507/811/outriderraidvc4.th.jpg[/IMG][/url][/u]The amount of ouriders and their abilities are much tuned down, so you won't need to worry about being swamped by enemy agents like in vanilla. However, it is still advised to keep your own outriders to guard your hosts and not leave your troops scattered across the field, which will make them easy prey for enemy raids.

And that's it for the spies. Stay tuned for the next review of the assassin system.




Assassin:

There are currently three kinds of assassins in Westeros:TW, two of them from those ancient guilds we've heard so much about. Yeah you guessed it, we're putting the Faceless Men and Sorrowful Men up for hire.

Once you managed to get a Sorrowful or Faceless guild in your city(should be pretty rare in itself, and you can only have one), I have scripted an event that will pop up at random, from which you can choose to hire one of these prestigious assassins.
[url="http://img388.imageshack.us/my.php?image=facelessel5.jpg"][IMG]http://img388.imageshack.us/img388/4498/facelessel5.th.jpg[/IMG][/url]
If you accept, the money will be automatically paid(watch out for the costs!), and the boogieman springs up next to your city.
[url="http://img239.imageshack.us/my.php?image=facelesshiredod6.jpg"][IMG]http://img239.imageshack.us/img239/6648/facelesshiredod6.th.jpg[/IMG][/url]

To represent their guild-trained professional skills, these guys won't need your leveling up like in vanilla. Instead, they'll come with developed subterfuge skills and ancillaries, and their kill rates are much higher than vanilla. To give you an idea, a Faceless costs enough dragons to feed a host, but with one I could basically slash anybody in the world, including faction leaders with the highest security. Sorrowful Men are less expensive and less skilled, but they can still handle most targets and big ones if you feel lucky enough.

But here's the catch. As hired contract killers, they aren't in for life. After a successful kill, these assassins will return to their guilds to await your next summon. This is to avoid them tipping the balance for factions that acquired the guilds. How and when to use them to your best interests is up to your good judgment.

And that's the guild assassins. Hope you enjoyed it, we've got some related stuff to talk about next time.
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