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Westeros: Total War Beta v0.5 (Updated with Bug Fix)


aeoleron9

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[quote name='TheKingSlayerTWModTeam' post='1540794' date='Oct 2 2008, 19.02']Anatole, are you running any other mods? Did you do a clean install? If the answer is no to either or just one, I suggest doing it. A clean install is always worth the trouble, IMO.


Note: Mods with their own folders don't have a problem co-existing. Also, if you post a log of your crash, it will help Game and A diggity dog, suss out problem in a more expedient manner.[/quote]

I think I'll reinstall and evaluate it from there. Thought it might be a well known simple fix thing.
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I really love the idea of a Sorrowful Man: an uber one-shot assassin who costs a ton, can kill any one target outright but then vanishes. The only problem is that when I got given one, his movement was ridiculously tiny, about two or three tiles a go. When I put him on a ship, the ship's movement became tiny as well. It took him about 30 turns to get him to the target :(
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Very weird Wert. I was rather expecting people to complain about the assassins being too mobile, not the other way around. Either something's wrong with your files, or your assassin got some very strange traits/ancillaries.

Check your descr_character.txt in \Medieval II Total War\Westeros\data\ and look for assassin. Does it look like this?

[code]type assassin

actions moving_normal, assassinate
wage_base 0
starting_action_points 370[/code]
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Would the faction the assassin is hired with matter at all? I seem to remember it being really slow with one person (not 2 or 3 tiles slow though), and pretty quick with a different one.
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[quote name='aeoleron9' post='1542290' date='Oct 4 2008, 02.02']Very weird Wert. I was rather expecting people to complain about the assassins being too mobile, not the other way around. Either something's wrong with your files, or your assassin got some very strange traits/ancillaries.

Check your descr_character.txt in \Medieval II Total War\Westeros\data\ and look for assassin. Does it look like this?

[code]type assassin

actions moving_normal, assassinate
wage_base 0
starting_action_points 370[/code][/quote]

Yes. It goes on to say thing slike:

[quote]faction papal_states
dictionary 15
strat_model southern_assassin

faction egypt
dictionary 2
strat_model islamic_assassin

faction scotland
dictionary 2
strat_model northern_assassin[/quote]

The Starks replace Scotland, don't they?
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[quote name='aeoleron9' post='1542392' date='Oct 4 2008, 13.24']Do you remember what faction you were using when you got a slow assassin? Do you have the savegame?[/quote]

For me, the faction was greyjoy (just went back and checked). I do have the save if you want it, but don't know how to get it to you. For what it's worth, this was pre patch though.
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[quote name='aeoleron9' post='1542392' date='Oct 4 2008, 03.54']The original factions are all there, we just renamed and remodeled them.

Do you remember what faction you were using when you got a slow assassin? Do you have the savegame?[/quote]

Starks and no, I don't. Does that 'dictionary' score have anything to do with it? If he's supposed to be moving 15 tiles and is only moving 2, that would explain a lot.
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[quote name='Anatole Kuragin' post='1542394' date='Oct 3 2008, 19.56']Alright, uninstalled and reinstalled-patched-modded-patched in the same exact order as I did last night and now the mod's working :P

Thanks dudes, getting ready to take it for a spin.[/quote]


Woot Woot! Anatole. Glad you're there brosef. Can't wait to read your commentary. Good gaming bro!
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Here is my log:

"1:07:10.921 [system.rpt] [always] CPU: SSE2
01:07:10.921 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
01:07:10.921 [system.io] [always] mounted pack packs/data_0.pack
01:07:10.921 [system.io] [always] mounted pack packs/data_1.pack
01:07:10.921 [system.io] [always] mounted pack packs/data_2.pack
01:07:10.937 [system.io] [always] mounted pack packs/data_3.pack
01:07:10.937 [system.io] [always] mounted pack packs/data_4.pack
01:07:10.937 [system.io] [always] mounted pack packs/localized.pack
01:07:10.937 [system.io] [warning] open: Westeros/data/text/menu_english.txt.strings.bin is missing
01:07:10.937 [system.io] [warning] open: Westeros/data/text/menu_english.txt is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/expanded.txt.strings.bin is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/expanded.txt is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/diplomacy.txt.strings.bin is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/diplomacy.txt is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/diplomacy_speech.txt.strings.bin is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/diplomacy_speech.txt is missing
01:07:10.953 [system.io] [warning] open: Westeros/data/text/missions.txt.strings.bin is missing
01:07:10.968 [system.io] [warning] open: Westeros/data/text/missions.txt is missing
01:07:10.968 [system.io] [warning] open: Westeros/data/text/shortcut.txt.strings.bin is missing
01:07:10.968 [system.io] [warning] open: Westeros/data/text/shortcut.txt is missing
01:07:12.953 [data.missing] [warning] missing/invalid cursor for DEFAULT
01:07:12.953 [data.missing] [warning] missing/invalid cursor for NOMOVE
01:07:12.953 [data.missing] [warning] missing/invalid cursor for COHORT_INFO
01:07:12.953 [data.missing] [warning] missing/invalid cursor for MODIFIER_EMBARK
01:07:12.953 [data.missing] [warning] missing/invalid cursor for MODIFIER_EXCHANGE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for ENTER_SETTLEMENT
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_WAYPOINT_MODE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MOVE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_DRAG_FORMATION
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for ANISELECT
01:07:12.968 [data.missing] [warning] missing/invalid cursor for SELECT
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_DISEMBARK
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_DIPLOMACY
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_SPY
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_ASSASSINATE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE_AND_ASSASSINATE
01:07:12.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_ACQUIRE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_DENOUNCE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_WAYPOINT_MODE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_DRAG_FORMATION
01:07:12.984 [data.missing] [warning] missing/invalid cursor for ATTACK
01:07:12.984 [data.missing] [warning] missing/invalid cursor for RANGE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for THROWN_ATTACK
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_IN_RANGE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MODIFIER_OUT_OF_RANGE
01:07:12.984 [data.missing] [warning] missing/invalid cursor for ARROW
01:07:12.984 [data.missing] [warning] missing/invalid cursor for SIEGE_ATTACK
01:07:12.984 [data.missing] [warning] missing/invalid cursor for ENTER_SETTLEMENT
01:07:12.984 [data.missing] [warning] missing/invalid cursor for STEP_LEFT
01:07:12.984 [data.missing] [warning] missing/invalid cursor for STEP_RIGHT
01:07:12.984 [data.missing] [warning] missing/invalid cursor for STEP_FWD
01:07:12.984 [data.missing] [warning] missing/invalid cursor for STEP_BKWD
01:07:12.984 [data.missing] [warning] missing/invalid cursor for ROTATE_LEFT
01:07:12.984 [data.missing] [warning] missing/invalid cursor for ROTATE_RIGHT
01:07:12.984 [data.missing] [warning] missing/invalid cursor for MOUSE_LOOK
01:07:13.000 [data.missing] [warning] missing/invalid cursor for PRESSED
01:07:13.000 [data.missing] [warning] missing/invalid cursor for SANDWATCH
01:07:13.000 [data.missing] [warning] missing/invalid cursor for ENABLED
01:07:13.000 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
01:07:13.000 [data.missing] [warning] missing/invalid cursor for DRAGGING
01:07:13.000 [data.missing] [warning] missing/invalid cursor for INVALID
01:07:13.000 [data.missing] [warning] missing/invalid cursor for CLICK
01:07:13.000 [data.missing] [warning] missing/invalid cursor for PICKUP
01:07:13.000 [data.missing] [warning] missing/invalid cursor for WALK
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
01:07:13.000 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
01:07:13.765 [system.io] [warning] open: Westeros/data/text/religions.txt.strings.bin is missing
01:07:13.765 [system.io] [warning] open: Westeros/data/text/religions.txt is missing
01:07:13.765 [system.io] [warning] open: data/text/religions.txt is missing
01:07:13.765 [system.io] [warning] open: Westeros/data/text/climates.txt.strings.bin is missing
01:07:13.765 [system.io] [warning] open: Westeros/data/text/climates.txt is missing
01:07:13.859 [system.io] [warning] open: Westeros/data/text/event_titles.txt.strings.bin is missing
01:07:13.859 [system.io] [warning] open: Westeros/data/text/event_titles.txt is missing
01:07:13.875 [system.io] [warning] open: Westeros/data/text/event_strings.txt.strings.bin is missing
01:07:13.890 [system.io] [warning] open: Westeros/data/text/event_strings.txt is missing
01:07:13.968 [system.io] [warning] open: data/animations/test_weapon/sword_1_primary_0.CAS is missing
01:07:13.984 [script.err] [error] Script Error in data/descr_skeleton.txt, at line 61, column 115
AnimDB: Could not load - 'data/animations/test_weapon/sword_1_primary_0.CAS'
01:07:13.984 [data.invalid] [fatal] Animation database failed to load!
01:07:14.921 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit."
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I didn't need to do anything with the campaign_script, so not sure what's that about. Did you copy everything from the Westeros Total War 0.5 BETA folder into the base folder, then run the .bat from the base folder?
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Crakehall,
According to that log you got some missing animation files. Our mod didn't touch any of those AFAIK, so the problem is most likely in your original game files. Have you patched up to 1.2/1.3? Do you have any other mods? Have you unpacked and if you did, deleted the two files as instructed in the readme?

Oh and the campaign script is unnecessary if you used Gampie's patch. I'll edit that line out.



On assassins,
Sorry for the wait. [url="http://www.twcenter.net/forums/showthread.php?t=193962"]Here[/url]'s the solution for the lazy assassins. Download the attachment and put it into Medieval II Total War\Westeros\data\ , say yes to rewrite.

The fix will only affect newly recruited assassins, so if you already got an assassin in your current game, you'll have to find a way to get rid of him first. If you know how to use the console, you can select the assassin, bring up the console and type in "remove_trait this" without the brackets. You should be able to move him around freely the next turn.
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Argh. I tried downloading the patch and it seemed to work...but I've still managed to fuck up stuff. I'm not going to post my error log because it was about 2 pages long...I'm missing just about everything. I think it has to do with the data files (which I allowed to replace because there was no note about them- when you transfer them over). I'm so bad with these mods, I'm sure there's a simple way to do it, but I've uninstalled and reinstalled M:TW2 3 or 4 times within the last 24 hours I'm getting a little tired of it.
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Okay, I just decided to reinstall for the 5th time. I've got the .51 beta patch which says it has been installed but I have no idea if it's going to work///how it would.

Currently moving Westeros_Total_War_0.5_BETA into the Medieval Total War 2 folder...

I found a folder already titled "Westeros" in my MTW2 folder...which I just deleted.

Still moving that WTW.5BETA folder... *sigh*

I have 3 files and 1 folder in that file (the three mentioned, and the "data" file which I'm not moving yet).

Just re-read instructions of how to install this thing, and I'm going to try installing the patch in the Westeros folder...

Okay, now I'm going to try and load the game again. Let's see how this works out.

...Crashed.

Now I'm going to try it again after I switch out the data files.

Data files overwritten (even though I probably just subjected myself to a 6th reinstall)

Trying again to load the game...

Crashed again.

This was the log (sorry for it being really really long...):


11:52:02.968 [system.rpt] [always] CPU: SSE2
11:52:02.984 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
11:52:02.984 [system.io] [always] mounted pack packs/data_0.pack
11:52:02.984 [system.io] [always] mounted pack packs/data_1.pack
11:52:02.984 [system.io] [always] mounted pack packs/data_2.pack
11:52:03.000 [system.io] [always] mounted pack packs/data_3.pack
11:52:03.000 [system.io] [always] mounted pack packs/data_4.pack
11:52:03.000 [system.io] [always] mounted pack packs/localized.pack
11:52:03.000 [system.io] [warning] open: Westeros/data/text/menu_english.txt.strings.bin is missing
11:52:03.000 [system.io] [warning] open: Westeros/data/text/menu_english.txt is missing
11:52:03.000 [system.io] [warning] open: Westeros/data/text/expanded.txt.strings.bin is missing
11:52:03.000 [system.io] [warning] open: Westeros/data/text/expanded.txt is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/diplomacy.txt.strings.bin is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/diplomacy.txt is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/diplomacy_speech.txt.strings.bin is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/diplomacy_speech.txt is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/missions.txt.strings.bin is missing
11:52:03.015 [system.io] [warning] open: Westeros/data/text/missions.txt is missing
11:52:03.031 [system.io] [warning] open: Westeros/data/text/shortcut.txt.strings.bin is missing
11:52:03.031 [system.io] [warning] open: Westeros/data/text/shortcut.txt is missing
11:52:03.031 [system.io] [warning] open: preferences/player.txt is missing
11:52:05.203 [data.missing] [warning] missing/invalid cursor for ANISELECT
11:52:05.218 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
11:52:05.218 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
11:52:05.281 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
11:52:05.281 [data.missing] [warning] missing/invalid cursor for DRAGGING
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
11:52:05.281 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
11:52:05.296 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
11:52:06.093 [system.io] [warning] open: Westeros/data/text/religions.txt.strings.bin is missing
11:52:06.093 [system.io] [warning] open: Westeros/data/text/religions.txt is missing
11:52:06.109 [system.io] [warning] open: data/text/religions.txt is missing
11:52:06.109 [system.io] [warning] open: Westeros/data/text/climates.txt.strings.bin is missing
11:52:06.109 [system.io] [warning] open: Westeros/data/text/climates.txt is missing
11:52:06.203 [system.io] [warning] open: Westeros/data/text/event_titles.txt.strings.bin is missing
11:52:06.203 [system.io] [warning] open: Westeros/data/text/event_titles.txt is missing
11:52:06.203 [system.io] [warning] open: Westeros/data/text/event_strings.txt.strings.bin is missing
11:52:06.234 [system.io] [warning] open: Westeros/data/text/event_strings.txt is missing
11:52:07.375 [system.io] [warning] open: Westeros/data/text/export_units.txt.strings.bin is missing
11:52:07.406 [system.io] [warning] open: Westeros/data/text/export_units.txt is missing
11:52:07.531 [system.io] [warning] open: Westeros/data/text/rebel_faction_descr.txt.strings.bin is missing
11:52:07.562 [system.io] [warning] open: Westeros/data/text/rebel_faction_descr.txt is missing
11:52:07.578 [system.io] [warning] open: Westeros/data/text/export_buildings.txt.strings.bin is missing
11:52:07.984 [system.io] [warning] open: Westeros/data/text/export_buildings.txt is missing
11:52:08.031 [system.io] [warning] open: Westeros/data/text/building_battle.txt.strings.bin is missing
11:52:08.031 [system.io] [warning] open: Westeros/data/text/building_battle.txt is missing
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 250, column 101
unit(ME Bodyguard) does not match up to the ownership for faction(mongols)
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 250, column 101
unit(ME Bodyguard) does not match up to the ownership for faction(timurids)
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 251, column 104
unit(NE Bodyguard) does not match up to the ownership for faction(saxons)
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 304, column 101
unit(ME Bodyguard) does not match up to the ownership for faction(mongols)
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 304, column 101
unit(ME Bodyguard) does not match up to the ownership for faction(timurids)
11:52:08.078 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 305, column 104
unit(NE Bodyguard) does not match up to the ownership for faction(saxons)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 628, column 97
unit(Partisan Militia) does not match up to the ownership for faction(france)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 662, column 94
unit(Bill Militia) does not match up to the ownership for faction(england)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 664, column 97
unit(Partisan Militia) does not match up to the ownership for faction(france)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 698, column 94
unit(Bill Militia) does not match up to the ownership for faction(england)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 700, column 97
unit(Partisan Militia) does not match up to the ownership for faction(france)
11:52:08.140 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 735, column 94
unit(Bill Militia) does not match up to the ownership for faction(england)
11:52:08.156 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 737, column 97
unit(Partisan Militia) does not match up to the ownership for faction(france)
11:52:08.171 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 939, column 93
unit(Demi Lancers) does not match up to the ownership for faction(russia)
11:52:08.171 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 954, column 90
unit(Gendarmes) does not match up to the ownership for faction(russia)
11:52:08.203 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1105, column 81
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
11:52:08.218 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1169, column 85
Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
11:52:08.562 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 3516, column 135
unit(Camel Gunners) does not match up to the ownership for faction(egypt)
11:52:08.593 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 3663, column 97
unit(Partisan Militia) does not match up to the ownership for faction(france)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction england (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction france (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction hre (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction spain (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction sicily (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction milan (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction scotland (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction byzantium (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction russia (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction moors (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction turks (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction egypt (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction denmark (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction portugal (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction poland (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction papal_states (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction aztecs (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction mongols (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction timurids (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction normans (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction saxons (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - culture db max settlement level differs from building db max settlement level for faction slave (bdg town vs clt huge_city)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction england has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction france has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction hre has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction spain has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction venice has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction sicily has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction milan has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction scotland has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction byzantium has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction russia has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction moors has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction turks has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction egypt has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction denmark has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction portugal has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction poland has gap in building prior to siege_works (unavailable at level zero)
11:52:08.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction hungary has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction papal_states has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction aztecs has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction mongols has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction timurids has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction normans has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction saxons has gap in building prior to siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction england has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction france has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction hre has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction spain has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction venice has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction sicily has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction milan has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction scotland has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction byzantium has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction russia has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction moors has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction turks has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction egypt has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction denmark has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction portugal has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction poland has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction hungary has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction papal_states has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction aztecs has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction mongols has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction timurids has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction normans has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4586, column 2
Building DB error - faction saxons has gap in building prior to c_siege_works (unavailable at level zero)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Lannister, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Lannister, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Lannister, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Tully, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Tully, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Tully, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Greyjoy, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Greyjoy, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.718 [data.invalid] [error] Target building level not allowed: House Greyjoy, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Renly, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Renly, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Renly, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Joffrey, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Joffrey, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House of Joffrey, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Sicily, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Sicily, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Sicily, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Tyrell, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Tyrell, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Tyrell, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Stark, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Stark, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Stark, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Byzantine Empire, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Byzantine Empire, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Byzantine Empire, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Russia, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Russia, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Russia, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Martell, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Martell, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: House Martell, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Turks, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Turks, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: The Turks, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Egypt, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Egypt, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.734 [data.invalid] [error] Target building level not allowed: Egypt, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House of Stannis, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House of Stannis, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House of Stannis, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House Arryn, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House Arryn, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: House Arryn, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Poland, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Poland, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Poland, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Hungary, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Hungary, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Hungary, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Papal States, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Papal States, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Papal States, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Aztecs, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Aztecs, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Aztecs, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Mongols, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Mongols, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: The Mongols, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Timurids, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Timurids, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Timurids, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Normans, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Normans, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Normans, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.750 [data.invalid] [error] Target building level not allowed: Saxons, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [data.invalid] [error] Target building level not allowed: Saxons, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [data.invalid] [error] Target building level not allowed: Saxons, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [data.invalid] [error] Target building level not allowed: Rebels, village -> motte_and_bailey, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [data.invalid] [error] Target building level not allowed: Rebels, town -> wooden_castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [data.invalid] [error] Target building level not allowed: Rebels, large_town -> castle, core_building[0](wooden_pallisade) -> core_castle_building[1](wooden_castle)
11:52:08.765 [script.err] [error] Trigger parsing error in data/descr_faction_standing.txt, at line 1244, column 16 :
Can't find an entry for event trigger InterFactionMarriage
11:52:08.765 [game.script] [error] Trigger parsing error in data/descr_faction_standing.txt, at line 1244, column 16 :
Can't find an entry for event trigger InterFactionMarriage
11:52:08.781 [game.script] [error] Condition parsing error in data/descr_faction_standing.txt, at line 1623, column 15
Condition parser doesn't recognise this token: NumFactionMarriages
11:52:08.796 [game.script] [error] Condition parsing error in data/export_descr_guilds.txt, at line 1796, column 15
Condition parser doesn't recognise this token: RansomeType
11:52:08.796 [script.err] [error] Script Error in data/descr_missions.txt, at line 1443, column 5
Unrecognised token: num_reinforce_units
11:52:08.796 [script.err] [error] Script Error in data/descr_missions.txt, at line 1443, column 5
Error parsing mission
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woah, slow down man, do it one step at a time.


Install M2TW

Install M2TW Patch 1.2 (and 1.3 if you want)

Make sure your game is functional without the mod

Follow the instructions in the opening post, read carefully in case you missed anything before

you can check if the game runs before you use the 0.51 patch, in case you got a corrupted download

Install the 0.51 patch, then put in the assassin fix
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