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House Targaryen


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[s]Ashford[/s], innocent, killed night 1
[s]Baelish[/s], innocent, modkilled day 2
[s]Cassel[/s], lynched day 3
[s]Hunter[/s], innocent, lynched day 2
[s]Kenning[/s], killed night 3
[s]Swann[/s], evil killer, lynched day 1
[s]Tully[/s], killed night 2

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[u][b]Game Mechanics[/b][/u]

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (32 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See later posts for a list of roles.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player’s alt or alignment. This is the mods’ choice, and they’ll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (8 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if House Black is lynched I kill House White, otherwise I kill House Black).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player’s alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.


All players must:

A1) Have an account on the mafia discussion board (follow the link on the bottom of the post), with the same account name as on this board.

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 24 hours. Any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.


As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please not that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

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Special rules.

1) Days last 32 hours. Nights last 8 hours

2) There will be a weak CF (innocent or evil). If there are symps, they will show up innocent.

3) There will be no rolelist. Basically there could be three types of players:

FM, symps, innocents

These basic roles will be combined with extra-powers.

4) Not every player will know his power, but everybody has some.

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Unfortunatly nobody signed up since my last post. :thumbsdown:

We still have less than 10 players, but at least I managed to write an opening scene already:

Three days the snowstorm had been raging outside. Winter had been coming much earlier, earlier than King Aerys II. Targaryen expected. Summerhall, located in the very South of Westeros, had seldom seen a harsh winter like that. When he looked through the large window of the hall, the King could only see a relentless white wall of snow, ice and death.

Aerys knew, however, that death was not only waiting outside the castle's walls. He had been woken by his squire Wenfryd early in the morning, only to hear that the two members of his Kingsguard that were accompanying him had been murdered by some unknown killers. Their throats had been cut through, and Wenfryd suspected that they must have known their murderers, because there was no sign of a fight at all.

[i]Looks like my enemies have already made the first move[/i], the King thought. [i]They want me dead to put my son on the Iron Throne[/i]. He knew that all of the lords here had a reason to seee him dead. Yes, his son Rhaegar was much more popular amongst the nobles and the smallfolk than Aerys himself. [i]Fools, did you think that I did not see that? Did you really think that I didn't expect something to happen? [/i]That was why he had been planning this meeting - to show these lords that he still possessed enough power to crush them all if neccessary. He never expected, though, that they would dare to attack him in such a direct way. [i]They want to get rid of me before I can act myself[/i], he realized. [i]And they don't fear my anger for nothing[/i], he knew. But did Rhaegar know about this? Did he not refuse to travel with his father? Had ne not been trying to be away from the court as often as possible? Did that impatient fool already plot with others to remove his father from the Iron Throne?

[i]No[/i], Aerys thought, [i]Rhaegar is a loyal son. But still....[/i] He frowned. He would find out, after he had those traitors that were hiding here in front of him. But what if all of them were part of the conspiracy? What if all of them wanted him dead? [i]They all want to kill me[/i], he thought. [i]I must kill them first! I must kill them all![/i]

"If everybody here wanted to take your life, Mylord, you would be already dead for sure", the King suddenly heared Wenfryd speaking. Apparently he had spoken his last though aloud. Aerys silently nodded. Wenfryd was right.


"I cannot kill them [i]all[/i], because I need..." It was hard for him to admit that. "I need the support of at least some of the houses, great or small." That was the price the Targaryens had to pay when the last dragon had died. Then a thought came to him, and a cold smile appeared on his face. "Wenfryd, I will use these fools to uncover the traitors. They shall proof how loyal they are to their King!"

"And how does his grace plan to achieve this?" Wenfryd asked.

"Well", the King whispered with an icy voice, "I already have an idea. I will do that what all Targaryens before me did in a situation like that, when they were trapped together with an unknown foe. The good old family tradition!"

"Oh, [i]that [/i]traditon!" Wenfryd realized what was coming next. "If it pleases my lord, I will inform the Lords and Ladies about their task", the King's squire sighed and already began to consider where in the castle he did see that formidable chopping block.

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Things are looking better. I have 11 sign-ups so far, but I really need at least two more. The game is probably going to start on Thursday. If somebody has a problem with that starting time, please tell me.

I will give you a list of [b]all possible roles[/b] here:

[b]Roleless Innocent[/b]

You never wanted to betray the King (at least you came to that conclusion recently). Your House is as loyal as any Westeros House can be, so you are going to support King Aerys in his rightful crusade against these vile traitors. If you are helping to uncover the hidden threat to the throne - well, your House (=you) might get appointed a place in the Small Council.

Now that you have burned all evidence that might have pointed towards a possible, uhm, indipendent policy of your House, you are going to use all the incompetence that you have gathered through the last years to win this game for King Rhaegar. No!!!!!!!! Aerys!!!!!!!!!

Traitor (Faceless Man)[/b]

What you secretly feared for years has now become an undisputed fact: Aerys is a mad man! He does not deserve the throne. All these Targaryens are more than a little cucko in their heads. They all deserve to die. And your House deserves to rule the Seven Kingdoms. Or at least some of them.

All that is between you and glory are these loyal softies that have decided to protect the King and his realm instead of taking their share of the cake. You will kill them first, then you will kill the King. And your brother after that, just to be sure. And Asmodean, just for fun's sake.


Didn't someone say that a small round like this is not made for slimey symphatisants? Well you don't care, because your presence is proof enough that someone very crazy and chaotic arranged a setup that is balanced even with a symp in it.

If you are there (and if you can read this, you [i]are [/i]there), you will know the name of the traitors. The reason why you are not a member of their anti-royal killing club is up to your own imagination. We are sure that you can justify the fact that you are letting the dirty work up to others instead.

Oh, and you will loose the game once your masters are dead. But that's what you guessed anyway, right?


It might be a bit disappointing, but no, you have never been to the Citadel in Highgarden. You have no chains, too, but you spend your time spying after the Maester that visited the ladies of your House late at night to give them the right medicine. While having some [i]really [/i]good thoughts doing this, you nonetheless learned a lot about potions and things like that. You learned enough to save a person each night. You may even heal yourself once in the game (reaching your sexual climax will make you invincible; however, due to some hunting accident you're not able to reach that climax for a long, long while).


In your childhood you were a cheeky brat. You stole everything, smashed everything, burned everything. And only because your Septa catched you all the time, your parents began to develop a little bit of mistrust against you. To prevent this to happen again, you created an impressing amount of ideas to lock the Septa's room. Undisturbed, you finally managed to burn down your families castle (and also the trapped Septa).

Today, you can use your knowledge to imprison one other player each night in her/his room. This player can take no action during that night. If that player has a partner, the action is still going to happen.

Once in the game you are also able to burn down the whole castle of Summerhall. Mhwahahaha.

But wait, that's only some sweet dream that will never come true?


Red Priest[/b]

You did travel to the Free Cities from time to time, where you learned the secrets of the R'hllor cult. A bit of them, after all. You sadly never got how that candle trick worked, to be true, but therefore you're now able to make dead people alive again. Without a pet cemetery (which is only for beginners)!!!!!!!!!!!!

You even created your own version of that bloody revival trick:

When you get killed at night, a dead player that you have chosen will rise from death. He (or she) will look a bit more than average ugly, but his (or her) wits will still work. Unfortunatly, his (or her) soul has not entered (spoiler) heaven, so that in their absence they have learned nothing new about the killers (but lots of stuff about worms, rats and dung).


Eight weeks ago you made a list. A list of what you want to do in your life before you die. Plotting against the King was not part of your list (well, actually it was, but you then replaced it with: "proof the R + L = J theory"), but "killing someone" had a place near the top. Now you want to kill someone, but you don't want to be a traitor. In multiple soliloquies you came to the conclusion that you will help the King, but kill one other player, someone really ugly, suspicious, mad and mean.

But then, you didn't want to kill the King, remember? So you better try to kill [i]someone[/i] instead, yes?

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The sign-ups dropped down to 10, unfortunatly. :cry:

[u]Question to those who have signed up already:[/u]

Do you want to play a 10 player game or better wait until we get at least 12 players?

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Right now I have three reactions that want me to start the game ASAP, even with 10 players.

I have to change the setup for that, but I have some ideas for an all-role-game in mind.

Game will start on Thursday or Friday so or so. If I get 2 more sign-ups, I will use my original setup.


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[b]We are still at [s]10[/s] 11 players, so I am going to start a mini-all-role-game tomorrow.

The new setting:

You are all trapped into an army lab, were lots of experiments have been done to create a kind of super soldier. Unfortunatly, you all have been toxicated by some gas that had some unknown sideeffects. Some of you have become manic killers with superpowers, the others have only superpowers.

Some powers might be active powers, some might be passive. Some of you know which powers they have, some don't.

The game will start on Friday, 5 pm CET (which should be 11 am EST).[/b]

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Ok, you already know that you are trapped in the lab. Professor Targaryen is the only one who managed to escape uneffected from the gas. He has explained you a very complicated way to find the maniacs amongst you (voting, lynching, sleeping, dying etc).

You look at each other and you fear the powers of the other players. Some even fear what might be their own power. Which strange things might happen to you?

Hopefully not too many, but as you see Professor Targaryen burning a vanilla plant, you sadly shake your head and hope that you will get out of here with a sane mind.


Targaryen has been finishing his preparations a bit earlier than expected, so he decided to start the game a bit earlier.

So, here we go.

[size=7][b]GO !!!!!!!!!!!![/b][/size]

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It is day 1.

11 players remain: Ashford, Baelish, Cassel, Clegane, Dondarrion, Hunter, Kenning, Qorgyle, Swann, Tully, Yronwood.

6 votes are needed for a conviction or to go to night.

11 players have not voted: Ashford, Baelisch, Cassel, Clegane, Dondarrion, Hunter, Kenning, Qorgyle, Swann, Tully, Yronwood.

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Hey guys, it seems that I have the power to kill a yak, from 200 yards away... with mind bullets!

But, yeah. Life, being what it is, will keep both my power and my voice supressed for a few hours. Have fun joking and roleplaying without me. I'll return in 5 or 6 hours, then the game can really begin!

p.s. [b]Clegane[/b] was very fast to vote...

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Greetings my minions! :pirate:

Erm... I mean fellow lab rats! :D

Hmmm... [b]Ashwood[/b] say a little more about youself.....

edit: mean Ashford

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[quote name='House Tully' post='1596398' date='Nov 21 2008, 12.05']Greetings my minions! :pirate:

Erm... I mean fellow lab rats! :D[/quote]You mean fellow super-mutants?

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It is day 1.

11 players remain: Ashford, Baelish, Cassel, Clegane, Dondarrion, Hunter, Kenning, Qorgyle, Swann, Tully, Yronwood.

6 votes are needed for a conviction or to go to night.

1 vote for Ashford (Tully)
1 vote for Clegane (Cassel)
1 vote for Dondarrion (Clegane)

8 players have not voted: Ashford, Baelish, Dondarrion, Hunter, Kenning, Qorgyle, Swann, Yronwood.

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