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86.5 Mafia - The Spanish Inquisition


Tammy

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Hey everyone, Zar, and I will be throwing a mini nudist mafia party, overseen by Lany.

Er, well, it will be altless, no more than 11 players, and vanilla-ish. It won't be a complicated set-up but there will be roles besides just ri and killers.

We're hoping to start this next week, so you can PM either me or Zar to let us know you want to join in the fun.

And yes, you know what this means. If I'm not playing, then there will be no walls of rambling essay posts that may or may not contain anything useful or have a point. It also means there won't be endless walls of spoiler spam, but don't let that detract you from playing ;)

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Targ wants to clarify that anyone not signing up for this game at least as standby will be considered a traitor and punished the Targ Preferred way. (j/k, no really, please Sign Up).

Also, if you're feeling shy and don't want to PM Awesome people, PM Targ, we will update the sign-up sheet. We're capping at 11, but will gladly accept standby players in case someone needs replacement. ;)

1. llllEricllll

2. Ser-Arthur-Dayne

3. SnowStorm

4. Kingmaker

5. Combat Wombat/Wombaticus

6. Maid of Woodlynne

7. Elenya Westerling

8. Early Earl

9. KiDisaster

10. The Malcolm

11. Verboten

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RULES

All players must ..

A1) Have an account on the mafia discussion board, with the same account name as on the main board.

A2) Log in and view the game thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons. (If you see that somebody playing isn't viewing the thread anonymously, don't post this information on the thread, because that would be silly.)

A3) Post at least once every 24 hours. Following the end of Night 1, any player who has not posted within the last 24 hours will be automatically modkilled, whether or not the mods announce this on the thread.

There will be no modkills due to inactivity on day/night 1. If a modkill (of any kind) is appropriate before the end of night 1, a replacement will be sought, and a modkill will only be used as a last resort.

The mods may grant extensions to this 24 hour time limit in some cases. Please contact the mods as early as possible if you wish to request an extension. The modkill limit will certainly be extended over the weekend; see the game thread itself for details.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit. (The mods encourage players to send in night actions before night falls, if this is practical and won't unduly influence your choice of action).

A5) Treat everybody involved in the game with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if you feel you are at risk of breaking a rule or fear they or another person may have already done so. (Please do not post about possible rule violations on the thread itself.)

Players must not ...

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of the evil faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody but the mods access to any of their accounts (including game alts), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.

B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts made (accidentally or otherwise) after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Make any posts to the game thread with any account other than their game alt, before the game is over. Any posts made "out-of-alt" should be edited blank as soon as possible.

B11) Speculate about the identify behind the alt of any living player, expose the identity of any living player or provide information that the mods consider reasonably likely to cause a person's identity to be exposed.

B12) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", and ending the game prematurely in favor of one faction or none. The mods will also report rule infractions to the metamods after the game. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM or IM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something. Or, you know, if we have any other reason.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the discussion board. Anybody not actively involved in the game (whether spectators or dead players) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. In particular, players who are modkilled for inactivity will not be spoiled. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not ...

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

Spectators (of any sort) who ignore these rules are likely to have their access to the spoiler thread revoked and to be reported to the metamods.

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Game Mechanics

1 - General Structure

Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. The mods will post maximum time limits for the length of a day on the game thread. If no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase

During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day. See the role list for details.

2.1 - Voting Mechanics

To vote for a player: bold that player's name.

To vote to end the day without a lynch: bold the word night.

To change your vote: bold the other player's name (or bold night).

To remove your vote without casting a new vote: bold the phrase remove vote or unvote.

PLEASE NOTE: According to these Rules, if you bold the phrase unvote (player's name), your vote from said player will not be removed, as you would have unvoted, but revoted him again.

2.2 - Voting Restrictions

You may only vote during the day phase. This means you can only have one vote outstanding at any time. You may not vote for yourself. You may not edit a vote into a post. You may not edit a vote out of a post. Edited Votes into Posts will not be considered valid.

2.3 - Bold Restrictions

The use of bold should be limited to voting, except in some cases and for some specific roles. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined

A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day

The day ends as soon as a majority is reached (or, if the players fail to vote for any action, once the time limit for the day has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene

The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods will also reveal the alt and alignement (innocent/evil) of the lynched player. The Joker will turn up as "innocent".

3 - Night Phase

During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. See the role list for details.

3.1 - Performing a Night Action

If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear in the description of the role: see the role list. If you chose to not perform your allowed action, you must PM "no action" to the mods. The game will also have a time limit on the maximum length of a night. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible: you may also send in a PM for your special action during the day phase.

3.2 - Contingent PM

If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods.

3.3 - Provisional PM

You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM

In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM

If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action

PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it. In this case the action originally indicated will be performed.

3.7 - Abusing the Time Limit

The time limit for the night begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions

Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene

The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and will reveal the alts of all of the players killed. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

3.10 - Action PM

In order to make it easier to track a players Night Actions, we will only be acknowledging Actions sent in PMs under the Title "Night Action PM" or something similar. We will confirm the receival of your PM with a "Noted" reply. If you change your mind about your Night Action, please do not edit your Message, send us a new one and we will acknowledge it if it has arrived before the last action of the Night has come in.

Section 4 - Endgame

The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions

The game ends once one faction has reached its winning conditions, which the mods will state in the game thread.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene

The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early

The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers

When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

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NOTE:

This will be a Relatively Vanilla game. Everyone will receive a PM with their alignment. If you do not receive a PM, please send us a message (House Targaryen) before you start playing.

This will be the Roleless Innocent PM. There is at least one in the game.

You are a Roleless Innocent. You have no special abilities to perform.

You are aligned with the innocent faction.

JUST REMEMBER: While you are freely allowed to discuss your private messages from the Mods in the Game, You're not allowed to directly quote any message in the Public Game Thread. Violation of this rule is grounds for modkill.

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LENGTH OF DAYS AND NIGHTS

Days will be thirty-two (32) hours long, nights eight (8) hours long. Nights however may be shorter, if Night Actions are sent in on time. The minimum stipulated Length of Night will be Two (2) Hours.

NIGHT ACTIONS

All actions must be sent in a PM titled "Night Actions". Otherwise, your action will not count.

If for any reason, you are not sending in a Night Action, please be kind enough to send a "No Action" night PM. If you are just not going to be available during the Night please try to send provisional Night PMs or Contingency PMs. I do not want to hold the Night unless it's necessary. If you feel you need time, PM House Targaryen and We'll consider your request.

CORONER FINDER.

There will be a mod CF Killer/Innocent reveal for all lynch and NK results.

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Your alignment will be listed at the end of your PM.

A ) The following role is guaranteed to be in the game and aligned with the evil faction.

Killer:

You are a killer, partnered with Player X. If you are both active killers in the game, you may communicate off-thread at all times. Each night, you can send in (collectively) the name of one player you wish to target. Assuming that this player is not somehow protected and that no other role intervenes in any other way, this player will die at the end of the night.

You are aligned with the evil faction.

There are Two (2) Killers in this Game. Also note, there are no sympathisers (symps) in the game.

B ) The following role is guaranteed to be in the game and aligned with the innocent faction.

Roleless innocent:

You are a roleless innocent. You have no special abilities to perform.

You are aligned with the innocent faction.

C ) The following roles may be used in this game. However, not all roles will be used. Roles may have additional limitations, modifications, or flavor text beyond those described, and may be given to any faction.

Possible Roles May Include:

Finder:

At night, the finder can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player is "killer" or "not a killer". Roleblocking interferences will give the Finder a "No Result" report.

Guard:

At night the guard can PM the name of one player to the mods. Assuming no interference by other roles, That player will be blocked from taking night actions. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked. If two guards target each other, they cannot perform any other abilities. If a Guard and a Jailer target each other, they will cancel out and not perform their abilities.

Healer:

At night the healer can PM the name of one player other than themselves to the mods. Assuming no interference by other roles, That player will be healed, and will not die if targeted at night.

Jailer:

You may choose a target to protect from kills; however, this will also Roleblock your target. If two jailers target each other, they cannot perform any other abilities. (Since roleblocking resolves first, this would nullify the protective aspect of the role.). If a Guard and a Jailer target each other, they will cancel out and not perform their abilities.

Martyr:

At night the martyr can PM the name of one player to the mods. That player will be healed, and will not die if targeted at night. However, if the player the martyr protects is targeted, the martyr will die in their place.

Night-Action Finder (NAF):

At night, the finders can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player "Performed a night action" or "Did not Perform a night action". Roleblocking interferences will give the NAF a "No Result" report.

Soldier

In a 1 vs. 1 scenario, if the Soldier is the last man standing of his faction, his team wins the game.

Unblockable:

This ability makes a kill unstoppable by any abilities such as heal, jails, guards, or martyr protections.

Vigilante:

The vigilante has the ability to kill one player at night over the course of the game. To do so they should PM the mods the name of that player. Assuming no other role intervenes, that player will be reported dead at the start of the next day. If the kill fails for the actions of a guard or a jailer, the vigilante will not lose the ability to kill. If the kill fails for some other reason the vigilante will not be able to kill another night.

Watcher:

A watcher may choose a player's home to watch at night. If other roles do not intervene, he will be informed if that player was visited (although not by whom). Interference from a Roleblocker will give the Watcher a "No Result" report.

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What you know about the setting:

The year is 1495 and the Spanish Inquisition has been in town for months. What was once a quiet town has now become a place of constant accusations and paranoia. Many people have been tortured for confessions and put to death for their crimes. The population of your town has been dwindling, and people have become certain that the inquisitors won’t be satisfied until your town has been completely wiped out.

One night you learn that some of the individuals marked for death had recently escaped and, having been driven mad, were killing people in their homes. Believing that there is safety in numbers, you meet up with eleven other people in a nearby shelter.

When you awake you find that one of your group has been killed and the words, “it begins…” carved into his chest.

There is only one exit – a door with two bolts locked from the inside.

You turn to survey the room and wonder if there’s anyone here you can trust.

Do not start until the role pms are sent out and we say go :)

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Alright. Everyone should have received their Role PMs By Now.

Timer has bren Started.

The Players

Combat Wombat Killed N1

Early Earl Killed N3

Elenya Westerling Lynched D4

KiDisaster

llllEricllll Modkilled D3

Ser-Arthur-Dayne Lynched D2

SnowStorm

The Kingmaker Lynched D1

the maid of woodlynne

TheMalcolm Killed N2

Verboten

On your marks, get set and

GO!!

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It is Day One.

11 Players Remain:

Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

Six votes are required to Lynch, and Six votes are required to go to Night.

11 Players Not Voting: Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

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I have a question to the mods:

When the room is locked from the inside, why don't I just open it and get the hell away from this madness?

Also, how and why is the watcher watching the homes of the people locked in here?

Why do I have to be such a wise ass?

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It is Day One.

11 Players Remain:

Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

Six votes are required to Lynch, and Six votes are required to go to Night.

1 Vote for The Kingmaker (Early Earl)

11 Players Not Voting: Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

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LJ?

www.livejournal.com

Sorry to beat you to first Malc :).

Ok, nothing wrong with this. :)

So, who do you suspect?

Everybody,, as usual. But mostly those I don't know at all. Each of them might appear to be Spanish.

If mentat or Expecto would play, I'd immedeately voted one of them.

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