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86.5 Mafia - The Spanish Inquisition


Tammy

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It is Day One.

11 Players Remain:

Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

Six votes are required to Lynch, and Six votes are required to go to Night.

1 Vote for llllEricllll (Verboten)

2 Votes for The Kingmaker (Early Earl, Elenya Westerling)

1 Vote for the maid of woodlynne (Combat Wombat)

7 Players Not Voting: KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm

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It is Day One.

11 Players Remain:

Combat Wombat, Early Earl, Elenya Westerling, KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, The Kingmaker, the maid of woodlynne, TheMalcolm. Verboten.

Six votes are required to Lynch, and Six votes are required to go to Night.

1 Vote for llllEricllll (Verboten)

1 Vote for SnowStorm (The Kingmaker)

2 Votes for The Kingmaker (Early Earl, Elenya Westerling)

1 Vote for the maid of woodlynne (Combat Wombat)

6 Players Not Voting: KiDisaster, llllEricllll, Ser-Arthur-Dayne, SnowStorm, the maid of woodlynne, TheMalcolm

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Your alignment will be listed at the end of your PM.

A ) The following role is guaranteed to be in the game and aligned with the evil faction.

Killer:

There are Two (2) Killers in this Game. Also note, there are no sympathisers (symps) in the game.

B ) The following role is guaranteed to be in the game and aligned with the innocent faction.

Roleless innocent:

C ) The following roles may be used in this game. However, not all roles will be used. Roles may have additional limitations, modifications, or flavor text beyond those described, and may be given to any faction.

Possible Roles May Include:

Finder:

At night, the finder can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player is "killer" or "not a killer". Roleblocking interferences will give the Finder a "No Result" report.

Guard:

At night the guard can PM the name of one player to the mods. Assuming no interference by other roles, That player will be blocked from taking night actions. However, if they belong to a group that can perform collective night actions, and at least one other member of the group is still alive, the action will not be blocked. If two guards target each other, they cannot perform any other abilities. If a Guard and a Jailer target each other, they will cancel out and not perform their abilities.

Healer:

At night the healer can PM the name of one player other than themselves to the mods. Assuming no interference by other roles, That player will be healed, and will not die if targeted at night.

Jailer:

You may choose a target to protect from kills; however, this will also Roleblock your target. If two jailers target each other, they cannot perform any other abilities. (Since roleblocking resolves first, this would nullify the protective aspect of the role.). If a Guard and a Jailer target each other, they will cancel out and not perform their abilities.

Martyr:

At night the martyr can PM the name of one player to the mods. That player will be healed, and will not die if targeted at night. However, if the player the martyr protects is targeted, the martyr will die in their place.

Night-Action Finder (NAF):

At night, the finders can send in the name of one player they wish to be investigated. Assuming no interference by other roles, the mods will PM them as soon as day begins to tell them if that player "Performed a night action" or "Did not Perform a night action". Roleblocking interferences will give the NAF a "No Result" report.

Soldier

In a 1 vs. 1 scenario, if the Soldier is the last man standing of his faction, his team wins the game.

Unblockable:

This ability makes a kill unstoppable by any abilities such as heal, jails, guards, or martyr protections.

Vigilante:

The vigilante has the ability to kill one player at night over the course of the game. To do so they should PM the mods the name of that player. Assuming no other role intervenes, that player will be reported dead at the start of the next day. If the kill fails for the actions of a guard or a jailer, the vigilante will not lose the ability to kill. If the kill fails for some other reason the vigilante will not be able to kill another night.

Watcher:

A watcher may choose a player's home to watch at night. If other roles do not intervene, he will be informed if that player was visited (although not by whom). Interference from a Roleblocker will give the Watcher a "No Result" report.

Okay, there are no symps in this game, so we're probably dealing with two killers. The role list is absolutely insane though.

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It does say that there are two killers, so unless the mods are lying I'd safely assume that there are definitley two.

Why is it insane?

Ten possible roles, eleven players. And yeah, I missed that part about two killers. Bad reading comprehension is bad.

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