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About Migey

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    Forever chasing that slice of pie.

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    The ass end of nowhere.
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    Books, games, films, narrative art, hedonism, and fetishism.

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  • Name
    Benjamin Schwartz
  1. If you take it in terms of the overarching narrative some stuff could've been cut, but I feel that everything was in some way related to the main narrative, and if you take it in terms of the narrative of the book itself then no time is wasted. There's almost no fluff, no time spent with characters more than is necessary to show us something happening or some important character development.   [spoiler]In terms of how the book related to the main series narrative I think it was all quite important. The events in Harndon are all obviously relevant, with the stories relating to Pye's workshop, Jarsay, De Vraillys influence, the war of slander on the Queen, etc, all being done relatively succintly but setting up major narratives for the next book. Everything the Red Knight did was directly related to his efforts in Morea, which in turn are important as, at the end of the book, he is now the Duke of Thrake with control over the armies of a unified Morea, with the gratitude of the emperor and leverage over the princess, which will be of great help if he wishes to try and claim Alba and bring it into the empire which he has a massive amount of power and respect in, and these events also led to Harmodius obtaining a new body, and he will obviously end up being a major player on one side or the other. The Morean storyline also served to introduce and show us the relatively quick progression of Mortirmir, who will likely become an even more important character related to Gabriels story. Same with Kronmir; relevant first to the immediate story of the conflict between Gabriel and Andronicus, and perhaps will stay around as a character to assist him later. The events in the northwest with the Wild were all relevant, with various powers realigning in preparation for the coming war, with the stories of Bill, Nita, Ota, Tapio, and Thorn all being important to this narrative. De Marche and Hartmut in the north were important insofar as setting up the Gallish aggression in Nova Terra and the conflict that will arise there, and the very small amount of stuff in the Gallish court was important in setting up tensions within Galle and the possibility of civil war, or at the very least, incredibly strained relationships between the king and some of his more powerful subjects.    I really can't think of anything in this book which didn't achieve something important or wasted time, to be honest. In fact, in retrospect I feel it tried to be a little too concise where it could easily have used another 50-100 pages or so, to flesh out one or two characters and to show us the aftermath of the story. For example, I would have very much liked to know the specific directions that Kronmir and Mortirmir are going in, as well as what happens with the Emperor restored to power and between Gabriel and the Princess (considering the fact that he knows that she was one of the original betrayers), and exactly what status Gabriel has with being both the Megas Ducas, and also heading off to Alba with his own private company.   Edit: Talking of conciseness, there were a few things that stood out to me that made me realise how short this book was compared to what it could've been, or would've been in the hands of a worse author. For one, the incredible brevity of some of the small chapters relating to minor characters: when dealing with Clarissa, Kronmir, Andronicus/Aeskepiles, or that Morean riding officer in the wild, the sections would often barely be 2 or 3 pages, sometimes less than a page, just enough to tell us what we need to be told and no more. The second thing was noticing storylines and subplots that other authors probably would've spent so much more time fleshing out and wasting time on when no time needed to be wasted: Mortirmirs aethereal progression, minor romances between various characters, the personalities/development of some of the more minor characters who were only there for the window they provided us into events (ie, Clarissa), and so on. Sure, if I went through it I could find some more bits that we didn't need and that could've been cut by a page or two, but the amount of stuff that happens in this book would likely have taken at least several hundred more pages in the hands of many other authors.   [/spoiler]
  2. Just finished The Fell Sword.   I really, really liked it, having already been very enamoured with The Red Knight. I found myself amazed and continously impressed at how damn efficient Miles Cameron's writing is while still being fun to read: barely a page of the book was wasted, absolutely everything was there that needed to be with no wasted time. In the hands of lesser authors this book could've been well over twice the length, or else not been able to fit so much in. While it was perhaps easier in TRK, due to all of the characters being in roughly the same place and all their actions relatively directly effecting each other, it must have been harder to sufficiently deal with all the characters he'd set up (as well as many new ones) so concisely. Great book, really looking forward to the rest of the series.
  3. I still feel like Warbreaker is his most underrated work. Has less of a lot of what makes his other works annoying to some (or at the least it feels like it's more self-aware), and is no less imaginative and interesting than his best.   I may be remembering it as being better than it is but I never see anyone really talk about it in Sanderson discussions, which dissapoints me.
  4. Additionally, within acceptable limits, I think nitpicking on names when you know nothing else about the book is a little unfair. Most names in fantasy sound like names a teenager could make up, but if we judged books just on things like that, we'd deprive ourselves of plenty of good literature. If I turned down AGoT as soon as I found out the continent was named 'Westeros' (which at the time I thought was ridiculous), I'd have missed out on something quite special.
  5. I didn't think that the boots let the Augmentor run fast, just allowed him to almost teleport short distances, or somehow magically propel himself to a nearby spot.
  6. Finished the free sample. Thoroughly engrossed and eagerly waiting for the book to arrive in the post! I've been slacking on my reading quite a bit lately and this was a refreshing and encouraging way to dive back into it. It's not perfect, by any means, but it's really quite good and thoroughly enjoyable as well as eminently readable.
  7. Edit : Managed the get the free sample working. Ignore this post.
  8. You have a point, but I still think that stories/worlds should be made for games, rather then the other way round. I can however understand the potential you see in a Malazan game, even if I don't think it would work. If there is one series which I think would be perfect for game adaption, which is actually happening as far as I'm aware, would be the Mistborn series, and perhaps one or two of Sanderson's other works. Irrelevant of their merits as books (I personally like them, but I know many on this board dislike them), the uniqueness and clearly defined rules of his magic systems seem to lend themselves to a game adaption. I can easily see the Mistborn game going wrong though, as while the idea has a lot of potential, I can imagine how difficult it may be to make Allomancy work in a game. And who cares about derailing threads! These boards wouldn't be a fraction of the fun they are if threads didn't sometimes get a little derailed, or upon occasion, flung off the rails with such force that they they land in an adjacent meadow.
  9. Oh god. A Malazan game? Please, no. Just no. Some things should just be kept to books. Some can work as films or shows, but there are not very many books I can think of that are worth turning into a game. A book is a narrative experience. A game is, by nature, an interactive experience in which while narrative can and should be a key and important feature, shoehorning a book into game format just doesn't seem much like a good idea unless you remove the plot of the game enough from the source material that there's not much point in adapting the book into a game in the first place. And particularly Malazan which was the literary equivalent of a total clusterfuck in book format from the start (occasionally surfacing to coherency for a few chapters or occasionally even an entire book or so, just enough to keep the damn thing readable). Adapting that stuff into a game just doesn't seem like it would work. And how the sweet fuck would one adapt the magic system into that book into something remotely playable? Fantasy games should be original. We've done pretty well with that so far.
  10. Edit : Stupid question - sorry.