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Ken Stone

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About Ken Stone

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    Child of the Corn
  • Birthday 08/11/1975

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    Male
  • Location
    Lincoln, NE

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  1. Ken Stone

    MMA & Boxing 19: Cody Garbrandt's Dance Party

    BTW, the Bellator card last night was the most bonkers card I've ever seen.
  2. Ken Stone

    MMA & Boxing 19: Cody Garbrandt's Dance Party

    This is something I've been wondering about. If you kick someone in boxing, what happens? Do you get a warning or is it an automatic KO? If it's just a warning I could see McGregor throwing a leg kick early and taking the warning. After one kick McGregor could start feigning the kicks and put Mayweather in an unfamiliar situation.
  3. Me, trying to use Angular.

  4. Ken Stone

    Table Top RPG Stuff

    Very cool. I'm not familiar with the Dresden Files so a lot of this is over my head, but I like the traits as descriptions and such. That looks like it is going to be a badass campaign.
  5. Ken Stone

    Table Top RPG Stuff

    Damn that is a cool character generation. I am currently spinning up a game of 13th age and the whole "Wait, why are we together again?" is already a problem. Do you have an example of a FATE character that you created?
  6. Ken Stone

    Table Top RPG Stuff

    It sounds very cool. There is a game called Technoir that has a lot of those same mechanics. So much so I wonder if it isn't based off of FATE to some degree. I have the book but haven't played it. I really love the direction that indy RPG's have gone. Narrative game play just so much more interesting then the 4th ed D&D version of a fluffy war game. The only problem, it's tough to explain and to get people into it.
  7. Ken Stone

    Table Top RPG Stuff

    What are some of the cool mechanics in FATE?
  8. Ken Stone

    Table Top RPG Stuff

    Funny that you mention this. I've been working on system that does exactly this. I got sick of waiting for someone else to do it. I'm no where near finished but I could send you what I've got so far. As for a real system Birthright is the closest that I've seen.
  9. Ken Stone

    Table Top RPG Stuff

    Interesting panel discussion from Pax East called What is happening to tabletop roleplaying games. http://slangdesign.com/rppr/2014/04/panel-discussion/what-is-happening-to-tabletop-roleplaying-games-panel-at-pax-east-2014/
  10. Ken Stone

    Table Top RPG Stuff

    We just got the contract for the venue so we are on our way. We are calling it the "Great Plains Game Festival" and it will be March 14-16 2014 in Lincoln Nebraska. Our focus is more on board games, Magic the Gathering, and miniatures, although there will be RPG's going down.
  11. Ken Stone

    Table Top RPG Stuff

    Since we are on this topic I thought I would ask everyone's opinion. A couple of friends and I are organizing a Tabletop Gaming Convention. Think board games, rpgs, minitures, CCG's, etc. We are doing it on a shoestring budget but we want it to be awesome. To those of you that have been to gaming conventions what did you love/hate about them?
  12. Ken Stone

    Table Top RPG Stuff

    I played in a Dark Heresy campaign and it was alright, but lately we have been playing Rouge Trader, and it is fan-fucking-tastic. Probably my favorite campaign I've ever played in.
  13. Ken Stone

    Table Top RPG Stuff

    Not sure if we had any fans here of the independent RPG Riddle Of Steel, but the guys who made it just released a new game called Blade of the Iron Throne. It takes a lot from Riddle but adds some new things. It's available for free download but you have to register on the site to download it. Here is the URL:http://www.ironthronepublishing.com I'm planning on running a Blade adventure at a local gaming convention in March so if anyone plays it before then let me know how it goes.
  14. Ken Stone

    Table Top RPG Stuff

    I don't know anything about Paranoia so I don't know if my process would work in that sort of campaign. Essentially when I run a campaign I prefer it to be more task oriented. The last one I ran was for a system called Dogs in the Vineyard, and the players were essentially priests that traveled the country side stopping at villages and destroying demons/corruption that they found there. The nice thing about it was I could just make a town without worrying about story, and let the players interact with the town as they see fit. I think a problem with a lot of newer GM's is they go for the "cut scenes". IOW, they have this vision of this really cool scene and they try to maneuver the players into. The problem is the scene is not nearly as cool for the players as it is in the mind of the GM. Also you find yourself twisting and turning trying to get the players to that scene, even if they are resisting. It leads to a less than optimal experience. That is why I prefer to just have the environment and the NPC's with their own minds, goals and desires. That doesn't mean there shouldn't be any cut scenes, but the cut scenes should come about organically as moments of inspiration brought on by the actions of the players, not planned out ahead of time.
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