Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 JTaylor; posts in this thread do not count toward post counts Link to comment Share on other sites More sharing options...
JTaylor Posted October 1, 2014 Share Posted October 1, 2014 spam Link to comment Share on other sites More sharing options...
JTaylor Posted October 1, 2014 Share Posted October 1, 2014 JT, you need to make a post in a section of the board that is not under Forum Games. That is how you enable PMs. Ah, geez thats annoying lol Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 How the map stands: http://i.imgur.com/MDAJbZs.jpg I think I might need to change some color coding in the key but I'll get to that before the first turn. Also I've been asked twice about the Bloody Gate defensive provisions where any troops in that region that is owned by the same person will act as double. I think with the defensive measures of The Vale already this could be overkill. What does the group think? And the troop with general limit; Mouse suggested 1000 and this was seconded by Leo; Nox thinks it's good at 1500. Majority vote? If I don't receive Capital info from you by Friday midnght my time you risk being taken out of the game; families will be by Monday. Link to comment Share on other sites More sharing options...
Deadwood Posted October 1, 2014 Share Posted October 1, 2014 I like the Vale and the Bloody Gate as it stands. I do not like the limit. Link to comment Share on other sites More sharing options...
Nox Irradiata Posted October 1, 2014 Share Posted October 1, 2014 I'm for the Bloody Gate defense buff. And yeah, my vote is for 1500 or more troops requiring a General to move (but I can get on board with 1000 if the majority prefers a lower number). Link to comment Share on other sites More sharing options...
Et Cetera the Mouse Posted October 1, 2014 Share Posted October 1, 2014 1500 (or more, even) made sense to me, but I know that some people wanted it even lower. I vote 1500, though. Link to comment Share on other sites More sharing options...
Reek Havoc Posted October 1, 2014 Share Posted October 1, 2014 I'm for the Bloody Gate defense buff. And yeah, my vote is for 1500 or more troops requiring a General to move (but I can get on board with 1000 if the majority prefers a lower number). :agree: This pretty much. If the group decides otherwise, fine, but I like it as is. Link to comment Share on other sites More sharing options...
Eorl Posted October 1, 2014 Share Posted October 1, 2014 Was just wondering is Jorl is suppose to me (Eorl) or have I not been added yet? Link to comment Share on other sites More sharing options...
Sword of the Morning Wood Posted October 1, 2014 Share Posted October 1, 2014 I'd go with the 'needs a general' limit as 1500. If it's 1000 then only one size increment army can go around without generals. Better to have the 500 or 1000 option I think. Since I'm in The Vale already, maybe I'm biased but I think the extra defense of the Bloody Gate is a good idea. It's arguably a much better defensive position than the Prince's Pass where we had that rule previously and that rule never actually came into effect anyway I don't think. The Vale is economically at a fairly significant disadvantage, I don't think that little extra defensive advantage is unreasonable. Also, can I suggest ditching the Northern Blood trait? Nog already said in the last game he did/would have delayed winter becuase I had that trait. Either we get a situation where nobody picks it and it's pointless or 1/2 people pick it and they get an insane advantage when winter comes, rendering everything that happened before that point pretty meaningless. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 Was just wondering is Jorl is suppose to me (Eorl) or have I not been added yet? You haha I was thinking Jorl each time; my fault. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 I could see getting rid of Northern Blood trait.. Link to comment Share on other sites More sharing options...
Sword of the Morning Wood Posted October 1, 2014 Share Posted October 1, 2014 Also, for families, are we just doing direct family members? No 'uncles', 'bastards' and hangers on who pad out lists and can be used as generals? Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 We decided generals could be anyone in the direct line or Lord's family side. So you can have cousins/uncles on that side. Link to comment Share on other sites More sharing options...
Deadwood Posted October 1, 2014 Share Posted October 1, 2014 Capital: LongsisterCastle: GoldColour: #FF0000 Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted October 1, 2014 Author Share Posted October 1, 2014 Capital: LongsisterCastle: GoldColour: #FF0000Lyman beat you to that color. Link to comment Share on other sites More sharing options...
Deadwood Posted October 1, 2014 Share Posted October 1, 2014 Lyman beat you to that colour. Capital: LongsisterCastle: GoldColour: #FF0033:D Link to comment Share on other sites More sharing options...
Slurms McKenzie Posted October 1, 2014 Share Posted October 1, 2014 I am way confused about how to play this game Link to comment Share on other sites More sharing options...
Bright Blue Eyes Posted October 1, 2014 Share Posted October 1, 2014 I'm for the Bloody Gate defense buff. And yeah, my vote is for 1500 or more troops requiring a General to move (but I can get on board with 1000 if the majority prefers a lower number). :agree: Just throw the Golden Tooth in as well. Yes, I am the closest one to it. Also, can I suggest ditching the Northern Blood trait? Nog already said in the last game he did/would have delayed winter becuase I had that trait. Either we get a situation where nobody picks it and it's pointless or 1/2 people pick it and they get an insane advantage when winter comes, rendering everything that happened before that point pretty meaningless. Winters won't be as long this time, it's more a nuisance than an insane disadvantage. Link to comment Share on other sites More sharing options...
Reek Havoc Posted October 1, 2014 Share Posted October 1, 2014 I am way confused about how to play this game You'll catch on :D Link to comment Share on other sites More sharing options...
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