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Video Games - Waiting for a New AAA Game (that isn't Elden Ring)


Gorn
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11 hours ago, karaddin said:

The talk about Deus Ex games a few pages back has me again disappointed I never got far with the original. My PC at the time it came out couldn't handle it, by the time I tried to get back to it graphical standards had moved on enough for me to be unable to back to it (I'm a shallow gamer, I really struggle with things below the current standards graphically). I'd love to be able to lift it into something equivalent to the Cyberpunk engine with its fantastic facial/eye animations but with the original story.

Oof, the nostalgia. I played Deus Ex as a demo from a CD-ROM that came with PC Zone magazine, fell head over heels in love with it, almost died of joy when the next month's PC Zone magazine came with a demo of the second level, and got the full game that Christmas. Even by the standards of the day it wasn't brilliant graphically, but I was blown away by how it let you use different strategies to complete the missions - which themselves could be resolved differently. Apart from Zelda: Ocarina of Time all the adventure/action-type games I'd played to that point had been very linear, and the glories of the Black Isle CRPG hadn't quite exploded across my horizon at that point. 

I would like to start drawing my pension now, please.

Edited by dog-days
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This still remains one of the most amazing moments in gaming freedom ever:

https://www.pcgamer.com/great-moments-in-pc-gaming-killing-anna-navarre-in-deus-ex/

There's no prompt, no specific dialog choice, no quest guidance. It is entirely a 'what if I do this' and the game just goes along with it. That's remarkable even nowadays, but 20 years ago that kind of freedom was entirely unheard of, and that kind of freedom that was actively supported by future choices and actions was crazy.

As it turns out it isn't freedom per se - it was planned - but giving you that kind of illusion and making it so you might not even know that it's a choice is just awesome.

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I'm guessing the moment in Cyberpunk 2077 where you

Spoiler

Arasaka comes after you and Takemura, and you fall through the floor while Johnny yells at you to run for it is some sort of homage to this, since there's no prompt or guidance suggesting you can get back and save Takemura.

 

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46 minutes ago, Ran said:

I'm guessing the moment in Cyberpunk 2077 where you

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Arasaka comes after you and Takemura, and you fall through the floor while Johnny yells at you to run for it is some sort of homage to this, since there's no prompt or guidance suggesting you can get back and save Takemura.

 

Probably! The 'secret' ending in cp2077 is also like that too to a certain extent. 

And to be clear it is something that happens now every so often. Dishonored has some parts like this too. But it's still very rare. And deus ex had this in spades, all over the place, in tons of places you never would have thought. All little rewards for playing like you would want to and doing things a bit outside the norm.

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47 minutes ago, Ran said:

I'm guessing the moment in Cyberpunk 2077 where you

  Hide contents

Arasaka comes after you and Takemura, and you fall through the floor while Johnny yells at you to run for it is some sort of homage to this, since there's no prompt or guidance suggesting you can get back and save Takemura.

 

That's actually a direct homage to a moment in Deus Ex: Human Revolution

Spoiler

Your dropship gets shot down and your pilot Farah is trapped in the wreckage. You've bailed out and are a few hundred feet away and it's a "heroic sacrifice" moment. But, you can just turn right around and rush back to save her. It's tough, because she's under attack from a lot of enemies including battle mechs so you need a reasonably effective combat spec to do it, and it's virtually impossible to do it if you're going for a 100% ghost/nonlethal run (though there are some YouTube videos of people doing it and it's crazy), but it's perfectly possible. Save her and she's basically your friend for life and crops up throughout the rest of the game. Fail to save her and another pilot takes over and everyone is very sad.

Slightly annoyingly, because so few people ever saved her, they decided not to mention her fate in Mankind Divided.

 

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CP2077 actually has a bunch of hidden options, some more impactful than others, to the point I think it actually hurts opinions of the game with people that never actually try anything other than what the quests explicitly tell you to.

But I'm pretty sure Wert is spot on about that particular one being a direct homage.

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