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Diplomacy - The South, Turn 14 (Year 4, Months 4-6, Summer)


TheCrannogDweller

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Diplomacy The South - The Kingsmoot



The nobles of the Reach, the Stormlands and Dorne, anticipating the looming Winter and fearing the wrath of what comes with it, decided to stop their war and gather for a Kingsmoot.


After long deliberations, the Lords voted - and from the chaos of politics and battles, a kingdom was born - and a King crowned.


Hylas Dayne was proclaimed the King in the South. May his reign be blessed by all the Gods in the land.



In other words, Nox wins.



________________________________________




Ladies and gents, it's been a pleasure hosting for you. :cheers:



Now, let's get the next one up and running. :cool4:


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Diplomacy The South - The Kingsmoot

The nobles of the Reach, the Stormlands and Dorne, anticipating the looming Winter and fearing the wrath of what comes with it, decided to stop their war and gather for a Kingsmoot.

After long deliberations, the Lords voted - and from the chaos of politics and battles, a kingdom was born - and a King crowned.

Hylas Dayne was proclaimed the King in the South. May his reign be blessed by all the Gods in the land.

In other words, Nox wins.

________________________________________

Ladies and gents, it's been a pleasure hosting for you. :cheers:

Now, let's get the next one up and running. :cool4:

I swear fealty to House Dayne and offer them this Dragon Egg as a gift.

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Queen Ursaline is proud of her Hylas for his (er... her? lol!) performance. And Prince Lukas looks so very dashing in his new baby crown. Mama loves! :wub:



Obviously Steffon Rylland lays down his sword at his King's feet to pronounce fealty. He knows his sister would kick his ass if didn't (not that he hadn't planned on it already!)

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So let's start up a discussion topic or just use this one; the map being looked at for next round is a west/iron isles/river lands/crown lands/vale

Each region will have its own traits that apply to the player alongside house traits. Nox has done a good job of making them all feel varied and separate while maintaining good balance, so on the map front we're solid

What about rule quirks from.this go round? Personally I think nobles should have to be moved publicly, and there was something else that stuck out I can't quite recall just now

Anyone have suggestions for the next version?

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