Nox Irradiata Posted September 24, 2014 Share Posted September 24, 2014 For the Generals, I think any male member of the family aged 16 or older should count (whether it's a legitimate son, bastard son, brother, nephew, etc). I'm not sure why that part would need to be changed? Even lore-wise, bastards and family members other than the Lord's sons could command troops. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 4. Marriages; Marrying your daughters is a hard thing to do but it helps bring families together. There is no cost to send. Note: Any babies born of married couples will have the postive and negative trait of the male side while having a 60% chance of having the female negative trait and 40% chance of having the positive trait Link to comment Share on other sites More sharing options...
Deadwood Posted September 24, 2014 Share Posted September 24, 2014 Female nobles, like the Mormonts can command troops? Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 For the Generals, I think any male member of the family aged 16 or older should count (whether it's a legitimate son, bastard son, brother, nephew, etc). I'm not sure why that part would need to be changed? Even lore-wise, bastards and family members other than the Lord's sons could command troops. Lore-wise you are right, but from a game-mechanics point of view, the things look different. IMO, having a general in the field should be a high-risk - high-reward situation. And if you put a meaningless character, who can't inherit and whose capture means basically nothing to the House succession, it's only a high-reward game. Folks, are we going to keep the sea around Dorne? Yes, I think we should keep them. I would say yes to seas of dorne being passable; maybe some adjustments on size so it's only 8 ((or just over 8)) to get around to the crownlands from the Iron island side. Merge Northwestern Summer Sea, Northern Summer Sea and Northeastern Summer sea into one region - The Summer Sea. Merge the Western Coast of Dorne and the Eastern Coast of Dorne into one - The Dornish coast. Merge the Broken Sea and the Stepstones into one. Merge Sea of Estermont, Shipbreaker bay and Cape of Rains. This should be more than enough. We could do thatTwo defensive general traitsDefender(2 wins): If the army this general is in charge of makes no moves, it counts as having another 500 men in itStalwart Shield(4 wins): Same as above only its 1000 men Why not just create one trait, at 3 wins and 1000 men? Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 I suppose with the -points for any general captured counters having a non-heir as a general captured. So okay. I was just thinking of it as giving a sense of weight to the generals; especially since an army of a certain size has to have a general with them to move. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 With the -5 points for a general captured plus -1 for every trait I think that adds some weight even to non heirs. I was up in the air with it when I typed that out. Link to comment Share on other sites More sharing options...
Nox Irradiata Posted September 24, 2014 Share Posted September 24, 2014 Lore-wise you are right, but from a game-mechanics point of view, the things look different. IMO, having a general in the field should be a high-risk - high-reward situation. And if you put a meaningless character, who can't inherit and whose capture means basically nothing to the House succession, it's only a high-reward game. Brothers, nephews, uncles, etc, can all inherit...they're just farther down the line than legitimate sons. I don't see what the problem is. Link to comment Share on other sites More sharing options...
Leonardo Posted September 24, 2014 Share Posted September 24, 2014 Nah its done through orders; you say when you want them hired during their move. Its not a back and forth thing, it only works with a plan Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 4. Marriages; Marrying your daughters is a hard thing to do but it helps bring families together. There is no cost to send. Note: Any babies born of married couples will have the postive and negative trait of the male side while having a 60% chance of having the female negative trait and 40% chance of having the positive trait Actually, I changed my mind. With the regional traits we are going to implement this turn, this would become very complicated - to the point where a baby can have 4 negative and 4 positive traits. Or limit it to the player-selected traits. Brothers, nephews, uncles, etc, can all inherit...they're just farther down the line than legitimate sons. I don't see what the problem is. I'm not talking about those uncles and nephews. I'm talking about Erik Greymane and Octavian Sand - relatives of the Lady of the House, who have absolutely no place in the line of succession. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 What Leo? XD Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 What Leo? XD He's talking about the Worthy of Loyalty trait. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 The inherited traits would only go by House traits. House 1: Silverfingered/Feeble((M)) marries House 2: Hardy/Disfigurement((f)) Baby gets silverfingered/feeble has 60% chance of disfigurement 40% chance of Hardy... Actually now that I think about it.. This would only come into play if the kid ended up the Lord of the House.. Yeah.. maybe nix that idea. as it might not even prove to be worth it. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 Ahh I gotcha. I am for changing it. I mean Takes 500 less in losses. It is a rather high win streak and the others around it are a lot more viable and give you more. Worthy of Loyalty: General takes 500 less in losses if he wins. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 That or make it a lower win-count and maybe put aggressive general at 7 or 8? Aggressive General and Siege Breaker are lower and better than worthy of loyalty in terms of traits. You'd need 6/6 on hand to hire 1500 Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 Yeah.. maybe nix that idea. as it might not even prove to be worth it. This idea came up originally as a way to allow Houses without Valyrian blood to have a way of attempting the Quest for the Dragon egg - marry a girl with the trait and the kid could go on an adventure. But seeing how this time we'll have a whole region of Valyrians, it may not be necessary. Still, I think it would've been a good addition to the political marriages dynamic. Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 And Syv, you might want to think about merging some of those small regions in the Riverlands and the Crownlands - they will be very difficult to manage (notation-wise). Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 Yeah. I agreed with the marriages becoming more worth it... Hmmm.. Link to comment Share on other sites More sharing options...
Nox Irradiata Posted September 24, 2014 Share Posted September 24, 2014 I'm not talking about those uncles and nephews. I'm talking about Erik Greymane and Octavian Sand - relatives of the Lady of the House, who have absolutely no place in the line of succession. I *am* talking about uncles and nephews, because they are currently barred in Syv's rule book right now. Link to comment Share on other sites More sharing options...
TheCrannogDweller Posted September 24, 2014 Author Share Posted September 24, 2014 I *am* talking about uncles and nephews, because they are currently barred in Syv's rule book right now. Then we agree. Any male member of the house, who is related by blood to the Lord, should: 1. Be eligible to become a general 2. Add 4 years to the Lord's starting age Syv, I disagree with your latest version of the Westerlands borders. 1. The northern passage (Gravesham - Kanet- Baneford) shouldn't exist. 2. Pendric Hills and Nunn's Deep should both be within the West, behind the Tooth (their mines are captured by the Greatjon after the battle of Oxcross) 3. Deep Denn should be the other door into the west - and Drax castle should be behind it. Link to comment Share on other sites More sharing options...
Lord Syv Aldlark Posted September 24, 2014 Share Posted September 24, 2014 I *am* talking about uncles and nephews, because they are currently barred in Syv's rule book right now.Changing that. Link to comment Share on other sites More sharing options...
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