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The Winged Shadow

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Everything posted by The Winged Shadow

  1. Was hoping for a India Pakistan final. But Pakistan always seems to collapse against India so probably for the best. Really hope England doesn't win. Would be a disaster!
  2. Man, that really hurt. Best week to worst week in 2 games. Trying to console myself by focusing on the positives of the season, but its just too soon. So now I'm just resigned to being salty for a week (maybe two).....
  3. I was worried ScoMo was gonna make it after he tackled that kid..... I can't wait to hear about the budget emergency from the Libs again......
  4. That explains why my starter chariot experience wasn't great. I thought it was because it wasn't the tier 5 chariot, or i'm not microing it properly. I do love my single entity spams. Initially i was going for a couple of cultist for the summons, just to allow for some overloads in a 20v20 scenario, but they were just so tanky on foot! I didn't build the marauder building that gives the tier 2 whip marauders and the tier 1 marauders were melting so quick in battles that i had to update to tankier frontline. Demonettes are okay, but not for frontal charge. I was going to transition to exalted demonettes, but I couldn't resist trying out the cultist spam. I am not too fussed about the unit roster as I know it will improve as dlcs and patches get released, same as WH2. I think there is enough unit variety that you can still make interesting armies. For Slaneesh I could've gone for a Cav focused army, Chariot focused army, Melee focused (small and monstrous mix or just one type). The range/arty options are limited, but that can get added later, or perhaps never due to the faction theme. There will no doubt be more heroes and lord types added. Slaneesh could really use some replenishment heroes. Or at least use devotees to improve replenishment. It's pretty bad otherwise. Not sure how many more units they can add for each chaos god specific factions since they are so heavily flavoured. They all have a decent roster for their faction flavour.
  5. I don't think people had issue with the negative trait amount as much as the horrible gameplay of waiting for unknown number of turns at the province capital to remove it (or invest in a garbage building to increase the chance of removal). But I am glad they addressed both. Super happy about the rift spawning building as well! Only issue at the moment is the interception mechanic. I hope they do the teleport/mission system like in Vortex to avoid the need to camp at the Forge. In other news, my Slaneesh campaign has come to an end I think. I've won the souls race. Ended up going in with Nkari + Shadow sorceress + 12 cultist on foot + 4 soul grinders (badly needed some anti large in army). This time I camped out at the second holding point rather that the last area, which helped with filtering enemies through slowly and muuuuuuch better tower coverage. The last holding point has some of the stupidest tower positions ever (designed to infuriate!). I also ended up vassalling the ogres (traded them a tier 4 region......) and one empire faction (via domination) but both ended up causing more issues. My demon allies ended their defensive alliance because they didn't like the ogres and empire, people declared war on my vassal and i got dragged into it etc. Don't think it is worth the hassle unless for a themed run or something. Overall, Slaneesh has some interesting mechanics and i enjoyed it a lot more once i got my head around the campaign mechanics. The army roster didn't suit me very well as i am terrible at micro so i didn't get to utilise the chariots/cavs as much. Next time I might try a more defensive setup, like an overlapping defensive line of demonettes/monstrous infantry and then just focus on cycle charging with chariots. I feel bad about not utilising chariots more as they were quite good, they had a lot of mass and just sliced through the lines really well. Now to figure out who to play next......
  6. I expect they will do what they did previously and play a more attacking midfielder like Ox (or let hendo off the leash a little more). Attacks might just go down the left a lot more and let Robbo pick up the slack. Alternatively, might see Thiago on the right side so we still have that penetrating pass from the right hand side. I think it will be okay, but hope the absence isn't long.
  7. I am building tall this run and it feels more like an end turn simulator than when i built wide with Kislev. With big empires it takes forever to manage all the little things, turns take forever to complete. Now, I don't have anything to do between portals since i peaced out with everyone and I have to go out of my way to find enemies or find something else to do. And if i start wars, then portals just become a massive chore as you gotta go in with your main army. I like that for the narrative campaign turtling up is an option. But the turn limit for portal is awful. Doesn't matter what you do, you need to wait for at least 4 portal openings, so that is like 120 turns or something? You just can't finish earlier if you chose to. And camping at forge of souls to deny others the victory was super boring on my Kislev run, since they didn't always come when you want them to so you end up staying there for 15 turns (and sometimes they no show, so you waste 15 turns....). I think I went a bit too extreme with my one province this run. Ideally I should've gotten one or two more. But it did force me to an interesting play style and force some interesting mechanic (like the rebellion farm/negative public order economy). Next play through will be a 2-3 province play I think. While I enjoy expanding my empire, the portal closing is god awful and I never want to do that again in a narrative campaign. edit: To be honest, I don't even see the late game as a problem. I mean, what do you expect? You max out on army and economy, so you SHOULD be OP. Otherwise you don't get a sense of progression, early game = mid game = late game. I don't see how you can make late game interesting. Even when your enemy AI is massive (Order tide or Dark elves for me usually) and taking them out is a challenge when they have strong end game army, it becomes a chore because it feels like you fight the same battle over and over and its not interesting anymore. Usually I lose interest mid/end game when I achieve short campaign victory. Nothing will change that I think. But that is fine because I then move onto another faction with different mechanics*. *i lie, it's probably another lizardment campaign
  8. Started a new campaign with Slaneesh and decided to build tall this time around. Got only one province but easily managed to get 3 souls. I peaced out with Khorne and the warrior of chaos faction in the starter area. I built my province around farming rebellions by constructing the buildings that give negative public order but increased income, paired with the economy building that gives double the gold when public order is below -50. Now my province rebels every 2 turn (more if i let the rebellion roll on a bit and get that +20 public order buff). Have so much time to do side stuff like treasure hunt etc. Currently focusing on building a Cultist spam army for the last soul (Nurgle) as I was still running with Tier 1 units (demonettes/chaos furies/marauders) and the starter units (cav, chariot and mosntrous infantry unit). Got my ass kicked in the Khorne realm, so decided to upgrade my army before the last portal. So far, the Cultists on foot seem very tanky. Easy to get the melee defense up to 70+ so they rarely take damage. Keeping them on foot helps them fight together and harder to hit. They can summon up to 3 demonettes and 1 keeper of secrets each, which seems a bit crazy. Currently running a half stack army of just heroes, 2 keeper and 2 soul grinders so Nkari doesn't get focused by anti-large units. Not sure whether to get some low tier units for some auto resolve power or minor settlement battles (like furies to help take out towers). But since i rarely have settlement battles, it might be a non issue. But it feels wrong to not have a full stack. I also found out pretty late in my campaign that your hero action on enemy armies marks them with gift of slaneesh which generates devotees. Now i have two dedicated heroes just assaulting every army in sight! I am generating stupid amount of devotees now, all of which is going toward building cultist capacity buildings in enemy territory. I wish I discovered this earlier, would've made use of the devotee army a lot more. I think I will summon a couple of devotee army to defend my home base and then go for sea treasures or something while waiting for the rifts.
  9. I have finally turned the Kislev campaign around and finished the final battle. I had to take a break for a few days as i was playing it way too much and started dreaming about it.... My final battle clocked at 30 min, but i expect it took me around an hour (lots of pause + commands). I guess if you don't want to lose any units it might be worth cheesing, but 2-3hr is not worth not losing a few units! I wasn't fully prepared for that last battle though, it was super rough. I am lucky that I chose my own choke points rather than rushing and defending the capture point area as that seemed like a total trap. I'd have gotten overrun if i tried to stay there. I took the standard Ice Guard + hero + couple of little grom and the last wave was rough. Sacrificed a few reinforcement unit so my units didn't get wiped and my 4 heroes and the lord were pretty much maxed out on regen and almost dead. Now that i know what to expect I can do it much better next time. My choke points weren't tower friendly so i did make life harder for myself! But it was a good final mission. Probably going to start Slaneesh next.
  10. 200+ turns in and I have turned my campaign around. I wiped out Ogres and got 3 souls, which is same as Cathay. My second soul was same as Cathay's fourth soul, and I beat them to it by a couple of turns. I had 3 heroes following Miao Ying around closing any portals near her so she never managed to go into the last portal, so i managed to make it even. All the while going hard against Ogres. I got lucky during the third soul that I managed to catch Greasus while he was recruiting before he could get to portal. Killing him gave me a few turns to rush Nurgle's realm and then sit on the Forge (luckily he never really recovered enough to go to forge). Plan is to rush the last soul and end this campaign. I've gotten to a point where I am just auto resolving everything cause i am bored. But i am too stubborn to not see it through after all that effort to turn things around Also, fuck Tzeentch. Annoying piece of shit.
  11. Kossars are the Lothern Sea Guard of WH3. Pretty OP. I still use them. Only now, fairly late game, i have started to phase few of them out for the gunners for AP damage. Specially for the settlement battles where i need the AP damage against armoured Ogres. Front line of Streltsi just shreds ogres. Bloody expensive units though. I feel like Ice Guards are still better as you can buff them more with traits and they are very good in melee (new Sisters of Avelorn/Shades essentially). My campaign is still ongoing. Skrag will make a move for the portals again so i need to send Katarin to the forge ASAP. My two armies (bear stack with Boris and a "balanced" army of armoured kossar, normal kossar, Streltsi and little groms) are pushing in to ogre territory. Camapaign could end in the next two three turn depending on Skrag does. If he rushes the forge of souls next turn i am out of luck as Katarin is still a 2-3 turns away from the nearest rift. But if he doesn't I think I should be able to wipe him out before the rifts open again. My race with Cathay is going to be a lot tougher if the campaign makes it that far. I cockblocked Miao Ying last rift by taking the Tzeentch soul, but won't be able to do it again next rift. Plan is still to avoid war with her by closing all her portals haha
  12. Yup, one of my army that i sent to take out the ogre is a Boris Bear stack. It's pretty good.
  13. My disaster campaign has gotten worse. Ogres have all the souls, but luckily I can intercept them, so I am now camping out at the forge of souls waiting for him to come so I can kill him. I have sent two armies to Ogre mountain area so I can wipe him out. At this stage, I feel like painting the map will be quicker than getting 3 more souls (90 turns or so?). Demon armies are getting super strong now though, so my Kossar stacks aren't able to keep up anymore. Need to transition to Ice Guard. I've managed to get 2 heroes and 1 lord with 30% war sled upkeep reduction traits, so trying to make a free meme war sled army to see how it goes.
  14. My Kislev campaign is turning out to be a massive disaster. I have finally wrecked the Ogre and Norsca but I am suuuuuuper behind on souls. I got 1 soul, Cathay and Ogres have 3 each and the new rifts just opened up. I missed out on the second soul by one turn last time because Cathay took it (ragequit moment....). I think this campaign is heading towards a loss, hard to catchup now. But I am continuing on to see how it goes as I am good 150 turns in. My last ditch effort is to go take out Ogres to the east before he gets his last soul (but damn its frigging far and i kinda closed all the rift in my territory.....sigh). Also sending out some heroes to Cathay to follow Miao Ying and see if i can close any rifts she tries to get into
  15. Yeah the rifts are getting annoying. Pretty much need an army of heroes to close them ASAP. I wish there was fewer rifts but you can't close them, so you pretty much have to deal with the one that opens in your territory. It's pretty tedious at the moment. Got my first soul. Brass Citadel was pretty cool, but i made it super hard for myself by not realising i have to click on the reinforcements to get them to come in. The final battle was rough, lucky i realised the reinforcement system in time to get some help in!
  16. Struggle street on my Kislev campaign. I am getting bombarded by enemy heroes spreading corruption. One province has like 7-8 enemy heroes just sitting there being annoying. I got 3-4 heroes on full time assassination job and still can't keep up with them! Pretty much forced to build untainted buildings now. It took me a while to realise that high corruption affects growth (like -250!) and that one of my key settlement wasn't growing for like 30 turns...... The northern dwarves got wiped out so i am now having to defend the northern border. The empire got wrecked by Ogres (altdorf is minor settlement, wtf?) and is hassling my south border. I auto confederated my rival and now my western border is getting wrecked by Norsca and Chaos. On top of that, the portals opened up for the third time and i am still on 0 souls while my rivals have 2 each. So i jumped into Khorne's realm and trying to get atleast one, so i have one less army to defend my borders. I ended up hiring a bunch of heroes to close the rifts asap and now i am broke. Many regrets! I wish i saved the dwarves by giving them the norscan settlments or at the very least just leave Norscan settlements alone. Instead i wanted those gems so didn't help them much.....
  17. Wow, steam reviews are hammering it hard. I don't think its THAT bad. The price point is definitely annoying and it does suffer from being compared to the super polished WH2. But 62% is super harsh. The alt+tab closing the game bug i've experienced once and sometimes the game won't let me change resolution to windowed 4k (full screen works fine). I've found that changing to 1080p windowed mode allows me to then change to 4k windowed mode, so no major dramas. I haven't found anything gamebreaking, but if you get annoyed at little stuff, you probably should wait. My biggest gripes are really UI related and the pathfinding/command bugs where the units just stop attacking or constantly forming up etc (but usually fine if you micromanage your movement commands and reform units etc).
  18. I quite enjoy the settlement battles. Struggled a bit initially but I think i have gotten used to it now. I used to split up my force and try to capture multiple points but i kept taking too much losses. I found it easier to just focus on one area and just kill their armies, specially with the archers able to take out the towers pretty easily. The choke points favor me more than it does the AI, specially with Kislev's missile heavy roster. I usually distract them with a couple of sneaky takeover from the back using my leopard and cav unit, just to get them to split up a bit. But otherwise i use the choke points to hold the line and rain down hell on them. Settlement defenses are a bit more interesting as well, specially with towers. But it can be quite map dependant. Still trying to get used to the different towers. Not sure if its better to have more towers or one strong tower. But it does allow a more tactical battle. The AI seems to dodge magic a lot more now, which makes things really tricky. Timing has become crucial, really need the units engaged so they don't dodge and waste winds. As usual, tend to use my lords and heroes as bait. Started with Kislev, my rival is gaining a shit ton of supporters, way quicker than me. I kind of regret not building more supporter buildings. I went my normal route of growth and money, but with some provinces not having any major settlements, it was a bit of a waste. Portals are opening now and i just met all the chaos faction in my attempt to wipe out the norsca. Hopefully they won't send everything at me....
  19. Unfortunately, I haven't been keeping track of the A-League or the international games, so got no idea
  20. Hmm, I have basically two electorates left to confederate, but I am no longer getting events that give Imperial Authority. So its a bit annoying just wrecking chaos armies and just....waiting. I keep pushing back confederation 20 turns because otherwise I'd be at -6, which triggers war? Although i guess all the electorate will be confederated, so not sure if it matters?
  21. That is what i am doing as well, mainly focused on the empire territory. Otherwise I could easily head south or north and kick some ass. I do have chaos turned on and they have showed up, so lets see how that goes. So far, my meat shield border territories (skaven, greenskins, ostland) are dealing with them. I got Karl in ambush stance waiting for them to come into the empire. I just finished dealing with Rakarth and Drycha. So all focus on Chaos and keeping an eye on Grimgor, who took back Black Crag. But Thorgrim has headed down now and Queek is taking lots of territory from Grimgor as well. More interesting exchange happening in that area than in my empire lol
  22. It's a weird campaign. Bonerattlaz are fighting against Moulder over Kislev region and they are keeping each other busy. Grimgor is fighting against Golden Order, Clan Angrund and......Naggarond (lol). Malekith has sent like 3 armies through my territory to fight Grimgor. Grimgor is losing ground at the moment (Black Crag got taken by Naggarond), but it looks like he wiped out Eshin, so he might focus west now and get rolling again. Golden Order regained Karaz a Karak and Thorgrim just wiped out one of the greenskin factions (forgot the name but they had a green flag with red spear) and recovered a few settlements in the mountain area. So it's not looking good for old mate Grimmy. I am tempted to let them fight it out and go sort out Rakarth or Drycha as you've said. Got a ton of imperial authority so i can start confederating some electorates soon.
  23. For Empire, what do you do after you take out the vamps? Greenskins are hooning the dwarves (Thorgrim has got 2 settlements east of the vamp territory and thats it) so i am trying to take out some of his enemy, but i really don't wanna pick a fight with Grimgor, specially with Norsca and Darkelves coming from west. I am kinda leaving the golden order alone for a bit as they are helping the dwarves by fighting Grimgor. I am thinking of just picking on the smaller greenskin factions and help the dwarves a little while i wait for confederation opportunities. But i feel like i will need way more armies to defend my norther border if i confederate the northern electorates, not to mention pick a fight with the two woodelf factions. Drycha is a bit aggressive atm.....
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