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The Winged Shadow

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About The Winged Shadow

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    Melanin Man

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  1. The Winged Shadow

    Video Games: A Far Cry From E3

    I just finished the last mission, and got myself the King Crab . This time intentionally knocking it over 5 times, very carefully not attacking it while its down, or it's weak sides, and trying to knock it over a few times safely by going out of range so it Guarded (early on before it comes close). It's the only one I came across during the whole game. Also managed to get the last piece of the grasshopper i was after, from the mission before with the turrets. Very tempted to get a stupid dual AC20 build on the Atlas to partner the King Crab (friggin Atlas can do dual AC20 and 40LRM, fucking OP as hell). My final Lance setup was Victor (18SRM assault primarily used to sensor lock), Stalker (60LRM with jumpjets, just fucked everything up from the top of the hill) and Highlander (40LRM and Gauss). Took out 3 of the enemy Lance with relative ease at the start, using Victor as bait. It just stacked evasion pips and sensor locked, and the rest of the Lance destroyed shit from afar. After that, King Crab was piss easy. LRM are ridiculous. Either the damage or stability or heat needs to be nerfed. The whole game was pretty easy after I got an LRM boat.
  2. The Winged Shadow

    Video Games: A Far Cry From E3

    Damn! Didn't know about this bit of the mechanic. I always stay below overheat threshold. I thought you'd blow up the mech if you hit max overheat! It's one of the reasons i don't like rocking the PPC. I can see why someone might like the PPC setup if they use the strategy you've highlighted above. I might have to try this out! They'll have to rebalance all the long range weapons (lasers and ballistics, probably sensors too) if they do that. And it will kill the sniper role :/
  3. The Winged Shadow

    Video Games: A Far Cry From E3

    Just finished this mission using a slightly different tactic. I just parked a mech (Assaults in my case) on the front and side entrance of the base (with bulwark). The APCs couldn't get through, I then stomped the shit out of them! The hint for me was the road lines that leads to the base. I took a chance that I might be able to block them, and it seemed to work. The third mech was roaming and stomping as well, first on the front and then on the side entrance. Then I had a 5 jump jet, max armor Dragon with 20LRM sprint up and save the barrack. It was pretty tight as it got hit from the back a few time, but the max armour helped alot! And i think if the 20 LRM didn't kill the APC, the objective would've failed. That's probably the one thing I don't have a problem with! I think overall the customisability is pretty well done, but with some tweak it could be an even better system. I think overall LRMs are a bit too powerful, Melee a bit too risky and Ballistics a bit too heavy. It's really hard to beat a Small/Medium laser boat in terms of pure damage output. I find myself constantly going for lots of Med Laser instead of PPC or Large laser. I pretty much ignore ballistic weapons now because they are too heavy and can't compare to a Laser boat or SRM boat for DPS (although it does have the advantage of hitting only one thing and exposing armour quicker). Melee is what disappoints me the most. I came across a few melee and DFA mods that i tried out. But I found myself constantly flanked with back exposed. Considering the melee damage isn't all that much higher (even with mods) than what i can achieve with weapons, it was such a needless risk. Also, it seems like there is a short window where you can melee and still use Brace. But I am not sure if it's a bug? I wish they'd uncouple melee from move, or at least allow another move or brace afterwards. It's extremely annoying when you are right next to them and the melee option won't allow you to move behind them like it would if it was slightly further away :/ Also wish DFA hit one part of the mech, like melee, but I think it hits two different parts, one per leg? Which makes it an awful attack considering the risk to your own mech (and not to mention back exposed with no brace). Atleast if it hit one part, you could almost guarantee that a part of the mech was gonna get blown and it would feel like the risk was worth it! I would like some more diverse mods though. The double heat sink idea is excellent and I wish I could get more somewhere.
  4. The Winged Shadow

    Video Games: A Far Cry From E3

    An allied turret got some much needed crits, injured the pilot, and landed me a Battlemaster Assault mech! Long live the turrets! Don't think I have got that mission yet. How far into the game is it? I've just liberated Itriom(sp?) where I had to save 1/3 silos from being blown up. Do you have any LRM boats where you can Scout + Sensor lock + LRM the shit out of it? The hardest mission I came across was fairly early on, where you had to save the ammo crates. But that's mostly because I tried to do all the side objectives. Took a good 6-7 restarts to figure out a workable strategy. So, I've been incredibly lucky with some enemy pilot injuries (mainly because I knock em down 2-3 times before i can kill em.....) which has landed me a full lance of Assaults! I did have to finish a couple of really hard missions against a lance of heavy/assaults to nail down the Stalker and Victor, but so far I've got 3 Assault mechs through pilot incapacitate (through no skill of my own....). So spoiled at the moment, got a Highlander, Awesome, Battlemaster, Stalker and Victor. The Stalker got 60 LRM . But wow it can't move for shit, specially as i didn't put any jumpjets on it. Gets a bit annoying on hilly maps. Pretty much purged all the Light and Medium Mechs from my setup. Using a couple of Dragons (full armour, 5 jumpjets with an AC45) as Scouts, mainly to sensor lock so my Highlander and Stalker can LRM the shit out of things. On the negative side, all my pilots keep getting injured from head hits. I work hard to keep things out of LOS and high evasion stacks, but one attack from the enemy and bam, head hit. So damn annoying.
  5. The Winged Shadow

    Video Games: A Far Cry From E3

    Not a fan of Awesome 8Q not having any jump jets (stock). I've changed the setup with 2 PPC and 1 Large Laser, this helped with getting some jump jets in there and still have decent heat management and armour (took off a lot of back armour for front armour, i figured i shouldn't be getting flanked on a damn sniper with jump jets). It seemed a bit bad at getting into position without jumpjets, although on the last mission the map was very hillly so probably skewed my first impression. As for the Highlander, the varying damage output is what i don't like. I prefer a maxed out armour Mech as I don't run with a scout, so by the time i detect enemies i am pretty close and some of those long range weapons (LRM and Gauss) don't do too well. So I want to check out the build with 2xAC20 with 3 MGs for some serious short range flank bursts. If I don't like it, I am thinking about changing the setup with Gauss/AC45/PPC loadout and try out a 1xLight Scout with 2xAssault and 1xHeavy/Medium long range Lance. The different Lance/weapon setup and flexibility is what keeps me interested in the game to be honest. Really fun.
  6. The Winged Shadow

    Video Games: A Far Cry From E3

    I caved after reading all the Battletech talk (damn you all!) and bought it two weeks ago, and have been binging ever since. Excellent game so far. Alternative was XCOM2 (loved the first one, but got put off it by talks of the second one having limited turns). I've just finished the mission where you head to an abandoned base and at the end of the missions end up with an Assault Mech as reward. I think the idea was to run away and get extracted, but i kind of missed that memo and tried to take down the lance of Assault Mechs that shows up. Long story short, i managed to beat them, and got "lucky" with knocking out the pilot of the Awesome 8Q. By "lucky" i mean, i tried to blow that motherfucker up real good, but barely scratched it, instead knocked it down 3-4 times and the pilot got incapacitated . And now I have a 3 PPC loaded Sniper Assault mech! (3/4 salvage was spent on this beaut). Unfortunately, I haven't played with a PPC Sniper set up before as I couldn't find a set up to my satisfaction that suited my combat style (and manage the heat). My typical Lance consists of 2x short-med range and 2x long range. The lance setup evolved from: 1) 1 light scout (firestarter with 6 flamers <3) - usually just spams sensor lock and then gets close to overheat/lockdown strongest mech for a couple of turns. 2) 1 LRM boat (stripped Shadowhawk with 35 LRM, no jumpjets or heatsinks) - stand and deliver ridiculous stability damage 3) 1 Ballistic focused med-long range (Blackjack with 2x AC5, no jumpjets or heatsinks) - focuses on the LRM boat target for stability damage 4) 1 Med-range laser bot (Vindicator with 4 med laser, max jumpjet and heatsinks) - this dude was all about flanking, stacking evasion and generally trying to attract and avoid damage. And focus fire on the knockdown target. This set up ran very well until more/stronger mechs started showing up with lots of firepower. None of the bots could sustain much damage as I ignored armor. Specially the light scout, which got sensor locked and LRM'd. So I usually ended up with a mech or two being severly damanged as a result (usually Vindicator and Firestarter!). So I started focusing more on armour and durability and ditched the light Scout. So my lance setup changed to: 1) 1 Heavy damage soaker - Dragon with almost max armour, max jumpjets, decent heatsinks , 12 SRM and 2 support lasers - with a mechwarrior in Pilot specialisation for max evasion. Idea was to get close, soak/avoid damage and SRM fuckers up, with Melee if there is an opportunity. 2) 1 LRM boat same as above 3) 1 Ballistic focused - Hunchback with AC20, mostly max armour and max jumpjets - focused on getting behind or on the side and ripping apart armour for quick take down, usually working with Dragon target 4) 1 SRM Boat - Centurion with 18 SRM, max jump jet, mostly max armour and decent heatsinks - this guy was nuts, made me fall in love with SRMs I love the amount of stability damage I can dish out and really fuck up a mech quickly with focus fire. But started getting caught out with Dragon and melee. Because if you melee, your evasion stacks aren't as high and can get focus fired/knocked down. This is specially annoying when you are next to a mech, but the Melee attack option won't let you go behind the mech to attack (and possibly 1 shot em) even though in reality the Dragon is mobile enough to do so (i.e. just do normal move and lose SRM salvo instead). I wish they allowed melee as a normal attack instead of it being part of "move". Anyway, I just got an Highlander and Awesome and will likely re-outfit both to suit my style. Highlander will be the new damage damage soaker/ballistic focused mech, with 2 x AC20 (*drool*), mostly max armour and max jumpjets. But not entirely sure what to do with the Awesome sniper. But i will try out the stock build first as it looks interesting, and if I don't like it I am leaning towards max armour, max jumpjets with 7 medium lasers. As you can probably tell, I hate mixed loadouts! I like my mechs to be focused on a role and adjust tactics to suit. When I get the opportunity, i might try 2 LRM boat and 1 long range ballistic and a scout build. Specially as more heavies and assault mechs start showing up.
  7. The Winged Shadow

    Avengers: Infinity War - SPOILERS THREAD

    Makes me wonder whether Hulk only got beaten because of Power Stone boosted Thanos and whether Thanos would win in a fist fight without the Power Stone? Anyone know if in the comics Thanos kicks Hulk's ass without the Power Stone?
  8. The Winged Shadow

    Avengers: Infinity War - SPOILERS THREAD

    I don't disagree that Thanos is stronger, just that Captain in the movie isn't that weak and that him holding Thanos back for a few seconds isn't that surprising. He took a full Thor hammer blow in the first movie (albeit on his shield), he and Iron Man went at it heaps of times, he went toe to toe against Ultron etc. Clearly his super strength is adjustable to match the scenario (be it cannon fodder or big baddies) and he isn't nearly as weak as some you are making him out to be (in the cinema verse anyway).
  9. The Winged Shadow

    Avengers: Infinity War - SPOILERS THREAD

    Just because Thanos can destroy planets doesn't mean he puts/can put the same amount of 'power' in a lasers he shoots at Iron Man. I think of it as the stone allows Thanos to increase the scale of destruction (i.e. planetary scale) but not necessarily put huge magnitude of power in a concentrated attack (i.e. laser beams). Otherwise, as you've said, he'd blow everyone up in a few seconds and the end. Also, why shouldn't Captain America hold him back? He literally has only one power, and that is his super strength. I don't think it was weird at all that he could hold his own against Thanos in a purely strength v strength scenario. I don't think it would've mattered at all because, presumably, this the only timeline where the Avengers win. So even if he looked at the future, everything would have to play out exactly as it did in the movie for this to be the successful timeline. Because Thanos would just keep Strage alive so as to not trigger the loop? or use the reality/mind stone to trick him? He could just avoid Strange until he gathers the other stones. 2v2 vs 2v5. Seemed obvious why they won - outnumbered them and teamwork. Not sure why you think Cap is significantly less powerful? I can understand Black Widow and Falcon to an extent, but Cap?
  10. The Winged Shadow

    Football: Mo Please!

    First half wasn't as bad as I feared, specially after reading the comments on the last thread. While City obviously dominated possession, there wasn't too many clear cut chances (Karius didn't have to make many saves). Lots of crosses and shots from outside boxes, all of which Liverpool defended well (<-- feels so weird typing that!). If anything, this defensive grit is probably the most impressive thing about Liverpool to come out of these two legs. They were always good at defending from the front foot, but not this park the bus type of defending which City forced them to do in the first half. So it was a bit of relief to see them defend well like that. Second half was much better once they regained some composure on the ball. Knowing Liverpool's luck, we will definitely get either of Bayern or Madrid. Both of which I fancy more than Roma for next leg tbh. I'll take our chances against an attacking outfit rather than a well organized defensive outfit (which I am stereotyping Roma to be, having seen none of their game :P) Anyone else thinks that Otamendi is a total Lovren? He doesn't seem to handle pressure all that well. It seems to me that he just gets away with his rather average defending because of how good City are at retaining the ball.
  11. The Winged Shadow

    Football - Stolen Taxi for Pardew

    Pool essentially got a 3-0 lead on halftime. But we all know how they love blowing 3-0 leads. Still very nervous about the second leg against City. These Fellaini to Liverpool rumors are killing me though.
  12. The Winged Shadow

    Football - Stolen Taxi for Pardew

    Moreno injured during warm up, explains why Klavan is playing there. edit: very sloppy passing from Liverpool :/
  13. The Winged Shadow

    Football - Stolen Taxi for Pardew

    As someone who was on TAA and Ox's case a couple of games back, I gotta hand it to both of them. They played perfectly today. Ox was always there to help TAA and cover the cutback, which allowed TAA to better position himself and win/clear the ball when Sane didn't cut back. Even when Sane was 1v1 against TAA, he handled the situation well. He is really improving defensively and it showed today. So that is a really good sign. Still can't believe it. I dreamt that I woke up (several times!) to a scoreline where Pool got thrashed by City (felt very inception-ey!). So to finally wake up for real and see a 3-0 scoreline was unbelievable. Don't think I've ever stressed out this much over a match before! Of course, it's still not over. City already scored 5 and 3 goals against Pool, and I expect they will come back hard at home (specially after the bus attacking fiasco). Still a fair way to go though, and considering this is still Liverpool, and how much they love blowing 3 goal leads, the second leg could very well be disastrous! I expect heavy rotation and rest for the Everton game. I expect the front three might come off the bench (assuming Salah is ok), with Ings and Solanke starting. Maybe even a 4-4-2 formation. Despite being a huge derby game, they have got to rest the players and hit city in the first half of the next game with the same intensity they showed today. Can probably needs to get some game time next game to get some rhythm before the City game. December? Try yesterday! I don't think anyone expected Liverpool to keep clean sheet against City. Hell, it was even better, it was zero shots on target! (although they did create some really good chances).
  14. The Winged Shadow

    Football - Stolen Taxi for Pardew

    So bloody wound up for this Pool match. Not gonna get any sleep tonight.....
  15. The Winged Shadow

    Cricket: ODIs Are Proper Cricket Edition

    Long way to go for this Aussie team. The cracks that Smith and Warner had hid with their runs are really starting to show. Good stuff from the Proteas to bring the series home after the tough start.
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