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The Winged Shadow

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  1. Man, that really hurt. Best week to worst week in 2 games. Trying to console myself by focusing on the positives of the season, but its just too soon. So now I'm just resigned to being salty for a week (maybe two).....
  2. I was worried ScoMo was gonna make it after he tackled that kid..... I can't wait to hear about the budget emergency from the Libs again......
  3. That explains why my starter chariot experience wasn't great. I thought it was because it wasn't the tier 5 chariot, or i'm not microing it properly. I do love my single entity spams. Initially i was going for a couple of cultist for the summons, just to allow for some overloads in a 20v20 scenario, but they were just so tanky on foot! I didn't build the marauder building that gives the tier 2 whip marauders and the tier 1 marauders were melting so quick in battles that i had to update to tankier frontline. Demonettes are okay, but not for frontal charge. I was going to transition to exalted demonettes, but I couldn't resist trying out the cultist spam. I am not too fussed about the unit roster as I know it will improve as dlcs and patches get released, same as WH2. I think there is enough unit variety that you can still make interesting armies. For Slaneesh I could've gone for a Cav focused army, Chariot focused army, Melee focused (small and monstrous mix or just one type). The range/arty options are limited, but that can get added later, or perhaps never due to the faction theme. There will no doubt be more heroes and lord types added. Slaneesh could really use some replenishment heroes. Or at least use devotees to improve replenishment. It's pretty bad otherwise. Not sure how many more units they can add for each chaos god specific factions since they are so heavily flavoured. They all have a decent roster for their faction flavour.
  4. I don't think people had issue with the negative trait amount as much as the horrible gameplay of waiting for unknown number of turns at the province capital to remove it (or invest in a garbage building to increase the chance of removal). But I am glad they addressed both. Super happy about the rift spawning building as well! Only issue at the moment is the interception mechanic. I hope they do the teleport/mission system like in Vortex to avoid the need to camp at the Forge. In other news, my Slaneesh campaign has come to an end I think. I've won the souls race. Ended up going in with Nkari + Shadow sorceress + 12 cultist on foot + 4 soul grinders (badly needed some anti large in army). This time I camped out at the second holding point rather that the last area, which helped with filtering enemies through slowly and muuuuuuch better tower coverage. The last holding point has some of the stupidest tower positions ever (designed to infuriate!). I also ended up vassalling the ogres (traded them a tier 4 region......) and one empire faction (via domination) but both ended up causing more issues. My demon allies ended their defensive alliance because they didn't like the ogres and empire, people declared war on my vassal and i got dragged into it etc. Don't think it is worth the hassle unless for a themed run or something. Overall, Slaneesh has some interesting mechanics and i enjoyed it a lot more once i got my head around the campaign mechanics. The army roster didn't suit me very well as i am terrible at micro so i didn't get to utilise the chariots/cavs as much. Next time I might try a more defensive setup, like an overlapping defensive line of demonettes/monstrous infantry and then just focus on cycle charging with chariots. I feel bad about not utilising chariots more as they were quite good, they had a lot of mass and just sliced through the lines really well. Now to figure out who to play next......
  5. I expect they will do what they did previously and play a more attacking midfielder like Ox (or let hendo off the leash a little more). Attacks might just go down the left a lot more and let Robbo pick up the slack. Alternatively, might see Thiago on the right side so we still have that penetrating pass from the right hand side. I think it will be okay, but hope the absence isn't long.
  6. I am building tall this run and it feels more like an end turn simulator than when i built wide with Kislev. With big empires it takes forever to manage all the little things, turns take forever to complete. Now, I don't have anything to do between portals since i peaced out with everyone and I have to go out of my way to find enemies or find something else to do. And if i start wars, then portals just become a massive chore as you gotta go in with your main army. I like that for the narrative campaign turtling up is an option. But the turn limit for portal is awful. Doesn't matter what you do, you need to wait for at least 4 portal openings, so that is like 120 turns or something? You just can't finish earlier if you chose to. And camping at forge of souls to deny others the victory was super boring on my Kislev run, since they didn't always come when you want them to so you end up staying there for 15 turns (and sometimes they no show, so you waste 15 turns....). I think I went a bit too extreme with my one province this run. Ideally I should've gotten one or two more. But it did force me to an interesting play style and force some interesting mechanic (like the rebellion farm/negative public order economy). Next play through will be a 2-3 province play I think. While I enjoy expanding my empire, the portal closing is god awful and I never want to do that again in a narrative campaign. edit: To be honest, I don't even see the late game as a problem. I mean, what do you expect? You max out on army and economy, so you SHOULD be OP. Otherwise you don't get a sense of progression, early game = mid game = late game. I don't see how you can make late game interesting. Even when your enemy AI is massive (Order tide or Dark elves for me usually) and taking them out is a challenge when they have strong end game army, it becomes a chore because it feels like you fight the same battle over and over and its not interesting anymore. Usually I lose interest mid/end game when I achieve short campaign victory. Nothing will change that I think. But that is fine because I then move onto another faction with different mechanics*. *i lie, it's probably another lizardment campaign
  7. Started a new campaign with Slaneesh and decided to build tall this time around. Got only one province but easily managed to get 3 souls. I peaced out with Khorne and the warrior of chaos faction in the starter area. I built my province around farming rebellions by constructing the buildings that give negative public order but increased income, paired with the economy building that gives double the gold when public order is below -50. Now my province rebels every 2 turn (more if i let the rebellion roll on a bit and get that +20 public order buff). Have so much time to do side stuff like treasure hunt etc. Currently focusing on building a Cultist spam army for the last soul (Nurgle) as I was still running with Tier 1 units (demonettes/chaos furies/marauders) and the starter units (cav, chariot and mosntrous infantry unit). Got my ass kicked in the Khorne realm, so decided to upgrade my army before the last portal. So far, the Cultists on foot seem very tanky. Easy to get the melee defense up to 70+ so they rarely take damage. Keeping them on foot helps them fight together and harder to hit. They can summon up to 3 demonettes and 1 keeper of secrets each, which seems a bit crazy. Currently running a half stack army of just heroes, 2 keeper and 2 soul grinders so Nkari doesn't get focused by anti-large units. Not sure whether to get some low tier units for some auto resolve power or minor settlement battles (like furies to help take out towers). But since i rarely have settlement battles, it might be a non issue. But it feels wrong to not have a full stack. I also found out pretty late in my campaign that your hero action on enemy armies marks them with gift of slaneesh which generates devotees. Now i have two dedicated heroes just assaulting every army in sight! I am generating stupid amount of devotees now, all of which is going toward building cultist capacity buildings in enemy territory. I wish I discovered this earlier, would've made use of the devotee army a lot more. I think I will summon a couple of devotee army to defend my home base and then go for sea treasures or something while waiting for the rifts.
  8. I have finally turned the Kislev campaign around and finished the final battle. I had to take a break for a few days as i was playing it way too much and started dreaming about it.... My final battle clocked at 30 min, but i expect it took me around an hour (lots of pause + commands). I guess if you don't want to lose any units it might be worth cheesing, but 2-3hr is not worth not losing a few units! I wasn't fully prepared for that last battle though, it was super rough. I am lucky that I chose my own choke points rather than rushing and defending the capture point area as that seemed like a total trap. I'd have gotten overrun if i tried to stay there. I took the standard Ice Guard + hero + couple of little grom and the last wave was rough. Sacrificed a few reinforcement unit so my units didn't get wiped and my 4 heroes and the lord were pretty much maxed out on regen and almost dead. Now that i know what to expect I can do it much better next time. My choke points weren't tower friendly so i did make life harder for myself! But it was a good final mission. Probably going to start Slaneesh next.
  9. 200+ turns in and I have turned my campaign around. I wiped out Ogres and got 3 souls, which is same as Cathay. My second soul was same as Cathay's fourth soul, and I beat them to it by a couple of turns. I had 3 heroes following Miao Ying around closing any portals near her so she never managed to go into the last portal, so i managed to make it even. All the while going hard against Ogres. I got lucky during the third soul that I managed to catch Greasus while he was recruiting before he could get to portal. Killing him gave me a few turns to rush Nurgle's realm and then sit on the Forge (luckily he never really recovered enough to go to forge). Plan is to rush the last soul and end this campaign. I've gotten to a point where I am just auto resolving everything cause i am bored. But i am too stubborn to not see it through after all that effort to turn things around Also, fuck Tzeentch. Annoying piece of shit.
  10. Kossars are the Lothern Sea Guard of WH3. Pretty OP. I still use them. Only now, fairly late game, i have started to phase few of them out for the gunners for AP damage. Specially for the settlement battles where i need the AP damage against armoured Ogres. Front line of Streltsi just shreds ogres. Bloody expensive units though. I feel like Ice Guards are still better as you can buff them more with traits and they are very good in melee (new Sisters of Avelorn/Shades essentially). My campaign is still ongoing. Skrag will make a move for the portals again so i need to send Katarin to the forge ASAP. My two armies (bear stack with Boris and a "balanced" army of armoured kossar, normal kossar, Streltsi and little groms) are pushing in to ogre territory. Camapaign could end in the next two three turn depending on Skrag does. If he rushes the forge of souls next turn i am out of luck as Katarin is still a 2-3 turns away from the nearest rift. But if he doesn't I think I should be able to wipe him out before the rifts open again. My race with Cathay is going to be a lot tougher if the campaign makes it that far. I cockblocked Miao Ying last rift by taking the Tzeentch soul, but won't be able to do it again next rift. Plan is still to avoid war with her by closing all her portals haha
  11. Yup, one of my army that i sent to take out the ogre is a Boris Bear stack. It's pretty good.
  12. My disaster campaign has gotten worse. Ogres have all the souls, but luckily I can intercept them, so I am now camping out at the forge of souls waiting for him to come so I can kill him. I have sent two armies to Ogre mountain area so I can wipe him out. At this stage, I feel like painting the map will be quicker than getting 3 more souls (90 turns or so?). Demon armies are getting super strong now though, so my Kossar stacks aren't able to keep up anymore. Need to transition to Ice Guard. I've managed to get 2 heroes and 1 lord with 30% war sled upkeep reduction traits, so trying to make a free meme war sled army to see how it goes.
  13. My Kislev campaign is turning out to be a massive disaster. I have finally wrecked the Ogre and Norsca but I am suuuuuuper behind on souls. I got 1 soul, Cathay and Ogres have 3 each and the new rifts just opened up. I missed out on the second soul by one turn last time because Cathay took it (ragequit moment....). I think this campaign is heading towards a loss, hard to catchup now. But I am continuing on to see how it goes as I am good 150 turns in. My last ditch effort is to go take out Ogres to the east before he gets his last soul (but damn its frigging far and i kinda closed all the rift in my territory.....sigh). Also sending out some heroes to Cathay to follow Miao Ying and see if i can close any rifts she tries to get into
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