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Inigima

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About Inigima

  • Rank
    Gluten Commissioner
  • Birthday 12/10/1983

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  • AIM
    Inigima256

Profile Information

  • Gender
    Male
  • Location
    Bodymore, Murdaland
  • Interests
    Martial arts, music, film, computers.

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12,034 profile views
  1. Inigima

    Video Games: Devils Die Twice

    Anyone playing MK11? It is really not clicking for me. I haven't played an MK game since like... MK2. I am normally kind of a scrub at fighting games but I'm usually better than this.
  2. Inigima

    Video Games: Devils Die Twice

    Anybody tried MK11, particularly on PC? I'm interested, but hearing a number of disconcerting things about microtransactions and about the PC port specifically.
  3. Inigima

    Jeopardy! A salute to Alex Trebek

    Been watching this as well. Holzhauer is really impressive.
  4. Inigima

    Video Games: Devils Die Twice

    You might be right, I don't have a PS4 so I didn't play Bloodborne. I had problems adapting from "training" to the real deal -- Hanbei will let you practice the Mikiri counter, for example, but he's super easy to read. Literally every other thrusting enemy is much harder to read, and often delays or stutter-steps the thrust, and it's very difficult to tell what you're doing wrong -- are you too early? Too late? Who knows also now you're dead because most enemies can take you from full health to dead in a couple hits so now you also have to do a bunch of work to get back there to try to learn the fight. That's how most of the game was for me, a few minutes of prep work for 15 seconds of boss fight before dying. It's tough to learn the fight when you can't stay alive long enough to experiment and the game doesn't give you much feedback other than killing you. I tried to be aggressive because I read that that's the way to go, and that works on a lot of grunt type enemies, but on bosses of course you can't just go ham all the time, and it can be hard to tell when you need to stop the onslaught and prepare to defend.
  5. Inigima

    Video Games: Devils Die Twice

    I uninstalled Sekiro. Too frustrating for me, and I'm an OG Demon's Souls player. Good luck to those sticking with it.
  6. Inigima

    Board games!

    I've played several games of Treasure Island lately. I really like it, I am a huge sucker for games with cool gimmicks and this one has them in spades. Very loosely based on the Stevenson novel, one player is Long John Silver and the other players are his mutinous crew. Silver has hidden his treasure somewhere on the island -- almost anywhere -- but the pirates have turned on him and imprisoned him in a tower and are interrogating him about the treasure's location. As a pirate, you only have a few weeks (each turn is a day, but only one player gets to move each day) to find the treasure before Silver breaks out of jail and can go retrieve his treasure himself. Pirates will inevitably cause some information sharing, but they are working against each other as well as Silver -- only one person can win. For his part, Silver is forced to give up information on most turns according to specific rules, but his goal is to make his hints as unhelpful as possible. For example, if a player is searching along the west coast, Silver might have the opportunity to say that the treasure is east of that player. It's true! It just doesn't rule out very much. Silver has to pick from the hints in his hand, so sometimes you can give a nearly useless hint and other times you'll have to say something genuinely helpful. We've played a few times, and I've always been Silver since I'm the one who knows the rules the best; they've always found the treasure before I could break out, but it was a lot of fun regardless. The big gimmick here is that the game is very physical. You mark up the map (and players' secret mini maps) with dry erase markers, and it comes with several physical tools for you to use. The most obvious and probably the coolest is a caliper (like a compass from middle school math) to help you draw perfect circles, but it also comes with several rulers and compasses (the other kind) and circles. By the time the game is over the board is absolutely covered in dry erase information. It has worked really well for us. I will say that since you have to decide whether, say, players have found the treasure in the area they're searching, you have to be a little flexible if it's on the edge or something; if I'm not sure, I always err on the side of helping the player. It would be very frustrating if I decided they missed it by a millimeter or something since I have to compare my secret personal map (where the treasure is marked) to the full-size map the players are moving around on. This has been a big success for us and I'd recommend it as something new and cool.
  7. Inigima

    How often have you cracked your phone?

    I imagine I'm jinxing myself, but I've never broken a screen. I use a case, but one of the small rubber bumper cases. I don't drop my phone a lot, but it happens. As far as I can see, if it landed on something raised like a rock, the case wouldn't protect it, but as long as it lands on a more or less flat surface (and isn't falling, like a story at a time) I don't see how it could break. I don't usually carry my phone in my back pocket, but I have. I guess that could break it.
  8. Inigima

    Video Games: Devils Die Twice

    I picked up Sekiro. It... might be good? I think? It's hard to tell. The movement is very satisfying and the regular enemies aren't a big issue so far, but the miniboss fights are punishing, and sometimes the controls or camera get in the way. I have played four hours of it, according to Steam, and in that time I have killed one (1) boss outside of the tutorial area, skipping another. I'm not sure I'm going to have the patience to get far in this.
  9. Inigima

    Rogue's Gallery Re-open For Business!

    Hello all, This incarnation of the Rogues' Gallery has been around for over a decade, and the versions before than for even longer. In that time, thanks largely to the HBO show, the membership of this forum has gotten much larger and is now seen by far more people than ever before. That's great news for the site, but it does make me worry that a public gallery matching usernames to faces may be an increasingly bad idea. (No one has actually submitted a photo in some time anyway.) Consequently I am going to be shutting down the gallery on or about March 24, 2019. I'm holding off for a little while so that people can get their old photos if they wish. I probably should have done this several years ago. I'm sorry to anyone else who will miss it -- I certainly will. Thanks for participating all this time. EDIT: An upgrade this morning that appeared to work has, in fact, not worked, breaking everything! Exciting. I spent a little time attempting to address the issue, but since the site is going to be coming down, it isn't worth the time to continue. I have recovered all of the photos that were up and will retain them for a little while; if you would like a copy of yours, send me a PM with an email address to send it to and I'll pass it along. If for whatever reason you'd prefer I delete yours immediately, you can send me a PM to that effect as well. EDIT: This is now complete. Thanks for coming along on the ride everyone!
  10. Inigima

    Careerchat III

    Concur with Iskaral. I almost always give positive responses to our annual survey, but gave very negative responses to one specific category once. The survey was nominally anonymous, but they asked enough questions about what part of the org you worked for that I'm skeptical of any real anonymity. Definitely need to be sure that either it's anonymous or you won't face retaliation for being honest. You may also want to evaluate whether your honest response will elicit any changes.
  11. Inigima

    Jeopardy! A salute to Alex Trebek

    Trebek is far more beloved than Lorne Michaels or William Shatner. Michael J. Fox is well-liked but I don't think to the same level as Trebek. I'm having trouble parsing this but I think you mean the SNL skits where he is played by Ferrell? I don't think there is a lot to explain that you won't have gotten from context. Jeopardy! is a quiz show where contestants are given "answers" in various categories and are expected to respond with the "question" that matches ("Who is Bill Gates?" for example). Originally this was done in an attempt to beat attempts to rig the game. Trebek is the current host and has been for decades, and he's genial and well-liked by basically everyone. The SNL Celebrity Jeopardy skits are what they sound like. It's not uncommon to have special episodes of real game shows like Jeopardy! or Family Feud or whatever where celebrities compete for money to benefit charities, instead of the more usual normal people competing for money for themselves. Trebek (Ferrell) is generally the straight man for the contestants, who are almost invariably stupid, malicious, or both. Darrell Hammond's famous Sean Connery character was a more or less completely invented persona whose schtick was that he loved to torment Trebek, as was Norm McDonald's Burt Reynolds, but many other contestants were just crude caricatures of their real-life analogues whose purpose was to mimic some easily-recognized trait of the person they were imitating while missing very easy questions answers. The Connery character was very popular and Hammond reprised the role repeatedly.
  12. Inigima

    Careerchat III

    I think not, for most people, but it can be a very effective job hunting tool.
  13. Inigima

    Jeopardy! A salute to Alex Trebek

    I was so upset to hear about this. Alex Trebek, in his capacity as Jeopardy! host, has been a fixture in my life for nearly all of it to date, and I watch it nearly every night, the only show I do that with. I really hope everything goes well for him.
  14. Inigima

    Careerchat III

    I agree, I would cancel the other process unless you can change that reference to a different one. I don't mind them talking to previous employers, but anyone talking to my current employer is jeopardizing my current job, and I can't have that.
  15. Inigima

    Board games!

    I have been playing Sidereal Confluence and Root lately, two asymmetrical strategy games. I love asymmetric design, though of course execution is everything. Both require some extended time; Sidereal will be a few hours, Root at least one and probably more. Sidereal is one of my new favorite games. It's competitive, not cooperative, but in a lot of ways it's collaborative. It's an economics and negotiation game where most of the gameplay is the negotiation. The core mechanic is "converter" cards, which take resources as inputs and produce different resources as outputs. It supports up to 9 players, each of whom plays as a different race with very different playstyles: the Eni Et have incredibly good converters, but can't run them by themselves and must partner with other factions to make use of them. Unity have special "wild" gray cubes that can be any resource, so a lot of their game is making deals to trade those at a profit. The Zeth are running a protection rackets against the other players in which they have to trade with you because you'll just steal their stuff if they don't. It's super fun and even hooked my friends who aren't into heavyweight games. Root has been around for a little while but just came back into print. It's an asymmetric wargame wrapped in a cute animal package; four different factions (more added in the expansion) are vying for control of the forest. The cats are the current dominant power and start out controlling most of the board, and are the most traditional wargame faction. The birds are the old, out-of-power aristocracy, now reduced to a corner of the forest; each turn their leader must make more and more additional promises about what he'll do, and if he ever fails to keep them (this happens a lot) he is deposed and the government collapses and a new leader rises. The Woodland Alliance ("mouse ISIS") start with no pieces on the board but foment dissent and incite rebellion. The Vagabond only plays with his one piece the entire game and makes alliances with the others, stabbing them in the back later if the situation calls for it. No one faction is particularly complicated to play, but the complexity comes from needing to understand what all the other factions are capable of.
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