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About Inigima

  • Rank
    Gluten Commissioner
  • Birthday 12/10/1983

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  • Gender
  • Location
    Bodymore, Murdaland
  • Interests
    Martial arts, music, film, computers.

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  1. Inigima

    Board games!

    I have been playing Sidereal Confluence and Root lately, two asymmetrical strategy games. I love asymmetric design, though of course execution is everything. Both require some extended time; Sidereal will be a few hours, Root at least one and probably more. Sidereal is one of my new favorite games. It's competitive, not cooperative, but in a lot of ways it's collaborative. It's an economics and negotiation game where most of the gameplay is the negotiation. The core mechanic is "converter" cards, which take resources as inputs and produce different resources as outputs. It supports up to 9 players, each of whom plays as a different race with very different playstyles: the Eni Et have incredibly good converters, but can't run them by themselves and must partner with other factions to make use of them. Unity have special "wild" gray cubes that can be any resource, so a lot of their game is making deals to trade those at a profit. The Zeth are running a protection rackets against the other players in which they have to trade with you because you'll just steal their stuff if they don't. It's super fun and even hooked my friends who aren't into heavyweight games. Root has been around for a little while but just came back into print. It's an asymmetric wargame wrapped in a cute animal package; four different factions (more added in the expansion) are vying for control of the forest. The cats are the current dominant power and start out controlling most of the board, and are the most traditional wargame faction. The birds are the old, out-of-power aristocracy, now reduced to a corner of the forest; each turn their leader must make more and more additional promises about what he'll do, and if he ever fails to keep them (this happens a lot) he is deposed and the government collapses and a new leader rises. The Woodland Alliance ("mouse ISIS") start with no pieces on the board but foment dissent and incite rebellion. The Vagabond only plays with his one piece the entire game and makes alliances with the others, stabbing them in the back later if the situation calls for it. No one faction is particularly complicated to play, but the complexity comes from needing to understand what all the other factions are capable of.
  2. Inigima

    US Politics: The Accountability Problem

    Sorry to drive-by — I haven't been around much lately — but this entire argument is based on a false premise, that American public education is bad and/or getting worse. It is not. American public education has improved over time and is still doing so. To the extent that our assessments can capture student achievement, the indicators are positive, and we keep raising our standards. I would have to dig out my copy to get page numbers, but my data comes from Diane Ravitch's Reign of Error. Ravitch was an Assistant Secretary of Education under George H.W. Bush. I'm not expecting anyone else to provide journal citations, but I think the current claims are being pulled directly out of the asses of people making them. Not maliciously — these are common, widespread perceptions. But that doesn't, in and of itself, make them true. That's not to say public education is a solved problem — there's always room for improvement, we will always find things we could do better, there will always be hucksters trying to use public education to siphon public money to their own benefit, and so on. But to argue that our public schools are simultaneously receiving unparalleled funding and going down the toilet is oversimplistic at best and grossly inaccurate, even though that's an extremely common public perception. Stuff like local funding of public education creates some obvious problems already identified earlier in this thread. But personally, I think a lot of our problems in education are really the result of policy failures in other spheres, and public education is just one area where those policy failures manifest visibly. Specifically, I think poverty is at the root of a lot of what appear to be public education issues. It's very difficult to be a good student when you don't have adequate food or shelter or your buildings don't have heat in the winter.
  3. Inigima

    Careerchat III

    Are they always monthly there? Here there are plenty of salaried positions paid biweekly or weekly.
  4. Inigima

    Careerchat III

    I absolutely love dogs. I was raised by a veterinarian, I grew up with dogs, and while I don't have dogs right now because they don't make sense for my living situation, I hope to have some in the future. I follow a Facebook group and multiple Twitter feeds that are just dog pictures and memes. I love dogs. I still don't want other people's fucking dogs around in public places, including offices. For one thing, someone irresponsible enough to inflict their pets on other people who didn't choose to be around them cannot be trusted to, say, apply Frontline or whatever regularly. For another, I was taught not to go near strangers' dogs, because you never know how the dog will react. What will happen if this idiot's dog bites somebody at work? Or the other way, what if someone leaves some chocolate on their desk for an hour because, you know, that's not a weird thing to do in an office, and the dog eats it and dies? I can guarantee that the dog owner will not take responsibility for such an event and will instead now have a huge personal problem with another person in the office.
  5. Inigima

    Careerchat III

    In most cases I think Isk is right, but I've been in a position where I think my manager tried to prevent me from progressing my career within the organization specifically because I was good at my job and he didn't want to lose me. (It is not a good feeling.) Have to use your judgment on whether that's the case with you.
  6. Inigima

    Careerchat III

    The one absolutely does not follow from the other. I have known some people who were absolutely awful at their jobs who managed to hang on anyway. I do think soft skills are important in tech, but, well, so are hard skills. My boss hasn't done any hands on work in years but he knows enough about them to know what he wants done and why.
  7. Inigima

    Careerchat III

    I work in IT and that story is horrifying. I think less so for Mexal's situation, because the employer knows he doesn't have the background and is willing to train. But the other one, woof, that makes me cringe. You don't necessarily have to know the technical side inside and out, a senior manager is probably not configuring the security gear themselves, but you need to understand the concepts to effectively direct the people under you. In fact, there's a good chance that that's what's happening and why she hasn't been found out -- she probably has good people working under her who are doing what they think is a good idea, independently. I can almost promise you they are shit talking her privately, though. Working under an idiot in this field is galling.
  8. Inigima

    Board games!

    I guess I never posted about this here. Huh. You guys should all check out Spirit Island if you haven't. It came out in 2017 and was funded via Kickstarter. It's one of my favorite games ever; it's considerably more complicated than my usual fare, I don't much have the head for grand strategy, but it's worth it. There's a lot going on but I found all of it relatively intuitive. Here's the elevator pitch: Spirit Island is an asymmetric co-op game for 1 to 4 players. There's an island and it's being explored by colonists. The twist: you and your fellow players aren't the colonists. You are the native island gods and you are trying to kill all the settlers or terrify them all into fleeing, whichever is easier. Each player is a different spirit, and they all play differently: different playstyles, different innate powers that use different elements, different rules, etc. Different spirits gain different amounts of energy per turn, can use different numbers of abilities per turn, etc. I have just typed "different" far too many times, but it really is impressive how dissimilar the spirits are and how thematic their powers are. One spirit is super energy hungry and just slams out damage turn after turn. One spirit can make use of the oceans, which no other spirit can do, pulling and pushing settlers into the water to drown them. One spirit is literally incapable of dealing damage, but creates incredible amounts of Fear. The list goes on. One big problem a lot of co-op games have is quarterbacking, in which one player essentially ends up dictating other players' actions. SI combats that by having too much going on to make it practical to track other players' stuff. That sounded frightening to me since I'm not crazy about very complicated games, but I find my own stuff very manageable. Mostly we play by telling the other players which situations we can take care of this turn and doing our best to cover as many of those problems as we can between us. I would describe SI as medium-length in board game players' terms but pretty long for someone who plays games the way I do. You should expect this to take 90-120 minutes depending on player count, probably a little longer your first time. There is a ton of replayability in the base game box. Besides all the different spirits, you can modify the rules for Blight, you can change from generic settlers to ones from specific nations (thus changing the "AI" rules for how the settlers progress), and there are Scenario cards that can even change what your goal is, like Heart of the Island, where your goal becomes to keep the settlers from progressing to the middle of the board. There has been one expansion to date, Branch and Claw, and there were two promotional spirits given as Kickstarter backer rewards. I did not back it, because I didn't know about it, and I am pleased to say that I was able to just buy the Kickstarter promo spirits from the company's web store. There is now a Kickstarter going for a second expansion, Jagged Earth, with 18 days to go at the time of writing. This Kickstarter was fully funded 14 minutes after launching. I believe there are additional promo spirits planned for this Kickstarter, and those will eventually be made available to non-backers as well. SI is really great and I hope some of you will give it a shot. The theme does a lot of work for me but there is an incredibly solid game in there too.
  9. I buy Zeke's, but it's because they're local. To be honest, getting freshly roasted beans from a local roaster is where I'd look, rather than a specific brand at a grocery store. I am not enough of a coffee snob to roast my own, nor to throw out beans after a week or two, but I do think fresher is better. EDIT: Fresh ground, too, if you're not. A burr grinder is usually recommended for an even grind. I have one but to be honest I adulterate my coffee with cream and sugar, and I'm not sure I can detect the difference between that and the little blade grinder built into the Cuisinart auto drip machine. But definitely grind fresh however you do it.
  10. Inigima


    It's less important WHERE you go and more important WHOM you go to. I generally find a person and stick with them unless they or I move. I've had my hair cut at an expensive salon and it was fine because it was always the same person and he knew what he was doing. These days I go to a lady at Hair Cuttery, and I wouldn't generally expect that to be any good but I make appointments with the same person and she's great. These are probably the best haircuts I've ever had. Her prices go up slightly every few years. I think we are up to $19, plus tip. I used to go when I remembered to call, which was meant to be monthly or so but I would keep forgetting and it would be six to eight weeks, which was untenable and I looked unkempt. These days I make the next appointment at the end of the one before, for about 4 weeks later. I've considered going more often but 4 weeks is pretty good.
  11. Inigima

    Careerchat II

    Is the answer not "however many diplomas they gave you"? I think Xray is more likely to know the answer than me, but I would have assumed it was two degrees.
  12. Inigima

    Vacations Destinations

    Grand Cayman is gorgeous. Get certified to dive before going if you can, crystal clear water and tons of fish. If you want to you can do the classroom stuff at home and then do your checkout dives in the islands in the actual ocean and see fish while you do.
  13. Inigima

    Family Etiquette

    When I was a kid I was out in quite nice restaurants with no issues, and I think there are two reasons why: 1. I was deeply afraid of embarrassing my father. It was drilled into me pretty early that I wasn't to embarrass my parents in public. They didn't hit me or anything, it was just Not Done. I was definitely too loud on a regular basis and was told to lower my voice, but I don't think that's unexpected for kids. 2. My parents gave me something to do. Left to my own devices I would have read, but past a certain age they didn't want me to be sitting at a dinner table reading. We played a game called "Ghost," the idea of which is to spell out words clockwise and avoid the words ending "on" you; if that happens you get a G, then an H, etc. If you get all five letters in GHOST, you lose. Minimum 4 or 5 letters depending on the age of the kid. It kept me busy and it encouraged me to build my vocabulary. Not much to be done about other people's kids, of course.
  14. Inigima

    2018 Reading Self-Challenge

    I'm interested in your thoughts on Gnomon. I loved The Gone-Away World, but none of Harkaway's other books have lived up to it.