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Cyberpunk 2078


Werthead
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2 minutes ago, Ser Rodrigo Belmonte II said:

Never played this series because I heard that it’s a buggy mess

Very much old news, it's been bug free for a long time.

It's an incredible game, so yeah, jumping on after Phantom Liberty seems right. 

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8 minutes ago, Ran said:

Very much old news, it's been bug free for a long time.

It's an incredible game, so yeah, jumping on after Phantom Liberty seems right. 

It's been absolutely fine on PC since day 1. It's just everyone else that got screwed, unfortunately. (It really should have been a staggered platform release.)

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I wouldn't say it's been bug free, but it's certainly been very playable and reasonably high quality for a game of this scope. Most of the bugs have been either silly graphical glitches (like during cutscenes when someone accidentally puts a gun barrel through your head while trying to get a chip in) or AI glitches (especially around car physics). Nothing as bad as, say, skyrim or fallout.

It was literally unplayable on most consoles though, especially prev gen ones. 

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Yeah, I was going to put an asterisk at bug free -- it's as bug free as most incredibly complicated AAA games get. There's always weird edge cases of physics engines or graphical engines where something weird can happen, but as far as I know most all the game-breaking stuff and most of the annoying stuff are gone.

So September 21st for 2.0, and you can start playing there to get up to the point that the DLC kicks in. May be an idea... 

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7 hours ago, Kalnak the Magnificent said:

I wouldn't say it's been bug free, but it's certainly been very playable and reasonably high quality for a game of this scope. Most of the bugs have been either silly graphical glitches (like during cutscenes when someone accidentally puts a gun barrel through your head while trying to get a chip in) or AI glitches (especially around car physics). Nothing as bad as, say, skyrim or fallout.

It was literally unplayable on most consoles though, especially prev gen ones. 

I'd see things like the occasional floating cup or something, but I don't even register stuff like that as it's, like @Ran said, as bug free as complicated triple A games get. 

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Funny inconsequential bugs like that can even be endearing rather than an issue. One YouTuber that does challenge runs has a few "pet" bugs that he hopes every playthrough haven't been fixed lol, the AV dancing just after it gets hit, a weird ceiling fan flying a circle around Rocky Ridge, little stuff like that.

The last consequential bug to be fixed for me was the memory leak that would get worse every time you opened your inventory/map/etc which I think was fixed in 1.5.

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If there was a memory leak, I confess I never noticed. I played the hell out of the game since the day it released and hardly ever had problems, including memory leaks. 

Like, the worst issue I had was the bat mobile not being present during the quest out in the badlands. Weird and annoying? Totes. But if one quest out of hundreds was buggy for a game of this size, scale, and scope, how could I possibly complain? 

I do still love the occasional physics mishaps that send me and my motorcycle flying through the air and dozens of feet into the air like a bird on the wind. Absolutely hilarious each and every time.

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I think it was mainly just during 1.4.*. It wasn't there in 1.3 when I first picked it up. Actually it might have been related to ray tracing in which case it wasn't 1.4 that introduced it but whenever I got my 3070TI and turned it on. Whatever the cause it would tank your fps for a few seconds after opening your menu and both the severity and duration would increase over time.

If you didn't fast travel or need to open the map you wouldn't notice it much.

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8 hours ago, karaddin said:

If you didn't fast travel or need to open the map you wouldn't notice it much.

Fast travel? When I could put on FM 88.9 Radio Pacific Dreams and listen to Isometric Air or Practical Heart a few hundred more times? Nevar! Cyberpunk 2077 is too pretty a game for fast travel! Just kick back with some Quantum Lovers and enjoy the view! 

(No guesses as to what I have playing as I type these words! :D)

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I fast travelled everywhere the first time I played, I think its the first time that I've used it less every time I play lol. The last one I did I didn't even have the HUD and was trying to drive around normally, just needed a mod so street names were actually on the map - its kinda funny that the street signs are on the physical roads but not on the map so you can't use it like a street directory.

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5 hours ago, IlyaP said:

What's the mod called? I've been looking for exactly something like that! 

No mod needed, most of the UI elements have separate toggles in the interface options. I still had the sights and health etc, but had Minimap and a few others off. The Minimap alone adds a fair bit of difficulty because you can't see enemies flanking you on it and a shotgun enemy getting the drop on you can kill you pretty quick for most of the game.

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Pretty slick:

 

They also had a 40 minute video just on Growl FM, which has songs picked from the community and which is hosted by Sasha Grey. The way they talk about her makes me wonder if her character, Ash, doesn't end up meeting V or maybe needing V's help or something. Given that they're a pirate radio station hosted out of a van, maybe some vehicle escort mission or something? Will be curious to see.

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Watched a few videos, all quite glowing.

I saw one guy suggest that not only should you get through the Voodoo Boys storyline to trigger Phantom Liberty, but he thought you should get through all the main relationship storylines first too, suggesting there'd be some sort of enrichment of the experience if you did it that way. That's a whole lot of hours to play, though, not sure about putting Phantom Liberty off so long...

Hmm 

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Apparently if you complete a romance before starting PL, your character can periodically phone your partner for advice/updating them on the situation, so you get more dialogue with them.

Apparently Phantom Liberty ends a major new ending option to the base game and it also has its own bifurcation point, a bit like Act II of The Witcher 2, where the expansion basically splits in half and you can only see 50% of that content in one playthrough. So it sounds like PL is about 20 hours long, but you can then go back and see the "other half" of the content.

Edited by Werthead
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1 hour ago, Werthead said:

your character can periodically phone your partner for advice/updating them on the situation, so you get more dialogue with them.

That I figured, and wondered if it went further and you could even rope them in to helping you in the main mission, a sort of prelude to their possibly helping you in the finale.

RPS's review has the tagline: "perhaps the best expansion pack ever made."

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