Am really enjoying both Assassin's Creed: Origins and God of War (both on PC) at the moment. A few interesting observations from the time I've spent playing both of them after hours:
1. AC:O is the first AC game I've actively not disliked. Every single previous entry in the series managed to find some way to frustrate me - whether it's through the insanely flashy menu screen that seemed like it wanted to blind me with its whiz-bang flashiness, or annoying QT scenes, frustrating systems that punished player deviation, or boring protagonists.
AC:O instead, seems to borrow several elements from the Tomb Raider Survivor trilogy, including the arrow reticle, looting sound effects, swimming mechanics, and camera system. And pressing the escape key leads directly to the menu! No whizzing cameras or distracting effects! Just a nice, easy-to-view menu.
Finally, Sarah Schachner's music is absolutely gorgeous. I maintain that Anthem is still probably her best work to date, but the music she's composed here is constantly gorgeous, interesting, and memorable.
2. God of War. Narrative through environment. Remarkable. The story moves along at a brisk pace, doesn't overload players with lore, and instead does its world-building through its designs, environments, and character interactions. It's never too much, and provides the right amount of exploration without leaving me wondering what I should do next. The levels/areas are absolutely gorgeous, the saturation in Sanctuary is exceptional, and Bear McCreary's music slaps. And hey - they got Chris Judge (Teal'c!) in as the voice actor for Kratos! Wicked!
I do wish the field of view was a bit wider, so that the camera wasn't based around Kratos' right shoulder, but hopefully a FOV patch will at some point address that issue. At the moment, that particular feature reminds me a bit of Kingdoms of Amalur: Reckoning, which had the same issue (which was addressed in Re-Reckoning).