Ser Rodrigo Belmonte II Posted February 23 Share Posted February 23 5 hours ago, Heartofice said: You should be able to get back into Act 1 if you are in the Last Light. There are 2 good vendors in the Last light, there is the Quartermaster and Dammon, both of which have quite a few decent items you can get off of them. Obviously it's not a lot of epic quality shit, but I tended to fit out my party with stuff from them. That Halsin fight I had to do a few times, but once you have the right spells at hand it was a lot easier. Yep got some stuff from them already but like I said I want specifically an epic two handed greatsword for my paladin which there seems to be a dirth of. Sucks that lacanthers blood is a one handed weapon. I’m quite proud of the fact that since the spider fight and the goblin King fight I’ve been able to deal with all combat situations on my very first attempt I’m playing on Balanced mode though - I’m sure tactician will be another story. Also karmic dice off is way better as it truly feels random now. Quote Link to comment Share on other sites More sharing options...
Whiskeyjack Posted February 23 Share Posted February 23 45 minutes ago, Ser Rodrigo Belmonte II said: Yep got some stuff from them already but like I said I want specifically an epic two handed greatsword for my paladin which there seems to be a dirth of. Sucks that lacanthers blood is a one handed weapon. I’m quite proud of the fact that since the spider fight and the goblin King fight I’ve been able to deal with all combat situations on my very first attempt I’m playing on Balanced mode though - I’m sure tactician will be another story. Also karmic dice off is way better as it truly feels random now. You should be able to go into Moonrise Towers and explore that area without triggering a fight. There is a merchant in there named Lann Tarv who sells a really good 2-handed weapon called the Halberd of Vigilance. Think its a small upgrade in damage over the Everburn Blade, and it has a couple of other additional abilities that add to its value. I used it into Act 3. Act 3 has a lot of very strong 2-handed weapons, including one greatsword in particular that really stands out. Quote Link to comment Share on other sites More sharing options...
Kalbear Posted February 23 Share Posted February 23 3 hours ago, Ser Rodrigo Belmonte II said: Yep got some stuff from them already but like I said I want specifically an epic two handed greatsword for my paladin which there seems to be a dirth of. Sucks that lacanthers blood is a one handed weapon. So Blood of Lathander is really special in that it's a super-early unique. You won't really get any other uniques like that until act 3. As far as 'epic' quality swords, I'm assuming you mean purple? Keep in mind that that doesn't necessarily mean the best or most powerful items, and there are plenty of items that you'll use forever that are green or blue depending on your build. That said, there is exactly one purple-quality greatsword in the game and two legendary greatswords in the game. All of them are in act 3. I personally used the Sussur Greatsword for an absurdly long time because the silence on hit makes so many fights so much easier. Jorgoral's greatsword is also excellent for paladins because you can do smites on the extra damage too, IIRC. Ser Rodrigo Belmonte II 1 Quote Link to comment Share on other sites More sharing options...
Ser Rodrigo Belmonte II Posted February 26 Share Posted February 26 20 hours into Act 2, I still have yet to go to moonrise towers, did everything else including the Masoleum though. Dunno how you guys get through this act in 10-20 hours In having a blast and really don’t want this game to end anytime soon ! Does anyone know the actual sales numbers of the game ? I hope it’s done well enough to merit a big expansion ! Quote Link to comment Share on other sites More sharing options...
Poobah Posted February 26 Share Posted February 26 It sold very well, but the jury's out on if it'll get an expansion or not. Larian historically haven't made expansions for their own games, preferring to support them with free patches and an (also free) "enhanced edition" until they consider them done but BG3 is unusual in a number of ways so I have hope. I'm not sure if Larian have made any official announcements one way or the other. Quote Link to comment Share on other sites More sharing options...
Kalbear Posted February 26 Share Posted February 26 5 hours ago, Ser Rodrigo Belmonte II said: 20 hours into Act 2, I still have yet to go to moonrise towers, did everything else including the Masoleum though. Dunno how you guys get through this act in 10-20 hours In having a blast and really don’t want this game to end anytime soon ! Does anyone know the actual sales numbers of the game ? I hope it’s done well enough to merit a big expansion ! Wait, you did the gauntlet of Shar fully? Oh well. If you did you will have missed out on a lot. Quote Link to comment Share on other sites More sharing options...
aceluby Posted February 26 Share Posted February 26 Saw on Reddit that it just hit 10M sold Ser Rodrigo Belmonte II 1 Quote Link to comment Share on other sites More sharing options...
Ser Rodrigo Belmonte II Posted February 26 Share Posted February 26 1 hour ago, Kalbear said: Wait, you did the gauntlet of Shar fully? Oh well. If you did you will have missed out on a lot. Shhh no spoilers! Quote Link to comment Share on other sites More sharing options...
Ser Rodrigo Belmonte II Posted February 26 Share Posted February 26 (edited) 2 hours ago, Poobah said: It sold very well, but the jury's out on if it'll get an expansion or not. Larian historically haven't made expansions for their own games, preferring to support them with free patches and an (also free) "enhanced edition" until they consider them done but BG3 is unusual in a number of ways so I have hope. I'm not sure if Larian have made any official announcements one way or the other. Thats weird - do they not want to make more money easily ? Expansions would cost them alot less than another major game as well since all the underlying tech is already ready! I hope they go down the CDPR route and give us one, i know alot of people have a craving for more BG3 content. Edited February 26 by Ser Rodrigo Belmonte II Quote Link to comment Share on other sites More sharing options...
Kalbear Posted February 26 Share Posted February 26 (edited) As a rule after working on something for 5 years devs don't like working on older shit Edited February 26 by Kalbear IlyaP 1 Quote Link to comment Share on other sites More sharing options...
Werthead Posted February 26 Share Posted February 26 Larian are also starting to sound stressed from some toxic fans sending threatening messages about bugs and also the delays to mod tools. They're probably keen to move on in the near future. IlyaP and Poobah 2 Quote Link to comment Share on other sites More sharing options...
Kalbear Posted February 26 Share Posted February 26 3 hours ago, Ser Rodrigo Belmonte II said: Thats weird - do they not want to make more money easily ? Expansions would cost them alot less than another major game as well since all the underlying tech is already ready! I hope they go down the CDPR route and give us one, i know alot of people have a craving for more BG3 content. Also, also, I think people underestimate how much work this would actually be. Larian absolutely did not plan on doing a DLC, which would mean that they'd be basically starting that whole plan from scratch right now - the storyline, the beats, the scheduling, the massive branching that it would require (which would also presumably have to start from the branches that BG3 already has). In addition to that, either they'd need to increase the level cap - something that they've already said makes their game somewhat unworkable - or they'd have to do some other mechanical thing. I guess they could do something relatively 'cheap' and have another storyline spawn from within the story and not go after the ending. That makes the level cap even weirder and gives you no real other resolutions of other people's stories (or probably not any GOOD ones) but they could do that. But I doubt people want that very much. So I'll push back on that costing them a lot less. It might cost less, but is it going to cost them less relative to the conversion rate of a DLC and the return on investment? If the DLC costs $30 and has a 25% conversion rate (which is really good for DLCs) that means it is going to make 1/8th as much as BG3 did. Ser Rodrigo Belmonte II 1 Quote Link to comment Share on other sites More sharing options...
IlyaP Posted February 26 Share Posted February 26 7 hours ago, Ser Rodrigo Belmonte II said: Shhh no spoilers! It's...not really a spoiler, but a quest that Shadowheart will make it clear she needs to take. It should, at this point, be in your quest log, especially if you've reached the ruined village. Quote Link to comment Share on other sites More sharing options...
IlyaP Posted February 26 Share Posted February 26 3 hours ago, Kalbear said: Also, also, I think people underestimate how much work this would actually be. Larian absolutely did not plan on doing a DLC, which would mean that they'd be basically starting that whole plan from scratch right now - the storyline, the beats, the scheduling, the massive branching that it would require (which would also presumably have to start from the branches that BG3 already has). In addition to that, either they'd need to increase the level cap - something that they've already said makes their game somewhat unworkable - or they'd have to do some other mechanical thing. It would be interesting to at least have the rumored content that was cut two weeks prior to launch restored in a future patch - which I've inferred to be a bit of the upper city. 3 hours ago, Kalbear said: I guess they could do something relatively 'cheap' and have another storyline spawn from within the story and not go after the ending. That makes the level cap even weirder and gives you no real other resolutions of other people's stories (or probably not any GOOD ones) but they could do that. But I doubt people want that very much. They could alternatively have easter egg hunts, new gear, maybe some lore-specific sidequests with low XP value, but I can't see any meaningful value add to that, and see the risk of having it perceived as padding for padding's sake. 3 hours ago, Kalbear said: So I'll push back on that costing them a lot less. It might cost less, but is it going to cost them less relative to the conversion rate of a DLC and the return on investment? If the DLC costs $30 and has a 25% conversion rate (which is really good for DLCs) that means it is going to make 1/8th as much as BG3 did. And also, after nearly 2, if not 3 years of light pre-production work, and then five years of full-time work - from a year before arrival in early access to launch and beyond, it's not difficult to imagine that at this point more than a few people would be hitting a creative wall and wanting to switch to a new/different project. Quote Link to comment Share on other sites More sharing options...
Kalbear Posted February 26 Share Posted February 26 18 minutes ago, IlyaP said: It would be interesting to at least have the rumored content that was cut two weeks prior to launch restored in a future patch - which I've inferred to be a bit of the upper city. They could alternatively have easter egg hunts, new gear, maybe some lore-specific sidequests with low XP value, but I can't see any meaningful value add to that, and see the risk of having it perceived as padding for padding's sake. Yeah, this is the stuff they're already effectively doing via their patches. They could add more, but they've already added a ton of things like that - the epilogue party, the Karlach ending changes, honor mode and legendary abilities, a bunch of other changes, a bunch of tweaks to various questlines in the game itself...I guess I don't see that really as DLC-worthy. Honestly, if they add really good modding support we might get enough from the community to add new content that will be enough. There's been things like that for Skyrim, and given how game the voice actors for it have been we might even get some new lines done in there depending. Quote Link to comment Share on other sites More sharing options...
IlyaP Posted February 27 Share Posted February 27 3 hours ago, Kalbear said: Honestly, if they add really good modding support we might get enough from the community to add new content that will be enough. There's been things like that for Skyrim, and given how game the voice actors for it have been we might even get some new lines done in there depending. And with Skyrim and Neverwinter Nights being the gold standard for modding in particular, with the modding community adding new locations, quests, campaigns, etc. over the years, keeping both games fresh and interesting, that's not a bad standard to aspire towards. Quote Link to comment Share on other sites More sharing options...
Ser Rodrigo Belmonte II Posted February 27 Share Posted February 27 (edited) I read somewhere that they’re not gonna be adding an extensive mod editor similar to the divinity series,as WOTC won’t let them as they’re planning on launching their own virtual DnD GM editor. Could be an unfounded rumour though but given how greedy that company is, it’s quite likely. They also apparently fired almost all the people who gave bg3 their initial support for licensing :/ Edited February 27 by Ser Rodrigo Belmonte II Quote Link to comment Share on other sites More sharing options...
Ser Rodrigo Belmonte II Posted February 27 Share Posted February 27 7 hours ago, Werthead said: Larian are also starting to sound stressed from some toxic fans sending threatening messages about bugs and also the delays to mod tools. They're probably keen to move on in the near future. I’m guessing all these complaints are still from Act 3? I’ve almost finished Act 2 now and haven’t encountered a single bug. No frame rate drops either. Act 1 was more buggy tbh. Only the pathfinding continues to be irritating with companions refusing to jump at certain places. Quote Link to comment Share on other sites More sharing options...
IlyaP Posted February 27 Share Posted February 27 13 minutes ago, Ser Rodrigo Belmonte II said: I’m guessing all these complaints are still from Act 3? I’ve almost finished Act 2 now and haven’t encountered a single bug. No frame rate drops either. Act 1 was more buggy tbh. Only the pathfinding continues to be irritating with companions refusing to jump at certain places. It's in reference to this, Rod: https://www.pcgamer.com/please-stop-that-in-the-run-up-to-baldurs-gate-3-modding-support-larians-head-of-publishing-speaks-out-against-threats-and-toxicity-against-our-devs-and-community-teams/ (Jeezus, that's an excessively long slug, PCGamer!) Ser Rodrigo Belmonte II 1 Quote Link to comment Share on other sites More sharing options...
IlyaP Posted February 27 Share Posted February 27 21 minutes ago, Ser Rodrigo Belmonte II said: I read somewhere that they’re not gonna be adding an extensive mod editor similar to the divinity series,as WOTC won’t let them as they’re planning on launching their own virtual DnD GM editor. Could be an unfounded rumour though but given how greedy that company is, it’s quite likely. They also apparently fired almost all the people who gave bg3 their initial support for licensing :/ If you're getting a modding itch, I'd *highly* recommend trying out the editor available in Solasta: Crown of the Magister, and Neverwinter Nights as well, both of which have terrific community support and (in my view) very intuitive level editors. Quote Link to comment Share on other sites More sharing options...
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