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Poobah

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  • Birthday 07/21/1989

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  • Lord High Everything Else
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  1. By the time I was half way through Poor Things I was convinced that Emma Stone aught to walk away with an Oscar for her performance; her performance was so absolutely outstanding in such a myriad of ways that I would have found it deeply hard to believe anyone gave a better or braver one. I haven't seen Killers of the Flower Moon (and don't have access to a platform it's available on) but honestly based on what y'all have said here if Lilly was only in an hour of this three hour movie I kinda feel like the real injustice was putting her in the best actress rather than best supporting actress category.
  2. Interesting - deeply anecdotal of course but both Modern family and Brooklyn Nine Nine are hugely popular amongst my friends and family, and The Good Place is one of my favourite shows of all time, whereas I know nobody who liked Big Bang Theory.
  3. Friends was huge in the UK throughout my formative years and I'm still happy to tune in to it if I see a rerun on C4. It definitely ended up heading towards self-parody. As to the list of friends I mostly agree that Ross is the worst though they all have pretty shitty moments, especially Rachel and Monica, and to this day I can make my sister laugh by randomly yelling "pivot!" so that's a point in his favour. Chandler was very relatable and for all his faults I feel like Joey was actually a pretty good friend. Phoebe was an unhinged legend.
  4. It sold very well, but the jury's out on if it'll get an expansion or not. Larian historically haven't made expansions for their own games, preferring to support them with free patches and an (also free) "enhanced edition" until they consider them done but BG3 is unusual in a number of ways so I have hope. I'm not sure if Larian have made any official announcements one way or the other.
  5. I also haven't played WoW in ages but I do still raid in other games and I feel like broadly speaking it's still the same sorta thing. No and no, but it also probably doesn't necessarily make him an asshole. Bailing on a raid at no notice can also be a dick move - raiding is basically a team sport, and depending on the seriousness of the group and difficulty of the content, as well as the role of the person who is gonna be unavailable, having one person step out on no notice can vary from "we have plenty of people who can take your slot" to "I guess none of us get to play tonight (or even this whole week, depending on how often the group raids)." There's also the social element, some groups are close-knit friends whereas others are all business, so that can make an impact on how willing someone is to just drop plans to do something else. I'd say it depends on the favour as much as anything else. If you needed him to drive you to the hospital and he's a dps player in a very casual raid group then yeah he's probably an asshole. If you wanted him to come mow your lawn and he's main tank for a mythic raid group then not so much.
  6. Jorgoral's (thanks wiki couldn't remember the name) Greatsword from one of the dudes in grymforge is better/more interesting because it gives an extra weapon ability. There's also a few weapons available from the vendors at last light and moonrise from what I recall.
  7. I definitely spent more than 10 hours in act 2. According to my save files I spent around 20 hours there in my first playthrough - I was very thorough though. I think it's the easiest act to miss content either as a result of not finding it or it not being available to you because of some combination of consequences of past actions, choices made, and order of doing things in.
  8. I had the weird face thing on I think.... 2 npcs? And basically nothing else, some minor quest logic things in act 3 which I mentioned previously too I guess.
  9. I remain bemused at how many bugs some here seem to have encountered given how few I saw. I suppose it's due to how diverse PC hardware is?
  10. Another enormous patch is here, bringing more and better kisses. Also there are a ton of bug fixes, including some things posters here have mentioned.
  11. He won't at this point. I dunno what the triggers are (maybe something to do with the goblin camp quest?) But if you reach a certain point without hum having tried to sneakily drink you then he just tells you instead of you finding out at night. I assume it's too do with the order you do quests and the pileup of so many priority camp/resting events putting it to the back of the queue. I had this happen in my second game.
  12. Also starting the fight requires letting out the lava which triggers its vulnerability condition thus explaining one of the main mechanics right away. Regards to second playthroughs the main thing is I feel everything is much faster. I did pretty minimal combat aside from the tutorial until level 4, mostly just talking my way through things (despite comments to the contrary you do get very solid exp for non-combat encounter resolution) from which point I was able to go pick up things from where I knew they were easily and set my party up well to handle various encounters and see a few interesting outcomes I hadn't on my first game. In general too I saved a lot of time just knowing both what I wanted to do and what I could do, as well as what I did and did not need - example I played balanced for my first game but tactician for my second and even with the doubled supply requirement so I spent way less time scavenging every single container for food and random junk to sell because I had a much better grasp of the resources available to me.
  13. When you're leveling him up (and you can also respec him with withers if you made choices you don't like on this) you need to take the Eldritch Invocation "Repelling Blast" if you want it to push things. And then make sure it's toggled on. If you want to make him full Eldritch Blaster and basically use him as a mage then give him a shield and the (act 1 overworld) There is no way to grind exp but there is another big area you haven't discovered yet (I'm not sure how much you want spoilers?), which I'd generally suggest before the mountain pass, though once you've defeated the goblins and saved Halsin you're free to move between the main area of act 1 and the pass at will without negative consequences, so you're quite able to wander your way between all the different areas of act 1 depending on what is easier or harder for you. Also if you're thorough in the main act 1 area it's already possible to hit level 5 just from that stuff I think. For your paladin take Favourable Beginings so you can then pick Luck of the Far Realms. Being able to simply choose to crit once a day is pretty enormous, especially when you're a paladin so who can then choose to spend your highest level spell slot on a smite for even more damage which is doubled by the crit. It's also great for anyone else who does a lot of attacking, though you may wanna hoard tadpoles for yourself if you're looking to go all in on your mindflayer powers (there are more tadpoles than you need to get them all but not enough to give everyone everything. The one that gives you a reaction to do a little free damage to people who cast spells is ok too.
  14. Ok so if you want to stick with this party in roughly this comp with their default classes this is what I'd do: Ideally come back at level 5 and absolutely shit-stomp everything because all martial characters suddenly have 2 attacks and Shadowheart has level 3 spells. But assuming this isn't an option: Take Shadowheart to Withers and respec her to a different Cleric domain and fix her stats which are quite suboptimal. She still wants high wisdom but you can put it down to 16 at no loss, and raise her constitution. Depending on which subclass you're going for you may want 14 dex for extra ac and extra initiative or just 10 dex. Depending on your tastes my recommendations for Cleric domains would be either War (can use heavy armour, can consume charges to use a bonus action to make an extra attack in melee, and can turn one of your misses in to a hit by adding +10 as a reaction), Light (can use a reaction to give an enemy disadvantage on attacks, making the miss more and has a decent damaging channel divinity option which synergises well with gear you find later, also gets some decently damaging spells), or Tempest (also gets heavy armour, this is the go to DPS cleric spec because you can make enemies Wet and then use lightning magic on them for double damage, and then use your Tempest Cleric ability to maximise the damage). If you don't want to respec her all you do is go into her spell book and give her the spells Spiritual Weapon, Aid, Bless, Command, and Healing Word. At the start of every day have her cast Aid on the party to give you more max hp. Before or on the first turn of fights cast Bless on the other party members and Spiritual Weapon with her bonus action on top of an enemy. You could also give her any scrolls you're picking up to cast when she isn't doing other things. You can use Command to control the battle against bosses pretty well - Grovel makes them prone so all your melee attackers get advantage, or Approach and Flee can make the enemy move away from them which gives them Attacks of Opportunity. Healing Word is a bonus action and a great way to pick people up from dead or to top them up if you really feel she has nothing better to do. Lae'zel depends on what subclass you gave her. If she's a Battle Master just get her in there and spam trip attack until the thing falls over, then use action surge and attack some more. If she's a Champion just attack, and remember your weapon abilities and action surge. As a Paladin make sure you have checked all the boxes in your reactions tab so you can choose when to use your spell slots to do smites. Depending on what paladin subclass you are you may have abilities to help you in the fight from your oath. In general you just wanna be right up in there smiting, especially smite on a crit. Any ways you can get advantage can be helpful to get more crits, like for instance battle master Lae'zel Tripping the enemy prone or Shadowheart Commanding them. Barbarian is pretty similar in terms of point at enemy and attack a bunch, tho remember to rage first. Diff subclasses have some different ways of raging and doing stuff, but it sorta amounts to the same thing for now and I don't want to overwhelm you with nuance. All your melee people want the strongest weapons you can find them. Ideal weapons will have a +1 enchantment to make them hit more frequently and do slightly more damage.
  15. There are huge numbers of ways to win these fights but most of the content mills churning out guides for early hard fights aren't gonna have them because they have more videos to smash out quickly while BG3 is the flavour. Using pre-placed explosive barrels is just a 0 IQ method that anyone can do with any class and no knowledge. What level are you? That is one of the harder fights and there's nothing wrong with coming back later. If you made the spear from the two pieces you get from the cultists who tried to fight it and the owlbear you have an especially effective anti-spider weapon. What classes do you have, and what difficulty are you on?
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